/** * OpenAL cross platform audio library * Copyright (C) 2013 by Anis A. Hireche * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * Or go to http://www.gnu.org/copyleft/lgpl.html */ #include "config.h" #include #include "al/auxeffectslot.h" #include "alcmain.h" #include "alcontext.h" #include "alu.h" #include "vecmat.h" namespace { #define AMP_ENVELOPE_MIN 0.5f #define AMP_ENVELOPE_MAX 2.0f #define ATTACK_TIME 0.1f /* 100ms to rise from min to max */ #define RELEASE_TIME 0.2f /* 200ms to drop from max to min */ struct CompressorState final : public EffectState { /* Effect gains for each channel */ ALfloat mGain[MAX_AMBI_CHANNELS][MAX_OUTPUT_CHANNELS]{}; /* Effect parameters */ bool mEnabled{true}; ALfloat mAttackMult{1.0f}; ALfloat mReleaseMult{1.0f}; ALfloat mEnvFollower{1.0f}; bool deviceUpdate(const ALCdevice *device) override; void update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target) override; void process(const size_t samplesToDo, const al::span samplesIn, const al::span samplesOut) override; DEF_NEWDEL(CompressorState) }; bool CompressorState::deviceUpdate(const ALCdevice *device) { /* Number of samples to do a full attack and release (non-integer sample * counts are okay). */ const ALfloat attackCount = static_cast(device->Frequency) * ATTACK_TIME; const ALfloat releaseCount = static_cast(device->Frequency) * RELEASE_TIME; /* Calculate per-sample multipliers to attack and release at the desired * rates. */ mAttackMult = std::pow(AMP_ENVELOPE_MAX/AMP_ENVELOPE_MIN, 1.0f/attackCount); mReleaseMult = std::pow(AMP_ENVELOPE_MIN/AMP_ENVELOPE_MAX, 1.0f/releaseCount); return true; } void CompressorState::update(const ALCcontext*, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target) { mEnabled = props->Compressor.OnOff; mOutTarget = target.Main->Buffer; for(size_t i{0u};i < slot->Wet.Buffer.size();++i) { auto coeffs = GetAmbiIdentityRow(i); ComputePanGains(target.Main, coeffs.data(), slot->Params.Gain, mGain[i]); } } void CompressorState::process(const size_t samplesToDo, const al::span samplesIn, const al::span samplesOut) { for(size_t base{0u};base < samplesToDo;) { ALfloat gains[256]; const size_t td{minz(256, samplesToDo-base)}; /* Generate the per-sample gains from the signal envelope. */ ALfloat env{mEnvFollower}; if(mEnabled) { for(size_t i{0u};i < td;++i) { /* Clamp the absolute amplitude to the defined envelope limits, * then attack or release the envelope to reach it. */ const ALfloat amplitude{clampf(std::fabs(samplesIn[0][base+i]), AMP_ENVELOPE_MIN, AMP_ENVELOPE_MAX)}; if(amplitude > env) env = minf(env*mAttackMult, amplitude); else if(amplitude < env) env = maxf(env*mReleaseMult, amplitude); /* Apply the reciprocal of the envelope to normalize the volume * (compress the dynamic range). */ gains[i] = 1.0f / env; } } else { /* Same as above, except the amplitude is forced to 1. This helps * ensure smooth gain changes when the compressor is turned on and * off. */ for(size_t i{0u};i < td;++i) { const ALfloat amplitude{1.0f}; if(amplitude > env) env = minf(env*mAttackMult, amplitude); else if(amplitude < env) env = maxf(env*mReleaseMult, amplitude); gains[i] = 1.0f / env; } } mEnvFollower = env; /* Now compress the signal amplitude to output. */ auto changains = std::addressof(mGain[0]); for(const auto &input : samplesIn) { const ALfloat *outgains{*(changains++)}; for(FloatBufferLine &output : samplesOut) { const ALfloat gain{*(outgains++)}; if(!(std::fabs(gain) > GAIN_SILENCE_THRESHOLD)) continue; for(size_t i{0u};i < td;i++) output[base+i] += input[base+i] * gains[i] * gain; } } base += td; } } void Compressor_setParami(EffectProps *props, ALCcontext *context, ALenum param, ALint val) { switch(param) { case AL_COMPRESSOR_ONOFF: if(!(val >= AL_COMPRESSOR_MIN_ONOFF && val <= AL_COMPRESSOR_MAX_ONOFF)) SETERR_RETURN(context, AL_INVALID_VALUE,, "Compressor state out of range"); props->Compressor.OnOff = val != AL_FALSE; break; default: context->setError(AL_INVALID_ENUM, "Invalid compressor integer property 0x%04x", param); } } void Compressor_setParamiv(EffectProps *props, ALCcontext *context, ALenum param, const ALint *vals) { Compressor_setParami(props, context, param, vals[0]); } void Compressor_setParamf(EffectProps*, ALCcontext *context, ALenum param, ALfloat) { context->setError(AL_INVALID_ENUM, "Invalid compressor float property 0x%04x", param); } void Compressor_setParamfv(EffectProps*, ALCcontext *context, ALenum param, const ALfloat*) { context->setError(AL_INVALID_ENUM, "Invalid compressor float-vector property 0x%04x", param); } void Compressor_getParami(const EffectProps *props, ALCcontext *context, ALenum param, ALint *val) { switch(param) { case AL_COMPRESSOR_ONOFF: *val = props->Compressor.OnOff; break; default: context->setError(AL_INVALID_ENUM, "Invalid compressor integer property 0x%04x", param); } } void Compressor_getParamiv(const EffectProps *props, ALCcontext *context, ALenum param, ALint *vals) { Compressor_getParami(props, context, param, vals); } void Compressor_getParamf(const EffectProps*, ALCcontext *context, ALenum param, ALfloat*) { context->setError(AL_INVALID_ENUM, "Invalid compressor float property 0x%04x", param); } void Compressor_getParamfv(const EffectProps*, ALCcontext *context, ALenum param, ALfloat*) { context->setError(AL_INVALID_ENUM, "Invalid compressor float-vector property 0x%04x", param); } DEFINE_ALEFFECT_VTABLE(Compressor); struct CompressorStateFactory final : public EffectStateFactory { EffectState *create() override { return new CompressorState{}; } EffectProps getDefaultProps() const noexcept override; const EffectVtable *getEffectVtable() const noexcept override { return &Compressor_vtable; } }; EffectProps CompressorStateFactory::getDefaultProps() const noexcept { EffectProps props{}; props.Compressor.OnOff = AL_COMPRESSOR_DEFAULT_ONOFF; return props; } } // namespace EffectStateFactory *CompressorStateFactory_getFactory() { static CompressorStateFactory CompressorFactory{}; return &CompressorFactory; }