/** * OpenAL cross platform audio library * Copyright (C) 2013 by Mike Gorchak * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * Or go to http://www.gnu.org/copyleft/lgpl.html */ #include "config.h" #include #include #include #include "al/auxeffectslot.h" #include "alcmain.h" #include "alcontext.h" #include "alu.h" #include "filters/biquad.h" namespace { struct DistortionState final : public EffectState { /* Effect gains for each channel */ float mGain[MAX_OUTPUT_CHANNELS]{}; /* Effect parameters */ BiquadFilter mLowpass; BiquadFilter mBandpass; float mAttenuation{}; float mEdgeCoeff{}; float mBuffer[2][BUFFERSIZE]{}; void deviceUpdate(const ALCdevice *device) override; void update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target) override; void process(const size_t samplesToDo, const al::span samplesIn, const al::span samplesOut) override; DEF_NEWDEL(DistortionState) }; void DistortionState::deviceUpdate(const ALCdevice*) { mLowpass.clear(); mBandpass.clear(); } void DistortionState::update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target) { const ALCdevice *device{context->mDevice.get()}; /* Store waveshaper edge settings. */ const float edge{minf(std::sin(al::MathDefs::Pi()*0.5f * props->Distortion.Edge), 0.99f)}; mEdgeCoeff = 2.0f * edge / (1.0f-edge); float cutoff{props->Distortion.LowpassCutoff}; /* Bandwidth value is constant in octaves. */ float bandwidth{(cutoff / 2.0f) / (cutoff * 0.67f)}; /* Divide normalized frequency by the amount of oversampling done during * processing. */ auto frequency = static_cast(device->Frequency); mLowpass.setParamsFromBandwidth(BiquadType::LowPass, cutoff/frequency/4.0f, 1.0f, bandwidth); cutoff = props->Distortion.EQCenter; /* Convert bandwidth in Hz to octaves. */ bandwidth = props->Distortion.EQBandwidth / (cutoff * 0.67f); mBandpass.setParamsFromBandwidth(BiquadType::BandPass, cutoff/frequency/4.0f, 1.0f, bandwidth); float coeffs[MAX_AMBI_CHANNELS]; CalcDirectionCoeffs({0.0f, 0.0f, -1.0f}, 0.0f, coeffs); mOutTarget = target.Main->Buffer; ComputePanGains(target.Main, coeffs, slot->Params.Gain*props->Distortion.Gain, mGain); } void DistortionState::process(const size_t samplesToDo, const al::span samplesIn, const al::span samplesOut) { const float fc{mEdgeCoeff}; for(size_t base{0u};base < samplesToDo;) { /* Perform 4x oversampling to avoid aliasing. Oversampling greatly * improves distortion quality and allows to implement lowpass and * bandpass filters using high frequencies, at which classic IIR * filters became unstable. */ size_t todo{minz(BUFFERSIZE, (samplesToDo-base) * 4)}; /* Fill oversample buffer using zero stuffing. Multiply the sample by * the amount of oversampling to maintain the signal's power. */ for(size_t i{0u};i < todo;i++) mBuffer[0][i] = !(i&3) ? samplesIn[0][(i>>2)+base] * 4.0f : 0.0f; /* First step, do lowpass filtering of original signal. Additionally * perform buffer interpolation and lowpass cutoff for oversampling * (which is fortunately first step of distortion). So combine three * operations into the one. */ mLowpass.process({mBuffer[0], todo}, mBuffer[1]); /* Second step, do distortion using waveshaper function to emulate * signal processing during tube overdriving. Three steps of * waveshaping are intended to modify waveform without boost/clipping/ * attenuation process. */ auto proc_sample = [fc](float smp) -> float { smp = (1.0f + fc) * smp/(1.0f + fc*std::abs(smp)); smp = (1.0f + fc) * smp/(1.0f + fc*std::abs(smp)) * -1.0f; smp = (1.0f + fc) * smp/(1.0f + fc*std::abs(smp)); return smp; }; std::transform(std::begin(mBuffer[1]), std::begin(mBuffer[1])+todo, std::begin(mBuffer[0]), proc_sample); /* Third step, do bandpass filtering of distorted signal. */ mBandpass.process({mBuffer[0], todo}, mBuffer[1]); todo >>= 2; const float *outgains{mGain}; for(FloatBufferLine &output : samplesOut) { /* Fourth step, final, do attenuation and perform decimation, * storing only one sample out of four. */ const float gain{*(outgains++)}; if(!(std::fabs(gain) > GAIN_SILENCE_THRESHOLD)) continue; for(size_t i{0u};i < todo;i++) output[base+i] += gain * mBuffer[1][i*4]; } base += todo; } } void Distortion_setParami(EffectProps*, ALenum param, int) { throw effect_exception{AL_INVALID_ENUM, "Invalid distortion integer property 0x%04x", param}; } void Distortion_setParamiv(EffectProps*, ALenum param, const int*) { throw effect_exception{AL_INVALID_ENUM, "Invalid distortion integer-vector property 0x%04x", param}; } void Distortion_setParamf(EffectProps *props, ALenum param, float val) { switch(param) { case AL_DISTORTION_EDGE: if(!(val >= AL_DISTORTION_MIN_EDGE && val <= AL_DISTORTION_MAX_EDGE)) throw effect_exception{AL_INVALID_VALUE, "Distortion edge out of range"}; props->Distortion.Edge = val; break; case AL_DISTORTION_GAIN: if(!(val >= AL_DISTORTION_MIN_GAIN && val <= AL_DISTORTION_MAX_GAIN)) throw effect_exception{AL_INVALID_VALUE, "Distortion gain out of range"}; props->Distortion.Gain = val; break; case AL_DISTORTION_LOWPASS_CUTOFF: if(!(val >= AL_DISTORTION_MIN_LOWPASS_CUTOFF && val <= AL_DISTORTION_MAX_LOWPASS_CUTOFF)) throw effect_exception{AL_INVALID_VALUE, "Distortion low-pass cutoff out of range"}; props->Distortion.LowpassCutoff = val; break; case AL_DISTORTION_EQCENTER: if(!(val >= AL_DISTORTION_MIN_EQCENTER && val <= AL_DISTORTION_MAX_EQCENTER)) throw effect_exception{AL_INVALID_VALUE, "Distortion EQ center out of range"}; props->Distortion.EQCenter = val; break; case AL_DISTORTION_EQBANDWIDTH: if(!(val >= AL_DISTORTION_MIN_EQBANDWIDTH && val <= AL_DISTORTION_MAX_EQBANDWIDTH)) throw effect_exception{AL_INVALID_VALUE, "Distortion EQ bandwidth out of range"}; props->Distortion.EQBandwidth = val; break; default: throw effect_exception{AL_INVALID_ENUM, "Invalid distortion float property 0x%04x", param}; } } void Distortion_setParamfv(EffectProps *props, ALenum param, const float *vals) { Distortion_setParamf(props, param, vals[0]); } void Distortion_getParami(const EffectProps*, ALenum param, int*) { throw effect_exception{AL_INVALID_ENUM, "Invalid distortion integer property 0x%04x", param}; } void Distortion_getParamiv(const EffectProps*, ALenum param, int*) { throw effect_exception{AL_INVALID_ENUM, "Invalid distortion integer-vector property 0x%04x", param}; } void Distortion_getParamf(const EffectProps *props, ALenum param, float *val) { switch(param) { case AL_DISTORTION_EDGE: *val = props->Distortion.Edge; break; case AL_DISTORTION_GAIN: *val = props->Distortion.Gain; break; case AL_DISTORTION_LOWPASS_CUTOFF: *val = props->Distortion.LowpassCutoff; break; case AL_DISTORTION_EQCENTER: *val = props->Distortion.EQCenter; break; case AL_DISTORTION_EQBANDWIDTH: *val = props->Distortion.EQBandwidth; break; default: throw effect_exception{AL_INVALID_ENUM, "Invalid distortion float property 0x%04x", param}; } } void Distortion_getParamfv(const EffectProps *props, ALenum param, float *vals) { Distortion_getParamf(props, param, vals); } DEFINE_ALEFFECT_VTABLE(Distortion); struct DistortionStateFactory final : public EffectStateFactory { EffectState *create() override { return new DistortionState{}; } EffectProps getDefaultProps() const noexcept override; const EffectVtable *getEffectVtable() const noexcept override { return &Distortion_vtable; } }; EffectProps DistortionStateFactory::getDefaultProps() const noexcept { EffectProps props{}; props.Distortion.Edge = AL_DISTORTION_DEFAULT_EDGE; props.Distortion.Gain = AL_DISTORTION_DEFAULT_GAIN; props.Distortion.LowpassCutoff = AL_DISTORTION_DEFAULT_LOWPASS_CUTOFF; props.Distortion.EQCenter = AL_DISTORTION_DEFAULT_EQCENTER; props.Distortion.EQBandwidth = AL_DISTORTION_DEFAULT_EQBANDWIDTH; return props; } } // namespace EffectStateFactory *DistortionStateFactory_getFactory() { static DistortionStateFactory DistortionFactory{}; return &DistortionFactory; }