/** * OpenAL cross platform audio library * Copyright (C) 2013 by Mike Gorchak * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * Or go to http://www.gnu.org/copyleft/lgpl.html */ #include "config.h" #include #include #include #include #include #include #include "alc/effects/base.h" #include "almalloc.h" #include "alspan.h" #include "core/ambidefs.h" #include "core/bufferline.h" #include "core/context.h" #include "core/devformat.h" #include "core/device.h" #include "core/effectslot.h" #include "core/filters/biquad.h" #include "core/mixer.h" #include "intrusive_ptr.h" namespace { /* The document "Effects Extension Guide.pdf" says that low and high * * frequencies are cutoff frequencies. This is not fully correct, they * * are corner frequencies for low and high shelf filters. If they were * * just cutoff frequencies, there would be no need in cutoff frequency * * gains, which are present. Documentation for "Creative Proteus X2" * * software describes 4-band equalizer functionality in a much better * * way. This equalizer seems to be a predecessor of OpenAL 4-band * * equalizer. With low and high shelf filters we are able to cutoff * * frequencies below and/or above corner frequencies using attenuation * * gains (below 1.0) and amplify all low and/or high frequencies using * * gains above 1.0. * * * * Low-shelf Low Mid Band High Mid Band High-shelf * * corner center center corner * * frequency frequency frequency frequency * * 50Hz..800Hz 200Hz..3000Hz 1000Hz..8000Hz 4000Hz..16000Hz * * * * | | | | * * | | | | * * B -----+ /--+--\ /--+--\ +----- * * O |\ | | | | | | /| * * O | \ - | - - | - / | * * S + | \ | | | | | | / | * * T | | | | | | | | | | * * ---------+---------------+------------------+---------------+-------- * * C | | | | | | | | | | * * U - | / | | | | | | \ | * * T | / - | - - | - \ | * * O |/ | | | | | | \| * * F -----+ \--+--/ \--+--/ +----- * * F | | | | * * | | | | * * * * Gains vary from 0.126 up to 7.943, which means from -18dB attenuation * * up to +18dB amplification. Band width varies from 0.01 up to 1.0 in * * octaves for two mid bands. * * * * Implementation is based on the "Cookbook formulae for audio EQ biquad * * filter coefficients" by Robert Bristow-Johnson * * http://www.musicdsp.org/files/Audio-EQ-Cookbook.txt */ struct EqualizerState final : public EffectState { struct OutParams { uint mTargetChannel{InvalidChannelIndex}; /* Effect parameters */ std::array mFilter; /* Effect gains for each channel */ float mCurrentGain{}; float mTargetGain{}; }; std::array mChans; alignas(16) FloatBufferLine mSampleBuffer{}; void deviceUpdate(const DeviceBase *device, const BufferStorage *buffer) override; void update(const ContextBase *context, const EffectSlot *slot, const EffectProps *props, const EffectTarget target) override; void process(const size_t samplesToDo, const al::span samplesIn, const al::span samplesOut) override; }; void EqualizerState::deviceUpdate(const DeviceBase*, const BufferStorage*) { for(auto &e : mChans) { e.mTargetChannel = InvalidChannelIndex; std::for_each(e.mFilter.begin(), e.mFilter.end(), std::mem_fn(&BiquadFilter::clear)); e.mCurrentGain = 0.0f; } } void EqualizerState::update(const ContextBase *context, const EffectSlot *slot, const EffectProps *props, const EffectTarget target) { const DeviceBase *device{context->mDevice}; auto frequency = static_cast(device->Frequency); /* Calculate coefficients for the each type of filter. Note that the shelf * and peaking filters' gain is for the centerpoint of the transition band, * while the effect property gains are for the shelf/peak itself. So the * property gains need their dB halved (sqrt of linear gain) for the * shelf/peak to reach the provided gain. */ float gain{std::sqrt(props->Equalizer.LowGain)}; float f0norm{props->Equalizer.LowCutoff / frequency}; mChans[0].mFilter[0].setParamsFromSlope(BiquadType::LowShelf, f0norm, gain, 0.75f); gain = std::sqrt(props->Equalizer.Mid1Gain); f0norm = props->Equalizer.Mid1Center / frequency; mChans[0].mFilter[1].setParamsFromBandwidth(BiquadType::Peaking, f0norm, gain, props->Equalizer.Mid1Width); gain = std::sqrt(props->Equalizer.Mid2Gain); f0norm = props->Equalizer.Mid2Center / frequency; mChans[0].mFilter[2].setParamsFromBandwidth(BiquadType::Peaking, f0norm, gain, props->Equalizer.Mid2Width); gain = std::sqrt(props->Equalizer.HighGain); f0norm = props->Equalizer.HighCutoff / frequency; mChans[0].mFilter[3].setParamsFromSlope(BiquadType::HighShelf, f0norm, gain, 0.75f); /* Copy the filter coefficients for the other input channels. */ for(size_t i{1u};i < slot->Wet.Buffer.size();++i) { mChans[i].mFilter[0].copyParamsFrom(mChans[0].mFilter[0]); mChans[i].mFilter[1].copyParamsFrom(mChans[0].mFilter[1]); mChans[i].mFilter[2].copyParamsFrom(mChans[0].mFilter[2]); mChans[i].mFilter[3].copyParamsFrom(mChans[0].mFilter[3]); } mOutTarget = target.Main->Buffer; auto set_channel = [this](size_t idx, uint outchan, float outgain) { mChans[idx].mTargetChannel = outchan; mChans[idx].mTargetGain = outgain; }; target.Main->setAmbiMixParams(slot->Wet, slot->Gain, set_channel); } void EqualizerState::process(const size_t samplesToDo, const al::span samplesIn, const al::span samplesOut) { const al::span buffer{mSampleBuffer.data(), samplesToDo}; auto chan = std::begin(mChans); for(const auto &input : samplesIn) { const size_t outidx{chan->mTargetChannel}; if(outidx != InvalidChannelIndex) { const al::span inbuf{input.data(), samplesToDo}; DualBiquad{chan->mFilter[0], chan->mFilter[1]}.process(inbuf, buffer.begin()); DualBiquad{chan->mFilter[2], chan->mFilter[3]}.process(buffer, buffer.begin()); MixSamples(buffer, samplesOut[outidx].data(), chan->mCurrentGain, chan->mTargetGain, samplesToDo); } ++chan; } } struct EqualizerStateFactory final : public EffectStateFactory { al::intrusive_ptr create() override { return al::intrusive_ptr{new EqualizerState{}}; } }; } // namespace EffectStateFactory *EqualizerStateFactory_getFactory() { static EqualizerStateFactory EqualizerFactory{}; return &EqualizerFactory; }