#include "config.h" #include "effectslot.h" #include #include "almalloc.h" #include "context.h" EffectSlotArray *EffectSlot::CreatePtrArray(size_t count) noexcept { /* Allocate space for twice as many pointers, so the mixer has scratch * space to store a sorted list during mixing. */ void *ptr{al_calloc(alignof(EffectSlotArray), EffectSlotArray::Sizeof(count*2))}; return new(ptr) EffectSlotArray{count}; } EffectSlot::~EffectSlot() { if(mWetBuffer) mWetBuffer->mInUse = false; }