# OpenAL config file. Options that are not under a block or are under the # [general] block are for general, non-backend-specific options. Blocks may # appear multiple times, and duplicated options will take the last value # specified. # The system-wide settings can be put in /etc/openal/alsoft.conf and user- # specific override settings in ~/.alsoftrc. # For Windows, these settings should go into %AppData%\alsoft.ini # The environment variable ALSOFT_CONF can be used to specify another config # override # Option and block names are case-insenstive. The supplied values are only # hints and may not be honored (though generally it'll try to get as close as # possible). These are the current available settings: format = AL_FORMAT_STEREO16 # Sets the output format. Can be one of: # AL_FORMAT_MONO8 (8-bit mono) # AL_FORMAT_STEREO8 (8-bit stereo) # AL_FORMAT_QUAD8 (8-bit 4-channel) # AL_FORMAT_51CHN8 (8-bit 5.1 output) # AL_FORMAT_61CHN8 (8-bit 6.1 output) # AL_FORMAT_71CHN8 (8-bit 7.1 output) # AL_FORMAT_MONO16 (16-bit mono) # AL_FORMAT_STEREO16 (16-bit stereo) # AL_FORMAT_QUAD16 (16-bit 4-channel) # AL_FORMAT_51CHN16 (16-bit 5.1 output) # AL_FORMAT_61CHN16 (16-bit 6.1 output) # AL_FORMAT_71CHN16 (16-bit 7.1 output) # Default is AL_FORMAT_STEREO16 cf_level = 0 # Sets the crossfeed level for stereo output. Valid values are: # 0 - No crossfeed # 1 - Low crossfeed # 2 - Middle crossfeed # 3 - High crossfeed (virtual speakers are closer to itself) # 4 - Low easy crossfeed # 5 - Middle easy crossfeed # 6 - High easy crossfeed # Default is 0. Users of headphones may want to try various # settings. Has no effect on non-stereo modes. frequency = 44100 # Sets the output frequency. Default is 44100 refresh = 4096 # Sets the buffer size, in frames. Default is 4096. Note that # the actual granularity may or may not be less than this. sources = 256 # Sets the maximum number of allocatable sources. Lower values # may help for systems with apps that try to play more sounds # than the CPU can handle. Default is 256 stereodup = # Sets whether to duplicate stereo sounds on the rear and side # speakers for 4+ channel output. This can make stereo sources # substantially louder than mono or even 4+ channel sources, but # provides a "fuller" playback quality. True, yes, on, and non-0 # values will duplicate stereo sources. 0 and anything else will # cause stereo sounds to only play out the front speakers. # Default is false drivers = # Sets the backend driver list order, comma-seperated. Unknown # backends and duplicated names are ignored, and unlisted backends # won't be considered for use. An empty list means the default. # Default is: # alsa,oss,solaris,dsound,winmm,port,wave excludefx = # Sets which effects to exclude, preventing apps from using them. # This can help for apps that try to use effects which are too CPU # intensive for the system to handle. Available effects are: # reverb # Default is empty (all available effects enabled) slots = 4 # Sets the maximum number of Auxiliary Effect Slots an app can # create. A slot can use a non-negligible amount of CPU time if an # effect is set on it even if no sources are feeding it, so this may # help when apps use more than the system can handle. Default is 4 layout_STEREO = # Sets the speaker layout when using stereo output. Values are # specified in degrees, where 0 is straight in front, negative # goes left, and positive goes right. The values must define a # circular pattern, starting with the back-left at the most # negative, around the front to back-center. Unspecified # speakers will remain at their default position. Available # speakers are front-left(fl) and front-right(fr). # The default is: # fl=-90, fr=90 layout_QUAD = # Sets the speaker layout when using quadriphonic output. # Available speakers are back-left(bl), front-left(fl), # front-right(fr), and back-right(br). # The default is: # bl=-135, fl=-45, fr=45, br=135 layout_51CHN = # Sets the speaker layout when using 5.1 output. Available # speakers are back-left(bl), front-left(fl), front-center(fc), # front-right(fr), and back-right(br). # The default is: # bl=-110, fl=-30, fc=0, fr=30, br=110 layout_61CHN = # Sets the speaker layout when using 6.1 output. Available # speakers are side-left(sl), front-left(fl), front-center(fc), # front-right(fr), side-right(sr), and back-center(bc). # The default is: # sl=-90, fl=-30, fc=0, fr=30, sr=90, bc=180 layout_71CHN = # Sets the speaker layout when using 7.1 output. Available # speakers are back-left(bl), side-left(sl), front-left(fl), # front-center(fc), front-right(fr), side-right(sr), and # back-right(br). # The default is: # bl=-150, sl=-90, fl=-30, fc=0, fr=30, sr=90 br=150 [alsa] # ALSA backend stuff device = default # Sets the device name for the default playback device. # Default is default periods = 0 # Sets the number of update buffers for playback. A value of 0 # means auto-select. Default is 0 capture = default # Sets the device name for the default capture device. # Default is default mmap = true # Sets whether to try using mmap mode (helps reduce latencies and # CPU consumption). If mmap isn't available, it will automatically # fall back to non-mmap mode. True, yes, on, and non-0 values will # attempt to use mmap. 0 and anything else will force mmap off. # Default is true. [oss] # OSS backend stuff device = /dev/dsp # Sets the device name for OSS output. Default is /dev/dsp periods = 4 # Sets the number of update buffers. Default is 4 capture = /dev/dsp # Sets the device name for OSS capture. Default is /dev/dsp [solaris] # Solaris backend stuff device = /dev/audio # Sets the device name for Solaris output. Default is # /dev/audio [dsound] # DirectSound backend stuff periods = 4 # Sets the number of updates for the output buffer. Default is 4 [winmm] # Windows Multimedia backend stuff # Nothing yet... [port] # PortAudio backend stuff device = -1 # Sets the device index for output. Negative values will use the # default as given by PortAudio itself. Default is -1 periods = 4 # Sets the number of update buffers. Default is 4 [wave] # Wave File Writer stuff file = # Sets the filename of the wave file to write to. An empty name # prevents the backend from opening, even when explicitly requested. # THIS WILL OVERWRITE EXISTING FILES WITHOUT QUESTION! # Default is empty