#ifndef VOICE_CHANGE_H #define VOICE_CHANGE_H #include struct Voice; using uint = unsigned int; enum class VChangeState { Reset, Stop, Play, Pause, Restart }; struct VoiceChange { Voice *mOldVoice{nullptr}; Voice *mVoice{nullptr}; uint mSourceID{0}; VChangeState mState{}; std::atomic mNext{nullptr}; }; #endif /* VOICE_CHANGE_H */