/* * OpenAL Source Play Example * * Copyright (c) 2017 by Chris Robinson * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ /* This file contains an example for playing a sound buffer. */ #include #include #include #include #include #include "sndfile.h" #include "AL/al.h" #include "AL/alext.h" #include "common/alhelpers.h" enum FormatType { Int16, Float, IMA4, MSADPCM }; /* LoadBuffer loads the named audio file into an OpenAL buffer object, and * returns the new buffer ID. */ static ALuint LoadSound(const char *filename) { enum FormatType sample_format = Int16; ALint byteblockalign = 0; ALint splblockalign = 0; sf_count_t num_frames; ALenum err, format; ALsizei num_bytes; SNDFILE *sndfile; SF_INFO sfinfo; ALuint buffer; void *membuf; /* Open the audio file and check that it's usable. */ sndfile = sf_open(filename, SFM_READ, &sfinfo); if(!sndfile) { fprintf(stderr, "Could not open audio in %s: %s\n", filename, sf_strerror(sndfile)); return 0; } if(sfinfo.frames < 1) { fprintf(stderr, "Bad sample count in %s (%" PRId64 ")\n", filename, sfinfo.frames); sf_close(sndfile); return 0; } /* Detect a suitable format to load. Formats like Vorbis and Opus use float * natively, so load as float to avoid clipping when possible. Formats * larger than 16-bit can also use float to preserve a bit more precision. */ switch((sfinfo.format&SF_FORMAT_SUBMASK)) { case SF_FORMAT_PCM_24: case SF_FORMAT_PCM_32: case SF_FORMAT_FLOAT: case SF_FORMAT_DOUBLE: case SF_FORMAT_VORBIS: case SF_FORMAT_OPUS: case SF_FORMAT_ALAC_20: case SF_FORMAT_ALAC_24: case SF_FORMAT_ALAC_32: case 0x0080/*SF_FORMAT_MPEG_LAYER_I*/: case 0x0081/*SF_FORMAT_MPEG_LAYER_II*/: case 0x0082/*SF_FORMAT_MPEG_LAYER_III*/: if(alIsExtensionPresent("AL_EXT_FLOAT32")) sample_format = Float; break; case SF_FORMAT_IMA_ADPCM: /* ADPCM formats require setting a block alignment as specified in the * file, which needs to be read from the wave 'fmt ' chunk manually * since libsndfile doesn't provide it in a format-agnostic way. */ if(sfinfo.channels <= 2 && (sfinfo.format&SF_FORMAT_TYPEMASK) == SF_FORMAT_WAV && alIsExtensionPresent("AL_EXT_IMA4") && alIsExtensionPresent("AL_SOFT_block_alignment")) sample_format = IMA4; break; case SF_FORMAT_MS_ADPCM: if(sfinfo.channels <= 2 && (sfinfo.format&SF_FORMAT_TYPEMASK) == SF_FORMAT_WAV && alIsExtensionPresent("AL_SOFT_MSADPCM") && alIsExtensionPresent("AL_SOFT_block_alignment")) sample_format = MSADPCM; break; } if(sample_format == IMA4 || sample_format == MSADPCM) { /* For ADPCM, lookup the wave file's "fmt " chunk, which is a * WAVEFORMATEX-based structure for the audio format. */ SF_CHUNK_INFO inf = { "fmt ", 4, 0, NULL }; SF_CHUNK_ITERATOR *iter = sf_get_chunk_iterator(sndfile, &inf); /* If there's an issue getting the chunk or block alignment, load as * 16-bit and have libsndfile do the conversion. */ if(!iter || sf_get_chunk_size(iter, &inf) != SF_ERR_NO_ERROR || inf.datalen < 14) sample_format = Int16; else { ALubyte *fmtbuf = calloc(inf.datalen, 1); inf.data = fmtbuf; if(sf_get_chunk_data(iter, &inf) != SF_ERR_NO_ERROR) sample_format = Int16; else { /* Read the nBlockAlign field, and convert from bytes- to * samples-per-block (verifying it's valid by converting back * and comparing to the original value). */ byteblockalign = fmtbuf[12] | (fmtbuf[13]<<8); if(sample_format == IMA4) { splblockalign = (byteblockalign/sfinfo.channels - 4)/4*8 + 1; if(splblockalign < 1 || ((splblockalign-1)/2 + 4)*sfinfo.channels != byteblockalign) sample_format = Int16; } else { splblockalign = (byteblockalign/sfinfo.channels - 7)*2 + 2; if(splblockalign < 2 || ((splblockalign-2)/2 + 7)*sfinfo.channels != byteblockalign) sample_format = Int16; } } free(fmtbuf); } } if(sample_format == Int16) { splblockalign = 1; byteblockalign = sfinfo.channels * 2; } else if(sample_format == Float) { splblockalign = 1; byteblockalign = sfinfo.channels * 4; } /* Figure out the OpenAL format from the file and desired sample type. */ format = AL_NONE; if(sfinfo.channels == 1) { if(sample_format == Int16) format = AL_FORMAT_MONO16; else if(sample_format == Float) format = AL_FORMAT_MONO_FLOAT32; else if(sample_format == IMA4) format = AL_FORMAT_MONO_IMA4; else if(sample_format == MSADPCM) format = AL_FORMAT_MONO_MSADPCM_SOFT; } else if(sfinfo.channels == 2) { if(sample_format == Int16) format = AL_FORMAT_STEREO16; else if(sample_format == Float) format = AL_FORMAT_STEREO_FLOAT32; else if(sample_format == IMA4) format = AL_FORMAT_STEREO_IMA4; else if(sample_format == MSADPCM) format = AL_FORMAT_STEREO_MSADPCM_SOFT; } else if(sfinfo.channels == 3) { if(sf_command(sndfile, SFC_WAVEX_GET_AMBISONIC, NULL, 0) == SF_AMBISONIC_B_FORMAT) { if(sample_format == Int16) format = AL_FORMAT_BFORMAT2D_16; else if(sample_format == Float) format = AL_FORMAT_BFORMAT2D_FLOAT32; } } else if(sfinfo.channels == 4) { if(sf_command(sndfile, SFC_WAVEX_GET_AMBISONIC, NULL, 0) == SF_AMBISONIC_B_FORMAT) { if(sample_format == Int16) format = AL_FORMAT_BFORMAT3D_16; else if(sample_format == Float) format = AL_FORMAT_BFORMAT3D_FLOAT32; } } if(!format) { fprintf(stderr, "Unsupported channel count: %d\n", sfinfo.channels); sf_close(sndfile); return 0; } if(sfinfo.frames/splblockalign > (sf_count_t)(INT_MAX/byteblockalign)) { fprintf(stderr, "Too many samples in %s (%" PRId64 ")\n", filename, sfinfo.frames); sf_close(sndfile); return 0; } /* Decode the whole audio file to a buffer. */ membuf = malloc((size_t)(sfinfo.frames / splblockalign * byteblockalign)); if(sample_format == Int16) num_frames = sf_readf_short(sndfile, membuf, sfinfo.frames); else if(sample_format == Float) num_frames = sf_readf_float(sndfile, membuf, sfinfo.frames); else { sf_count_t count = sfinfo.frames / splblockalign * byteblockalign; num_frames = sf_read_raw(sndfile, membuf, count); if(num_frames > 0) num_frames = num_frames / byteblockalign * splblockalign; } if(num_frames < 1) { free(membuf); sf_close(sndfile); fprintf(stderr, "Failed to read samples in %s (%" PRId64 ")\n", filename, num_frames); return 0; } num_bytes = (ALsizei)(num_frames / splblockalign * byteblockalign); printf("Loading: %s (%s, %dhz)\n", filename, FormatName(format), sfinfo.samplerate); fflush(stdout); /* Buffer the audio data into a new buffer object, then free the data and * close the file. */ buffer = 0; alGenBuffers(1, &buffer); if(splblockalign > 1) alBufferi(buffer, AL_UNPACK_BLOCK_ALIGNMENT_SOFT, splblockalign); alBufferData(buffer, format, membuf, num_bytes, sfinfo.samplerate); free(membuf); sf_close(sndfile); /* Check if an error occurred, and clean up if so. */ err = alGetError(); if(err != AL_NO_ERROR) { fprintf(stderr, "OpenAL Error: %s\n", alGetString(err)); if(buffer && alIsBuffer(buffer)) alDeleteBuffers(1, &buffer); return 0; } return buffer; } int main(int argc, char **argv) { ALuint source, buffer; ALfloat offset; ALenum state; /* Print out usage if no arguments were specified */ if(argc < 2) { fprintf(stderr, "Usage: %s [-device ] \n", argv[0]); return 1; } /* Initialize OpenAL. */ argv++; argc--; if(InitAL(&argv, &argc) != 0) return 1; /* Load the sound into a buffer. */ buffer = LoadSound(argv[0]); if(!buffer) { CloseAL(); return 1; } /* Create the source to play the sound with. */ source = 0; alGenSources(1, &source); alSourcei(source, AL_BUFFER, (ALint)buffer); assert(alGetError()==AL_NO_ERROR && "Failed to setup sound source"); /* Play the sound until it finishes. */ alSourcePlay(source); do { al_nssleep(10000000); alGetSourcei(source, AL_SOURCE_STATE, &state); /* Get the source offset. */ alGetSourcef(source, AL_SEC_OFFSET, &offset); printf("\rOffset: %f ", offset); fflush(stdout); } while(alGetError() == AL_NO_ERROR && state == AL_PLAYING); printf("\n"); /* All done. Delete resources, and close down OpenAL. */ alDeleteSources(1, &source); alDeleteBuffers(1, &buffer); CloseAL(); return 0; }