/* * OpenAL Audio Stream Example * * Copyright (c) 2011 by Chris Robinson * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ /* This file contains a relatively simple streaming audio player. */ #include #include #include #include #include #include "sndfile.h" #include "AL/al.h" #include "AL/alext.h" #include "common/alhelpers.h" #include "win_main_utf8.h" /* Define the number of buffers and buffer size (in milliseconds) to use. 4 * buffers at 200ms each gives a nice per-chunk size, and lets the queue last * for almost one second. */ enum { NumBuffers = 4 }; enum { BufferMillisec = 200 }; typedef enum SampleType { Int16, Float, IMA4, MSADPCM } SampleType; typedef struct StreamPlayer { /* These are the buffers and source to play out through OpenAL with. */ ALuint buffers[NumBuffers]; ALuint source; /* Handle for the audio file */ SNDFILE *sndfile; SF_INFO sfinfo; void *membuf; /* The sample type and block/frame size being read for the buffer. */ SampleType sample_type; int byteblockalign; int sampleblockalign; int block_count; /* The format of the output stream (sample rate is in sfinfo) */ ALenum format; } StreamPlayer; static StreamPlayer *NewPlayer(void); static void DeletePlayer(StreamPlayer *player); static int OpenPlayerFile(StreamPlayer *player, const char *filename); static void ClosePlayerFile(StreamPlayer *player); static int StartPlayer(StreamPlayer *player); static int UpdatePlayer(StreamPlayer *player); /* Creates a new player object, and allocates the needed OpenAL source and * buffer objects. Error checking is simplified for the purposes of this * example, and will cause an abort if needed. */ static StreamPlayer *NewPlayer(void) { StreamPlayer *player; player = calloc(1, sizeof(*player)); assert(player != NULL); /* Generate the buffers and source */ alGenBuffers(NumBuffers, player->buffers); assert(alGetError() == AL_NO_ERROR && "Could not create buffers"); alGenSources(1, &player->source); assert(alGetError() == AL_NO_ERROR && "Could not create source"); /* Set parameters so mono sources play out the front-center speaker and * won't distance attenuate. */ alSource3i(player->source, AL_POSITION, 0, 0, -1); alSourcei(player->source, AL_SOURCE_RELATIVE, AL_TRUE); alSourcei(player->source, AL_ROLLOFF_FACTOR, 0); assert(alGetError() == AL_NO_ERROR && "Could not set source parameters"); return player; } /* Destroys a player object, deleting the source and buffers. No error handling * since these calls shouldn't fail with a properly-made player object. */ static void DeletePlayer(StreamPlayer *player) { ClosePlayerFile(player); alDeleteSources(1, &player->source); alDeleteBuffers(NumBuffers, player->buffers); if(alGetError() != AL_NO_ERROR) fprintf(stderr, "Failed to delete object IDs\n"); memset(player, 0, sizeof(*player)); /* NOLINT(clang-analyzer-security.insecureAPI.*) */ free(player); } /* Opens the first audio stream of the named file. If a file is already open, * it will be closed first. */ static int OpenPlayerFile(StreamPlayer *player, const char *filename) { int byteblockalign=0, splblockalign=0; ClosePlayerFile(player); /* Open the audio file and check that it's usable. */ player->sndfile = sf_open(filename, SFM_READ, &player->sfinfo); if(!player->sndfile) { fprintf(stderr, "Could not open audio in %s: %s\n", filename, sf_strerror(NULL)); return 0; } /* Detect a suitable format to load. Formats like Vorbis and Opus use float * natively, so load as float to avoid clipping when possible. Formats * larger than 16-bit can also use float to preserve a bit more precision. */ switch((player->sfinfo.format&SF_FORMAT_SUBMASK)) { case SF_FORMAT_PCM_24: case SF_FORMAT_PCM_32: case SF_FORMAT_FLOAT: case SF_FORMAT_DOUBLE: case SF_FORMAT_VORBIS: case SF_FORMAT_OPUS: case SF_FORMAT_ALAC_20: case SF_FORMAT_ALAC_24: case SF_FORMAT_ALAC_32: case 0x0080/*SF_FORMAT_MPEG_LAYER_I*/: case 0x0081/*SF_FORMAT_MPEG_LAYER_II*/: case 0x0082/*SF_FORMAT_MPEG_LAYER_III*/: if(alIsExtensionPresent("AL_EXT_FLOAT32")) player->sample_type = Float; break; case SF_FORMAT_IMA_ADPCM: /* ADPCM formats require setting a block alignment as specified in the * file, which needs to be read from the wave 'fmt ' chunk manually * since libsndfile doesn't provide it in a format-agnostic way. */ if(player->sfinfo.channels <= 2 && (player->sfinfo.format&SF_FORMAT_TYPEMASK) == SF_FORMAT_WAV && alIsExtensionPresent("AL_EXT_IMA4") && alIsExtensionPresent("AL_SOFT_block_alignment")) player->sample_type = IMA4; break; case SF_FORMAT_MS_ADPCM: if(player->sfinfo.channels <= 2 && (player->sfinfo.format&SF_FORMAT_TYPEMASK) == SF_FORMAT_WAV && alIsExtensionPresent("AL_SOFT_MSADPCM") && alIsExtensionPresent("AL_SOFT_block_alignment")) player->sample_type = MSADPCM; break; } if(player->sample_type == IMA4 || player->sample_type == MSADPCM) { /* For ADPCM, lookup the wave file's "fmt " chunk, which is a * WAVEFORMATEX-based structure for the audio format. */ SF_CHUNK_INFO inf = { "fmt ", 4, 0, NULL }; SF_CHUNK_ITERATOR *iter = sf_get_chunk_iterator(player->sndfile, &inf); /* If there's an issue getting the chunk or block alignment, load as * 16-bit and have libsndfile do the conversion. */ if(!iter || sf_get_chunk_size(iter, &inf) != SF_ERR_NO_ERROR || inf.datalen < 14) player->sample_type = Int16; else { ALubyte *fmtbuf = calloc(inf.datalen, 1); inf.data = fmtbuf; if(sf_get_chunk_data(iter, &inf) != SF_ERR_NO_ERROR) player->sample_type = Int16; else { /* Read the nBlockAlign field, and convert from bytes- to * samples-per-block (verifying it's valid by converting back * and comparing to the original value). */ byteblockalign = fmtbuf[12] | (fmtbuf[13]<<8); if(player->sample_type == IMA4) { splblockalign = (byteblockalign/player->sfinfo.channels - 4)/4*8 + 1; if(splblockalign < 1 || ((splblockalign-1)/2 + 4)*player->sfinfo.channels != byteblockalign) player->sample_type = Int16; } else { splblockalign = (byteblockalign/player->sfinfo.channels - 7)*2 + 2; if(splblockalign < 2 || ((splblockalign-2)/2 + 7)*player->sfinfo.channels != byteblockalign) player->sample_type = Int16; } } free(fmtbuf); } } if(player->sample_type == Int16) { player->sampleblockalign = 1; player->byteblockalign = player->sfinfo.channels * 2; } else if(player->sample_type == Float) { player->sampleblockalign = 1; player->byteblockalign = player->sfinfo.channels * 4; } else { player->sampleblockalign = splblockalign; player->byteblockalign = byteblockalign; } /* Figure out the OpenAL format from the file and desired sample type. */ player->format = AL_NONE; if(player->sfinfo.channels == 1) { if(player->sample_type == Int16) player->format = AL_FORMAT_MONO16; else if(player->sample_type == Float) player->format = AL_FORMAT_MONO_FLOAT32; else if(player->sample_type == IMA4) player->format = AL_FORMAT_MONO_IMA4; else if(player->sample_type == MSADPCM) player->format = AL_FORMAT_MONO_MSADPCM_SOFT; } else if(player->sfinfo.channels == 2) { if(player->sample_type == Int16) player->format = AL_FORMAT_STEREO16; else if(player->sample_type == Float) player->format = AL_FORMAT_STEREO_FLOAT32; else if(player->sample_type == IMA4) player->format = AL_FORMAT_STEREO_IMA4; else if(player->sample_type == MSADPCM) player->format = AL_FORMAT_STEREO_MSADPCM_SOFT; } else if(player->sfinfo.channels == 3) { if(sf_command(player->sndfile, SFC_WAVEX_GET_AMBISONIC, NULL, 0) == SF_AMBISONIC_B_FORMAT) { if(player->sample_type == Int16) player->format = AL_FORMAT_BFORMAT2D_16; else if(player->sample_type == Float) player->format = AL_FORMAT_BFORMAT2D_FLOAT32; } } else if(player->sfinfo.channels == 4) { if(sf_command(player->sndfile, SFC_WAVEX_GET_AMBISONIC, NULL, 0) == SF_AMBISONIC_B_FORMAT) { if(player->sample_type == Int16) player->format = AL_FORMAT_BFORMAT3D_16; else if(player->sample_type == Float) player->format = AL_FORMAT_BFORMAT3D_FLOAT32; } } if(!player->format) { fprintf(stderr, "Unsupported channel count: %d\n", player->sfinfo.channels); sf_close(player->sndfile); player->sndfile = NULL; return 0; } player->block_count = player->sfinfo.samplerate / player->sampleblockalign; player->block_count = player->block_count * BufferMillisec / 1000; player->membuf = malloc((size_t)player->block_count * (size_t)player->byteblockalign); return 1; } /* Closes the audio file stream */ static void ClosePlayerFile(StreamPlayer *player) { if(player->sndfile) sf_close(player->sndfile); player->sndfile = NULL; free(player->membuf); player->membuf = NULL; if(player->sampleblockalign > 1) { ALsizei i; for(i = 0;i < NumBuffers;i++) alBufferi(player->buffers[i], AL_UNPACK_BLOCK_ALIGNMENT_SOFT, 0); player->sampleblockalign = 0; player->byteblockalign = 0; } } /* Prebuffers some audio from the file, and starts playing the source */ static int StartPlayer(StreamPlayer *player) { ALsizei i; /* Rewind the source position and clear the buffer queue */ alSourceRewind(player->source); alSourcei(player->source, AL_BUFFER, 0); /* Fill the buffer queue */ for(i = 0;i < NumBuffers;i++) { sf_count_t slen; /* Get some data to give it to the buffer */ if(player->sample_type == Int16) { slen = sf_readf_short(player->sndfile, player->membuf, (sf_count_t)player->block_count * player->sampleblockalign); if(slen < 1) break; slen *= player->byteblockalign; } else if(player->sample_type == Float) { slen = sf_readf_float(player->sndfile, player->membuf, (sf_count_t)player->block_count * player->sampleblockalign); if(slen < 1) break; slen *= player->byteblockalign; } else { slen = sf_read_raw(player->sndfile, player->membuf, (sf_count_t)player->block_count * player->byteblockalign); if(slen > 0) slen -= slen%player->byteblockalign; if(slen < 1) break; } if(player->sampleblockalign > 1) alBufferi(player->buffers[i], AL_UNPACK_BLOCK_ALIGNMENT_SOFT, player->sampleblockalign); alBufferData(player->buffers[i], player->format, player->membuf, (ALsizei)slen, player->sfinfo.samplerate); } if(alGetError() != AL_NO_ERROR) { fprintf(stderr, "Error buffering for playback\n"); return 0; } /* Now queue and start playback! */ alSourceQueueBuffers(player->source, i, player->buffers); alSourcePlay(player->source); if(alGetError() != AL_NO_ERROR) { fprintf(stderr, "Error starting playback\n"); return 0; } return 1; } static int UpdatePlayer(StreamPlayer *player) { ALint processed, state; /* Get relevant source info */ alGetSourcei(player->source, AL_SOURCE_STATE, &state); alGetSourcei(player->source, AL_BUFFERS_PROCESSED, &processed); if(alGetError() != AL_NO_ERROR) { fprintf(stderr, "Error checking source state\n"); return 0; } /* Unqueue and handle each processed buffer */ while(processed > 0) { ALuint bufid; sf_count_t slen; alSourceUnqueueBuffers(player->source, 1, &bufid); processed--; /* Read the next chunk of data, refill the buffer, and queue it * back on the source */ if(player->sample_type == Int16) { slen = sf_readf_short(player->sndfile, player->membuf, (sf_count_t)player->block_count * player->sampleblockalign); if(slen > 0) slen *= player->byteblockalign; } else if(player->sample_type == Float) { slen = sf_readf_float(player->sndfile, player->membuf, (sf_count_t)player->block_count * player->sampleblockalign); if(slen > 0) slen *= player->byteblockalign; } else { slen = sf_read_raw(player->sndfile, player->membuf, (sf_count_t)player->block_count * player->byteblockalign); if(slen > 0) slen -= slen%player->byteblockalign; } if(slen > 0) { alBufferData(bufid, player->format, player->membuf, (ALsizei)slen, player->sfinfo.samplerate); alSourceQueueBuffers(player->source, 1, &bufid); } if(alGetError() != AL_NO_ERROR) { fprintf(stderr, "Error buffering data\n"); return 0; } } /* Make sure the source hasn't underrun */ if(state != AL_PLAYING && state != AL_PAUSED) { ALint queued; /* If no buffers are queued, playback is finished */ alGetSourcei(player->source, AL_BUFFERS_QUEUED, &queued); if(queued == 0) return 0; alSourcePlay(player->source); if(alGetError() != AL_NO_ERROR) { fprintf(stderr, "Error restarting playback\n"); return 0; } } return 1; } int main(int argc, char **argv) { StreamPlayer *player; int i; /* Print out usage if no arguments were specified */ if(argc < 2) { fprintf(stderr, "Usage: %s [-device ] \n", argv[0]); return 1; } argv++; argc--; if(InitAL(&argv, &argc) != 0) return 1; player = NewPlayer(); /* Play each file listed on the command line */ for(i = 0;i < argc;i++) { const char *namepart; if(!OpenPlayerFile(player, argv[i])) continue; /* Get the name portion, without the path, for display. */ namepart = strrchr(argv[i], '/'); if(!namepart) namepart = strrchr(argv[i], '\\'); if(!namepart) namepart = argv[i]; else namepart++; printf("Playing: %s (%s, %dhz)\n", namepart, FormatName(player->format), player->sfinfo.samplerate); fflush(stdout); if(!StartPlayer(player)) { ClosePlayerFile(player); continue; } while(UpdatePlayer(player)) al_nssleep(10000000); /* All done with this file. Close it and go to the next */ ClosePlayerFile(player); } printf("Done.\n"); /* All files done. Delete the player, and close down OpenAL */ DeletePlayer(player); player = NULL; CloseAL(); return 0; }