#include "config.h" #include #include "AL/al.h" #include "router.h" #define DECL_THUNK0(R, n) AL_API R AL_APIENTRY n(void) { return (R)0; } #define DECL_THUNK1(R, n, T1) AL_API R AL_APIENTRY n(T1 a) { return (R)0; } #define DECL_THUNK2(R, n, T1, T2) AL_API R AL_APIENTRY n(T1 a, T2 b) { return (R)0; } #define DECL_THUNK3(R, n, T1, T2, T3) AL_API R AL_APIENTRY n(T1 a, T2 b, T3 c) { return (R)0; } #define DECL_THUNK4(R, n, T1, T2, T3, T4) AL_API R AL_APIENTRY n(T1 a, T2 b, T3 c, T4 d) { return (R)0; } #define DECL_THUNK5(R, n, T1, T2, T3, T4, T5) AL_API R AL_APIENTRY n(T1 a, T2 b, T3 c, T4 d, T5 e) { return (R)0; } DECL_THUNK1(void, alDopplerFactor, ALfloat) DECL_THUNK1(void, alDopplerVelocity, ALfloat) DECL_THUNK1(void, alSpeedOfSound, ALfloat) DECL_THUNK1(void, alDistanceModel, ALenum) DECL_THUNK1(void, alEnable, ALenum) DECL_THUNK1(void, alDisable, ALenum) DECL_THUNK1(ALboolean, alIsEnabled, ALenum) DECL_THUNK1(const ALchar*, alGetString, ALenum) DECL_THUNK2(void, alGetBooleanv, ALenum, ALboolean*) DECL_THUNK2(void, alGetIntegerv, ALenum, ALint*) DECL_THUNK2(void, alGetFloatv, ALenum, ALfloat*) DECL_THUNK2(void, alGetDoublev, ALenum, ALdouble*) DECL_THUNK1(ALboolean, alGetBoolean, ALenum) DECL_THUNK1(ALint, alGetInteger, ALenum) DECL_THUNK1(ALfloat, alGetFloat, ALenum) DECL_THUNK1(ALdouble, alGetDouble, ALenum) DECL_THUNK0(ALenum, alGetError) DECL_THUNK1(ALboolean, alIsExtensionPresent, const ALchar*) DECL_THUNK1(void*, alGetProcAddress, const ALchar*) DECL_THUNK1(ALenum, alGetEnumValue, const ALchar*) DECL_THUNK2(void, alListenerf, ALenum, ALfloat) DECL_THUNK4(void, alListener3f, ALenum, ALfloat, ALfloat, ALfloat) DECL_THUNK2(void, alListenerfv, ALenum, const ALfloat*) DECL_THUNK2(void, alListeneri, ALenum, ALint) DECL_THUNK4(void, alListener3i, ALenum, ALint, ALint, ALint) DECL_THUNK2(void, alListeneriv, ALenum, const ALint*) DECL_THUNK2(void, alGetListenerf, ALenum, ALfloat*) DECL_THUNK4(void, alGetListener3f, ALenum, ALfloat*, ALfloat*, ALfloat*) DECL_THUNK2(void, alGetListenerfv, ALenum, ALfloat*) DECL_THUNK2(void, alGetListeneri, ALenum, ALint*) DECL_THUNK4(void, alGetListener3i, ALenum, ALint*, ALint*, ALint*) DECL_THUNK2(void, alGetListeneriv, ALenum, ALint*) DECL_THUNK2(void, alGenSources, ALsizei, ALuint*) DECL_THUNK2(void, alDeleteSources, ALsizei, const ALuint*) DECL_THUNK1(ALboolean, alIsSource, ALuint) DECL_THUNK3(void, alSourcef, ALuint, ALenum, ALfloat) DECL_THUNK5(void, alSource3f, ALuint, ALenum, ALfloat, ALfloat, ALfloat) DECL_THUNK3(void, alSourcefv, ALuint, ALenum, const ALfloat*) DECL_THUNK3(void, alSourcei, ALuint, ALenum, ALint) DECL_THUNK5(void, alSource3i, ALuint, ALenum, ALint, ALint, ALint) DECL_THUNK3(void, alSourceiv, ALuint, ALenum, const ALint*) DECL_THUNK3(void, alGetSourcef, ALuint, ALenum, ALfloat*) DECL_THUNK5(void, alGetSource3f, ALuint, ALenum, ALfloat*, ALfloat*, ALfloat*) DECL_THUNK3(void, alGetSourcefv, ALuint, ALenum, ALfloat*) DECL_THUNK3(void, alGetSourcei, ALuint, ALenum, ALint*) DECL_THUNK5(void, alGetSource3i, ALuint, ALenum, ALint*, ALint*, ALint*) DECL_THUNK3(void, alGetSourceiv, ALuint, ALenum, ALint*) DECL_THUNK2(void, alSourcePlayv, ALsizei, const ALuint*) DECL_THUNK2(void, alSourceStopv, ALsizei, const ALuint*) DECL_THUNK2(void, alSourceRewindv, ALsizei, const ALuint*) DECL_THUNK2(void, alSourcePausev, ALsizei, const ALuint*) DECL_THUNK1(void, alSourcePlay, ALuint) DECL_THUNK1(void, alSourceStop, ALuint) DECL_THUNK1(void, alSourceRewind, ALuint) DECL_THUNK1(void, alSourcePause, ALuint) DECL_THUNK3(void, alSourceQueueBuffers, ALuint, ALsizei, const ALuint*) DECL_THUNK3(void, alSourceUnqueueBuffers, ALuint, ALsizei, ALuint*) DECL_THUNK2(void, alGenBuffers, ALsizei, ALuint*) DECL_THUNK2(void, alDeleteBuffers, ALsizei, const ALuint*) DECL_THUNK1(ALboolean, alIsBuffer, ALuint) DECL_THUNK3(void, alBufferf, ALuint, ALenum, ALfloat) DECL_THUNK5(void, alBuffer3f, ALuint, ALenum, ALfloat, ALfloat, ALfloat) DECL_THUNK3(void, alBufferfv, ALuint, ALenum, const ALfloat*) DECL_THUNK3(void, alBufferi, ALuint, ALenum, ALint) DECL_THUNK5(void, alBuffer3i, ALuint, ALenum, ALint, ALint, ALint) DECL_THUNK3(void, alBufferiv, ALuint, ALenum, const ALint*) DECL_THUNK3(void, alGetBufferf, ALuint, ALenum, ALfloat*) DECL_THUNK5(void, alGetBuffer3f, ALuint, ALenum, ALfloat*, ALfloat*, ALfloat*) DECL_THUNK3(void, alGetBufferfv, ALuint, ALenum, ALfloat*) DECL_THUNK3(void, alGetBufferi, ALuint, ALenum, ALint*) DECL_THUNK5(void, alGetBuffer3i, ALuint, ALenum, ALint*, ALint*, ALint*) DECL_THUNK3(void, alGetBufferiv, ALuint, ALenum, ALint*) DECL_THUNK5(void, alBufferData, ALuint, ALenum, const ALvoid*, ALsizei, ALsizei)