#include "config.h" #include #include "AL/al.h" #include "router.h" std::atomic CurrentCtxDriver{nullptr}; #define DECL_THUNK1(R,n,T1) AL_API R AL_APIENTRY n(T1 a) \ { \ DriverIface *iface = ThreadCtxDriver; \ if(!iface) iface = CurrentCtxDriver.load(std::memory_order_acquire); \ return iface->n(a); \ } #define DECL_THUNK2(R,n,T1,T2) AL_API R AL_APIENTRY n(T1 a, T2 b) \ { \ DriverIface *iface = ThreadCtxDriver; \ if(!iface) iface = CurrentCtxDriver.load(std::memory_order_acquire); \ return iface->n(a, b); \ } #define DECL_THUNK3(R,n,T1,T2,T3) AL_API R AL_APIENTRY n(T1 a, T2 b, T3 c) \ { \ DriverIface *iface = ThreadCtxDriver; \ if(!iface) iface = CurrentCtxDriver.load(std::memory_order_acquire); \ return iface->n(a, b, c); \ } #define DECL_THUNK4(R,n,T1,T2,T3,T4) AL_API R AL_APIENTRY n(T1 a, T2 b, T3 c, T4 d) \ { \ DriverIface *iface = ThreadCtxDriver; \ if(!iface) iface = CurrentCtxDriver.load(std::memory_order_acquire); \ return iface->n(a, b, c, d); \ } #define DECL_THUNK5(R,n,T1,T2,T3,T4,T5) AL_API R AL_APIENTRY n(T1 a, T2 b, T3 c, T4 d, T5 e) \ { \ DriverIface *iface = ThreadCtxDriver; \ if(!iface) iface = CurrentCtxDriver.load(std::memory_order_acquire); \ return iface->n(a, b, c, d, e); \ } /* Ugly hack for some apps calling alGetError without a current context, and * expecting it to be AL_NO_ERROR. */ AL_API ALenum AL_APIENTRY alGetError(void) { DriverIface *iface = ThreadCtxDriver; if(!iface) iface = CurrentCtxDriver.load(std::memory_order_acquire); return iface ? iface->alGetError() : AL_NO_ERROR; } DECL_THUNK1(void, alDopplerFactor, ALfloat) DECL_THUNK1(void, alDopplerVelocity, ALfloat) DECL_THUNK1(void, alSpeedOfSound, ALfloat) DECL_THUNK1(void, alDistanceModel, ALenum) DECL_THUNK1(void, alEnable, ALenum) DECL_THUNK1(void, alDisable, ALenum) DECL_THUNK1(ALboolean, alIsEnabled, ALenum) DECL_THUNK1(const ALchar*, alGetString, ALenum) DECL_THUNK2(void, alGetBooleanv, ALenum, ALboolean*) DECL_THUNK2(void, alGetIntegerv, ALenum, ALint*) DECL_THUNK2(void, alGetFloatv, ALenum, ALfloat*) DECL_THUNK2(void, alGetDoublev, ALenum, ALdouble*) DECL_THUNK1(ALboolean, alGetBoolean, ALenum) DECL_THUNK1(ALint, alGetInteger, ALenum) DECL_THUNK1(ALfloat, alGetFloat, ALenum) DECL_THUNK1(ALdouble, alGetDouble, ALenum) DECL_THUNK1(ALboolean, alIsExtensionPresent, const ALchar*) DECL_THUNK1(void*, alGetProcAddress, const ALchar*) DECL_THUNK1(ALenum, alGetEnumValue, const ALchar*) DECL_THUNK2(void, alListenerf, ALenum, ALfloat) DECL_THUNK4(void, alListener3f, ALenum, ALfloat, ALfloat, ALfloat) DECL_THUNK2(void, alListenerfv, ALenum, const ALfloat*) DECL_THUNK2(void, alListeneri, ALenum, ALint) DECL_THUNK4(void, alListener3i, ALenum, ALint, ALint, ALint) DECL_THUNK2(void, alListeneriv, ALenum, const ALint*) DECL_THUNK2(void, alGetListenerf, ALenum, ALfloat*) DECL_THUNK4(void, alGetListener3f, ALenum, ALfloat*, ALfloat*, ALfloat*) DECL_THUNK2(void, alGetListenerfv, ALenum, ALfloat*) DECL_THUNK2(void, alGetListeneri, ALenum, ALint*) DECL_THUNK4(void, alGetListener3i, ALenum, ALint*, ALint*, ALint*) DECL_THUNK2(void, alGetListeneriv, ALenum, ALint*) DECL_THUNK2(void, alGenSources, ALsizei, ALuint*) DECL_THUNK2(void, alDeleteSources, ALsizei, const ALuint*) DECL_THUNK1(ALboolean, alIsSource, ALuint) DECL_THUNK3(void, alSourcef, ALuint, ALenum, ALfloat) DECL_THUNK5(void, alSource3f, ALuint, ALenum, ALfloat, ALfloat, ALfloat) DECL_THUNK3(void, alSourcefv, ALuint, ALenum, const ALfloat*) DECL_THUNK3(void, alSourcei, ALuint, ALenum, ALint) DECL_THUNK5(void, alSource3i, ALuint, ALenum, ALint, ALint, ALint) DECL_THUNK3(void, alSourceiv, ALuint, ALenum, const ALint*) DECL_THUNK3(void, alGetSourcef, ALuint, ALenum, ALfloat*) DECL_THUNK5(void, alGetSource3f, ALuint, ALenum, ALfloat*, ALfloat*, ALfloat*) DECL_THUNK3(void, alGetSourcefv, ALuint, ALenum, ALfloat*) DECL_THUNK3(void, alGetSourcei, ALuint, ALenum, ALint*) DECL_THUNK5(void, alGetSource3i, ALuint, ALenum, ALint*, ALint*, ALint*) DECL_THUNK3(void, alGetSourceiv, ALuint, ALenum, ALint*) DECL_THUNK2(void, alSourcePlayv, ALsizei, const ALuint*) DECL_THUNK2(void, alSourceStopv, ALsizei, const ALuint*) DECL_THUNK2(void, alSourceRewindv, ALsizei, const ALuint*) DECL_THUNK2(void, alSourcePausev, ALsizei, const ALuint*) DECL_THUNK1(void, alSourcePlay, ALuint) DECL_THUNK1(void, alSourceStop, ALuint) DECL_THUNK1(void, alSourceRewind, ALuint) DECL_THUNK1(void, alSourcePause, ALuint) DECL_THUNK3(void, alSourceQueueBuffers, ALuint, ALsizei, const ALuint*) DECL_THUNK3(void, alSourceUnqueueBuffers, ALuint, ALsizei, ALuint*) DECL_THUNK2(void, alGenBuffers, ALsizei, ALuint*) DECL_THUNK2(void, alDeleteBuffers, ALsizei, const ALuint*) DECL_THUNK1(ALboolean, alIsBuffer, ALuint) DECL_THUNK3(void, alBufferf, ALuint, ALenum, ALfloat) DECL_THUNK5(void, alBuffer3f, ALuint, ALenum, ALfloat, ALfloat, ALfloat) DECL_THUNK3(void, alBufferfv, ALuint, ALenum, const ALfloat*) DECL_THUNK3(void, alBufferi, ALuint, ALenum, ALint) DECL_THUNK5(void, alBuffer3i, ALuint, ALenum, ALint, ALint, ALint) DECL_THUNK3(void, alBufferiv, ALuint, ALenum, const ALint*) DECL_THUNK3(void, alGetBufferf, ALuint, ALenum, ALfloat*) DECL_THUNK5(void, alGetBuffer3f, ALuint, ALenum, ALfloat*, ALfloat*, ALfloat*) DECL_THUNK3(void, alGetBufferfv, ALuint, ALenum, ALfloat*) DECL_THUNK3(void, alGetBufferi, ALuint, ALenum, ALint*) DECL_THUNK5(void, alGetBuffer3i, ALuint, ALenum, ALint*, ALint*, ALint*) DECL_THUNK3(void, alGetBufferiv, ALuint, ALenum, ALint*) DECL_THUNK5(void, alBufferData, ALuint, ALenum, const ALvoid*, ALsizei, ALsizei) DECL_THUNK2(void, alGenFilters, ALsizei, ALuint*) DECL_THUNK2(void, alDeleteFilters, ALsizei, const ALuint*) DECL_THUNK1(ALboolean, alIsFilter, ALuint) DECL_THUNK3(void, alFilterf, ALuint, ALenum, ALfloat) DECL_THUNK3(void, alFilterfv, ALuint, ALenum, const ALfloat*) DECL_THUNK3(void, alFilteri, ALuint, ALenum, ALint) DECL_THUNK3(void, alFilteriv, ALuint, ALenum, const ALint*) DECL_THUNK3(void, alGetFilterf, ALuint, ALenum, ALfloat*) DECL_THUNK3(void, alGetFilterfv, ALuint, ALenum, ALfloat*) DECL_THUNK3(void, alGetFilteri, ALuint, ALenum, ALint*) DECL_THUNK3(void, alGetFilteriv, ALuint, ALenum, ALint*) DECL_THUNK2(void, alGenEffects, ALsizei, ALuint*) DECL_THUNK2(void, alDeleteEffects, ALsizei, const ALuint*) DECL_THUNK1(ALboolean, alIsEffect, ALuint) DECL_THUNK3(void, alEffectf, ALuint, ALenum, ALfloat) DECL_THUNK3(void, alEffectfv, ALuint, ALenum, const ALfloat*) DECL_THUNK3(void, alEffecti, ALuint, ALenum, ALint) DECL_THUNK3(void, alEffectiv, ALuint, ALenum, const ALint*) DECL_THUNK3(void, alGetEffectf, ALuint, ALenum, ALfloat*) DECL_THUNK3(void, alGetEffectfv, ALuint, ALenum, ALfloat*) DECL_THUNK3(void, alGetEffecti, ALuint, ALenum, ALint*) DECL_THUNK3(void, alGetEffectiv, ALuint, ALenum, ALint*) DECL_THUNK2(void, alGenAuxiliaryEffectSlots, ALsizei, ALuint*) DECL_THUNK2(void, alDeleteAuxiliaryEffectSlots, ALsizei, const ALuint*) DECL_THUNK1(ALboolean, alIsAuxiliaryEffectSlot, ALuint) DECL_THUNK3(void, alAuxiliaryEffectSlotf, ALuint, ALenum, ALfloat) DECL_THUNK3(void, alAuxiliaryEffectSlotfv, ALuint, ALenum, const ALfloat*) DECL_THUNK3(void, alAuxiliaryEffectSloti, ALuint, ALenum, ALint) DECL_THUNK3(void, alAuxiliaryEffectSlotiv, ALuint, ALenum, const ALint*) DECL_THUNK3(void, alGetAuxiliaryEffectSlotf, ALuint, ALenum, ALfloat*) DECL_THUNK3(void, alGetAuxiliaryEffectSlotfv, ALuint, ALenum, ALfloat*) DECL_THUNK3(void, alGetAuxiliaryEffectSloti, ALuint, ALenum, ALint*) DECL_THUNK3(void, alGetAuxiliaryEffectSlotiv, ALuint, ALenum, ALint*)