aboutsummaryrefslogtreecommitdiffstats
path: root/Alc/alcModulator.c
blob: b20cabaf6069e28ae8269941f7ea1054f48225e0 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
/**
 * OpenAL cross platform audio library
 * Copyright (C) 2009 by Chris Robinson.
 * This library is free software; you can redistribute it and/or
 *  modify it under the terms of the GNU Library General Public
 *  License as published by the Free Software Foundation; either
 *  version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 *  Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public
 *  License along with this library; if not, write to the
 *  Free Software Foundation, Inc., 59 Temple Place - Suite 330,
 *  Boston, MA  02111-1307, USA.
 * Or go to http://www.gnu.org/copyleft/lgpl.html
 */

#include "config.h"

#include <math.h>
#include <stdlib.h>

#include "alMain.h"
#include "alFilter.h"
#include "alAuxEffectSlot.h"
#include "alError.h"
#include "alu.h"


typedef struct ALmodulatorState {
    // Must be first in all effects!
    ALeffectState state;

    FILTER iirFilter;
    ALfloat history[1];
} ALmodulatorState;


static __inline ALfloat hpFilter1P(FILTER *iir, ALuint offset, ALfloat input)
{
    ALfloat *history = &iir->history[offset];
    ALfloat a = iir->coeff;
    ALfloat output = input;

    output = output + (history[0]-output)*a;
    history[0] = output;

    return input - output;
}


static ALvoid ModulatorDestroy(ALeffectState *effect)
{
    ALmodulatorState *state = (ALmodulatorState*)effect;
    free(state);
}

static ALboolean ModulatorDeviceUpdate(ALeffectState *effect, ALCdevice *Device)
{
    return AL_TRUE;
    (void)effect;
    (void)Device;
}

static ALvoid ModulatorUpdate(ALeffectState *effect, ALCcontext *Context, const ALeffect *Effect)
{
    ALmodulatorState *state = (ALmodulatorState*)effect;
    ALfloat cw, a = 0.0f;

    cw = cos(2.0*M_PI * Effect->Modulator.HighPassCutoff / Context->Device->Frequency);
    a = (2.0f-cw) - aluSqrt(aluPow(2.0f-cw, 2.0f) - 1.0f);
    state->iirFilter.coeff = a;
}

static ALvoid ModulatorProcess(ALeffectState *effect, const ALeffectslot *Slot, ALuint SamplesToDo, const ALfloat *SamplesIn, ALfloat (*SamplesOut)[OUTPUTCHANNELS])
{
    ALmodulatorState *state = (ALmodulatorState*)effect;
    const ALfloat gain = Slot->Gain;
    ALfloat samp;
    ALuint i;

    for(i = 0;i < SamplesToDo;i++)
    {
        samp = hpFilter1P(&state->iirFilter, 0, SamplesIn[i]);

        // Apply slot gain
        samp *= gain;

        SamplesOut[i][FRONT_LEFT]  += samp;
        SamplesOut[i][FRONT_RIGHT] += samp;
        SamplesOut[i][SIDE_LEFT]   += samp;
        SamplesOut[i][SIDE_RIGHT]  += samp;
        SamplesOut[i][BACK_LEFT]   += samp;
        SamplesOut[i][BACK_RIGHT]  += samp;
    }
}

ALeffectState *ModulatorCreate(void)
{
    ALmodulatorState *state;

    state = malloc(sizeof(*state));
    if(!state)
        return NULL;

    state->state.Destroy = ModulatorDestroy;
    state->state.DeviceUpdate = ModulatorDeviceUpdate;
    state->state.Update = ModulatorUpdate;
    state->state.Process = ModulatorProcess;

    state->iirFilter.coeff = 0.0f;
    state->iirFilter.history[0] = 0.0f;

    return &state->state;
}