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/**
* OpenAL cross platform audio library
* Copyright (C) 2009 by Chris Robinson.
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
* Or go to http://www.gnu.org/copyleft/lgpl.html
*/
#include "config.h"
#include <math.h>
#include <stdlib.h>
#include "alMain.h"
#include "alFilter.h"
#include "alAuxEffectSlot.h"
#include "alError.h"
#include "alu.h"
typedef struct ALmodulatorState {
// Must be first in all effects!
ALeffectState state;
} ALmodulatorState;
static ALvoid ModulatorDestroy(ALeffectState *effect)
{
ALmodulatorState *state = (ALmodulatorState*)effect;
free(state);
}
static ALboolean ModulatorDeviceUpdate(ALeffectState *effect, ALCdevice *Device)
{
return AL_TRUE;
(void)Device;
(void)effect;
}
static ALvoid ModulatorUpdate(ALeffectState *effect, ALCcontext *Context, const ALeffect *Effect)
{
(void)effect;
(void)Context;
(void)Effect;
}
static ALvoid ModulatorProcess(ALeffectState *effect, const ALeffectslot *Slot, ALuint SamplesToDo, const ALfloat *SamplesIn, ALfloat (*SamplesOut)[OUTPUTCHANNELS])
{
ALmodulatorState *state = (ALmodulatorState*)effect;
const ALfloat gain = Slot->Gain;
ALfloat samp;
ALuint i;
(void)state;
for(i = 0;i < SamplesToDo;i++)
{
samp = SamplesIn[i];
// Apply slot gain
samp *= gain;
SamplesOut[i][FRONT_LEFT] += samp;
SamplesOut[i][FRONT_RIGHT] += samp;
SamplesOut[i][SIDE_LEFT] += samp;
SamplesOut[i][SIDE_RIGHT] += samp;
SamplesOut[i][BACK_LEFT] += samp;
SamplesOut[i][BACK_RIGHT] += samp;
}
}
ALeffectState *ModulatorCreate(void)
{
ALmodulatorState *state;
state = malloc(sizeof(*state));
if(!state)
return NULL;
state->state.Destroy = ModulatorDestroy;
state->state.DeviceUpdate = ModulatorDeviceUpdate;
state->state.Update = ModulatorUpdate;
state->state.Process = ModulatorProcess;
return &state->state;
}
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