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/**
* OpenAL cross platform audio library
* Copyright (C) 2018 by authors.
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
* Or go to http://www.gnu.org/copyleft/lgpl.html
*/
#include "config.h"
#include "backends/sdl2.h"
#include <stdlib.h>
#include <SDL2/SDL.h>
#include <string>
#include "alMain.h"
#include "alu.h"
#include "threads.h"
#include "compat.h"
#ifdef _WIN32
#define DEVNAME_PREFIX "OpenAL Soft on "
#else
#define DEVNAME_PREFIX ""
#endif
struct ALCsdl2Backend final : public ALCbackend {
SDL_AudioDeviceID mDeviceID{0u};
ALsizei mFrameSize{0};
ALuint mFrequency{0u};
DevFmtChannels mFmtChans{};
DevFmtType mFmtType{};
ALuint mUpdateSize{0u};
ALCsdl2Backend(ALCdevice *device) noexcept : ALCbackend{device} { }
};
static void ALCsdl2Backend_Construct(ALCsdl2Backend *self, ALCdevice *device);
static void ALCsdl2Backend_Destruct(ALCsdl2Backend *self);
static ALCenum ALCsdl2Backend_open(ALCsdl2Backend *self, const ALCchar *name);
static ALCboolean ALCsdl2Backend_reset(ALCsdl2Backend *self);
static ALCboolean ALCsdl2Backend_start(ALCsdl2Backend *self);
static void ALCsdl2Backend_stop(ALCsdl2Backend *self);
static DECLARE_FORWARD2(ALCsdl2Backend, ALCbackend, ALCenum, captureSamples, void*, ALCuint)
static DECLARE_FORWARD(ALCsdl2Backend, ALCbackend, ALCuint, availableSamples)
static DECLARE_FORWARD(ALCsdl2Backend, ALCbackend, ClockLatency, getClockLatency)
static void ALCsdl2Backend_lock(ALCsdl2Backend *self);
static void ALCsdl2Backend_unlock(ALCsdl2Backend *self);
DECLARE_DEFAULT_ALLOCATORS(ALCsdl2Backend)
DEFINE_ALCBACKEND_VTABLE(ALCsdl2Backend);
static const ALCchar defaultDeviceName[] = DEVNAME_PREFIX "Default Device";
static void ALCsdl2Backend_Construct(ALCsdl2Backend *self, ALCdevice *device)
{
new (self) ALCsdl2Backend{device};
SET_VTABLE2(ALCsdl2Backend, ALCbackend, self);
}
static void ALCsdl2Backend_Destruct(ALCsdl2Backend *self)
{
if(self->mDeviceID)
SDL_CloseAudioDevice(self->mDeviceID);
self->mDeviceID = 0;
self->~ALCsdl2Backend();
}
static void ALCsdl2Backend_audioCallback(void *ptr, Uint8 *stream, int len)
{
auto self = static_cast<ALCsdl2Backend*>(ptr);
assert((len % self->mFrameSize) == 0);
aluMixData(self->mDevice, stream, len / self->mFrameSize);
}
static ALCenum ALCsdl2Backend_open(ALCsdl2Backend *self, const ALCchar *name)
{
ALCdevice *device{self->mDevice};
SDL_AudioSpec want, have;
SDL_zero(want);
SDL_zero(have);
want.freq = device->Frequency;
switch(device->FmtType)
{
case DevFmtUByte: want.format = AUDIO_U8; break;
case DevFmtByte: want.format = AUDIO_S8; break;
case DevFmtUShort: want.format = AUDIO_U16SYS; break;
case DevFmtShort: want.format = AUDIO_S16SYS; break;
case DevFmtUInt: /* fall-through */
case DevFmtInt: want.format = AUDIO_S32SYS; break;
case DevFmtFloat: want.format = AUDIO_F32; break;
}
want.channels = (device->FmtChans == DevFmtMono) ? 1 : 2;
want.samples = device->UpdateSize;
want.callback = ALCsdl2Backend_audioCallback;
want.userdata = self;
/* Passing nullptr to SDL_OpenAudioDevice opens a default, which isn't
* necessarily the first in the list.
*/
if(!name || strcmp(name, defaultDeviceName) == 0)
self->mDeviceID = SDL_OpenAudioDevice(nullptr, SDL_FALSE, &want, &have,
SDL_AUDIO_ALLOW_ANY_CHANGE);
else
{
const size_t prefix_len = strlen(DEVNAME_PREFIX);
if(strncmp(name, DEVNAME_PREFIX, prefix_len) == 0)
self->mDeviceID = SDL_OpenAudioDevice(name+prefix_len, SDL_FALSE, &want, &have,
SDL_AUDIO_ALLOW_ANY_CHANGE);
else
self->mDeviceID = SDL_OpenAudioDevice(name, SDL_FALSE, &want, &have,
SDL_AUDIO_ALLOW_ANY_CHANGE);
}
if(self->mDeviceID == 0)
return ALC_INVALID_VALUE;
device->Frequency = have.freq;
if(have.channels == 1)
device->FmtChans = DevFmtMono;
else if(have.channels == 2)
device->FmtChans = DevFmtStereo;
else
{
ERR("Got unhandled SDL channel count: %d\n", (int)have.channels);
return ALC_INVALID_VALUE;
}
switch(have.format)
{
case AUDIO_U8: device->FmtType = DevFmtUByte; break;
case AUDIO_S8: device->FmtType = DevFmtByte; break;
case AUDIO_U16SYS: device->FmtType = DevFmtUShort; break;
case AUDIO_S16SYS: device->FmtType = DevFmtShort; break;
case AUDIO_S32SYS: device->FmtType = DevFmtInt; break;
case AUDIO_F32SYS: device->FmtType = DevFmtFloat; break;
default:
ERR("Got unsupported SDL format: 0x%04x\n", have.format);
return ALC_INVALID_VALUE;
}
device->UpdateSize = have.samples;
device->NumUpdates = 2; /* SDL always (tries to) use two periods. */
self->mFrameSize = device->frameSizeFromFmt();
self->mFrequency = device->Frequency;
self->mFmtChans = device->FmtChans;
self->mFmtType = device->FmtType;
self->mUpdateSize = device->UpdateSize;
device->DeviceName = name ? name : defaultDeviceName;
return ALC_NO_ERROR;
}
static ALCboolean ALCsdl2Backend_reset(ALCsdl2Backend *self)
{
ALCdevice *device{self->mDevice};
device->Frequency = self->mFrequency;
device->FmtChans = self->mFmtChans;
device->FmtType = self->mFmtType;
device->UpdateSize = self->mUpdateSize;
device->NumUpdates = 2;
SetDefaultWFXChannelOrder(device);
return ALC_TRUE;
}
static ALCboolean ALCsdl2Backend_start(ALCsdl2Backend *self)
{
SDL_PauseAudioDevice(self->mDeviceID, 0);
return ALC_TRUE;
}
static void ALCsdl2Backend_stop(ALCsdl2Backend *self)
{
SDL_PauseAudioDevice(self->mDeviceID, 1);
}
static void ALCsdl2Backend_lock(ALCsdl2Backend *self)
{
SDL_LockAudioDevice(self->mDeviceID);
}
static void ALCsdl2Backend_unlock(ALCsdl2Backend *self)
{
SDL_UnlockAudioDevice(self->mDeviceID);
}
BackendFactory &SDL2BackendFactory::getFactory()
{
static SDL2BackendFactory factory{};
return factory;
}
bool SDL2BackendFactory::init()
{
return (SDL_InitSubSystem(SDL_INIT_AUDIO) == 0);
}
void SDL2BackendFactory::deinit()
{
SDL_QuitSubSystem(SDL_INIT_AUDIO);
}
bool SDL2BackendFactory::querySupport(ALCbackend_Type type)
{
return (type == ALCbackend_Playback);
}
void SDL2BackendFactory::probe(DevProbe type, std::string *outnames)
{
if(type != ALL_DEVICE_PROBE)
return;
int num_devices{SDL_GetNumAudioDevices(SDL_FALSE)};
/* Includes null char. */
outnames->append(defaultDeviceName, sizeof(defaultDeviceName));
for(int i{0};i < num_devices;++i)
{
std::string name{DEVNAME_PREFIX};
name += SDL_GetAudioDeviceName(i, SDL_FALSE);
if(!name.empty())
outnames->append(name.c_str(), name.length()+1);
}
}
ALCbackend *SDL2BackendFactory::createBackend(ALCdevice *device, ALCbackend_Type type)
{
if(type == ALCbackend_Playback)
{
ALCsdl2Backend *backend;
NEW_OBJ(backend, ALCsdl2Backend)(device);
return backend;
}
return nullptr;
}
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