1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
|
/**
* OpenAL cross platform audio library
* Copyright (C) 1999-2007 by authors.
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
* Or go to http://www.gnu.org/copyleft/lgpl.html
*/
#include <stdlib.h>
#include <stdio.h>
#include <memory.h>
#include <windows.h>
#include <mmsystem.h>
#include <dsound.h>
#include "alMain.h"
#include "AL/al.h"
#include "AL/alc.h"
typedef struct {
// DirectSound Playback Device
LPDIRECTSOUND lpDS;
LPDIRECTSOUNDBUFFER DSpbuffer;
LPDIRECTSOUNDBUFFER DSsbuffer;
MMRESULT ulDSTimerID;
} DSoundData;
static ALCchar *DeviceList[16];
static void CALLBACK DirectSoundProc(UINT uID,UINT uReserved,DWORD_PTR dwUser,DWORD_PTR dwReserved1,DWORD_PTR dwReserved2)
{
static DWORD OldWriteCursor=0;
ALCdevice *pDevice = (ALCdevice *)dwUser;
DSoundData *pData = pDevice->ExtraData;
DWORD PlayCursor,WriteCursor;
BYTE *WritePtr1,*WritePtr2;
DWORD WriteCnt1,WriteCnt2;
WAVEFORMATEX OutputType;
DWORD BytesPlayed;
DWORD BufSize;
HRESULT DSRes;
(void)uID;
(void)uReserved;
(void)dwReserved1;
(void)dwReserved2;
BufSize = pDevice->UpdateFreq * pDevice->FrameSize;
// Get current play and write cursors
IDirectSoundBuffer_GetCurrentPosition(pData->DSsbuffer,&PlayCursor,&WriteCursor);
if (!OldWriteCursor) OldWriteCursor=WriteCursor-PlayCursor;
// Get the output format and figure the number of bytes played (block aligned)
IDirectSoundBuffer_GetFormat(pData->DSsbuffer,&OutputType,sizeof(WAVEFORMATEX),NULL);
BytesPlayed=((((WriteCursor<OldWriteCursor)?(BufSize+WriteCursor-OldWriteCursor):(WriteCursor-OldWriteCursor))/OutputType.nBlockAlign)*OutputType.nBlockAlign);
// Lock output buffer started at 40msec in front of the old write cursor (15msec in front of the actual write cursor)
DSRes=IDirectSoundBuffer_Lock(pData->DSsbuffer,(OldWriteCursor+(OutputType.nSamplesPerSec/25)*OutputType.nBlockAlign)%BufSize,BytesPlayed,(LPVOID*)&WritePtr1,&WriteCnt1,(LPVOID*)&WritePtr2,&WriteCnt2,0);
// If the buffer is lost, restore it, play and lock
if (DSRes==DSERR_BUFFERLOST)
{
IDirectSoundBuffer_Restore(pData->DSsbuffer);
IDirectSoundBuffer_Play(pData->DSsbuffer,0,0,DSBPLAY_LOOPING);
DSRes=IDirectSoundBuffer_Lock(pData->DSsbuffer,(OldWriteCursor+(OutputType.nSamplesPerSec/25)*OutputType.nBlockAlign)%BufSize,BytesPlayed,(LPVOID*)&WritePtr1,&WriteCnt1,(LPVOID*)&WritePtr2,&WriteCnt2,0);
}
// Successfully locked the output buffer
if (DSRes==DS_OK)
{
// If we have an active context, mix data directly into output buffer otherwise fill with silence
SuspendContext(NULL);
if(pDevice->Context)
{
if (WritePtr1)
aluMixData(pDevice->Context, WritePtr1, WriteCnt1, pDevice->Format);
if (WritePtr2)
aluMixData(pDevice->Context, WritePtr2, WriteCnt2, pDevice->Format);
}
else
{
if (WritePtr1) memset(WritePtr1, 0, WriteCnt1);
if (WritePtr2) memset(WritePtr2, 0, WriteCnt2);
}
ProcessContext(NULL);
// Unlock output buffer only when successfully locked
IDirectSoundBuffer_Unlock(pData->DSsbuffer,WritePtr1,WriteCnt1,WritePtr2,WriteCnt2);
}
// Update old write cursor location
OldWriteCursor=((OldWriteCursor+BytesPlayed)%BufSize);
}
static ALCboolean DSoundOpenPlayback(ALCdevice *device, const ALCchar *deviceName)
{
DSBUFFERDESC DSBDescription;
DSoundData *pData = NULL;
WAVEFORMATEX OutputType;
HRESULT hr;
if(deviceName)
{
int i;
for(i = 0;DeviceList[i];i++)
{
if(strcmp(deviceName, DeviceList[i]) == 0)
break;
}
if(!DeviceList[i])
return ALC_FALSE;
}
//Platform specific
memset(&OutputType, 0, sizeof(WAVEFORMATEX));
OutputType.wFormatTag = WAVE_FORMAT_PCM;
OutputType.nChannels = device->Channels;
OutputType.wBitsPerSample = (((device->Format==AL_FORMAT_MONO16)||(device->Format==AL_FORMAT_STEREO16)||(device->Format==AL_FORMAT_QUAD16))?16:8);
OutputType.nBlockAlign = OutputType.nChannels*OutputType.wBitsPerSample/8;
OutputType.nSamplesPerSec = device->Frequency;
OutputType.nAvgBytesPerSec = OutputType.nSamplesPerSec*OutputType.nBlockAlign;
OutputType.cbSize = 0;
//Initialise requested device
pData = calloc(1, sizeof(DSoundData));
if(!pData)
{
SetALCError(ALC_OUT_OF_MEMORY);
return ALC_FALSE;
}
//Init COM
CoInitialize(NULL);
//DirectSound Init code
hr = CoCreateInstance(&CLSID_DirectSound, NULL, CLSCTX_INPROC_SERVER, &IID_IDirectSound, (LPVOID*)&pData->lpDS);
if(SUCCEEDED(hr))
hr = IDirectSound_Initialize(pData->lpDS, NULL);
if(SUCCEEDED(hr))
hr = IDirectSound_SetCooperativeLevel(pData->lpDS, GetForegroundWindow(), DSSCL_PRIORITY);
if(SUCCEEDED(hr))
{
memset(&DSBDescription,0,sizeof(DSBUFFERDESC));
DSBDescription.dwSize=sizeof(DSBUFFERDESC);
DSBDescription.dwFlags=DSBCAPS_PRIMARYBUFFER;
hr = IDirectSound_CreateSoundBuffer(pData->lpDS, &DSBDescription, &pData->DSpbuffer, NULL);
}
if(SUCCEEDED(hr))
hr = IDirectSoundBuffer_SetFormat(pData->DSpbuffer,&OutputType);
if(SUCCEEDED(hr))
{
memset(&DSBDescription,0,sizeof(DSBUFFERDESC));
DSBDescription.dwSize=sizeof(DSBUFFERDESC);
DSBDescription.dwFlags=DSBCAPS_GLOBALFOCUS|DSBCAPS_GETCURRENTPOSITION2;
DSBDescription.dwBufferBytes=device->UpdateFreq * device->FrameSize;
DSBDescription.lpwfxFormat=&OutputType;
hr = IDirectSound_CreateSoundBuffer(pData->lpDS, &DSBDescription, &pData->DSsbuffer, NULL);
}
if(SUCCEEDED(hr))
hr = IDirectSoundBuffer_Play(pData->DSsbuffer, 0, 0, DSBPLAY_LOOPING);
if(FAILED(hr))
{
if (pData->DSsbuffer)
IDirectSoundBuffer_Release(pData->DSsbuffer);
if (pData->DSpbuffer)
IDirectSoundBuffer_Release(pData->DSpbuffer);
if (pData->lpDS)
IDirectSound_Release(pData->lpDS);
free(pData);
return ALC_FALSE;
}
pData->ulDSTimerID = timeSetEvent(25, 0, (LPTIMECALLBACK)DirectSoundProc, (DWORD)device, (UINT)TIME_CALLBACK_FUNCTION|TIME_PERIODIC);
device->MaxNoOfSources = 256;
if(deviceName)
strcpy(device->szDeviceName, deviceName);
else
strcpy(device->szDeviceName, DeviceList[0]);
device->ExtraData = pData;
return ALC_TRUE;
}
static void DSoundClosePlayback(ALCdevice *device)
{
DSoundData *pData = device->ExtraData;
// Stop and release the DS timer
if (pData->ulDSTimerID)
timeKillEvent(pData->ulDSTimerID);
// Wait ... just in case any timer events happen
Sleep(100);
SuspendContext(NULL);
if (pData->DSsbuffer)
IDirectSoundBuffer_Release(pData->DSsbuffer);
if (pData->DSpbuffer)
IDirectSoundBuffer_Release(pData->DSpbuffer);
IDirectSound_Release(pData->lpDS);
//Deinit COM
CoUninitialize();
ProcessContext(NULL);
free(pData);
device->ExtraData = NULL;
}
static ALCboolean DSoundOpenCapture(ALCdevice *pDevice, const ALCchar *deviceName, ALCuint frequency, ALCenum format, ALCsizei SampleSize)
{
(void)pDevice;
(void)deviceName;
(void)frequency;
(void)format;
(void)SampleSize;
return ALC_FALSE;
}
static void DSoundCloseCapture(ALCdevice *pDevice)
{
(void)pDevice;
}
static void DSoundStartCapture(ALCdevice *pDevice)
{
(void)pDevice;
}
static void DSoundStopCapture(ALCdevice *pDevice)
{
(void)pDevice;
}
static void DSoundCaptureSamples(ALCdevice *pDevice, ALCvoid *pBuffer, ALCuint lSamples)
{
(void)pDevice;
(void)pBuffer;
(void)lSamples;
}
static ALCuint DSoundAvailableSamples(ALCdevice *pDevice)
{
(void)pDevice;
return 0;
}
BackendFuncs DSoundFuncs = {
DSoundOpenPlayback,
DSoundClosePlayback,
DSoundOpenCapture,
DSoundCloseCapture,
DSoundStartCapture,
DSoundStopCapture,
DSoundCaptureSamples,
DSoundAvailableSamples
};
void alcDSoundInit(BackendFuncs *FuncList)
{
*FuncList = DSoundFuncs;
DeviceList[0] = AppendDeviceList("DirectSound Software");
AppendAllDeviceList(DeviceList[0]);
}
|