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/**
* OpenAL cross platform audio library
* Copyright (C) 2018 by Raul Herraiz.
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
* Or go to http://www.gnu.org/copyleft/lgpl.html
*/
#include "config.h"
#include <math.h>
#include <stdlib.h>
#include "alMain.h"
#include "alAuxEffectSlot.h"
#include "alError.h"
#include "alu.h"
#include "filters/defs.h"
#define MIN_FREQ 20.0f
#define MAX_FREQ 2500.0f
#define Q_FACTOR 5.0f
typedef struct ALautowahState {
DERIVE_FROM_TYPE(ALeffectState);
/* Effect parameters */
ALfloat AttackRate;
ALfloat ReleaseRate;
ALfloat ResonanceGain;
ALfloat PeakGain;
ALfloat FreqMinNorm;
ALfloat BandwidthNorm;
ALfloat env_delay;
/* Filter components derived from the envelope. */
struct {
ALfloat cos_w0;
ALfloat alpha;
} Env[BUFFERSIZE];
struct {
/* Effect filters' history. */
struct {
ALfloat z1, z2;
} Filter;
/* Effect gains for each output channel */
ALfloat CurrentGains[MAX_OUTPUT_CHANNELS];
ALfloat TargetGains[MAX_OUTPUT_CHANNELS];
} Chans[MAX_EFFECT_CHANNELS];
/* Effects buffers */
alignas(16) ALfloat BufferOut[BUFFERSIZE];
} ALautowahState;
static ALvoid ALautowahState_Destruct(ALautowahState *state);
static ALboolean ALautowahState_deviceUpdate(ALautowahState *state, ALCdevice *device);
static ALvoid ALautowahState_update(ALautowahState *state, const ALCcontext *context, const ALeffectslot *slot, const ALeffectProps *props);
static ALvoid ALautowahState_process(ALautowahState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels);
DECLARE_DEFAULT_ALLOCATORS(ALautowahState)
DEFINE_ALEFFECTSTATE_VTABLE(ALautowahState);
static void ALautowahState_Construct(ALautowahState *state)
{
ALeffectState_Construct(STATIC_CAST(ALeffectState, state));
SET_VTABLE2(ALautowahState, ALeffectState, state);
}
static ALvoid ALautowahState_Destruct(ALautowahState *state)
{
ALeffectState_Destruct(STATIC_CAST(ALeffectState,state));
}
static ALboolean ALautowahState_deviceUpdate(ALautowahState *state, ALCdevice *UNUSED(device))
{
/* (Re-)initializing parameters and clear the buffers. */
ALsizei i, j;
state->AttackRate = 1.0f;
state->ReleaseRate = 1.0f;
state->ResonanceGain = 10.0f;
state->PeakGain = 4.5f;
state->FreqMinNorm = 4.5e-4f;
state->BandwidthNorm = 0.05f;
state->env_delay = 0.0f;
memset(state->Env, 0, sizeof(state->Env));
for(i = 0;i < MAX_EFFECT_CHANNELS;i++)
{
for(j = 0;j < MAX_OUTPUT_CHANNELS;j++)
state->Chans[i].CurrentGains[j] = 0.0f;
state->Chans[i].Filter.z1 = 0.0f;
state->Chans[i].Filter.z2 = 0.0f;
}
return AL_TRUE;
}
static ALvoid ALautowahState_update(ALautowahState *state, const ALCcontext *context, const ALeffectslot *slot, const ALeffectProps *props)
{
const ALCdevice *device = context->Device;
ALfloat ReleaseTime;
ALsizei i;
ReleaseTime = clampf(props->Autowah.ReleaseTime, 0.001f, 1.0f);
state->AttackRate = expf(-1.0f / (props->Autowah.AttackTime*device->Frequency));
state->ReleaseRate = expf(-1.0f / (ReleaseTime*device->Frequency));
/* 0-20dB Resonance Peak gain */
state->ResonanceGain = sqrtf(log10f(props->Autowah.Resonance)*10.0f / 3.0f);
state->PeakGain = 1.0f - log10f(props->Autowah.PeakGain/AL_AUTOWAH_MAX_PEAK_GAIN);
state->FreqMinNorm = MIN_FREQ / device->Frequency;
state->BandwidthNorm = (MAX_FREQ-MIN_FREQ) / device->Frequency;
STATIC_CAST(ALeffectState,state)->OutBuffer = device->FOAOut.Buffer;
STATIC_CAST(ALeffectState,state)->OutChannels = device->FOAOut.NumChannels;
for(i = 0;i < MAX_EFFECT_CHANNELS;i++)
ComputeFirstOrderGains(&device->FOAOut, IdentityMatrixf.m[i],
slot->Params.Gain, state->Chans[i].TargetGains);
}
static ALvoid ALautowahState_process(ALautowahState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels)
{
const ALfloat attack_rate = state->AttackRate;
const ALfloat release_rate = state->ReleaseRate;
const ALfloat res_gain = state->ResonanceGain;
const ALfloat peak_gain = state->PeakGain;
const ALfloat freq_min = state->FreqMinNorm;
const ALfloat bandwidth = state->BandwidthNorm;
ALfloat env_delay;
ALsizei c, i;
env_delay = state->env_delay;
for(i = 0;i < SamplesToDo;i++)
{
ALfloat w0, sample, a;
/* Envelope follower described on the book: Audio Effects, Theory,
* Implementation and Application.
*/
sample = peak_gain * fabsf(SamplesIn[0][i]);
a = (sample > env_delay) ? attack_rate : release_rate;
env_delay = lerp(sample, env_delay, a);
/* Calculate the cos and alpha components for this sample's filter. */
w0 = minf((bandwidth*env_delay + freq_min), 0.46f) * F_TAU;
state->Env[i].cos_w0 = cosf(w0);
state->Env[i].alpha = sinf(w0)/(2.0f * Q_FACTOR);
}
state->env_delay = env_delay;
for(c = 0;c < MAX_EFFECT_CHANNELS; c++)
{
/* This effectively inlines BiquadFilter_setParams for a peaking
* filter and BiquadFilter_processC. The alpha and cosine components
* for the filter coefficients were previously calculated with the
* envelope. Because the filter changes for each sample, the
* coefficients are transient and don't need to be held.
*/
ALfloat z1 = state->Chans[c].Filter.z1;
ALfloat z2 = state->Chans[c].Filter.z2;
for(i = 0;i < SamplesToDo;i++)
{
const ALfloat alpha = state->Env[i].alpha;
const ALfloat cos_w0 = state->Env[i].cos_w0;
ALfloat input, output;
ALfloat a[3], b[3];
b[0] = 1.0f + alpha*res_gain;
b[1] = -2.0f * cos_w0;
b[2] = 1.0f - alpha*res_gain;
a[0] = 1.0f + alpha/res_gain;
a[1] = -2.0f * cos_w0;
a[2] = 1.0f - alpha/res_gain;
input = SamplesIn[c][i];
output = input*(b[0]/a[0]) + z1;
z1 = input*(b[1]/a[0]) - output*(a[1]/a[0]) + z2;
z2 = input*(b[2]/a[0]) - output*(a[2]/a[0]);
state->BufferOut[i] = output;
}
state->Chans[c].Filter.z1 = z1;
state->Chans[c].Filter.z2 = z2;
/* Now, mix the processed sound data to the output. */
MixSamples(state->BufferOut, NumChannels, SamplesOut, state->Chans[c].CurrentGains,
state->Chans[c].TargetGains, SamplesToDo, 0, SamplesToDo);
}
}
typedef struct AutowahStateFactory {
DERIVE_FROM_TYPE(EffectStateFactory);
} AutowahStateFactory;
static ALeffectState *AutowahStateFactory_create(AutowahStateFactory *UNUSED(factory))
{
ALautowahState *state;
NEW_OBJ0(state, ALautowahState)();
if(!state) return NULL;
return STATIC_CAST(ALeffectState, state);
}
DEFINE_EFFECTSTATEFACTORY_VTABLE(AutowahStateFactory);
EffectStateFactory *AutowahStateFactory_getFactory(void)
{
static AutowahStateFactory AutowahFactory = { { GET_VTABLE2(AutowahStateFactory, EffectStateFactory) } };
return STATIC_CAST(EffectStateFactory, &AutowahFactory);
}
void ALautowah_setParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val)
{
ALeffectProps *props = &effect->Props;
switch(param)
{
case AL_AUTOWAH_ATTACK_TIME:
if(!(val >= AL_AUTOWAH_MIN_ATTACK_TIME && val <= AL_AUTOWAH_MAX_ATTACK_TIME))
SETERR_RETURN(context, AL_INVALID_VALUE,,"Autowah attack time out of range");
props->Autowah.AttackTime = val;
break;
case AL_AUTOWAH_RELEASE_TIME:
if(!(val >= AL_AUTOWAH_MIN_RELEASE_TIME && val <= AL_AUTOWAH_MAX_RELEASE_TIME))
SETERR_RETURN(context, AL_INVALID_VALUE,,"Autowah release time out of range");
props->Autowah.ReleaseTime = val;
break;
case AL_AUTOWAH_RESONANCE:
if(!(val >= AL_AUTOWAH_MIN_RESONANCE && val <= AL_AUTOWAH_MAX_RESONANCE))
SETERR_RETURN(context, AL_INVALID_VALUE,,"Autowah resonance out of range");
props->Autowah.Resonance = val;
break;
case AL_AUTOWAH_PEAK_GAIN:
if(!(val >= AL_AUTOWAH_MIN_PEAK_GAIN && val <= AL_AUTOWAH_MAX_PEAK_GAIN))
SETERR_RETURN(context, AL_INVALID_VALUE,,"Autowah peak gain out of range");
props->Autowah.PeakGain = val;
break;
default:
alSetError(context, AL_INVALID_ENUM, "Invalid autowah float property 0x%04x", param);
}
}
void ALautowah_setParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals)
{
ALautowah_setParamf(effect, context, param, vals[0]);
}
void ALautowah_setParami(ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALint UNUSED(val))
{
alSetError(context, AL_INVALID_ENUM, "Invalid autowah integer property 0x%04x", param);
}
void ALautowah_setParamiv(ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, const ALint *UNUSED(vals))
{
alSetError(context, AL_INVALID_ENUM, "Invalid autowah integer vector property 0x%04x", param);
}
void ALautowah_getParami(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALint *UNUSED(val))
{
alSetError(context, AL_INVALID_ENUM, "Invalid autowah integer property 0x%04x", param);
}
void ALautowah_getParamiv(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALint *UNUSED(vals))
{
alSetError(context, AL_INVALID_ENUM, "Invalid autowah integer vector property 0x%04x", param);
}
void ALautowah_getParamf(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val)
{
const ALeffectProps *props = &effect->Props;
switch(param)
{
case AL_AUTOWAH_ATTACK_TIME:
*val = props->Autowah.AttackTime;
break;
case AL_AUTOWAH_RELEASE_TIME:
*val = props->Autowah.ReleaseTime;
break;
case AL_AUTOWAH_RESONANCE:
*val = props->Autowah.Resonance;
break;
case AL_AUTOWAH_PEAK_GAIN:
*val = props->Autowah.PeakGain;
break;
default:
alSetError(context, AL_INVALID_ENUM, "Invalid autowah float property 0x%04x", param);
}
}
void ALautowah_getParamfv(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals)
{
ALautowah_getParamf(effect, context, param, vals);
}
DEFINE_ALEFFECT_VTABLE(ALautowah);
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