aboutsummaryrefslogtreecommitdiffstats
path: root/Alc/effects/compressor.c
blob: 1426ea705652d2bcff720acefb93dee7f9b88a67 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
/**
 * OpenAL cross platform audio library
 * Copyright (C) 2013 by Anis A. Hireche
 * This library is free software; you can redistribute it and/or
 *  modify it under the terms of the GNU Library General Public
 *  License as published by the Free Software Foundation; either
 *  version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 *  Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public
 *  License along with this library; if not, write to the
 *  Free Software Foundation, Inc.,
 *  51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 * Or go to http://www.gnu.org/copyleft/lgpl.html
 */

#include <stdlib.h>

#include "config.h"
#include "alError.h"
#include "alMain.h"
#include "alAuxEffectSlot.h"
#include "alu.h"


typedef struct ALcompressorState {
    DERIVE_FROM_TYPE(ALeffectState);

    /* Effect gains for each channel */
    ALfloat Gain[MAX_EFFECT_CHANNELS][MAX_OUTPUT_CHANNELS];

    /* Effect parameters */
    ALboolean Enabled;
    ALfloat AttackRate;
    ALfloat ReleaseRate;
    ALfloat GainCtrl;
} ALcompressorState;

static ALvoid ALcompressorState_Destruct(ALcompressorState *state);
static ALboolean ALcompressorState_deviceUpdate(ALcompressorState *state, ALCdevice *device);
static ALvoid ALcompressorState_update(ALcompressorState *state, const ALCdevice *device, const ALeffectslot *slot, const ALeffectProps *props);
static ALvoid ALcompressorState_process(ALcompressorState *state, ALuint SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels);
DECLARE_DEFAULT_ALLOCATORS(ALcompressorState)

DEFINE_ALEFFECTSTATE_VTABLE(ALcompressorState);


static void ALcompressorState_Construct(ALcompressorState *state)
{
    ALeffectState_Construct(STATIC_CAST(ALeffectState, state));
    SET_VTABLE2(ALcompressorState, ALeffectState, state);

    state->Enabled = AL_TRUE;
    state->AttackRate = 0.0f;
    state->ReleaseRate = 0.0f;
    state->GainCtrl = 1.0f;
}

static ALvoid ALcompressorState_Destruct(ALcompressorState *state)
{
    ALeffectState_Destruct(STATIC_CAST(ALeffectState,state));
}

static ALboolean ALcompressorState_deviceUpdate(ALcompressorState *state, ALCdevice *device)
{
    const ALfloat attackTime = device->Frequency * 0.2f; /* 200ms Attack */
    const ALfloat releaseTime = device->Frequency * 0.4f; /* 400ms Release */

    state->AttackRate = 1.0f / attackTime;
    state->ReleaseRate = 1.0f / releaseTime;

    return AL_TRUE;
}

static ALvoid ALcompressorState_update(ALcompressorState *state, const ALCdevice *device, const ALeffectslot *slot, const ALeffectProps *props)
{
    aluMatrixf matrix;
    ALuint i;

    state->Enabled = props->Compressor.OnOff;

    aluMatrixfSet(&matrix,
        1.0f, 0.0f, 0.0f, 0.0f,
        0.0f, 1.0f, 0.0f, 0.0f,
        0.0f, 0.0f, 1.0f, 0.0f,
        0.0f, 0.0f, 0.0f, 1.0f
    );

    STATIC_CAST(ALeffectState,state)->OutBuffer = device->FOAOut.Buffer;
    STATIC_CAST(ALeffectState,state)->OutChannels = device->FOAOut.NumChannels;
    for(i = 0;i < 4;i++)
        ComputeFirstOrderGains(device->FOAOut, matrix.m[i], slot->Params.Gain,
                               state->Gain[i]);
}

static ALvoid ALcompressorState_process(ALcompressorState *state, ALuint SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels)
{
    ALuint i, j, k;
    ALuint base;

    for(base = 0;base < SamplesToDo;)
    {
        ALfloat temps[64][4];
        ALuint td = minu(64, SamplesToDo-base);

        /* Load samples into the temp buffer first. */
        for(j = 0;j < 4;j++)
        {
            for(i = 0;i < td;i++)
                temps[i][j] = SamplesIn[j][i+base];
        }

        if(state->Enabled)
        {
            ALfloat gain = state->GainCtrl;
            ALfloat output, amplitude;

            for(i = 0;i < td;i++)
            {
                /* Roughly calculate the maximum amplitude from the 4-channel
                 * signal, and attack or release the gain control to reach it.
                 */
                amplitude = fabsf(temps[i][0]);
                amplitude = maxf(amplitude + fabsf(temps[i][1]),
                                 maxf(amplitude + fabsf(temps[i][2]),
                                      amplitude + fabsf(temps[i][3])));
                if(amplitude > gain)
                    gain = minf(gain+state->AttackRate, amplitude);
                else if(amplitude < gain)
                    gain = maxf(gain-state->ReleaseRate, amplitude);

                /* Apply the inverse of the gain control to normalize/compress
                 * the volume. */
                output = 1.0f / clampf(gain, 0.5f, 2.0f);
                for(j = 0;j < 4;j++)
                    temps[i][j] *= output;
            }

            state->GainCtrl = gain;
        }
        else
        {
            ALfloat gain = state->GainCtrl;
            ALfloat output, amplitude;

            for(i = 0;i < td;i++)
            {
                /* Same as above, except the amplitude is forced to 1. This
                 * helps ensure smooth gain changes when the compressor is
                 * turned on and off.
                 */
                amplitude = 1.0f;
                if(amplitude > gain)
                    gain = minf(gain+state->AttackRate, amplitude);
                else if(amplitude < gain)
                    gain = maxf(gain-state->ReleaseRate, amplitude);

                output = 1.0f / clampf(gain, 0.5f, 2.0f);
                for(j = 0;j < 4;j++)
                    temps[i][j] *= output;
            }

            state->GainCtrl = gain;
        }

        /* Now mix to the output. */
        for(j = 0;j < 4;j++)
        {
            for(k = 0;k < NumChannels;k++)
            {
                ALfloat gain = state->Gain[j][k];
                if(!(fabsf(gain) > GAIN_SILENCE_THRESHOLD))
                    continue;

                for(i = 0;i < td;i++)
                    SamplesOut[k][base+i] += gain * temps[i][j];
            }
        }

        base += td;
    }
}


typedef struct ALcompressorStateFactory {
    DERIVE_FROM_TYPE(ALeffectStateFactory);
} ALcompressorStateFactory;

static ALeffectState *ALcompressorStateFactory_create(ALcompressorStateFactory *UNUSED(factory))
{
    ALcompressorState *state;

    NEW_OBJ0(state, ALcompressorState)();
    if(!state) return NULL;

    return STATIC_CAST(ALeffectState, state);
}

DEFINE_ALEFFECTSTATEFACTORY_VTABLE(ALcompressorStateFactory);

ALeffectStateFactory *ALcompressorStateFactory_getFactory(void)
{
    static ALcompressorStateFactory CompressorFactory = { { GET_VTABLE2(ALcompressorStateFactory, ALeffectStateFactory) } };

    return STATIC_CAST(ALeffectStateFactory, &CompressorFactory);
}


void ALcompressor_setParami(ALeffect *effect, ALCcontext *context, ALenum param, ALint val)
{
    ALeffectProps *props = &effect->Props;
    switch(param)
    {
        case AL_COMPRESSOR_ONOFF:
            if(!(val >= AL_COMPRESSOR_MIN_ONOFF && val <= AL_COMPRESSOR_MAX_ONOFF))
                SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
            props->Compressor.OnOff = val;
            break;

    default:
        SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM);
    }
}
void ALcompressor_setParamiv(ALeffect *effect, ALCcontext *context, ALenum param, const ALint *vals)
{
    ALcompressor_setParami(effect, context, param, vals[0]);
}
void ALcompressor_setParamf(ALeffect *UNUSED(effect), ALCcontext *context, ALenum UNUSED(param), ALfloat UNUSED(val))
{ SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); }
void ALcompressor_setParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals)
{
    ALcompressor_setParamf(effect, context, param, vals[0]);
}

void ALcompressor_getParami(const ALeffect *effect, ALCcontext *context, ALenum param, ALint *val)
{ 
    const ALeffectProps *props = &effect->Props;
    switch(param)
    {
        case AL_COMPRESSOR_ONOFF:
            *val = props->Compressor.OnOff;
            break;
        default:
            SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM);
    }
}
void ALcompressor_getParamiv(const ALeffect *effect, ALCcontext *context, ALenum param, ALint *vals)
{
    ALcompressor_getParami(effect, context, param, vals);
}
void ALcompressor_getParamf(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum UNUSED(param), ALfloat *UNUSED(val))
{ SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); }
void ALcompressor_getParamfv(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals)
{
    ALcompressor_getParamf(effect, context, param, vals);
}

DEFINE_ALEFFECT_VTABLE(ALcompressor);