aboutsummaryrefslogtreecommitdiffstats
path: root/Alc/effects/dedicated.c
blob: 0e1fd38951f781727a899a4e19c6d1f849111896 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
/**
 * OpenAL cross platform audio library
 * Copyright (C) 2011 by Chris Robinson.
 * This library is free software; you can redistribute it and/or
 *  modify it under the terms of the GNU Library General Public
 *  License as published by the Free Software Foundation; either
 *  version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 *  Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public
 *  License along with this library; if not, write to the
 *  Free Software Foundation, Inc.,
 *  51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 * Or go to http://www.gnu.org/copyleft/lgpl.html
 */

#include "config.h"

#include <stdlib.h>

#include "alMain.h"
#include "alAuxEffectSlot.h"
#include "alError.h"
#include "alu.h"
#include "filters/defs.h"


typedef struct ALdedicatedState {
    DERIVE_FROM_TYPE(ALeffectState);

    ALfloat CurrentGains[MAX_OUTPUT_CHANNELS];
    ALfloat TargetGains[MAX_OUTPUT_CHANNELS];
} ALdedicatedState;

static ALvoid ALdedicatedState_Destruct(ALdedicatedState *state);
static ALboolean ALdedicatedState_deviceUpdate(ALdedicatedState *state, ALCdevice *device);
static ALvoid ALdedicatedState_update(ALdedicatedState *state, const ALCcontext *context, const ALeffectslot *slot, const ALeffectProps *props);
static ALvoid ALdedicatedState_process(ALdedicatedState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels);
DECLARE_DEFAULT_ALLOCATORS(ALdedicatedState)

DEFINE_ALEFFECTSTATE_VTABLE(ALdedicatedState);


static void ALdedicatedState_Construct(ALdedicatedState *state)
{
    ALeffectState_Construct(STATIC_CAST(ALeffectState, state));
    SET_VTABLE2(ALdedicatedState, ALeffectState, state);
}

static ALvoid ALdedicatedState_Destruct(ALdedicatedState *state)
{
    ALeffectState_Destruct(STATIC_CAST(ALeffectState,state));
}

static ALboolean ALdedicatedState_deviceUpdate(ALdedicatedState *state, ALCdevice *UNUSED(device))
{
    ALsizei i;
    for(i = 0;i < MAX_OUTPUT_CHANNELS;i++)
        state->CurrentGains[i] = 0.0f;
    return AL_TRUE;
}

static ALvoid ALdedicatedState_update(ALdedicatedState *state, const ALCcontext *context, const ALeffectslot *slot, const ALeffectProps *props)
{
    const ALCdevice *device = context->Device;
    ALfloat Gain;
    ALsizei i;

    for(i = 0;i < MAX_OUTPUT_CHANNELS;i++)
        state->TargetGains[i] = 0.0f;

    Gain = slot->Params.Gain * props->Dedicated.Gain;
    if(slot->Params.EffectType == AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT)
    {
        int idx;
        if((idx=GetChannelIdxByName(&device->RealOut, LFE)) != -1)
        {
            STATIC_CAST(ALeffectState,state)->OutBuffer = device->RealOut.Buffer;
            STATIC_CAST(ALeffectState,state)->OutChannels = device->RealOut.NumChannels;
            state->TargetGains[idx] = Gain;
        }
    }
    else if(slot->Params.EffectType == AL_EFFECT_DEDICATED_DIALOGUE)
    {
        int idx;
        /* Dialog goes to the front-center speaker if it exists, otherwise it
         * plays from the front-center location. */
        if((idx=GetChannelIdxByName(&device->RealOut, FrontCenter)) != -1)
        {
            STATIC_CAST(ALeffectState,state)->OutBuffer = device->RealOut.Buffer;
            STATIC_CAST(ALeffectState,state)->OutChannels = device->RealOut.NumChannels;
            state->TargetGains[idx] = Gain;
        }
        else
        {
            ALfloat coeffs[MAX_AMBI_COEFFS];
            CalcAngleCoeffs(0.0f, 0.0f, 0.0f, coeffs);

            STATIC_CAST(ALeffectState,state)->OutBuffer = device->Dry.Buffer;
            STATIC_CAST(ALeffectState,state)->OutChannels = device->Dry.NumChannels;
            ComputePanGains(&device->Dry, coeffs, Gain, state->TargetGains);
        }
    }
}

static ALvoid ALdedicatedState_process(ALdedicatedState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels)
{
    MixSamples(SamplesIn[0], NumChannels, SamplesOut, state->CurrentGains,
               state->TargetGains, SamplesToDo, 0, SamplesToDo);
}


typedef struct DedicatedStateFactory {
    DERIVE_FROM_TYPE(EffectStateFactory);
} DedicatedStateFactory;

ALeffectState *DedicatedStateFactory_create(DedicatedStateFactory *UNUSED(factory))
{
    ALdedicatedState *state;

    NEW_OBJ0(state, ALdedicatedState)();
    if(!state) return NULL;

    return STATIC_CAST(ALeffectState, state);
}

DEFINE_EFFECTSTATEFACTORY_VTABLE(DedicatedStateFactory);


EffectStateFactory *DedicatedStateFactory_getFactory(void)
{
    static DedicatedStateFactory DedicatedFactory = { { GET_VTABLE2(DedicatedStateFactory, EffectStateFactory) } };

    return STATIC_CAST(EffectStateFactory, &DedicatedFactory);
}


void ALdedicated_setParami(ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALint UNUSED(val))
{ alSetError(context, AL_INVALID_ENUM, "Invalid dedicated integer property 0x%04x", param); }
void ALdedicated_setParamiv(ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, const ALint *UNUSED(vals))
{ alSetError(context, AL_INVALID_ENUM, "Invalid dedicated integer-vector property 0x%04x", param); }
void ALdedicated_setParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val)
{
    ALeffectProps *props = &effect->Props;
    switch(param)
    {
        case AL_DEDICATED_GAIN:
            if(!(val >= 0.0f && isfinite(val)))
                SETERR_RETURN(context, AL_INVALID_VALUE,, "Dedicated gain out of range");
            props->Dedicated.Gain = val;
            break;

        default:
            alSetError(context, AL_INVALID_ENUM, "Invalid dedicated float property 0x%04x", param);
    }
}
void ALdedicated_setParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals)
{ ALdedicated_setParamf(effect, context, param, vals[0]); }

void ALdedicated_getParami(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALint *UNUSED(val))
{ alSetError(context, AL_INVALID_ENUM, "Invalid dedicated integer property 0x%04x", param); }
void ALdedicated_getParamiv(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALint *UNUSED(vals))
{ alSetError(context, AL_INVALID_ENUM, "Invalid dedicated integer-vector property 0x%04x", param); }
void ALdedicated_getParamf(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val)
{
    const ALeffectProps *props = &effect->Props;
    switch(param)
    {
        case AL_DEDICATED_GAIN:
            *val = props->Dedicated.Gain;
            break;

        default:
            alSetError(context, AL_INVALID_ENUM, "Invalid dedicated float property 0x%04x", param);
    }
}
void ALdedicated_getParamfv(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals)
{ ALdedicated_getParamf(effect, context, param, vals); }

DEFINE_ALEFFECT_VTABLE(ALdedicated);