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/**
* OpenAL cross platform audio library
* Copyright (C) 2013 by Mike Gorchak
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
* Or go to http://www.gnu.org/copyleft/lgpl.html
*/
#include "config.h"
#include <math.h>
#include <stdlib.h>
#include "alMain.h"
#include "alFilter.h"
#include "alAuxEffectSlot.h"
#include "alError.h"
#include "alu.h"
typedef struct ALdistortionStateFactory {
DERIVE_FROM_TYPE(ALeffectStateFactory);
} ALdistortionStateFactory;
static ALdistortionStateFactory DistortionFactory;
/* Filters implementation is based on the "Cookbook formulae for audio *
* EQ biquad filter coefficients" by Robert Bristow-Johnson *
* http://www.musicdsp.org/files/Audio-EQ-Cookbook.txt */
typedef enum ALEQFilterType {
LOWPASS,
BANDPASS,
} ALEQFilterType;
typedef struct ALEQFilter {
ALEQFilterType type;
ALfloat x[2]; /* History of two last input samples */
ALfloat y[2]; /* History of two last output samples */
ALfloat a[3]; /* Transfer function coefficients "a" */
ALfloat b[3]; /* Transfer function coefficients "b" */
} ALEQFilter;
typedef struct ALdistortionState {
DERIVE_FROM_TYPE(ALeffectState);
/* Effect gains for each channel */
ALfloat Gain[MaxChannels];
/* Effect parameters */
ALEQFilter bandpass;
ALEQFilter lowpass;
ALfloat attenuation;
ALfloat edge_coeff;
} ALdistortionState;
static ALvoid ALdistortionState_Destruct(ALdistortionState *state)
{
(void)state;
}
static ALboolean ALdistortionState_DeviceUpdate(ALdistortionState *state, ALCdevice *device)
{
return AL_TRUE;
(void)state;
(void)device;
}
static ALvoid ALdistortionState_Update(ALdistortionState *state, ALCdevice *Device, const ALeffectslot *Slot)
{
ALfloat gain = sqrtf(1.0f / Device->NumChan) * Slot->Gain;
ALfloat frequency = (ALfloat)Device->Frequency;
ALuint it;
ALfloat w0;
ALfloat alpha;
ALfloat bandwidth;
ALfloat cutoff;
ALfloat edge;
for(it = 0;it < MaxChannels;it++)
state->Gain[it] = 0.0f;
for(it = 0;it < Device->NumChan;it++)
{
enum Channel chan = Device->Speaker2Chan[it];
state->Gain[chan] = gain;
}
/* Store distorted signal attenuation settings */
state->attenuation = Slot->effect.Distortion.Gain;
/* Store waveshaper edge settings */
edge = sinf(Slot->effect.Distortion.Edge * (F_PI/2.0f));
state->edge_coeff = 2.0f * edge / (1.0f-edge);
/* Lowpass filter */
cutoff = Slot->effect.Distortion.LowpassCutoff;
/* Bandwidth value is constant in octaves */
bandwidth = (cutoff / 2.0f) / (cutoff * 0.67f);
w0 = 2.0f*F_PI * cutoff / (frequency*4.0f);
alpha = sinf(w0) * sinhf(logf(2.0f) / 2.0f * bandwidth * w0 / sinf(w0));
state->lowpass.b[0] = (1.0f - cosf(w0)) / 2.0f;
state->lowpass.b[1] = 1.0f - cosf(w0);
state->lowpass.b[2] = (1.0f - cosf(w0)) / 2.0f;
state->lowpass.a[0] = 1.0f + alpha;
state->lowpass.a[1] = -2.0f * cosf(w0);
state->lowpass.a[2] = 1.0f - alpha;
/* Bandpass filter */
cutoff = Slot->effect.Distortion.EQCenter;
/* Convert bandwidth in Hz to octaves */
bandwidth = Slot->effect.Distortion.EQBandwidth / (cutoff * 0.67f);
w0 = 2.0f*F_PI * cutoff / (frequency*4.0f);
alpha = sinf(w0) * sinhf(logf(2.0f) / 2.0f * bandwidth * w0 / sinf(w0));
state->bandpass.b[0] = alpha;
state->bandpass.b[1] = 0;
state->bandpass.b[2] = -alpha;
state->bandpass.a[0] = 1.0f + alpha;
state->bandpass.a[1] = -2.0f * cosf(w0);
state->bandpass.a[2] = 1.0f - alpha;
}
static ALvoid ALdistortionState_Process(ALdistortionState *state, ALuint SamplesToDo, const ALfloat *restrict SamplesIn, ALfloat (*restrict SamplesOut)[BUFFERSIZE])
{
const ALfloat fc = state->edge_coeff;
float oversample_buffer[64][4];
ALfloat tempsmp;
ALuint base;
ALuint it;
ALuint ot;
ALuint kt;
for(base = 0;base < SamplesToDo;)
{
ALfloat temps[64];
ALuint td = minu(SamplesToDo-base, 64);
/* Perform 4x oversampling to avoid aliasing. */
/* Oversampling greatly improves distortion */
/* quality and allows to implement lowpass and */
/* bandpass filters using high frequencies, at */
/* which classic IIR filters became unstable. */
/* Fill oversample buffer using zero stuffing */
for(it = 0;it < td;it++)
{
oversample_buffer[it][0] = SamplesIn[it+base];
oversample_buffer[it][1] = 0.0f;
oversample_buffer[it][2] = 0.0f;
oversample_buffer[it][3] = 0.0f;
}
/* First step, do lowpass filtering of original signal, */
/* additionally perform buffer interpolation and lowpass */
/* cutoff for oversampling (which is fortunately first */
/* step of distortion). So combine three operations into */
/* the one. */
for(it = 0;it < td;it++)
{
for(ot = 0;ot < 4;ot++)
{
tempsmp = state->lowpass.b[0] / state->lowpass.a[0] * oversample_buffer[it][ot] +
state->lowpass.b[1] / state->lowpass.a[0] * state->lowpass.x[0] +
state->lowpass.b[2] / state->lowpass.a[0] * state->lowpass.x[1] -
state->lowpass.a[1] / state->lowpass.a[0] * state->lowpass.y[0] -
state->lowpass.a[2] / state->lowpass.a[0] * state->lowpass.y[1];
state->lowpass.x[1] = state->lowpass.x[0];
state->lowpass.x[0] = oversample_buffer[it][ot];
state->lowpass.y[1] = state->lowpass.y[0];
state->lowpass.y[0] = tempsmp;
/* Restore signal power by multiplying sample by amount of oversampling */
oversample_buffer[it][ot] = tempsmp * 4.0f;
}
}
for(it = 0;it < td;it++)
{
/* Second step, do distortion using waveshaper function */
/* to emulate signal processing during tube overdriving. */
/* Three steps of waveshaping are intended to modify */
/* waveform without boost/clipping/attenuation process. */
for(ot = 0;ot < 4;ot++)
{
ALfloat smp = oversample_buffer[it][ot];
smp = (1.0f + fc) * smp/(1.0f + fc*fabsf(smp));
smp = (1.0f + fc) * smp/(1.0f + fc*fabsf(smp)) * -1.0f;
smp = (1.0f + fc) * smp/(1.0f + fc*fabsf(smp));
/* Third step, do bandpass filtering of distorted signal */
tempsmp = state->bandpass.b[0] / state->bandpass.a[0] * smp +
state->bandpass.b[1] / state->bandpass.a[0] * state->bandpass.x[0] +
state->bandpass.b[2] / state->bandpass.a[0] * state->bandpass.x[1] -
state->bandpass.a[1] / state->bandpass.a[0] * state->bandpass.y[0] -
state->bandpass.a[2] / state->bandpass.a[0] * state->bandpass.y[1];
state->bandpass.x[1] = state->bandpass.x[0];
state->bandpass.x[0] = smp;
state->bandpass.y[1] = state->bandpass.y[0];
state->bandpass.y[0] = tempsmp;
oversample_buffer[it][ot] = tempsmp;
}
/* Fourth step, final, do attenuation and perform decimation, */
/* store only one sample out of 4. */
temps[it] = oversample_buffer[it][0] * state->attenuation;
}
for(kt = 0;kt < MaxChannels;kt++)
{
ALfloat gain = state->Gain[kt];
if(!(gain > 0.00001f))
continue;
for(it = 0;it < td;it++)
SamplesOut[kt][base+it] += gain * temps[it];
}
base += td;
}
}
static ALeffectStateFactory *ALdistortionState_getCreator(void)
{
return STATIC_CAST(ALeffectStateFactory, &DistortionFactory);
}
DEFINE_ALEFFECTSTATE_VTABLE(ALdistortionState);
static ALeffectState *ALdistortionStateFactory_create(void)
{
ALdistortionState *state;
state = malloc(sizeof(*state));
if(!state) return NULL;
SET_VTABLE2(ALdistortionState, ALeffectState, state);
state->bandpass.type = BANDPASS;
state->lowpass.type = LOWPASS;
/* Initialize sample history only on filter creation to avoid */
/* sound clicks if filter settings were changed in runtime. */
state->bandpass.x[0] = 0.0f;
state->bandpass.x[1] = 0.0f;
state->lowpass.y[0] = 0.0f;
state->lowpass.y[1] = 0.0f;
return STATIC_CAST(ALeffectState, state);
}
static ALvoid ALdistortionStateFactory_destroy(ALeffectState *effect)
{
ALdistortionState *state = STATIC_UPCAST(ALdistortionState, ALeffectState, effect);
ALdistortionState_Destruct(state);
free(state);
}
DEFINE_ALEFFECTSTATEFACTORY_VTABLE(ALdistortionStateFactory);
static void init_distortion_factory(void)
{
SET_VTABLE2(ALdistortionStateFactory, ALeffectStateFactory, &DistortionFactory);
}
ALeffectStateFactory *ALdistortionStateFactory_getFactory(void)
{
static pthread_once_t once = PTHREAD_ONCE_INIT;
pthread_once(&once, init_distortion_factory);
return STATIC_CAST(ALeffectStateFactory, &DistortionFactory);
}
void ALdistortion_SetParami(ALeffect *effect, ALCcontext *context, ALenum param, ALint val)
{
effect=effect;
val=val;
switch(param)
{
default:
alSetError(context, AL_INVALID_ENUM);
break;
}
}
void ALdistortion_SetParamiv(ALeffect *effect, ALCcontext *context, ALenum param, const ALint *vals)
{
ALdistortion_SetParami(effect, context, param, vals[0]);
}
void ALdistortion_SetParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val)
{
switch(param)
{
case AL_DISTORTION_EDGE:
if(val >= AL_DISTORTION_MIN_EDGE && val <= AL_DISTORTION_MAX_EDGE)
effect->Distortion.Edge = val;
else
alSetError(context, AL_INVALID_VALUE);
break;
case AL_DISTORTION_GAIN:
if(val >= AL_DISTORTION_MIN_GAIN && val <= AL_DISTORTION_MAX_GAIN)
effect->Distortion.Gain = val;
else
alSetError(context, AL_INVALID_VALUE);
break;
case AL_DISTORTION_LOWPASS_CUTOFF:
if(val >= AL_DISTORTION_MIN_LOWPASS_CUTOFF && val <= AL_DISTORTION_MAX_LOWPASS_CUTOFF)
effect->Distortion.LowpassCutoff = val;
else
alSetError(context, AL_INVALID_VALUE);
break;
case AL_DISTORTION_EQCENTER:
if(val >= AL_DISTORTION_MIN_EQCENTER && val <= AL_DISTORTION_MAX_EQCENTER)
effect->Distortion.EQCenter = val;
else
alSetError(context, AL_INVALID_VALUE);
break;
case AL_DISTORTION_EQBANDWIDTH:
if(val >= AL_DISTORTION_MIN_EQBANDWIDTH && val <= AL_DISTORTION_MAX_EQBANDWIDTH)
effect->Distortion.EQBandwidth = val;
else
alSetError(context, AL_INVALID_VALUE);
break;
default:
alSetError(context, AL_INVALID_ENUM);
break;
}
}
void ALdistortion_SetParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals)
{
ALdistortion_SetParamf(effect, context, param, vals[0]);
}
void ALdistortion_GetParami(ALeffect *effect, ALCcontext *context, ALenum param, ALint *val)
{
effect=effect;
val=val;
switch(param)
{
default:
alSetError(context, AL_INVALID_ENUM);
break;
}
}
void ALdistortion_GetParamiv(ALeffect *effect, ALCcontext *context, ALenum param, ALint *vals)
{
ALdistortion_GetParami(effect, context, param, vals);
}
void ALdistortion_GetParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val)
{
switch(param)
{
case AL_DISTORTION_EDGE:
*val = effect->Distortion.Edge;
break;
case AL_DISTORTION_GAIN:
*val = effect->Distortion.Gain;
break;
case AL_DISTORTION_LOWPASS_CUTOFF:
*val = effect->Distortion.LowpassCutoff;
break;
case AL_DISTORTION_EQCENTER:
*val = effect->Distortion.EQCenter;
break;
case AL_DISTORTION_EQBANDWIDTH:
*val = effect->Distortion.EQBandwidth;
break;
default:
alSetError(context, AL_INVALID_ENUM);
break;
}
}
void ALdistortion_GetParamfv(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals)
{
ALdistortion_GetParamf(effect, context, param, vals);
}
DEFINE_ALEFFECT_VTABLE(ALdistortion);
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