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/**
* OpenAL cross platform audio library
* Copyright (C) 2013 by Mike Gorchak
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
* Or go to http://www.gnu.org/copyleft/lgpl.html
*/
#include "config.h"
#include <cmath>
#include <cstdlib>
#include <cmath>
#include "alMain.h"
#include "alcontext.h"
#include "alAuxEffectSlot.h"
#include "alError.h"
#include "alu.h"
#include "filters/biquad.h"
namespace {
struct DistortionState final : public EffectState {
/* Effect gains for each channel */
ALfloat mGain[MAX_OUTPUT_CHANNELS]{};
/* Effect parameters */
BiquadFilter mLowpass;
BiquadFilter mBandpass;
ALfloat mAttenuation{};
ALfloat mEdgeCoeff{};
ALfloat mBuffer[2][BUFFERSIZE]{};
ALboolean deviceUpdate(const ALCdevice *device) override;
void update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target) override;
void process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei numInput, const al::span<FloatBufferLine> samplesOut) override;
DEF_NEWDEL(DistortionState)
};
ALboolean DistortionState::deviceUpdate(const ALCdevice *UNUSED(device))
{
mLowpass.clear();
mBandpass.clear();
return AL_TRUE;
}
void DistortionState::update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target)
{
const ALCdevice *device{context->Device};
/* Store waveshaper edge settings. */
const ALfloat edge{
minf(std::sin(al::MathDefs<float>::Pi()*0.5f * props->Distortion.Edge), 0.99f)};
mEdgeCoeff = 2.0f * edge / (1.0f-edge);
ALfloat cutoff{props->Distortion.LowpassCutoff};
/* Bandwidth value is constant in octaves. */
ALfloat bandwidth{(cutoff / 2.0f) / (cutoff * 0.67f)};
/* Multiply sampling frequency by the amount of oversampling done during
* processing.
*/
auto frequency = static_cast<ALfloat>(device->Frequency);
mLowpass.setParams(BiquadType::LowPass, 1.0f, cutoff / (frequency*4.0f),
mLowpass.rcpQFromBandwidth(cutoff / (frequency*4.0f), bandwidth));
cutoff = props->Distortion.EQCenter;
/* Convert bandwidth in Hz to octaves. */
bandwidth = props->Distortion.EQBandwidth / (cutoff * 0.67f);
mBandpass.setParams(BiquadType::BandPass, 1.0f, cutoff / (frequency*4.0f),
mBandpass.rcpQFromBandwidth(cutoff / (frequency*4.0f), bandwidth));
ALfloat coeffs[MAX_AMBI_CHANNELS];
CalcDirectionCoeffs({0.0f, 0.0f, -1.0f}, 0.0f, coeffs);
mOutBuffer = target.Main->Buffer;
mOutChannels = target.Main->NumChannels;
ComputePanGains(target.Main, coeffs, slot->Params.Gain*props->Distortion.Gain, mGain);
}
void DistortionState::process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei /*numInput*/, const al::span<FloatBufferLine> samplesOut)
{
const ALfloat fc{mEdgeCoeff};
for(ALsizei base{0};base < samplesToDo;)
{
/* Perform 4x oversampling to avoid aliasing. Oversampling greatly
* improves distortion quality and allows to implement lowpass and
* bandpass filters using high frequencies, at which classic IIR
* filters became unstable.
*/
ALsizei todo{mini(BUFFERSIZE, (samplesToDo-base) * 4)};
/* Fill oversample buffer using zero stuffing. Multiply the sample by
* the amount of oversampling to maintain the signal's power.
*/
for(ALsizei i{0};i < todo;i++)
mBuffer[0][i] = !(i&3) ? samplesIn[0][(i>>2)+base] * 4.0f : 0.0f;
/* First step, do lowpass filtering of original signal. Additionally
* perform buffer interpolation and lowpass cutoff for oversampling
* (which is fortunately first step of distortion). So combine three
* operations into the one.
*/
mLowpass.process(mBuffer[1], mBuffer[0], todo);
/* Second step, do distortion using waveshaper function to emulate
* signal processing during tube overdriving. Three steps of
* waveshaping are intended to modify waveform without boost/clipping/
* attenuation process.
*/
for(ALsizei i{0};i < todo;i++)
{
ALfloat smp{mBuffer[1][i]};
smp = (1.0f + fc) * smp/(1.0f + fc*fabsf(smp));
smp = (1.0f + fc) * smp/(1.0f + fc*fabsf(smp)) * -1.0f;
smp = (1.0f + fc) * smp/(1.0f + fc*fabsf(smp));
mBuffer[0][i] = smp;
}
/* Third step, do bandpass filtering of distorted signal. */
mBandpass.process(mBuffer[1], mBuffer[0], todo);
todo >>= 2;
const ALfloat *outgains{mGain};
for(FloatBufferLine &output : samplesOut)
{
/* Fourth step, final, do attenuation and perform decimation,
* storing only one sample out of four.
*/
const ALfloat gain{*(outgains++)};
if(!(std::fabs(gain) > GAIN_SILENCE_THRESHOLD))
continue;
for(ALsizei i{0};i < todo;i++)
output[base+i] += gain * mBuffer[1][i*4];
}
base += todo;
}
}
void Distortion_setParami(EffectProps*, ALCcontext *context, ALenum param, ALint)
{ alSetError(context, AL_INVALID_ENUM, "Invalid distortion integer property 0x%04x", param); }
void Distortion_setParamiv(EffectProps*, ALCcontext *context, ALenum param, const ALint*)
{ alSetError(context, AL_INVALID_ENUM, "Invalid distortion integer-vector property 0x%04x", param); }
void Distortion_setParamf(EffectProps *props, ALCcontext *context, ALenum param, ALfloat val)
{
switch(param)
{
case AL_DISTORTION_EDGE:
if(!(val >= AL_DISTORTION_MIN_EDGE && val <= AL_DISTORTION_MAX_EDGE))
SETERR_RETURN(context, AL_INVALID_VALUE,, "Distortion edge out of range");
props->Distortion.Edge = val;
break;
case AL_DISTORTION_GAIN:
if(!(val >= AL_DISTORTION_MIN_GAIN && val <= AL_DISTORTION_MAX_GAIN))
SETERR_RETURN(context, AL_INVALID_VALUE,, "Distortion gain out of range");
props->Distortion.Gain = val;
break;
case AL_DISTORTION_LOWPASS_CUTOFF:
if(!(val >= AL_DISTORTION_MIN_LOWPASS_CUTOFF && val <= AL_DISTORTION_MAX_LOWPASS_CUTOFF))
SETERR_RETURN(context, AL_INVALID_VALUE,, "Distortion low-pass cutoff out of range");
props->Distortion.LowpassCutoff = val;
break;
case AL_DISTORTION_EQCENTER:
if(!(val >= AL_DISTORTION_MIN_EQCENTER && val <= AL_DISTORTION_MAX_EQCENTER))
SETERR_RETURN(context, AL_INVALID_VALUE,, "Distortion EQ center out of range");
props->Distortion.EQCenter = val;
break;
case AL_DISTORTION_EQBANDWIDTH:
if(!(val >= AL_DISTORTION_MIN_EQBANDWIDTH && val <= AL_DISTORTION_MAX_EQBANDWIDTH))
SETERR_RETURN(context, AL_INVALID_VALUE,, "Distortion EQ bandwidth out of range");
props->Distortion.EQBandwidth = val;
break;
default:
alSetError(context, AL_INVALID_ENUM, "Invalid distortion float property 0x%04x",
param);
}
}
void Distortion_setParamfv(EffectProps *props, ALCcontext *context, ALenum param, const ALfloat *vals)
{ Distortion_setParamf(props, context, param, vals[0]); }
void Distortion_getParami(const EffectProps*, ALCcontext *context, ALenum param, ALint*)
{ alSetError(context, AL_INVALID_ENUM, "Invalid distortion integer property 0x%04x", param); }
void Distortion_getParamiv(const EffectProps*, ALCcontext *context, ALenum param, ALint*)
{ alSetError(context, AL_INVALID_ENUM, "Invalid distortion integer-vector property 0x%04x", param); }
void Distortion_getParamf(const EffectProps *props, ALCcontext *context, ALenum param, ALfloat *val)
{
switch(param)
{
case AL_DISTORTION_EDGE:
*val = props->Distortion.Edge;
break;
case AL_DISTORTION_GAIN:
*val = props->Distortion.Gain;
break;
case AL_DISTORTION_LOWPASS_CUTOFF:
*val = props->Distortion.LowpassCutoff;
break;
case AL_DISTORTION_EQCENTER:
*val = props->Distortion.EQCenter;
break;
case AL_DISTORTION_EQBANDWIDTH:
*val = props->Distortion.EQBandwidth;
break;
default:
alSetError(context, AL_INVALID_ENUM, "Invalid distortion float property 0x%04x",
param);
}
}
void Distortion_getParamfv(const EffectProps *props, ALCcontext *context, ALenum param, ALfloat *vals)
{ Distortion_getParamf(props, context, param, vals); }
DEFINE_ALEFFECT_VTABLE(Distortion);
struct DistortionStateFactory final : public EffectStateFactory {
EffectState *create() override { return new DistortionState{}; }
EffectProps getDefaultProps() const noexcept override;
const EffectVtable *getEffectVtable() const noexcept override { return &Distortion_vtable; }
};
EffectProps DistortionStateFactory::getDefaultProps() const noexcept
{
EffectProps props{};
props.Distortion.Edge = AL_DISTORTION_DEFAULT_EDGE;
props.Distortion.Gain = AL_DISTORTION_DEFAULT_GAIN;
props.Distortion.LowpassCutoff = AL_DISTORTION_DEFAULT_LOWPASS_CUTOFF;
props.Distortion.EQCenter = AL_DISTORTION_DEFAULT_EQCENTER;
props.Distortion.EQBandwidth = AL_DISTORTION_DEFAULT_EQBANDWIDTH;
return props;
}
} // namespace
EffectStateFactory *DistortionStateFactory_getFactory()
{
static DistortionStateFactory DistortionFactory{};
return &DistortionFactory;
}
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