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#include "config.h"
#include <cstdlib>
#include "AL/al.h"
#include "AL/alc.h"
#include "alMain.h"
#include "alcontext.h"
#include "alAuxEffectSlot.h"
#include "alError.h"
struct ALnullState final : public EffectState {
ALnullState();
~ALnullState() override;
ALboolean deviceUpdate(const ALCdevice *device) override;
void update(const ALCcontext *context, const ALeffectslot *slot, const ALeffectProps *props, const EffectTarget target) override;
void process(ALsizei samplesToDo, const ALfloat (*RESTRICT samplesIn)[BUFFERSIZE], ALfloat (*RESTRICT samplesOut)[BUFFERSIZE], ALsizei numChannels) override;
DEF_NEWDEL(ALnullState)
};
/* This constructs the effect state. It's called when the object is first
* created.
*/
ALnullState::ALnullState()
{
}
/* This destructs the effect state. It's called only when the effect slot is no
* longer used prior to being freed.
*/
ALnullState::~ALnullState()
{
}
/* This updates the device-dependant effect state. This is called on
* initialization and any time the device parameters (eg. playback frequency,
* format) have been changed.
*/
ALboolean ALnullState::deviceUpdate(const ALCdevice* UNUSED(device))
{
return AL_TRUE;
}
/* This updates the effect state. This is called any time the effect is
* (re)loaded into a slot.
*/
void ALnullState::update(const ALCcontext* UNUSED(context), const ALeffectslot* UNUSED(slot), const ALeffectProps* UNUSED(props), const EffectTarget UNUSED(target))
{
}
/* This processes the effect state, for the given number of samples from the
* input to the output buffer. The result should be added to the output buffer,
* not replace it.
*/
void ALnullState::process(ALsizei UNUSED(samplesToDo), const ALfloat (*RESTRICT UNUSED(samplesIn))[BUFFERSIZE], ALfloat (*RESTRICT UNUSED(samplesOut))[BUFFERSIZE], ALsizei UNUSED(numChannels))
{
}
struct NullStateFactory final : public EffectStateFactory {
EffectState *create() override;
};
/* Creates ALeffectState objects of the appropriate type. */
EffectState *NullStateFactory::create()
{ return new ALnullState{}; }
EffectStateFactory *NullStateFactory_getFactory(void)
{
static NullStateFactory NullFactory{};
return &NullFactory;
}
void ALnull_setParami(ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALint UNUSED(val))
{
switch(param)
{
default:
alSetError(context, AL_INVALID_ENUM, "Invalid null effect integer property 0x%04x", param);
}
}
void ALnull_setParamiv(ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, const ALint* UNUSED(vals))
{
switch(param)
{
default:
alSetError(context, AL_INVALID_ENUM, "Invalid null effect integer-vector property 0x%04x", param);
}
}
void ALnull_setParamf(ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALfloat UNUSED(val))
{
switch(param)
{
default:
alSetError(context, AL_INVALID_ENUM, "Invalid null effect float property 0x%04x", param);
}
}
void ALnull_setParamfv(ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, const ALfloat* UNUSED(vals))
{
switch(param)
{
default:
alSetError(context, AL_INVALID_ENUM, "Invalid null effect float-vector property 0x%04x", param);
}
}
void ALnull_getParami(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALint* UNUSED(val))
{
switch(param)
{
default:
alSetError(context, AL_INVALID_ENUM, "Invalid null effect integer property 0x%04x", param);
}
}
void ALnull_getParamiv(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALint* UNUSED(vals))
{
switch(param)
{
default:
alSetError(context, AL_INVALID_ENUM, "Invalid null effect integer-vector property 0x%04x", param);
}
}
void ALnull_getParamf(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALfloat* UNUSED(val))
{
switch(param)
{
default:
alSetError(context, AL_INVALID_ENUM, "Invalid null effect float property 0x%04x", param);
}
}
void ALnull_getParamfv(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALfloat* UNUSED(vals))
{
switch(param)
{
default:
alSetError(context, AL_INVALID_ENUM, "Invalid null effect float-vector property 0x%04x", param);
}
}
DEFINE_ALEFFECT_VTABLE(ALnull);
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