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#include "config.h"
#ifdef HAVE_ARM_NEON_H
#include <arm_neon.h>
#endif
#include "AL/al.h"
#include "AL/alc.h"
#include "alMain.h"
#include "alu.h"
#include "hrtf.h"
static inline void ApplyCoeffsStep(ALuint Offset, ALfloat (*restrict Values)[2],
const ALuint IrSize,
ALfloat (*restrict Coeffs)[2],
const ALfloat (*restrict CoeffStep)[2],
ALfloat left, ALfloat right)
{
ALuint c;
float32x4_t leftright4;
{
float32x2_t leftright2 = vdup_n_f32(0.0);
leftright2 = vset_lane_f32(left, leftright2, 0);
leftright2 = vset_lane_f32(right, leftright2, 1);
leftright4 = vcombine_f32(leftright2, leftright2);
}
for(c = 0;c < IrSize;c += 2)
{
const ALuint o0 = (Offset+c)&HRIR_MASK;
const ALuint o1 = (o0+1)&HRIR_MASK;
float32x4_t vals = vcombine_f32(vld1_f32((float32_t*)&Values[o0][0]),
vld1_f32((float32_t*)&Values[o1][0]));
float32x4_t coefs = vld1q_f32((float32_t*)&Coeffs[c][0]);
float32x4_t deltas = vld1q_f32(&CoeffStep[c][0]);
vals = vmlaq_f32(vals, coefs, leftright4);
coefs = vaddq_f32(coefs, deltas);
vst1_f32((float32_t*)&Values[o0][0], vget_low_f32(vals));
vst1_f32((float32_t*)&Values[o1][0], vget_high_f32(vals));
vst1q_f32(&Coeffs[c][0], coefs);
}
}
static inline void ApplyCoeffs(ALuint Offset, ALfloat (*restrict Values)[2],
const ALuint IrSize,
ALfloat (*restrict Coeffs)[2],
ALfloat left, ALfloat right)
{
ALuint c;
float32x4_t leftright4;
{
float32x2_t leftright2 = vdup_n_f32(0.0);
leftright2 = vset_lane_f32(left, leftright2, 0);
leftright2 = vset_lane_f32(right, leftright2, 1);
leftright4 = vcombine_f32(leftright2, leftright2);
}
for(c = 0;c < IrSize;c += 2)
{
const ALuint o0 = (Offset+c)&HRIR_MASK;
const ALuint o1 = (o0+1)&HRIR_MASK;
float32x4_t vals = vcombine_f32(vld1_f32((float32_t*)&Values[o0][0]),
vld1_f32((float32_t*)&Values[o1][0]));
float32x4_t coefs = vld1q_f32((float32_t*)&Coeffs[c][0]);
vals = vmlaq_f32(vals, coefs, leftright4);
vst1_f32((float32_t*)&Values[o0][0], vget_low_f32(vals));
vst1_f32((float32_t*)&Values[o1][0], vget_high_f32(vals));
}
}
#define SUFFIX Neon
#include "mixer_inc.c"
#undef SUFFIX
void MixDirect_Neon(DirectParams *params, const ALfloat *restrict data, ALuint srcchan,
ALuint OutPos, ALuint UNUSED(SamplesToDo), ALuint BufferSize)
{
ALfloat (*restrict OutBuffer)[BUFFERSIZE] = params->OutBuffer;
ALuint Counter = maxu(params->Counter, OutPos) - OutPos;
ALfloat DrySend, Step;
float32x4_t gain;
ALuint c;
for(c = 0;c < MaxChannels;c++)
{
ALuint pos = 0;
Step = params->Mix.Gains.Step[srcchan][c];
if(Step != 1.0f && Counter > 0)
{
DrySend = params->Mix.Gains.Current[srcchan][c];
if(BufferSize-pos > 3 && Counter-pos > 3)
{
OutBuffer[c][OutPos+pos ] += data[pos ]*DrySend;
DrySend *= Step;
OutBuffer[c][OutPos+pos+1] += data[pos+1]*DrySend;
DrySend *= Step;
OutBuffer[c][OutPos+pos+2] += data[pos+2]*DrySend;
DrySend *= Step;
OutBuffer[c][OutPos+pos+4] += data[pos+3]*DrySend;
DrySend *= Step;
}
if(!(BufferSize-pos > 3))
{
for(;pos < BufferSize && pos < Counter;pos++)
{
OutBuffer[c][OutPos+pos] += data[pos]*DrySend;
DrySend *= Step;
}
}
params->Mix.Gains.Current[srcchan][c] = DrySend;
}
DrySend = params->Mix.Gains.Target[srcchan][c];
if(!(DrySend > GAIN_SILENCE_THRESHOLD))
continue;
gain = vdupq_n_f32(DrySend);
for(;BufferSize-pos > 3;pos += 4)
{
const float32x4_t val4 = vld1q_f32(&data[pos]);
float32x4_t dry4 = vld1q_f32(&OutBuffer[c][OutPos+pos]);
dry4 = vaddq_f32(dry4, vmulq_f32(val4, gain));
vst1q_f32(&OutBuffer[c][OutPos+pos], dry4);
}
for(;pos < BufferSize;pos++)
OutBuffer[c][OutPos+pos] += data[pos]*DrySend;
}
}
void MixSend_Neon(SendParams *params, const ALfloat *restrict data,
ALuint OutPos, ALuint SamplesToDo, ALuint BufferSize)
{
ALfloat (*restrict OutBuffer)[BUFFERSIZE] = params->OutBuffer;
ALfloat *restrict ClickRemoval = params->ClickRemoval;
ALfloat *restrict PendingClicks = params->PendingClicks;
ALfloat WetGain;
float32x4_t gain;
ALuint pos;
WetGain = params->Gain;
if(!(WetGain > GAIN_SILENCE_THRESHOLD))
return;
if(OutPos == 0)
ClickRemoval[0] -= data[0] * WetGain;
gain = vdupq_n_f32(WetGain);
for(pos = 0;BufferSize-pos > 3;pos += 4)
{
const float32x4_t val4 = vld1q_f32(&data[pos]);
float32x4_t wet4 = vld1q_f32(&OutBuffer[0][OutPos+pos]);
wet4 = vaddq_f32(wet4, vmulq_f32(val4, gain));
vst1q_f32(&OutBuffer[0][OutPos+pos], wet4);
}
for(;pos < BufferSize;pos++)
OutBuffer[0][OutPos+pos] += data[pos] * WetGain;
if(OutPos+pos == SamplesToDo)
PendingClicks[0] += data[pos] * WetGain;
}
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