1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
|
#ifndef _AL_AUXEFFECTSLOT_H_
#define _AL_AUXEFFECTSLOT_H_
#include "alMain.h"
#include "alEffect.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef struct ALeffectState ALeffectState;
typedef struct ALeffectslot ALeffectslot;
struct ALeffectStateVtable {
ALvoid (*const Destroy)(ALeffectState *state);
ALboolean (*const DeviceUpdate)(ALeffectState *state, ALCdevice *device);
ALvoid (*const Update)(ALeffectState *state, ALCdevice *device, const ALeffectslot *slot);
ALvoid (*const Process)(ALeffectState *state, ALuint samplesToDo, const ALfloat *RESTRICT samplesIn, ALfloat (*RESTRICT samplesOut)[BUFFERSIZE]);
};
struct ALeffectState {
const struct ALeffectStateVtable *vtbl;
};
#define DEFINE_ALEFFECTSTATE_VTABLE(T) \
static ALvoid T##_ALeffectState_Destroy(ALeffectState *state) \
{ T##_Destroy(STATIC_UPCAST(T, ALeffectState, state)); } \
static ALboolean T##_ALeffectState_DeviceUpdate(ALeffectState *state, ALCdevice *device) \
{ return T##_DeviceUpdate(STATIC_UPCAST(T, ALeffectState, state), device); } \
static ALvoid T##_ALeffectState_Update(ALeffectState *state, ALCdevice *device, const ALeffectslot *slot) \
{ T##_Update(STATIC_UPCAST(T, ALeffectState, state), device, slot); } \
static ALvoid T##_ALeffectState_Process(ALeffectState *state, ALuint samplesToDo, const ALfloat *RESTRICT samplesIn, ALfloat (*RESTRICT samplesOut)[BUFFERSIZE]) \
{ T##_Process(STATIC_UPCAST(T, ALeffectState, state), samplesToDo, samplesIn, samplesOut); } \
\
static const struct ALeffectStateVtable T##_ALeffectState_vtable = { \
T##_ALeffectState_Destroy, \
T##_ALeffectState_DeviceUpdate, \
T##_ALeffectState_Update, \
T##_ALeffectState_Process \
}
#define SET_VTABLE1(T1, obj) ((obj)->vtbl = &(T1##_vtable))
#define SET_VTABLE2(T1, T2, obj) SET_VTABLE1(T1##_##T2, STATIC_CAST(T2, (obj)))
struct ALeffectslot
{
ALeffect effect;
volatile ALfloat Gain;
volatile ALboolean AuxSendAuto;
volatile ALenum NeedsUpdate;
ALeffectState *EffectState;
ALIGN(16) ALfloat WetBuffer[1][BUFFERSIZE];
ALfloat ClickRemoval[1];
ALfloat PendingClicks[1];
RefCount ref;
/* Self ID */
ALuint id;
};
ALenum InitEffectSlot(ALeffectslot *slot);
ALvoid ReleaseALAuxiliaryEffectSlots(ALCcontext *Context);
ALeffectState *NoneCreate(void);
ALeffectState *ReverbCreate(void);
ALeffectState *EchoCreate(void);
ALeffectState *ModulatorCreate(void);
ALeffectState *DedicatedCreate(void);
ALeffectState *ChorusCreate(void);
ALeffectState *FlangerCreate(void);
ALeffectState *EqualizerCreate(void);
ALeffectState *DistortionCreate(void);
#define ALeffectState_Destroy(a) ((a)->vtbl->Destroy((a)))
#define ALeffectState_DeviceUpdate(a,b) ((a)->vtbl->DeviceUpdate((a),(b)))
#define ALeffectState_Update(a,b,c) ((a)->vtbl->Update((a),(b),(c)))
#define ALeffectState_Process(a,b,c,d) ((a)->vtbl->Process((a),(b),(c),(d)))
ALenum InitializeEffect(ALCdevice *Device, ALeffectslot *EffectSlot, ALeffect *effect);
#ifdef __cplusplus
}
#endif
#endif
|