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#ifndef _AL_AUXEFFECTSLOT_H_
#define _AL_AUXEFFECTSLOT_H_
#include "alMain.h"
#include "alEffect.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef struct ALeffectState ALeffectState;
typedef struct ALeffectslot ALeffectslot;
struct ALeffectStateVtable {
ALvoid (*const Destroy)(ALeffectState *State);
ALboolean (*const DeviceUpdate)(ALeffectState *State, ALCdevice *Device);
ALvoid (*const Update)(ALeffectState *State, ALCdevice *Device, const ALeffectslot *Slot);
ALvoid (*const Process)(ALeffectState *State, ALuint SamplesToDo, const ALfloat *RESTRICT SamplesIn, ALfloat (*RESTRICT SamplesOut)[BUFFERSIZE]);
};
struct ALeffectState {
const struct ALeffectStateVtable *vtbl;
};
#define DEFINE_ALEFFECTSTATE_VTABLE(T) \
static const struct ALeffectStateVtable T##_ALeffectState_vtable = { \
T##_Destroy, \
T##_DeviceUpdate, \
T##_Update, \
T##_Process \
}
#define SET_VTABLE1(T1, obj) ((obj)->vtbl = &(T1##_vtable))
#define SET_VTABLE2(T1, T2, obj) do { \
STATIC_CAST(T2, (obj))->vtbl = &(T1##_##T2##_vtable); \
/*SET_VTABLE1(T1, obj);*/ \
} while(0)
struct ALeffectslot
{
ALeffect effect;
volatile ALfloat Gain;
volatile ALboolean AuxSendAuto;
volatile ALenum NeedsUpdate;
ALeffectState *EffectState;
ALIGN(16) ALfloat WetBuffer[1][BUFFERSIZE];
ALfloat ClickRemoval[1];
ALfloat PendingClicks[1];
RefCount ref;
/* Self ID */
ALuint id;
};
ALenum InitEffectSlot(ALeffectslot *slot);
ALvoid ReleaseALAuxiliaryEffectSlots(ALCcontext *Context);
ALeffectState *NoneCreate(void);
ALeffectState *ReverbCreate(void);
ALeffectState *EchoCreate(void);
ALeffectState *ModulatorCreate(void);
ALeffectState *DedicatedCreate(void);
ALeffectState *ChorusCreate(void);
ALeffectState *FlangerCreate(void);
ALeffectState *EqualizerCreate(void);
ALeffectState *DistortionCreate(void);
#define ALeffectState_Destroy(a) ((a)->vtbl->Destroy((a)))
#define ALeffectState_DeviceUpdate(a,b) ((a)->vtbl->DeviceUpdate((a),(b)))
#define ALeffectState_Update(a,b,c) ((a)->vtbl->Update((a),(b),(c)))
#define ALeffectState_Process(a,b,c,d) ((a)->vtbl->Process((a),(b),(c),(d)))
ALenum InitializeEffect(ALCdevice *Device, ALeffectslot *EffectSlot, ALeffect *effect);
#ifdef __cplusplus
}
#endif
#endif
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