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#ifndef _AL_AUXEFFECTSLOT_H_
#define _AL_AUXEFFECTSLOT_H_
#include "alMain.h"
#include "alEffect.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef struct ALeffectStateFactory ALeffectStateFactory;
typedef struct ALeffectState ALeffectState;
typedef struct ALeffectslot ALeffectslot;
struct ALeffectStateVtable {
ALvoid (*const Destruct)(ALeffectState *state);
ALboolean (*const DeviceUpdate)(ALeffectState *state, ALCdevice *device);
ALvoid (*const Update)(ALeffectState *state, ALCdevice *device, const ALeffectslot *slot);
ALvoid (*const Process)(ALeffectState *state, ALuint samplesToDo, const ALfloat *RESTRICT samplesIn, ALfloat (*RESTRICT samplesOut)[BUFFERSIZE]);
ALeffectStateFactory *(*const getCreator)(void);
};
struct ALeffectState {
const struct ALeffectStateVtable *vtbl;
};
#define ALeffectState_Destruct(a) ((a)->vtbl->Destruct((a)))
#define ALeffectState_DeviceUpdate(a,b) ((a)->vtbl->DeviceUpdate((a),(b)))
#define ALeffectState_Update(a,b,c) ((a)->vtbl->Update((a),(b),(c)))
#define ALeffectState_Process(a,b,c,d) ((a)->vtbl->Process((a),(b),(c),(d)))
#define ALeffectState_getCreator(a) ((a)->vtbl->getCreator())
#define DEFINE_ALEFFECTSTATE_VTABLE(T) \
static ALvoid T##_ALeffectState_Destruct(ALeffectState *state) \
{ T##_Destruct(STATIC_UPCAST(T, ALeffectState, state)); } \
static ALboolean T##_ALeffectState_DeviceUpdate(ALeffectState *state, ALCdevice *device) \
{ return T##_DeviceUpdate(STATIC_UPCAST(T, ALeffectState, state), device); } \
static ALvoid T##_ALeffectState_Update(ALeffectState *state, ALCdevice *device, const ALeffectslot *slot) \
{ T##_Update(STATIC_UPCAST(T, ALeffectState, state), device, slot); } \
static ALvoid T##_ALeffectState_Process(ALeffectState *state, ALuint samplesToDo, const ALfloat *RESTRICT samplesIn, ALfloat (*RESTRICT samplesOut)[BUFFERSIZE]) \
{ T##_Process(STATIC_UPCAST(T, ALeffectState, state), samplesToDo, samplesIn, samplesOut); } \
static ALeffectStateFactory* T##_ALeffectState_getCreator(void) \
{ return T##_getCreator(); } \
\
static const struct ALeffectStateVtable T##_ALeffectState_vtable = { \
T##_ALeffectState_Destruct, \
T##_ALeffectState_DeviceUpdate, \
T##_ALeffectState_Update, \
T##_ALeffectState_Process, \
T##_ALeffectState_getCreator, \
}
struct ALeffectStateFactoryVtable {
ALeffectState *(*const create)(void);
ALvoid (*const destroy)(ALeffectState *state);
};
struct ALeffectStateFactory {
const struct ALeffectStateFactoryVtable *vtbl;
};
#define ALeffectStateFactory_create(p) ((p)->vtbl->create())
#define ALeffectStateFactory_destroy(p,a) ((p)->vtbl->destroy((a)))
#define DEFINE_ALEFFECTSTATEFACTORY_VTABLE(T) \
static ALeffectState* T##_ALeffectStateFactory_create(void) \
{ return T##_create(); } \
static ALvoid T##_ALeffectStateFactory_destroy(ALeffectState *state) \
{ T##_destroy(state); } \
\
static const struct ALeffectStateFactoryVtable T##_ALeffectStateFactory_vtable = { \
T##_ALeffectStateFactory_create, \
T##_ALeffectStateFactory_destroy \
}
struct ALeffectslot
{
ALeffect effect;
volatile ALfloat Gain;
volatile ALboolean AuxSendAuto;
volatile ALenum NeedsUpdate;
ALeffectState *EffectState;
ALIGN(16) ALfloat WetBuffer[1][BUFFERSIZE];
ALfloat ClickRemoval[1];
ALfloat PendingClicks[1];
RefCount ref;
/* Self ID */
ALuint id;
};
ALenum InitEffectSlot(ALeffectslot *slot);
ALvoid ReleaseALAuxiliaryEffectSlots(ALCcontext *Context);
ALeffectStateFactory *ALreverbStateFactory_getFactory(void);
ALeffectStateFactory *ALchorusStateFactory_getFactory(void);
ALeffectStateFactory *ALdistortionStateFactory_getFactory(void);
ALeffectStateFactory *ALechoStateFactory_getFactory(void);
ALeffectStateFactory *ALequalizerStateFactory_getFactory(void);
ALeffectStateFactory *ALflangerStateFactory_getFactory(void);
ALeffectStateFactory *ALmodulatorStateFactory_getFactory(void);
ALeffectStateFactory *ALdedicatedStateFactory_getFactory(void);
ALenum InitializeEffect(ALCdevice *Device, ALeffectslot *EffectSlot, ALeffect *effect);
void InitEffectFactoryMap(void);
void DeinitEffectFactoryMap(void);
#ifdef __cplusplus
}
#endif
#endif
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