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#ifndef _AL_AUXEFFECTSLOT_H_
#define _AL_AUXEFFECTSLOT_H_
#include "AL/al.h"
#include "alEffect.h"
#include "alFilter.h"
#ifdef __cplusplus
extern "C" {
#endif
#define AL_EFFECTSLOT_EFFECT 0x0001
#define AL_EFFECTSLOT_GAIN 0x0002
#define AL_EFFECTSLOT_AUXILIARY_SEND_AUTO 0x0003
#define AL_EFFECTSLOT_NULL 0x0000
typedef struct ALeffectState ALeffectState;
typedef struct ALeffectslot
{
ALeffect effect;
ALfloat Gain;
ALboolean AuxSendAuto;
ALeffectState *EffectState;
ALfloat WetBuffer[BUFFERSIZE];
ALuint refcount;
// Index to itself
ALuint effectslot;
struct ALeffectslot *next;
} ALeffectslot;
ALvoid AL_APIENTRY alGenAuxiliaryEffectSlots(ALsizei n, ALuint *effectslots);
ALvoid AL_APIENTRY alDeleteAuxiliaryEffectSlots(ALsizei n, ALuint *effectslots);
ALboolean AL_APIENTRY alIsAuxiliaryEffectSlot(ALuint effectslot);
ALvoid AL_APIENTRY alAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint iValue);
ALvoid AL_APIENTRY alAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, ALint *piValues);
ALvoid AL_APIENTRY alAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat flValue);
ALvoid AL_APIENTRY alAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, ALfloat *pflValues);
ALvoid AL_APIENTRY alGetAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint *piValue);
ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, ALint *piValues);
ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat *pflValue);
ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, ALfloat *pflValues);
ALvoid ReleaseALAuxiliaryEffectSlots(ALCcontext *Context);
struct ALeffectState {
ALvoid (*Destroy)(ALeffectState *State);
ALboolean (*DeviceUpdate)(ALeffectState *State, ALCdevice *Device);
ALvoid (*Update)(ALeffectState *State, ALCcontext *Context, const ALeffect *Effect);
ALvoid (*Process)(ALeffectState *State, const ALeffectslot *Slot, ALuint SamplesToDo, const ALfloat *SamplesIn, ALfloat (*SamplesOut)[OUTPUTCHANNELS]);
};
ALeffectState *EAXVerbCreate(void);
ALeffectState *VerbCreate(void);
ALeffectState *EchoCreate(void);
#define ALEffect_Destroy(a) ((a)->Destroy((a)))
#define ALEffect_DeviceUpdate(a,b) ((a)->DeviceUpdate((a),(b)))
#define ALEffect_Update(a,b,c) ((a)->Update((a),(b),(c)))
#define ALEffect_Process(a,b,c,d,e) ((a)->Process((a),(b),(c),(d),(e)))
#ifdef __cplusplus
}
#endif
#endif
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