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#ifndef ALMIDI_H
#define ALMIDI_H
#include "alMain.h"
#include "atomic.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef struct ALsfgenerator {
ALenum Generator;
ALint Value;
} ALsfgenerator;
typedef struct ALsfmodulator {
ALenum SourceOp;
ALenum DestOp;
ALint Amount;
ALenum AmountSourceOp;
ALenum TransformOp;
} ALsfmodulator;
typedef struct ALsfzone {
ALsfgenerator *Generators;
ALsizei NumGenerators;
ALsizei GeneratorsMax;
ALsfmodulator *Modulators;
ALsizei NumModulators;
ALsizei ModulatorsMax;
/* NOTE: Preset zones may have a reference to an ALsfinstrument. Instrument
* zones may have a reference to an ALsfsample. */
ALvoid *Object;
} ALsfzone;
void ALsfzone_Construct(ALsfzone *self);
void ALsfzone_Destruct(ALsfzone *self);
ALenum ALsfzone_addGenerator(ALsfzone *self, ALenum generator, ALint value);
ALenum ALsfzone_addModulator(ALsfzone *self, ALenum sourceop, ALenum destop, ALint amount, ALenum amtsourceop, ALenum transop);
/* Stores a new object pointer in the zone. Returns the old object pointer. */
ALvoid *ALsfzone_setRefObject(ALsfzone *self, ALvoid *object);
typedef struct ALsfsample {
volatile RefCount ref;
ALuint Start;
ALuint End;
ALuint LoopStart;
ALuint LoopEnd;
ALuint SampleRate;
ALubyte PitchKey;
ALbyte PitchCorrection;
ALushort SampleLink;
ALenum SampleType;
ALuint id;
} ALsfsample;
void ALsfsample_Construct(ALsfsample *self);
void ALsfsample_Destruct(ALsfsample *self);
typedef struct ALsfinstrument {
volatile RefCount ref;
ALsfzone *Zones;
ALsizei NumZones;
ALuint id;
} ALsfinstrument;
void ALsfinstrument_Construct(ALsfinstrument *self);
void ALsfinstrument_Destruct(ALsfinstrument *self);
typedef struct ALsfpreset {
volatile RefCount ref;
ALint Program;
ALint Bank;
ALsfzone *Zones;
ALsizei NumZones;
ALuint id;
} ALsfpreset;
void ALsfpreset_Construct(ALsfpreset *self);
void ALsfpreset_Destruct(ALsfpreset *self);
typedef struct ALsoundfont {
volatile RefCount ref;
ALsfpreset **Presets;
ALsizei NumPresets;
ALshort *SampleData;
ALint SampleDataLen;
ALuint id;
} ALsoundfont;
void ALsoundfont_Construct(ALsoundfont *self);
void ALsoundfont_Destruct(ALsoundfont *self);
inline struct ALsoundfont *LookupSfont(ALCdevice *device, ALuint id)
{ return (struct ALsoundfont*)LookupUIntMapKey(&device->SfontMap, id); }
inline struct ALsoundfont *RemoveSfont(ALCdevice *device, ALuint id)
{ return (struct ALsoundfont*)RemoveUIntMapKey(&device->SfontMap, id); }
void ReleaseALSoundfonts(ALCdevice *device);
#ifdef __cplusplus
}
#endif
#endif /* ALMIDI_H */
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