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#ifndef _AL_SOURCE_H_
#define _AL_SOURCE_H_
#define AL_NUM_SOURCE_PARAMS 128
#include "alFilter.h"
#include "AL/al.h"
#define AL_DIRECT_FILTER 0x20005
#define AL_AUXILIARY_SEND_FILTER 0x20006
#define AL_AIR_ABSORPTION_FACTOR 0x20007
#define AL_ROOM_ROLLOFF_FACTOR 0x20008
#define AL_CONE_OUTER_GAINHF 0x20009
#define AL_DIRECT_FILTER_GAINHF_AUTO 0x2000A
#define AL_AUXILIARY_SEND_FILTER_GAIN_AUTO 0x2000B
#define AL_AUXILIARY_SEND_FILTER_GAINHF_AUTO 0x2000C
#ifdef __cplusplus
extern "C" {
#endif
typedef struct ALbufferlistitem
{
ALuint buffer;
ALuint bufferstate;
ALuint flag;
struct ALbufferlistitem *next;
} ALbufferlistitem;
typedef struct ALsource_struct
{
ALfloat flPitch;
ALfloat flGain;
ALfloat flOuterGain;
ALfloat flMinGain;
ALfloat flMaxGain;
ALfloat flInnerAngle;
ALfloat flOuterAngle;
ALfloat flRefDistance;
ALfloat flMaxDistance;
ALfloat flRollOffFactor;
ALfloat vPosition[3];
ALfloat vVelocity[3];
ALfloat vOrientation[3];
ALboolean bHeadRelative;
ALboolean bLooping;
ALuint ulBufferID;
ALboolean inuse;
ALboolean play;
ALenum state;
ALuint position;
ALuint position_fraction;
struct ALbufferlistitem *queue; // Linked list of buffers in queue
ALuint BuffersInQueue; // Number of buffers in queue
ALuint BuffersProcessed; // Number of buffers already processed (played)
ALuint TotalBufferDataSize; // Total amount of data contained in the buffers queued for this source
ALuint BuffersPlayed; // Number of buffers played on this loop
ALuint BufferPosition; // Read position in audio data of current buffer
ALfilter DirectFilter;
ALfloat LastDrySample;
ALfloat LastWetSample;
ALboolean DryGainHFAuto;
ALfloat OuterGainHF;
// Index to itself
ALuint source;
ALint lBytesPlayed;
ALint lOffset;
ALint lOffsetType;
// Source Type (Static, Streaming, or Undetermined)
ALint lSourceType;
struct ALsource_struct *next;
} ALsource;
#ifdef __cplusplus
}
#endif
#endif
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