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#ifndef _AL_SOURCE_H_
#define _AL_SOURCE_H_
#define MAX_SENDS 4
#include "alMain.h"
#include "alu.h"
#include "hrtf.h"
#ifdef __cplusplus
extern "C" {
#endif
struct ALbuffer;
struct ALsource;
struct ALsourceProps;
typedef struct ALbufferlistitem {
struct ALbuffer *buffer;
struct ALbufferlistitem *volatile next;
} ALbufferlistitem;
struct ALsourceProps {
ATOMIC(struct ALsourceProps*) next;
ATOMIC(ALfloat) Pitch;
ATOMIC(ALfloat) Gain;
ATOMIC(ALfloat) OuterGain;
ATOMIC(ALfloat) MinGain;
ATOMIC(ALfloat) MaxGain;
ATOMIC(ALfloat) InnerAngle;
ATOMIC(ALfloat) OuterAngle;
ATOMIC(ALfloat) RefDistance;
ATOMIC(ALfloat) MaxDistance;
ATOMIC(ALfloat) RollOffFactor;
ATOMIC(ALfloat) Position[3];
ATOMIC(ALfloat) Velocity[3];
ATOMIC(ALfloat) Direction[3];
ATOMIC(ALfloat) Orientation[2][3];
ATOMIC(ALboolean) HeadRelative;
ATOMIC(enum DistanceModel) DistanceModel;
ATOMIC(ALboolean) DirectChannels;
ATOMIC(ALboolean) DryGainHFAuto;
ATOMIC(ALboolean) WetGainAuto;
ATOMIC(ALboolean) WetGainHFAuto;
ATOMIC(ALfloat) OuterGainHF;
ATOMIC(ALfloat) AirAbsorptionFactor;
ATOMIC(ALfloat) RoomRolloffFactor;
ATOMIC(ALfloat) DopplerFactor;
ATOMIC(ALfloat) StereoPan[2];
ATOMIC(ALfloat) Radius;
/** Direct filter and auxiliary send info. */
struct {
ATOMIC(ALfloat) Gain;
ATOMIC(ALfloat) GainHF;
ATOMIC(ALfloat) HFReference;
ATOMIC(ALfloat) GainLF;
ATOMIC(ALfloat) LFReference;
} Direct;
struct {
ATOMIC(struct ALeffectslot*) Slot;
ATOMIC(ALfloat) Gain;
ATOMIC(ALfloat) GainHF;
ATOMIC(ALfloat) HFReference;
ATOMIC(ALfloat) GainLF;
ATOMIC(ALfloat) LFReference;
} Send[];
};
typedef struct ALvoice {
struct ALsourceProps *Props;
struct ALsource *Source;
/** Current target parameters used for mixing. */
ALint Step;
/* If not 'moving', gain/coefficients are set directly without fading. */
ALboolean Moving;
ALboolean IsHrtf;
ALuint Offset; /* Number of output samples mixed since starting. */
alignas(16) ALfloat PrevSamples[MAX_INPUT_CHANNELS][MAX_PRE_SAMPLES];
InterpState ResampleState;
struct {
DirectParams Params[MAX_INPUT_CHANNELS];
ALfloat (*Buffer)[BUFFERSIZE];
ALsizei Channels;
} Direct;
struct {
SendParams Params[MAX_INPUT_CHANNELS];
ALfloat (*Buffer)[BUFFERSIZE];
ALsizei Channels;
} Send[];
} ALvoice;
typedef struct ALsource {
/** Source properties. */
ALfloat Pitch;
ALfloat Gain;
ALfloat OuterGain;
ALfloat MinGain;
ALfloat MaxGain;
ALfloat InnerAngle;
ALfloat OuterAngle;
ALfloat RefDistance;
ALfloat MaxDistance;
ALfloat RollOffFactor;
ALfloat Position[3];
ALfloat Velocity[3];
ALfloat Direction[3];
ALfloat Orientation[2][3];
ALboolean HeadRelative;
enum DistanceModel DistanceModel;
ALboolean DirectChannels;
ALboolean DryGainHFAuto;
ALboolean WetGainAuto;
ALboolean WetGainHFAuto;
ALfloat OuterGainHF;
ALfloat AirAbsorptionFactor;
ALfloat RoomRolloffFactor;
ALfloat DopplerFactor;
/* NOTE: Stereo pan angles are specified in radians, counter-clockwise
* rather than clockwise.
*/
ALfloat StereoPan[2];
ALfloat Radius;
/** Direct filter and auxiliary send info. */
struct {
ALfloat Gain;
ALfloat GainHF;
ALfloat HFReference;
ALfloat GainLF;
ALfloat LFReference;
} Direct;
struct {
struct ALeffectslot *Slot;
ALfloat Gain;
ALfloat GainHF;
ALfloat HFReference;
ALfloat GainLF;
ALfloat LFReference;
} Send[MAX_SENDS];
/**
* Last user-specified offset, and the offset type (bytes, samples, or
* seconds).
*/
ALdouble Offset;
ALenum OffsetType;
/** Source type (static, streaming, or undetermined) */
ALint SourceType;
/** Source state (initial, playing, paused, or stopped) */
ATOMIC(ALenum) state;
ALenum new_state;
/** Source Buffer Queue info. */
RWLock queue_lock;
ATOMIC(ALbufferlistitem*) queue;
ATOMIC(ALbufferlistitem*) current_buffer;
/**
* Source offset in samples, relative to the currently playing buffer, NOT
* the whole queue, and the fractional (fixed-point) offset to the next
* sample.
*/
ATOMIC(ALuint) position;
ATOMIC(ALuint) position_fraction;
ATOMIC(ALboolean) looping;
/** Current buffer sample info. */
ALsizei NumChannels;
ALsizei SampleSize;
ALenum NeedsUpdate;
ATOMIC(struct ALsourceProps*) Update;
ATOMIC(struct ALsourceProps*) FreeList;
/** Self ID */
ALuint id;
} ALsource;
inline void LockSourcesRead(ALCcontext *context)
{ LockUIntMapRead(&context->SourceMap); }
inline void UnlockSourcesRead(ALCcontext *context)
{ UnlockUIntMapRead(&context->SourceMap); }
inline void LockSourcesWrite(ALCcontext *context)
{ LockUIntMapWrite(&context->SourceMap); }
inline void UnlockSourcesWrite(ALCcontext *context)
{ UnlockUIntMapWrite(&context->SourceMap); }
inline struct ALsource *LookupSource(ALCcontext *context, ALuint id)
{ return (struct ALsource*)LookupUIntMapKeyNoLock(&context->SourceMap, id); }
inline struct ALsource *RemoveSource(ALCcontext *context, ALuint id)
{ return (struct ALsource*)RemoveUIntMapKeyNoLock(&context->SourceMap, id); }
void UpdateAllSourceProps(ALCcontext *context);
ALvoid SetSourceState(ALsource *Source, ALCcontext *Context, ALenum state);
ALboolean ApplyOffset(ALsource *Source);
inline ALboolean IsPlayingOrPaused(const ALsource *source)
{
ALenum state = ATOMIC_LOAD_SEQ(&source->state);
return state == AL_PLAYING || state == AL_PAUSED;
}
ALvoid ReleaseALSources(ALCcontext *Context);
#ifdef __cplusplus
}
#endif
#endif
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