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#ifndef AL_AUXEFFECTSLOT_H
#define AL_AUXEFFECTSLOT_H
#include <atomic>
#include <cstddef>
#include "AL/al.h"
#include "AL/alc.h"
#include "AL/efx.h"
#include "alcmain.h"
#include "almalloc.h"
#include "atomic.h"
#include "effectslot.h"
#include "effects/base.h"
#include "intrusive_ptr.h"
#include "vector.h"
struct ALbuffer;
struct ALeffect;
struct WetBuffer;
enum class SlotState : ALenum {
Initial = AL_INITIAL,
Playing = AL_PLAYING,
Stopped = AL_STOPPED,
};
struct ALeffectslot {
float Gain{1.0f};
bool AuxSendAuto{true};
ALeffectslot *Target{nullptr};
ALbuffer *Buffer{nullptr};
struct {
ALenum Type{AL_EFFECT_NULL};
EffectProps Props{};
al::intrusive_ptr<EffectState> State;
} Effect;
std::atomic_flag PropsClean;
SlotState mState{SlotState::Initial};
RefCount ref{0u};
EffectSlot mSlot;
/* Self ID */
ALuint id{};
/* Mixing buffer used by the Wet mix. */
WetBuffer *mWetBuffer{nullptr};
ALeffectslot() { PropsClean.test_and_set(std::memory_order_relaxed); }
ALeffectslot(const ALeffectslot&) = delete;
ALeffectslot& operator=(const ALeffectslot&) = delete;
~ALeffectslot();
ALenum init();
ALenum initEffect(ALeffect *effect, ALCcontext *context);
void updateProps(ALCcontext *context);
/* This can be new'd for the context's default effect slot. */
DEF_NEWDEL(ALeffectslot)
};
void UpdateAllEffectSlotProps(ALCcontext *context);
#endif
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