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#ifndef AL_AUXEFFECTSLOT_H
#define AL_AUXEFFECTSLOT_H
#include <atomic>
#include <cstddef>
#include <string_view>
#include "AL/al.h"
#include "AL/alc.h"
#include "AL/efx.h"
#include "alc/device.h"
#include "alc/effects/base.h"
#include "almalloc.h"
#include "atomic.h"
#include "core/effectslot.h"
#include "intrusive_ptr.h"
#include "vector.h"
#ifdef ALSOFT_EAX
#include <memory>
#include "eax/call.h"
#include "eax/effect.h"
#include "eax/exception.h"
#include "eax/fx_slot_index.h"
#include "eax/utils.h"
#endif // ALSOFT_EAX
struct ALbuffer;
struct ALeffect;
struct WetBuffer;
#ifdef ALSOFT_EAX
class EaxFxSlotException : public EaxException {
public:
explicit EaxFxSlotException(const char* message)
: EaxException{"EAX_FX_SLOT", message}
{}
};
#endif // ALSOFT_EAX
enum class SlotState : ALenum {
Initial = AL_INITIAL,
Playing = AL_PLAYING,
Stopped = AL_STOPPED,
};
struct ALeffectslot {
ALuint EffectId{};
float Gain{1.0f};
bool AuxSendAuto{true};
ALeffectslot *Target{nullptr};
ALbuffer *Buffer{nullptr};
struct {
EffectSlotType Type{EffectSlotType::None};
EffectProps Props{};
al::intrusive_ptr<EffectState> State;
} Effect;
bool mPropsDirty{true};
SlotState mState{SlotState::Initial};
std::atomic<ALuint> ref{0u};
EffectSlot *mSlot{nullptr};
/* Self ID */
ALuint id{};
ALeffectslot(ALCcontext *context);
ALeffectslot(const ALeffectslot&) = delete;
ALeffectslot& operator=(const ALeffectslot&) = delete;
~ALeffectslot();
ALenum initEffect(ALuint effectId, ALenum effectType, const EffectProps &effectProps,
ALCcontext *context);
void updateProps(ALCcontext *context);
static void SetName(ALCcontext *context, ALuint id, std::string_view name);
/* This can be new'd for the context's default effect slot. */
DEF_NEWDEL(ALeffectslot)
#ifdef ALSOFT_EAX
public:
void eax_initialize(ALCcontext& al_context, EaxFxSlotIndexValue index);
[[nodiscard]] auto eax_get_index() const noexcept -> EaxFxSlotIndexValue { return eax_fx_slot_index_; }
[[nodiscard]] auto eax_get_eax_fx_slot() const noexcept -> const EAX50FXSLOTPROPERTIES&
{ return eax_; }
// Returns `true` if all sources should be updated, or `false` otherwise.
[[nodiscard]] auto eax_dispatch(const EaxCall& call) -> bool
{ return call.is_get() ? eax_get(call) : eax_set(call); }
void eax_commit();
private:
static constexpr auto eax_load_effect_dirty_bit = EaxDirtyFlags{1} << 0;
static constexpr auto eax_volume_dirty_bit = EaxDirtyFlags{1} << 1;
static constexpr auto eax_lock_dirty_bit = EaxDirtyFlags{1} << 2;
static constexpr auto eax_flags_dirty_bit = EaxDirtyFlags{1} << 3;
static constexpr auto eax_occlusion_dirty_bit = EaxDirtyFlags{1} << 4;
static constexpr auto eax_occlusion_lf_ratio_dirty_bit = EaxDirtyFlags{1} << 5;
using Exception = EaxFxSlotException;
using Eax4Props = EAX40FXSLOTPROPERTIES;
struct Eax4State {
Eax4Props i; // Immediate.
};
using Eax5Props = EAX50FXSLOTPROPERTIES;
struct Eax5State {
Eax5Props i; // Immediate.
};
struct EaxRangeValidator {
template<typename TValue>
void operator()(
const char* name,
const TValue& value,
const TValue& min_value,
const TValue& max_value) const
{
eax_validate_range<Exception>(name, value, min_value, max_value);
}
};
struct Eax4GuidLoadEffectValidator {
void operator()(const GUID& guidLoadEffect) const
{
if (guidLoadEffect != EAX_NULL_GUID &&
guidLoadEffect != EAX_REVERB_EFFECT &&
guidLoadEffect != EAX_AGCCOMPRESSOR_EFFECT &&
guidLoadEffect != EAX_AUTOWAH_EFFECT &&
guidLoadEffect != EAX_CHORUS_EFFECT &&
guidLoadEffect != EAX_DISTORTION_EFFECT &&
guidLoadEffect != EAX_ECHO_EFFECT &&
guidLoadEffect != EAX_EQUALIZER_EFFECT &&
guidLoadEffect != EAX_FLANGER_EFFECT &&
guidLoadEffect != EAX_FREQUENCYSHIFTER_EFFECT &&
guidLoadEffect != EAX_VOCALMORPHER_EFFECT &&
guidLoadEffect != EAX_PITCHSHIFTER_EFFECT &&
guidLoadEffect != EAX_RINGMODULATOR_EFFECT)
{
eax_fail_unknown_effect_id();
}
}
};
struct Eax4VolumeValidator {
void operator()(long lVolume) const
{
EaxRangeValidator{}(
"Volume",
lVolume,
EAXFXSLOT_MINVOLUME,
EAXFXSLOT_MAXVOLUME);
}
};
struct Eax4LockValidator {
void operator()(long lLock) const
{
EaxRangeValidator{}(
"Lock",
lLock,
EAXFXSLOT_MINLOCK,
EAXFXSLOT_MAXLOCK);
}
};
struct Eax4FlagsValidator {
void operator()(unsigned long ulFlags) const
{
EaxRangeValidator{}(
"Flags",
ulFlags,
0UL,
~EAX40FXSLOTFLAGS_RESERVED);
}
};
struct Eax4AllValidator {
void operator()(const EAX40FXSLOTPROPERTIES& all) const
{
Eax4GuidLoadEffectValidator{}(all.guidLoadEffect);
Eax4VolumeValidator{}(all.lVolume);
Eax4LockValidator{}(all.lLock);
Eax4FlagsValidator{}(all.ulFlags);
}
};
struct Eax5OcclusionValidator {
void operator()(long lOcclusion) const
{
EaxRangeValidator{}(
"Occlusion",
lOcclusion,
EAXFXSLOT_MINOCCLUSION,
EAXFXSLOT_MAXOCCLUSION);
}
};
struct Eax5OcclusionLfRatioValidator {
void operator()(float flOcclusionLFRatio) const
{
EaxRangeValidator{}(
"Occlusion LF Ratio",
flOcclusionLFRatio,
EAXFXSLOT_MINOCCLUSIONLFRATIO,
EAXFXSLOT_MAXOCCLUSIONLFRATIO);
}
};
struct Eax5FlagsValidator {
void operator()(unsigned long ulFlags) const
{
EaxRangeValidator{}(
"Flags",
ulFlags,
0UL,
~EAX50FXSLOTFLAGS_RESERVED);
}
};
struct Eax5AllValidator {
void operator()(const EAX50FXSLOTPROPERTIES& all) const
{
Eax4AllValidator{}(static_cast<const EAX40FXSLOTPROPERTIES&>(all));
Eax5OcclusionValidator{}(all.lOcclusion);
Eax5OcclusionLfRatioValidator{}(all.flOcclusionLFRatio);
}
};
ALCcontext* eax_al_context_{};
EaxFxSlotIndexValue eax_fx_slot_index_{};
int eax_version_{}; // Current EAX version.
EaxDirtyFlags eax_df_{}; // Dirty flags for the current EAX version.
EaxEffectUPtr eax_effect_{};
Eax5State eax123_{}; // EAX1/EAX2/EAX3 state.
Eax4State eax4_{}; // EAX4 state.
Eax5State eax5_{}; // EAX5 state.
Eax5Props eax_{}; // Current EAX state.
[[noreturn]] static void eax_fail(const char* message);
[[noreturn]] static void eax_fail_unknown_effect_id();
[[noreturn]] static void eax_fail_unknown_property_id();
[[noreturn]] static void eax_fail_unknown_version();
// Gets a new value from EAX call,
// validates it,
// sets a dirty flag only if the new value differs form the old one,
// and assigns the new value.
template<typename TValidator, EaxDirtyFlags TDirtyBit, typename TProperties>
static void eax_fx_slot_set(const EaxCall& call, TProperties& dst, EaxDirtyFlags& dirty_flags)
{
const auto& src = call.get_value<Exception, const TProperties>();
TValidator{}(src);
dirty_flags |= (dst != src ? TDirtyBit : EaxDirtyFlags{});
dst = src;
}
// Gets a new value from EAX call,
// validates it,
// sets a dirty flag without comparing the values,
// and assigns the new value.
template<typename TValidator, EaxDirtyFlags TDirtyBit, typename TProperties>
static void eax_fx_slot_set_dirty(const EaxCall& call, TProperties& dst,
EaxDirtyFlags& dirty_flags)
{
const auto& src = call.get_value<Exception, const TProperties>();
TValidator{}(src);
dirty_flags |= TDirtyBit;
dst = src;
}
[[nodiscard]] constexpr auto eax4_fx_slot_is_legacy() const noexcept -> bool
{ return eax_fx_slot_index_ < 2; }
void eax4_fx_slot_ensure_unlocked() const;
[[nodiscard]] static auto eax_get_efx_effect_type(const GUID& guid) -> ALenum;
[[nodiscard]] auto eax_get_eax_default_effect_guid() const noexcept -> const GUID&;
[[nodiscard]] auto eax_get_eax_default_lock() const noexcept -> long;
void eax4_fx_slot_set_defaults(Eax4Props& props) noexcept;
void eax5_fx_slot_set_defaults(Eax5Props& props) noexcept;
void eax4_fx_slot_set_current_defaults(const Eax4Props& props) noexcept;
void eax5_fx_slot_set_current_defaults(const Eax5Props& props) noexcept;
void eax_fx_slot_set_current_defaults();
void eax_fx_slot_set_defaults();
void eax4_fx_slot_get(const EaxCall& call, const Eax4Props& props) const;
void eax5_fx_slot_get(const EaxCall& call, const Eax5Props& props) const;
void eax_fx_slot_get(const EaxCall& call) const;
// Returns `true` if all sources should be updated, or `false` otherwise.
bool eax_get(const EaxCall& call);
void eax_fx_slot_load_effect(int version, ALenum altype);
void eax_fx_slot_set_volume();
void eax_fx_slot_set_environment_flag();
void eax_fx_slot_set_flags();
void eax4_fx_slot_set_all(const EaxCall& call);
void eax5_fx_slot_set_all(const EaxCall& call);
[[nodiscard]] auto eax_fx_slot_should_update_sources() const noexcept -> bool;
// Returns `true` if all sources should be updated, or `false` otherwise.
bool eax4_fx_slot_set(const EaxCall& call);
// Returns `true` if all sources should be updated, or `false` otherwise.
bool eax5_fx_slot_set(const EaxCall& call);
// Returns `true` if all sources should be updated, or `false` otherwise.
bool eax_fx_slot_set(const EaxCall& call);
// Returns `true` if all sources should be updated, or `false` otherwise.
bool eax_set(const EaxCall& call);
template<
EaxDirtyFlags TDirtyBit,
typename TMemberResult,
typename TProps,
typename TState>
void eax_fx_slot_commit_property(TState& state, EaxDirtyFlags& dst_df,
TMemberResult TProps::*member) noexcept
{
auto& src_i = state.i;
auto& dst_i = eax_;
if((eax_df_ & TDirtyBit) != EaxDirtyFlags{})
{
dst_df |= TDirtyBit;
dst_i.*member = src_i.*member;
}
}
void eax4_fx_slot_commit(EaxDirtyFlags& dst_df);
void eax5_fx_slot_commit(Eax5State& state, EaxDirtyFlags& dst_df);
// `alAuxiliaryEffectSloti(effect_slot, AL_EFFECTSLOT_EFFECT, effect)`
void eax_set_efx_slot_effect(EaxEffect &effect);
// `alAuxiliaryEffectSloti(effect_slot, AL_EFFECTSLOT_AUXILIARY_SEND_AUTO, value)`
void eax_set_efx_slot_send_auto(bool is_send_auto);
// `alAuxiliaryEffectSlotf(effect_slot, AL_EFFECTSLOT_GAIN, gain)`
void eax_set_efx_slot_gain(ALfloat gain);
public:
class EaxDeleter {
public:
void operator()(ALeffectslot *effect_slot);
};
#endif // ALSOFT_EAX
};
void UpdateAllEffectSlotProps(ALCcontext *context);
#ifdef ALSOFT_EAX
using EaxAlEffectSlotUPtr = std::unique_ptr<ALeffectslot, ALeffectslot::EaxDeleter>;
EaxAlEffectSlotUPtr eax_create_al_effect_slot(ALCcontext& context);
void eax_delete_al_effect_slot(ALCcontext& context, ALeffectslot& effect_slot);
#endif // ALSOFT_EAX
#endif
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