blob: 4de1df7a5e0224893e66264a4645e9eeab825a07 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
|
#ifndef AL_AUXEFFECTSLOT_H
#define AL_AUXEFFECTSLOT_H
#include <atomic>
#include <cstddef>
#include "AL/al.h"
#include "AL/alc.h"
#include "AL/efx.h"
#include "alc/device.h"
#include "alc/effects/base.h"
#include "almalloc.h"
#include "atomic.h"
#include "core/effectslot.h"
#include "intrusive_ptr.h"
#include "vector.h"
struct ALbuffer;
struct ALeffect;
struct WetBuffer;
enum class SlotState : ALenum {
Initial = AL_INITIAL,
Playing = AL_PLAYING,
Stopped = AL_STOPPED,
};
struct ALeffectslot {
float Gain{1.0f};
bool AuxSendAuto{true};
ALeffectslot *Target{nullptr};
ALbuffer *Buffer{nullptr};
struct {
EffectSlotType Type{EffectSlotType::None};
EffectProps Props{};
al::intrusive_ptr<EffectState> State;
} Effect;
al::atomic_invflag mPropsDirty;
SlotState mState{SlotState::Initial};
RefCount ref{0u};
EffectSlot mSlot;
/* Self ID */
ALuint id{};
ALeffectslot();
ALeffectslot(const ALeffectslot&) = delete;
ALeffectslot& operator=(const ALeffectslot&) = delete;
~ALeffectslot();
ALenum initEffect(ALeffect *effect, ALCcontext *context);
void updateProps(ALCcontext *context);
/* This can be new'd for the context's default effect slot. */
DEF_NEWDEL(ALeffectslot)
};
void UpdateAllEffectSlotProps(ALCcontext *context);
#endif
|