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#include "eax_fx_slots.h"
#include <array>
#include "eax_exception.h"
#include "eax_api.h"
namespace
{
class EaxFxSlotsException :
public EaxException
{
public:
explicit EaxFxSlotsException(
const char* message)
:
EaxException{"EAX_FX_SLOTS", message}
{
}
}; // EaxFxSlotsException
} // namespace
void EaxFxSlots::initialize(
ALCcontext& al_context)
{
initialize_fx_slots(al_context);
}
void EaxFxSlots::uninitialize() noexcept
{
for (auto& fx_slot : fx_slots_)
{
fx_slot->eax_uninitialize();
fx_slot = nullptr;
}
}
const ALeffectslot& EaxFxSlots::get(
EaxFxSlotIndex index) const
{
if (!index.has_value())
{
fail("Empty index.");
}
return *fx_slots_[index.get()];
}
ALeffectslot& EaxFxSlots::get(
EaxFxSlotIndex index)
{
return const_cast<ALeffectslot&>(const_cast<const EaxFxSlots*>(this)->get(index));
}
[[noreturn]]
void EaxFxSlots::fail(
const char* message)
{
throw EaxFxSlotsException{message};
}
void EaxFxSlots::initialize_fx_slots(
ALCcontext& al_context)
{
auto fx_slot_index = EaxFxSlotIndexValue{};
for (auto& fx_slot : fx_slots_)
{
fx_slot = eax_create_al_effect_slot(al_context);
fx_slot->eax_initialize(al_context, fx_slot_index);
fx_slot_index += 1;
}
}
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