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#include "config.h"
#include "AL/al.h"
#include "AL/efx.h"
#include "alc/effects/base.h"
#include "effects.h"
#ifdef ALSOFT_EAX
#include "alnumeric.h"
#include "al/eax_exception.h"
#include "al/eax_utils.h"
#endif // ALSOFT_EAX
namespace {
void Equalizer_setParami(EffectProps*, ALenum param, int)
{ throw effect_exception{AL_INVALID_ENUM, "Invalid equalizer integer property 0x%04x", param}; }
void Equalizer_setParamiv(EffectProps*, ALenum param, const int*)
{
throw effect_exception{AL_INVALID_ENUM, "Invalid equalizer integer-vector property 0x%04x",
param};
}
void Equalizer_setParamf(EffectProps *props, ALenum param, float val)
{
switch(param)
{
case AL_EQUALIZER_LOW_GAIN:
if(!(val >= AL_EQUALIZER_MIN_LOW_GAIN && val <= AL_EQUALIZER_MAX_LOW_GAIN))
throw effect_exception{AL_INVALID_VALUE, "Equalizer low-band gain out of range"};
props->Equalizer.LowGain = val;
break;
case AL_EQUALIZER_LOW_CUTOFF:
if(!(val >= AL_EQUALIZER_MIN_LOW_CUTOFF && val <= AL_EQUALIZER_MAX_LOW_CUTOFF))
throw effect_exception{AL_INVALID_VALUE, "Equalizer low-band cutoff out of range"};
props->Equalizer.LowCutoff = val;
break;
case AL_EQUALIZER_MID1_GAIN:
if(!(val >= AL_EQUALIZER_MIN_MID1_GAIN && val <= AL_EQUALIZER_MAX_MID1_GAIN))
throw effect_exception{AL_INVALID_VALUE, "Equalizer mid1-band gain out of range"};
props->Equalizer.Mid1Gain = val;
break;
case AL_EQUALIZER_MID1_CENTER:
if(!(val >= AL_EQUALIZER_MIN_MID1_CENTER && val <= AL_EQUALIZER_MAX_MID1_CENTER))
throw effect_exception{AL_INVALID_VALUE, "Equalizer mid1-band center out of range"};
props->Equalizer.Mid1Center = val;
break;
case AL_EQUALIZER_MID1_WIDTH:
if(!(val >= AL_EQUALIZER_MIN_MID1_WIDTH && val <= AL_EQUALIZER_MAX_MID1_WIDTH))
throw effect_exception{AL_INVALID_VALUE, "Equalizer mid1-band width out of range"};
props->Equalizer.Mid1Width = val;
break;
case AL_EQUALIZER_MID2_GAIN:
if(!(val >= AL_EQUALIZER_MIN_MID2_GAIN && val <= AL_EQUALIZER_MAX_MID2_GAIN))
throw effect_exception{AL_INVALID_VALUE, "Equalizer mid2-band gain out of range"};
props->Equalizer.Mid2Gain = val;
break;
case AL_EQUALIZER_MID2_CENTER:
if(!(val >= AL_EQUALIZER_MIN_MID2_CENTER && val <= AL_EQUALIZER_MAX_MID2_CENTER))
throw effect_exception{AL_INVALID_VALUE, "Equalizer mid2-band center out of range"};
props->Equalizer.Mid2Center = val;
break;
case AL_EQUALIZER_MID2_WIDTH:
if(!(val >= AL_EQUALIZER_MIN_MID2_WIDTH && val <= AL_EQUALIZER_MAX_MID2_WIDTH))
throw effect_exception{AL_INVALID_VALUE, "Equalizer mid2-band width out of range"};
props->Equalizer.Mid2Width = val;
break;
case AL_EQUALIZER_HIGH_GAIN:
if(!(val >= AL_EQUALIZER_MIN_HIGH_GAIN && val <= AL_EQUALIZER_MAX_HIGH_GAIN))
throw effect_exception{AL_INVALID_VALUE, "Equalizer high-band gain out of range"};
props->Equalizer.HighGain = val;
break;
case AL_EQUALIZER_HIGH_CUTOFF:
if(!(val >= AL_EQUALIZER_MIN_HIGH_CUTOFF && val <= AL_EQUALIZER_MAX_HIGH_CUTOFF))
throw effect_exception{AL_INVALID_VALUE, "Equalizer high-band cutoff out of range"};
props->Equalizer.HighCutoff = val;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid equalizer float property 0x%04x", param};
}
}
void Equalizer_setParamfv(EffectProps *props, ALenum param, const float *vals)
{ Equalizer_setParamf(props, param, vals[0]); }
void Equalizer_getParami(const EffectProps*, ALenum param, int*)
{ throw effect_exception{AL_INVALID_ENUM, "Invalid equalizer integer property 0x%04x", param}; }
void Equalizer_getParamiv(const EffectProps*, ALenum param, int*)
{
throw effect_exception{AL_INVALID_ENUM, "Invalid equalizer integer-vector property 0x%04x",
param};
}
void Equalizer_getParamf(const EffectProps *props, ALenum param, float *val)
{
switch(param)
{
case AL_EQUALIZER_LOW_GAIN:
*val = props->Equalizer.LowGain;
break;
case AL_EQUALIZER_LOW_CUTOFF:
*val = props->Equalizer.LowCutoff;
break;
case AL_EQUALIZER_MID1_GAIN:
*val = props->Equalizer.Mid1Gain;
break;
case AL_EQUALIZER_MID1_CENTER:
*val = props->Equalizer.Mid1Center;
break;
case AL_EQUALIZER_MID1_WIDTH:
*val = props->Equalizer.Mid1Width;
break;
case AL_EQUALIZER_MID2_GAIN:
*val = props->Equalizer.Mid2Gain;
break;
case AL_EQUALIZER_MID2_CENTER:
*val = props->Equalizer.Mid2Center;
break;
case AL_EQUALIZER_MID2_WIDTH:
*val = props->Equalizer.Mid2Width;
break;
case AL_EQUALIZER_HIGH_GAIN:
*val = props->Equalizer.HighGain;
break;
case AL_EQUALIZER_HIGH_CUTOFF:
*val = props->Equalizer.HighCutoff;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid equalizer float property 0x%04x", param};
}
}
void Equalizer_getParamfv(const EffectProps *props, ALenum param, float *vals)
{ Equalizer_getParamf(props, param, vals); }
EffectProps genDefaultProps() noexcept
{
EffectProps props{};
props.Equalizer.LowCutoff = AL_EQUALIZER_DEFAULT_LOW_CUTOFF;
props.Equalizer.LowGain = AL_EQUALIZER_DEFAULT_LOW_GAIN;
props.Equalizer.Mid1Center = AL_EQUALIZER_DEFAULT_MID1_CENTER;
props.Equalizer.Mid1Gain = AL_EQUALIZER_DEFAULT_MID1_GAIN;
props.Equalizer.Mid1Width = AL_EQUALIZER_DEFAULT_MID1_WIDTH;
props.Equalizer.Mid2Center = AL_EQUALIZER_DEFAULT_MID2_CENTER;
props.Equalizer.Mid2Gain = AL_EQUALIZER_DEFAULT_MID2_GAIN;
props.Equalizer.Mid2Width = AL_EQUALIZER_DEFAULT_MID2_WIDTH;
props.Equalizer.HighCutoff = AL_EQUALIZER_DEFAULT_HIGH_CUTOFF;
props.Equalizer.HighGain = AL_EQUALIZER_DEFAULT_HIGH_GAIN;
return props;
}
} // namespace
DEFINE_ALEFFECT_VTABLE(Equalizer);
const EffectProps EqualizerEffectProps{genDefaultProps()};
#ifdef ALSOFT_EAX
namespace {
using EaxEqualizerEffectDirtyFlagsValue = std::uint_least16_t;
struct EaxEqualizerEffectDirtyFlags
{
using EaxIsBitFieldStruct = bool;
EaxEqualizerEffectDirtyFlagsValue lLowGain : 1;
EaxEqualizerEffectDirtyFlagsValue flLowCutOff : 1;
EaxEqualizerEffectDirtyFlagsValue lMid1Gain : 1;
EaxEqualizerEffectDirtyFlagsValue flMid1Center : 1;
EaxEqualizerEffectDirtyFlagsValue flMid1Width : 1;
EaxEqualizerEffectDirtyFlagsValue lMid2Gain : 1;
EaxEqualizerEffectDirtyFlagsValue flMid2Center : 1;
EaxEqualizerEffectDirtyFlagsValue flMid2Width : 1;
EaxEqualizerEffectDirtyFlagsValue lHighGain : 1;
EaxEqualizerEffectDirtyFlagsValue flHighCutOff : 1;
}; // EaxEqualizerEffectDirtyFlags
class EaxEqualizerEffect final :
public EaxEffect
{
public:
EaxEqualizerEffect(
EffectProps& al_effect_props);
// [[nodiscard]]
bool dispatch(
const EaxEaxCall& eax_call) override;
private:
EffectProps& al_effect_props_;
EAXEQUALIZERPROPERTIES eax_{};
EAXEQUALIZERPROPERTIES eax_d_{};
EaxEqualizerEffectDirtyFlags eax_dirty_flags_{};
void set_eax_defaults();
void set_efx_low_gain();
void set_efx_low_cutoff();
void set_efx_mid1_gain();
void set_efx_mid1_center();
void set_efx_mid1_width();
void set_efx_mid2_gain();
void set_efx_mid2_center();
void set_efx_mid2_width();
void set_efx_high_gain();
void set_efx_high_cutoff();
void set_efx_defaults();
// [[nodiscard]]
bool get(
const EaxEaxCall& eax_call);
void validate_low_gain(
long lLowGain);
void validate_low_cutoff(
float flLowCutOff);
void validate_mid1_gain(
long lMid1Gain);
void validate_mid1_center(
float flMid1Center);
void validate_mid1_width(
float flMid1Width);
void validate_mid2_gain(
long lMid2Gain);
void validate_mid2_center(
float flMid2Center);
void validate_mid2_width(
float flMid2Width);
void validate_high_gain(
long lHighGain);
void validate_high_cutoff(
float flHighCutOff);
void validate_all(
const EAXEQUALIZERPROPERTIES& all);
void defer_low_gain(
long lLowGain);
void defer_low_cutoff(
float flLowCutOff);
void defer_mid1_gain(
long lMid1Gain);
void defer_mid1_center(
float flMid1Center);
void defer_mid1_width(
float flMid1Width);
void defer_mid2_gain(
long lMid2Gain);
void defer_mid2_center(
float flMid2Center);
void defer_mid2_width(
float flMid2Width);
void defer_high_gain(
long lHighGain);
void defer_high_cutoff(
float flHighCutOff);
void defer_all(
const EAXEQUALIZERPROPERTIES& all);
void defer_low_gain(
const EaxEaxCall& eax_call);
void defer_low_cutoff(
const EaxEaxCall& eax_call);
void defer_mid1_gain(
const EaxEaxCall& eax_call);
void defer_mid1_center(
const EaxEaxCall& eax_call);
void defer_mid1_width(
const EaxEaxCall& eax_call);
void defer_mid2_gain(
const EaxEaxCall& eax_call);
void defer_mid2_center(
const EaxEaxCall& eax_call);
void defer_mid2_width(
const EaxEaxCall& eax_call);
void defer_high_gain(
const EaxEaxCall& eax_call);
void defer_high_cutoff(
const EaxEaxCall& eax_call);
void defer_all(
const EaxEaxCall& eax_call);
// [[nodiscard]]
bool apply_deferred();
// [[nodiscard]]
bool set(
const EaxEaxCall& eax_call);
}; // EaxEqualizerEffect
class EaxEqualizerEffectException :
public EaxException
{
public:
explicit EaxEqualizerEffectException(
const char* message)
:
EaxException{"EAX_EQUALIZER_EFFECT", message}
{
}
}; // EaxEqualizerEffectException
EaxEqualizerEffect::EaxEqualizerEffect(
EffectProps& al_effect_props)
:
al_effect_props_{al_effect_props}
{
set_eax_defaults();
set_efx_defaults();
}
// [[nodiscard]]
bool EaxEqualizerEffect::dispatch(
const EaxEaxCall& eax_call)
{
return eax_call.is_get() ? get(eax_call) : set(eax_call);
}
void EaxEqualizerEffect::set_eax_defaults()
{
eax_.lLowGain = EAXEQUALIZER_DEFAULTLOWGAIN;
eax_.flLowCutOff = EAXEQUALIZER_DEFAULTLOWCUTOFF;
eax_.lMid1Gain = EAXEQUALIZER_DEFAULTMID1GAIN;
eax_.flMid1Center = EAXEQUALIZER_DEFAULTMID1CENTER;
eax_.flMid1Width = EAXEQUALIZER_DEFAULTMID1WIDTH;
eax_.lMid2Gain = EAXEQUALIZER_DEFAULTMID2GAIN;
eax_.flMid2Center = EAXEQUALIZER_DEFAULTMID2CENTER;
eax_.flMid2Width = EAXEQUALIZER_DEFAULTMID2WIDTH;
eax_.lHighGain = EAXEQUALIZER_DEFAULTHIGHGAIN;
eax_.flHighCutOff = EAXEQUALIZER_DEFAULTHIGHCUTOFF;
eax_d_ = eax_;
}
void EaxEqualizerEffect::set_efx_low_gain()
{
const auto low_gain = clamp(
level_mb_to_gain(static_cast<float>(eax_.lLowGain)),
AL_EQUALIZER_MIN_LOW_GAIN,
AL_EQUALIZER_MAX_LOW_GAIN);
al_effect_props_.Equalizer.LowGain = low_gain;
}
void EaxEqualizerEffect::set_efx_low_cutoff()
{
const auto low_cutoff = clamp(
eax_.flLowCutOff,
AL_EQUALIZER_MIN_LOW_CUTOFF,
AL_EQUALIZER_MAX_LOW_CUTOFF);
al_effect_props_.Equalizer.LowCutoff = low_cutoff;
}
void EaxEqualizerEffect::set_efx_mid1_gain()
{
const auto mid1_gain = clamp(
level_mb_to_gain(static_cast<float>(eax_.lMid1Gain)),
AL_EQUALIZER_MIN_MID1_GAIN,
AL_EQUALIZER_MAX_MID1_GAIN);
al_effect_props_.Equalizer.Mid1Gain = mid1_gain;
}
void EaxEqualizerEffect::set_efx_mid1_center()
{
const auto mid1_center = clamp(
eax_.flMid1Center,
AL_EQUALIZER_MIN_MID1_CENTER,
AL_EQUALIZER_MAX_MID1_CENTER);
al_effect_props_.Equalizer.Mid1Center = mid1_center;
}
void EaxEqualizerEffect::set_efx_mid1_width()
{
const auto mid1_width = clamp(
eax_.flMid1Width,
AL_EQUALIZER_MIN_MID1_WIDTH,
AL_EQUALIZER_MAX_MID1_WIDTH);
al_effect_props_.Equalizer.Mid1Width = mid1_width;
}
void EaxEqualizerEffect::set_efx_mid2_gain()
{
const auto mid2_gain = clamp(
level_mb_to_gain(static_cast<float>(eax_.lMid2Gain)),
AL_EQUALIZER_MIN_MID2_GAIN,
AL_EQUALIZER_MAX_MID2_GAIN);
al_effect_props_.Equalizer.Mid2Gain = mid2_gain;
}
void EaxEqualizerEffect::set_efx_mid2_center()
{
const auto mid2_center = clamp(
eax_.flMid2Center,
AL_EQUALIZER_MIN_MID2_CENTER,
AL_EQUALIZER_MAX_MID2_CENTER);
al_effect_props_.Equalizer.Mid2Center = mid2_center;
}
void EaxEqualizerEffect::set_efx_mid2_width()
{
const auto mid2_width = clamp(
eax_.flMid2Width,
AL_EQUALIZER_MIN_MID2_WIDTH,
AL_EQUALIZER_MAX_MID2_WIDTH);
al_effect_props_.Equalizer.Mid2Width = mid2_width;
}
void EaxEqualizerEffect::set_efx_high_gain()
{
const auto high_gain = clamp(
level_mb_to_gain(static_cast<float>(eax_.lHighGain)),
AL_EQUALIZER_MIN_HIGH_GAIN,
AL_EQUALIZER_MAX_HIGH_GAIN);
al_effect_props_.Equalizer.HighGain = high_gain;
}
void EaxEqualizerEffect::set_efx_high_cutoff()
{
const auto high_cutoff = clamp(
eax_.flHighCutOff,
AL_EQUALIZER_MIN_HIGH_CUTOFF,
AL_EQUALIZER_MAX_HIGH_CUTOFF);
al_effect_props_.Equalizer.HighCutoff = high_cutoff;
}
void EaxEqualizerEffect::set_efx_defaults()
{
set_efx_low_gain();
set_efx_low_cutoff();
set_efx_mid1_gain();
set_efx_mid1_center();
set_efx_mid1_width();
set_efx_mid2_gain();
set_efx_mid2_center();
set_efx_mid2_width();
set_efx_high_gain();
set_efx_high_cutoff();
}
// [[nodiscard]]
bool EaxEqualizerEffect::get(
const EaxEaxCall& eax_call)
{
switch (eax_call.get_property_id())
{
case EAXEQUALIZER_NONE:
break;
case EAXEQUALIZER_ALLPARAMETERS:
eax_call.set_value<EaxEqualizerEffectException>(eax_);
break;
case EAXEQUALIZER_LOWGAIN:
eax_call.set_value<EaxEqualizerEffectException>(eax_.lLowGain);
break;
case EAXEQUALIZER_LOWCUTOFF:
eax_call.set_value<EaxEqualizerEffectException>(eax_.flLowCutOff);
break;
case EAXEQUALIZER_MID1GAIN:
eax_call.set_value<EaxEqualizerEffectException>(eax_.lMid1Gain);
break;
case EAXEQUALIZER_MID1CENTER:
eax_call.set_value<EaxEqualizerEffectException>(eax_.flMid1Center);
break;
case EAXEQUALIZER_MID1WIDTH:
eax_call.set_value<EaxEqualizerEffectException>(eax_.flMid1Width);
break;
case EAXEQUALIZER_MID2GAIN:
eax_call.set_value<EaxEqualizerEffectException>(eax_.lMid2Gain);
break;
case EAXEQUALIZER_MID2CENTER:
eax_call.set_value<EaxEqualizerEffectException>(eax_.flMid2Center);
break;
case EAXEQUALIZER_MID2WIDTH:
eax_call.set_value<EaxEqualizerEffectException>(eax_.flMid2Width);
break;
case EAXEQUALIZER_HIGHGAIN:
eax_call.set_value<EaxEqualizerEffectException>(eax_.lHighGain);
break;
case EAXEQUALIZER_HIGHCUTOFF:
eax_call.set_value<EaxEqualizerEffectException>(eax_.flHighCutOff);
break;
default:
throw EaxEqualizerEffectException{"Unsupported property id."};
}
return false;
}
void EaxEqualizerEffect::validate_low_gain(
long lLowGain)
{
eax_validate_range<EaxEqualizerEffectException>(
"Low Gain",
lLowGain,
EAXEQUALIZER_MINLOWGAIN,
EAXEQUALIZER_MAXLOWGAIN);
}
void EaxEqualizerEffect::validate_low_cutoff(
float flLowCutOff)
{
eax_validate_range<EaxEqualizerEffectException>(
"Low Cutoff",
flLowCutOff,
EAXEQUALIZER_MINLOWCUTOFF,
EAXEQUALIZER_MAXLOWCUTOFF);
}
void EaxEqualizerEffect::validate_mid1_gain(
long lMid1Gain)
{
eax_validate_range<EaxEqualizerEffectException>(
"Mid1 Gain",
lMid1Gain,
EAXEQUALIZER_MINMID1GAIN,
EAXEQUALIZER_MAXMID1GAIN);
}
void EaxEqualizerEffect::validate_mid1_center(
float flMid1Center)
{
eax_validate_range<EaxEqualizerEffectException>(
"Mid1 Center",
flMid1Center,
EAXEQUALIZER_MINMID1CENTER,
EAXEQUALIZER_MAXMID1CENTER);
}
void EaxEqualizerEffect::validate_mid1_width(
float flMid1Width)
{
eax_validate_range<EaxEqualizerEffectException>(
"Mid1 Width",
flMid1Width,
EAXEQUALIZER_MINMID1WIDTH,
EAXEQUALIZER_MAXMID1WIDTH);
}
void EaxEqualizerEffect::validate_mid2_gain(
long lMid2Gain)
{
eax_validate_range<EaxEqualizerEffectException>(
"Mid2 Gain",
lMid2Gain,
EAXEQUALIZER_MINMID2GAIN,
EAXEQUALIZER_MAXMID2GAIN);
}
void EaxEqualizerEffect::validate_mid2_center(
float flMid2Center)
{
eax_validate_range<EaxEqualizerEffectException>(
"Mid2 Center",
flMid2Center,
EAXEQUALIZER_MINMID2CENTER,
EAXEQUALIZER_MAXMID2CENTER);
}
void EaxEqualizerEffect::validate_mid2_width(
float flMid2Width)
{
eax_validate_range<EaxEqualizerEffectException>(
"Mid2 Width",
flMid2Width,
EAXEQUALIZER_MINMID2WIDTH,
EAXEQUALIZER_MAXMID2WIDTH);
}
void EaxEqualizerEffect::validate_high_gain(
long lHighGain)
{
eax_validate_range<EaxEqualizerEffectException>(
"High Gain",
lHighGain,
EAXEQUALIZER_MINHIGHGAIN,
EAXEQUALIZER_MAXHIGHGAIN);
}
void EaxEqualizerEffect::validate_high_cutoff(
float flHighCutOff)
{
eax_validate_range<EaxEqualizerEffectException>(
"High Cutoff",
flHighCutOff,
EAXEQUALIZER_MINHIGHCUTOFF,
EAXEQUALIZER_MAXHIGHCUTOFF);
}
void EaxEqualizerEffect::validate_all(
const EAXEQUALIZERPROPERTIES& all)
{
validate_low_gain(all.lLowGain);
validate_low_cutoff(all.flLowCutOff);
validate_mid1_gain(all.lMid1Gain);
validate_mid1_center(all.flMid1Center);
validate_mid1_width(all.flMid1Width);
validate_mid2_gain(all.lMid2Gain);
validate_mid2_center(all.flMid2Center);
validate_mid2_width(all.flMid2Width);
validate_high_gain(all.lHighGain);
validate_high_cutoff(all.flHighCutOff);
}
void EaxEqualizerEffect::defer_low_gain(
long lLowGain)
{
eax_d_.lLowGain = lLowGain;
eax_dirty_flags_.lLowGain = (eax_.lLowGain != eax_d_.lLowGain);
}
void EaxEqualizerEffect::defer_low_cutoff(
float flLowCutOff)
{
eax_d_.flLowCutOff = flLowCutOff;
eax_dirty_flags_.flLowCutOff = (eax_.flLowCutOff != eax_d_.flLowCutOff);
}
void EaxEqualizerEffect::defer_mid1_gain(
long lMid1Gain)
{
eax_d_.lMid1Gain = lMid1Gain;
eax_dirty_flags_.lMid1Gain = (eax_.lMid1Gain != eax_d_.lMid1Gain);
}
void EaxEqualizerEffect::defer_mid1_center(
float flMid1Center)
{
eax_d_.flMid1Center = flMid1Center;
eax_dirty_flags_.flMid1Center = (eax_.flMid1Center != eax_d_.flMid1Center);
}
void EaxEqualizerEffect::defer_mid1_width(
float flMid1Width)
{
eax_d_.flMid1Width = flMid1Width;
eax_dirty_flags_.flMid1Width = (eax_.flMid1Width != eax_d_.flMid1Width);
}
void EaxEqualizerEffect::defer_mid2_gain(
long lMid2Gain)
{
eax_d_.lMid2Gain = lMid2Gain;
eax_dirty_flags_.lMid2Gain = (eax_.lMid2Gain != eax_d_.lMid2Gain);
}
void EaxEqualizerEffect::defer_mid2_center(
float flMid2Center)
{
eax_d_.flMid2Center = flMid2Center;
eax_dirty_flags_.flMid2Center = (eax_.flMid2Center != eax_d_.flMid2Center);
}
void EaxEqualizerEffect::defer_mid2_width(
float flMid2Width)
{
eax_d_.flMid2Width = flMid2Width;
eax_dirty_flags_.flMid2Width = (eax_.flMid2Width != eax_d_.flMid2Width);
}
void EaxEqualizerEffect::defer_high_gain(
long lHighGain)
{
eax_d_.lHighGain = lHighGain;
eax_dirty_flags_.lHighGain = (eax_.lHighGain != eax_d_.lHighGain);
}
void EaxEqualizerEffect::defer_high_cutoff(
float flHighCutOff)
{
eax_d_.flHighCutOff = flHighCutOff;
eax_dirty_flags_.flHighCutOff = (eax_.flHighCutOff != eax_d_.flHighCutOff);
}
void EaxEqualizerEffect::defer_all(
const EAXEQUALIZERPROPERTIES& all)
{
defer_low_gain(all.lLowGain);
defer_low_cutoff(all.flLowCutOff);
defer_mid1_gain(all.lMid1Gain);
defer_mid1_center(all.flMid1Center);
defer_mid1_width(all.flMid1Width);
defer_mid2_gain(all.lMid2Gain);
defer_mid2_center(all.flMid2Center);
defer_mid2_width(all.flMid2Width);
defer_high_gain(all.lHighGain);
defer_high_cutoff(all.flHighCutOff);
}
void EaxEqualizerEffect::defer_low_gain(
const EaxEaxCall& eax_call)
{
const auto& low_gain =
eax_call.get_value<EaxEqualizerEffectException, const decltype(EAXEQUALIZERPROPERTIES::lLowGain)>();
validate_low_gain(low_gain);
defer_low_gain(low_gain);
}
void EaxEqualizerEffect::defer_low_cutoff(
const EaxEaxCall& eax_call)
{
const auto& low_cutoff =
eax_call.get_value<EaxEqualizerEffectException, const decltype(EAXEQUALIZERPROPERTIES::flLowCutOff)>();
validate_low_cutoff(low_cutoff);
defer_low_cutoff(low_cutoff);
}
void EaxEqualizerEffect::defer_mid1_gain(
const EaxEaxCall& eax_call)
{
const auto& mid1_gain =
eax_call.get_value<EaxEqualizerEffectException, const decltype(EAXEQUALIZERPROPERTIES::lMid1Gain)>();
validate_mid1_gain(mid1_gain);
defer_mid1_gain(mid1_gain);
}
void EaxEqualizerEffect::defer_mid1_center(
const EaxEaxCall& eax_call)
{
const auto& mid1_center =
eax_call.get_value<EaxEqualizerEffectException, const decltype(EAXEQUALIZERPROPERTIES::flMid1Center)>();
validate_mid1_center(mid1_center);
defer_mid1_center(mid1_center);
}
void EaxEqualizerEffect::defer_mid1_width(
const EaxEaxCall& eax_call)
{
const auto& mid1_width =
eax_call.get_value<EaxEqualizerEffectException, const decltype(EAXEQUALIZERPROPERTIES::flMid1Width)>();
validate_mid1_width(mid1_width);
defer_mid1_width(mid1_width);
}
void EaxEqualizerEffect::defer_mid2_gain(
const EaxEaxCall& eax_call)
{
const auto& mid2_gain =
eax_call.get_value<EaxEqualizerEffectException, const decltype(EAXEQUALIZERPROPERTIES::lMid2Gain)>();
validate_mid2_gain(mid2_gain);
defer_mid2_gain(mid2_gain);
}
void EaxEqualizerEffect::defer_mid2_center(
const EaxEaxCall& eax_call)
{
const auto& mid2_center =
eax_call.get_value<EaxEqualizerEffectException, const decltype(EAXEQUALIZERPROPERTIES::flMid2Center)>();
validate_mid2_center(mid2_center);
defer_mid2_center(mid2_center);
}
void EaxEqualizerEffect::defer_mid2_width(
const EaxEaxCall& eax_call)
{
const auto& mid2_width =
eax_call.get_value<EaxEqualizerEffectException, const decltype(EAXEQUALIZERPROPERTIES::flMid2Width)>();
validate_mid2_width(mid2_width);
defer_mid2_width(mid2_width);
}
void EaxEqualizerEffect::defer_high_gain(
const EaxEaxCall& eax_call)
{
const auto& high_gain =
eax_call.get_value<EaxEqualizerEffectException, const decltype(EAXEQUALIZERPROPERTIES::lHighGain)>();
validate_high_gain(high_gain);
defer_high_gain(high_gain);
}
void EaxEqualizerEffect::defer_high_cutoff(
const EaxEaxCall& eax_call)
{
const auto& high_cutoff =
eax_call.get_value<EaxEqualizerEffectException, const decltype(EAXEQUALIZERPROPERTIES::flHighCutOff)>();
validate_high_cutoff(high_cutoff);
defer_high_cutoff(high_cutoff);
}
void EaxEqualizerEffect::defer_all(
const EaxEaxCall& eax_call)
{
const auto& all =
eax_call.get_value<EaxEqualizerEffectException, const EAXEQUALIZERPROPERTIES>();
validate_all(all);
defer_all(all);
}
// [[nodiscard]]
bool EaxEqualizerEffect::apply_deferred()
{
if (eax_dirty_flags_ == EaxEqualizerEffectDirtyFlags{})
{
return false;
}
eax_ = eax_d_;
if (eax_dirty_flags_.lLowGain)
{
set_efx_low_gain();
}
if (eax_dirty_flags_.flLowCutOff)
{
set_efx_low_cutoff();
}
if (eax_dirty_flags_.lMid1Gain)
{
set_efx_mid1_gain();
}
if (eax_dirty_flags_.flMid1Center)
{
set_efx_mid1_center();
}
if (eax_dirty_flags_.flMid1Width)
{
set_efx_mid1_width();
}
if (eax_dirty_flags_.lMid2Gain)
{
set_efx_mid2_gain();
}
if (eax_dirty_flags_.flMid2Center)
{
set_efx_mid2_center();
}
if (eax_dirty_flags_.flMid2Width)
{
set_efx_mid2_width();
}
if (eax_dirty_flags_.lHighGain)
{
set_efx_high_gain();
}
if (eax_dirty_flags_.flHighCutOff)
{
set_efx_high_cutoff();
}
eax_dirty_flags_ = EaxEqualizerEffectDirtyFlags{};
return true;
}
// [[nodiscard]]
bool EaxEqualizerEffect::set(
const EaxEaxCall& eax_call)
{
switch (eax_call.get_property_id())
{
case EAXEQUALIZER_NONE:
break;
case EAXEQUALIZER_ALLPARAMETERS:
defer_all(eax_call);
break;
case EAXEQUALIZER_LOWGAIN:
defer_low_gain(eax_call);
break;
case EAXEQUALIZER_LOWCUTOFF:
defer_low_cutoff(eax_call);
break;
case EAXEQUALIZER_MID1GAIN:
defer_mid1_gain(eax_call);
break;
case EAXEQUALIZER_MID1CENTER:
defer_mid1_center(eax_call);
break;
case EAXEQUALIZER_MID1WIDTH:
defer_mid1_width(eax_call);
break;
case EAXEQUALIZER_MID2GAIN:
defer_mid2_gain(eax_call);
break;
case EAXEQUALIZER_MID2CENTER:
defer_mid2_center(eax_call);
break;
case EAXEQUALIZER_MID2WIDTH:
defer_mid2_width(eax_call);
break;
case EAXEQUALIZER_HIGHGAIN:
defer_high_gain(eax_call);
break;
case EAXEQUALIZER_HIGHCUTOFF:
defer_high_cutoff(eax_call);
break;
default:
throw EaxEqualizerEffectException{"Unsupported property id."};
}
if (!eax_call.is_deferred())
{
return apply_deferred();
}
return false;
}
} // namespace
EaxEffectUPtr eax_create_eax_equalizer_effect(
EffectProps& al_effect_props)
{
return std::make_unique<EaxEqualizerEffect>(al_effect_props);
}
#endif // ALSOFT_EAX
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