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#include "config.h"
#include <stdexcept>
#include "AL/al.h"
#include "AL/efx.h"
#include "alc/effects/base.h"
#include "aloptional.h"
#include "effects.h"
#if ALSOFT_EAX
#include <cassert>
#include "alnumeric.h"
#include "al/eax_exception.h"
#include "al/eax_utils.h"
#endif // ALSOFT_EAX
namespace {
al::optional<FShifterDirection> DirectionFromEmum(ALenum value)
{
switch(value)
{
case AL_FREQUENCY_SHIFTER_DIRECTION_DOWN: return al::make_optional(FShifterDirection::Down);
case AL_FREQUENCY_SHIFTER_DIRECTION_UP: return al::make_optional(FShifterDirection::Up);
case AL_FREQUENCY_SHIFTER_DIRECTION_OFF: return al::make_optional(FShifterDirection::Off);
}
return al::nullopt;
}
ALenum EnumFromDirection(FShifterDirection dir)
{
switch(dir)
{
case FShifterDirection::Down: return AL_FREQUENCY_SHIFTER_DIRECTION_DOWN;
case FShifterDirection::Up: return AL_FREQUENCY_SHIFTER_DIRECTION_UP;
case FShifterDirection::Off: return AL_FREQUENCY_SHIFTER_DIRECTION_OFF;
}
throw std::runtime_error{"Invalid direction: "+std::to_string(static_cast<int>(dir))};
}
void Fshifter_setParamf(EffectProps *props, ALenum param, float val)
{
switch(param)
{
case AL_FREQUENCY_SHIFTER_FREQUENCY:
if(!(val >= AL_FREQUENCY_SHIFTER_MIN_FREQUENCY && val <= AL_FREQUENCY_SHIFTER_MAX_FREQUENCY))
throw effect_exception{AL_INVALID_VALUE, "Frequency shifter frequency out of range"};
props->Fshifter.Frequency = val;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid frequency shifter float property 0x%04x",
param};
}
}
void Fshifter_setParamfv(EffectProps *props, ALenum param, const float *vals)
{ Fshifter_setParamf(props, param, vals[0]); }
void Fshifter_setParami(EffectProps *props, ALenum param, int val)
{
switch(param)
{
case AL_FREQUENCY_SHIFTER_LEFT_DIRECTION:
if(auto diropt = DirectionFromEmum(val))
props->Fshifter.LeftDirection = *diropt;
else
throw effect_exception{AL_INVALID_VALUE,
"Unsupported frequency shifter left direction: 0x%04x", val};
break;
case AL_FREQUENCY_SHIFTER_RIGHT_DIRECTION:
if(auto diropt = DirectionFromEmum(val))
props->Fshifter.RightDirection = *diropt;
else
throw effect_exception{AL_INVALID_VALUE,
"Unsupported frequency shifter right direction: 0x%04x", val};
break;
default:
throw effect_exception{AL_INVALID_ENUM,
"Invalid frequency shifter integer property 0x%04x", param};
}
}
void Fshifter_setParamiv(EffectProps *props, ALenum param, const int *vals)
{ Fshifter_setParami(props, param, vals[0]); }
void Fshifter_getParami(const EffectProps *props, ALenum param, int *val)
{
switch(param)
{
case AL_FREQUENCY_SHIFTER_LEFT_DIRECTION:
*val = EnumFromDirection(props->Fshifter.LeftDirection);
break;
case AL_FREQUENCY_SHIFTER_RIGHT_DIRECTION:
*val = EnumFromDirection(props->Fshifter.RightDirection);
break;
default:
throw effect_exception{AL_INVALID_ENUM,
"Invalid frequency shifter integer property 0x%04x", param};
}
}
void Fshifter_getParamiv(const EffectProps *props, ALenum param, int *vals)
{ Fshifter_getParami(props, param, vals); }
void Fshifter_getParamf(const EffectProps *props, ALenum param, float *val)
{
switch(param)
{
case AL_FREQUENCY_SHIFTER_FREQUENCY:
*val = props->Fshifter.Frequency;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid frequency shifter float property 0x%04x",
param};
}
}
void Fshifter_getParamfv(const EffectProps *props, ALenum param, float *vals)
{ Fshifter_getParamf(props, param, vals); }
EffectProps genDefaultProps() noexcept
{
EffectProps props{};
props.Fshifter.Frequency = AL_FREQUENCY_SHIFTER_DEFAULT_FREQUENCY;
props.Fshifter.LeftDirection = *DirectionFromEmum(AL_FREQUENCY_SHIFTER_DEFAULT_LEFT_DIRECTION);
props.Fshifter.RightDirection = *DirectionFromEmum(AL_FREQUENCY_SHIFTER_DEFAULT_RIGHT_DIRECTION);
return props;
}
} // namespace
DEFINE_ALEFFECT_VTABLE(Fshifter);
const EffectProps FshifterEffectProps{genDefaultProps()};
#if ALSOFT_EAX
namespace
{
using EaxFrequencyShifterEffectDirtyFlagsValue = std::uint_least8_t;
struct EaxFrequencyShifterEffectDirtyFlags
{
using EaxIsBitFieldStruct = bool;
EaxFrequencyShifterEffectDirtyFlagsValue flFrequency : 1;
EaxFrequencyShifterEffectDirtyFlagsValue ulLeftDirection : 1;
EaxFrequencyShifterEffectDirtyFlagsValue ulRightDirection : 1;
}; // EaxFrequencyShifterEffectDirtyFlags
class EaxFrequencyShifterEffect final :
public EaxEffect
{
public:
EaxFrequencyShifterEffect(
EffectProps& al_effect_props);
// [[nodiscard]]
bool dispatch(
const EaxEaxCall& eax_call) override;
private:
EffectProps& al_effect_props_;
EAXFREQUENCYSHIFTERPROPERTIES eax_{};
EAXFREQUENCYSHIFTERPROPERTIES eax_d_{};
EaxFrequencyShifterEffectDirtyFlags eax_dirty_flags_{};
void set_eax_defaults();
void set_efx_frequency();
void set_efx_left_direction();
void set_efx_right_direction();
void set_efx_defaults();
// [[nodiscard]]
bool get(
const EaxEaxCall& eax_call);
void validate_frequency(
float flFrequency);
void validate_left_direction(
unsigned long ulLeftDirection);
void validate_right_direction(
unsigned long ulRightDirection);
void validate_all(
const EAXFREQUENCYSHIFTERPROPERTIES& all);
void defer_frequency(
float flFrequency);
void defer_left_direction(
unsigned long ulLeftDirection);
void defer_right_direction(
unsigned long ulRightDirection);
void defer_all(
const EAXFREQUENCYSHIFTERPROPERTIES& all);
void defer_frequency(
const EaxEaxCall& eax_call);
void defer_left_direction(
const EaxEaxCall& eax_call);
void defer_right_direction(
const EaxEaxCall& eax_call);
void defer_all(
const EaxEaxCall& eax_call);
// [[nodiscard]]
bool apply_deferred();
// [[nodiscard]]
bool set(
const EaxEaxCall& eax_call);
}; // EaxFrequencyShifterEffect
class EaxFrequencyShifterEffectException :
public EaxException
{
public:
explicit EaxFrequencyShifterEffectException(
const char* message)
:
EaxException{"EAX_FREQUENCY_SHIFTER_EFFECT", message}
{
}
}; // EaxFrequencyShifterEffectException
EaxFrequencyShifterEffect::EaxFrequencyShifterEffect(
EffectProps& al_effect_props)
:
al_effect_props_{al_effect_props}
{
set_eax_defaults();
set_efx_defaults();
}
// [[nodiscard]]
bool EaxFrequencyShifterEffect::dispatch(
const EaxEaxCall& eax_call)
{
return eax_call.is_get() ? get(eax_call) : set(eax_call);
}
void EaxFrequencyShifterEffect::set_eax_defaults()
{
eax_.flFrequency = EAXFREQUENCYSHIFTER_DEFAULTFREQUENCY;
eax_.ulLeftDirection = EAXFREQUENCYSHIFTER_DEFAULTLEFTDIRECTION;
eax_.ulRightDirection = EAXFREQUENCYSHIFTER_DEFAULTRIGHTDIRECTION;
eax_d_ = eax_;
}
void EaxFrequencyShifterEffect::set_efx_frequency()
{
const auto frequency = clamp(
eax_.flFrequency,
AL_FREQUENCY_SHIFTER_MIN_FREQUENCY,
AL_FREQUENCY_SHIFTER_MAX_FREQUENCY);
al_effect_props_.Fshifter.Frequency = frequency;
}
void EaxFrequencyShifterEffect::set_efx_left_direction()
{
const auto left_direction = clamp(
static_cast<ALint>(eax_.ulLeftDirection),
AL_FREQUENCY_SHIFTER_MIN_LEFT_DIRECTION,
AL_FREQUENCY_SHIFTER_MAX_LEFT_DIRECTION);
const auto efx_left_direction = DirectionFromEmum(left_direction);
assert(efx_left_direction.has_value());
al_effect_props_.Fshifter.LeftDirection = *efx_left_direction;
}
void EaxFrequencyShifterEffect::set_efx_right_direction()
{
const auto right_direction = clamp(
static_cast<ALint>(eax_.ulRightDirection),
AL_FREQUENCY_SHIFTER_MIN_RIGHT_DIRECTION,
AL_FREQUENCY_SHIFTER_MAX_RIGHT_DIRECTION);
const auto efx_right_direction = DirectionFromEmum(right_direction);
assert(efx_right_direction.has_value());
al_effect_props_.Fshifter.RightDirection = *efx_right_direction;
}
void EaxFrequencyShifterEffect::set_efx_defaults()
{
set_efx_frequency();
set_efx_left_direction();
set_efx_right_direction();
}
// [[nodiscard]]
bool EaxFrequencyShifterEffect::get(
const EaxEaxCall& eax_call)
{
switch (eax_call.get_property_id())
{
case EAXFREQUENCYSHIFTER_NONE:
break;
case EAXFREQUENCYSHIFTER_ALLPARAMETERS:
eax_call.set_value<EaxFrequencyShifterEffectException>(eax_);
break;
case EAXFREQUENCYSHIFTER_FREQUENCY:
eax_call.set_value<EaxFrequencyShifterEffectException>(eax_.flFrequency);
break;
case EAXFREQUENCYSHIFTER_LEFTDIRECTION:
eax_call.set_value<EaxFrequencyShifterEffectException>(eax_.ulLeftDirection);
break;
case EAXFREQUENCYSHIFTER_RIGHTDIRECTION:
eax_call.set_value<EaxFrequencyShifterEffectException>(eax_.ulRightDirection);
break;
default:
throw EaxFrequencyShifterEffectException{"Unsupported property id."};
}
return false;
}
void EaxFrequencyShifterEffect::validate_frequency(
float flFrequency)
{
eax_validate_range<EaxFrequencyShifterEffectException>(
"Frequency",
flFrequency,
EAXFREQUENCYSHIFTER_MINFREQUENCY,
EAXFREQUENCYSHIFTER_MAXFREQUENCY);
}
void EaxFrequencyShifterEffect::validate_left_direction(
unsigned long ulLeftDirection)
{
eax_validate_range<EaxFrequencyShifterEffectException>(
"Left Direction",
ulLeftDirection,
EAXFREQUENCYSHIFTER_MINLEFTDIRECTION,
EAXFREQUENCYSHIFTER_MAXLEFTDIRECTION);
}
void EaxFrequencyShifterEffect::validate_right_direction(
unsigned long ulRightDirection)
{
eax_validate_range<EaxFrequencyShifterEffectException>(
"Right Direction",
ulRightDirection,
EAXFREQUENCYSHIFTER_MINRIGHTDIRECTION,
EAXFREQUENCYSHIFTER_MAXRIGHTDIRECTION);
}
void EaxFrequencyShifterEffect::validate_all(
const EAXFREQUENCYSHIFTERPROPERTIES& all)
{
validate_frequency(all.flFrequency);
validate_left_direction(all.ulLeftDirection);
validate_right_direction(all.ulRightDirection);
}
void EaxFrequencyShifterEffect::defer_frequency(
float flFrequency)
{
eax_d_.flFrequency = flFrequency;
eax_dirty_flags_.flFrequency = (eax_.flFrequency != eax_d_.flFrequency);
}
void EaxFrequencyShifterEffect::defer_left_direction(
unsigned long ulLeftDirection)
{
eax_d_.ulLeftDirection = ulLeftDirection;
eax_dirty_flags_.ulLeftDirection = (eax_.ulLeftDirection != eax_d_.ulLeftDirection);
}
void EaxFrequencyShifterEffect::defer_right_direction(
unsigned long ulRightDirection)
{
eax_d_.ulRightDirection = ulRightDirection;
eax_dirty_flags_.ulRightDirection = (eax_.ulRightDirection != eax_d_.ulRightDirection);
}
void EaxFrequencyShifterEffect::defer_all(
const EAXFREQUENCYSHIFTERPROPERTIES& all)
{
defer_frequency(all.flFrequency);
defer_left_direction(all.ulLeftDirection);
defer_right_direction(all.ulRightDirection);
}
void EaxFrequencyShifterEffect::defer_frequency(
const EaxEaxCall& eax_call)
{
const auto& frequency =
eax_call.get_value<
EaxFrequencyShifterEffectException, const decltype(EAXFREQUENCYSHIFTERPROPERTIES::flFrequency)>();
validate_frequency(frequency);
defer_frequency(frequency);
}
void EaxFrequencyShifterEffect::defer_left_direction(
const EaxEaxCall& eax_call)
{
const auto& left_direction =
eax_call.get_value<
EaxFrequencyShifterEffectException, const decltype(EAXFREQUENCYSHIFTERPROPERTIES::ulLeftDirection)>();
validate_left_direction(left_direction);
defer_left_direction(left_direction);
}
void EaxFrequencyShifterEffect::defer_right_direction(
const EaxEaxCall& eax_call)
{
const auto& right_direction =
eax_call.get_value<
EaxFrequencyShifterEffectException, const decltype(EAXFREQUENCYSHIFTERPROPERTIES::ulRightDirection)>();
validate_right_direction(right_direction);
defer_right_direction(right_direction);
}
void EaxFrequencyShifterEffect::defer_all(
const EaxEaxCall& eax_call)
{
const auto& all =
eax_call.get_value<
EaxFrequencyShifterEffectException, const EAXFREQUENCYSHIFTERPROPERTIES>();
validate_all(all);
defer_all(all);
}
// [[nodiscard]]
bool EaxFrequencyShifterEffect::apply_deferred()
{
if (eax_dirty_flags_ == EaxFrequencyShifterEffectDirtyFlags{})
{
return false;
}
eax_ = eax_d_;
if (eax_dirty_flags_.flFrequency)
{
set_efx_frequency();
}
if (eax_dirty_flags_.ulLeftDirection)
{
set_efx_left_direction();
}
if (eax_dirty_flags_.ulRightDirection)
{
set_efx_right_direction();
}
eax_dirty_flags_ = EaxFrequencyShifterEffectDirtyFlags{};
return true;
}
// [[nodiscard]]
bool EaxFrequencyShifterEffect::set(
const EaxEaxCall& eax_call)
{
switch (eax_call.get_property_id())
{
case EAXFREQUENCYSHIFTER_NONE:
break;
case EAXFREQUENCYSHIFTER_ALLPARAMETERS:
defer_all(eax_call);
break;
case EAXFREQUENCYSHIFTER_FREQUENCY:
defer_frequency(eax_call);
break;
case EAXFREQUENCYSHIFTER_LEFTDIRECTION:
defer_left_direction(eax_call);
break;
case EAXFREQUENCYSHIFTER_RIGHTDIRECTION:
defer_right_direction(eax_call);
break;
default:
throw EaxFrequencyShifterEffectException{"Unsupported property id."};
}
if (!eax_call.is_deferred())
{
return apply_deferred();
}
return false;
}
} // namespace
EaxEffectUPtr eax_create_eax_frequency_shifter_effect(
EffectProps& al_effect_props)
{
return std::make_unique<EaxFrequencyShifterEffect>(al_effect_props);
}
#endif // ALSOFT_EAX
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