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#include "config.h"
#include "context.h"
#include <algorithm>
#include <functional>
#include <limits>
#include <numeric>
#include <stddef.h>
#include <stdexcept>
#include "AL/efx.h"
#include "al/auxeffectslot.h"
#include "al/source.h"
#include "al/effect.h"
#include "al/event.h"
#include "al/listener.h"
#include "albit.h"
#include "alc/alu.h"
#include "core/async_event.h"
#include "core/device.h"
#include "core/effectslot.h"
#include "core/logging.h"
#include "core/voice.h"
#include "core/voice_change.h"
#include "device.h"
#include "ringbuffer.h"
#include "vecmat.h"
namespace {
using namespace std::placeholders;
using voidp = void*;
/* Default context extensions */
constexpr ALchar alExtList[] =
"AL_EXT_ALAW "
"AL_EXT_BFORMAT "
"AL_EXT_DOUBLE "
"AL_EXT_EXPONENT_DISTANCE "
"AL_EXT_FLOAT32 "
"AL_EXT_IMA4 "
"AL_EXT_LINEAR_DISTANCE "
"AL_EXT_MCFORMATS "
"AL_EXT_MULAW "
"AL_EXT_MULAW_BFORMAT "
"AL_EXT_MULAW_MCFORMATS "
"AL_EXT_OFFSET "
"AL_EXT_source_distance_model "
"AL_EXT_SOURCE_RADIUS "
"AL_EXT_STEREO_ANGLES "
"AL_LOKI_quadriphonic "
"AL_SOFT_bformat_ex "
"AL_SOFTX_bformat_hoa "
"AL_SOFT_block_alignment "
"AL_SOFTX_callback_buffer "
"AL_SOFTX_convolution_reverb "
"AL_SOFT_deferred_updates "
"AL_SOFT_direct_channels "
"AL_SOFT_direct_channels_remix "
"AL_SOFT_effect_target "
"AL_SOFT_events "
"AL_SOFTX_filter_gain_ex "
"AL_SOFT_gain_clamp_ex "
"AL_SOFTX_hold_on_disconnect "
"AL_SOFT_loop_points "
"AL_SOFTX_map_buffer "
"AL_SOFT_MSADPCM "
"AL_SOFT_source_latency "
"AL_SOFT_source_length "
"AL_SOFT_source_resampler "
"AL_SOFT_source_spatialize "
"AL_SOFTX_UHJ";
} // namespace
std::atomic<ALCcontext*> ALCcontext::sGlobalContext{nullptr};
thread_local ALCcontext *ALCcontext::sLocalContext{nullptr};
ALCcontext::ThreadCtx::~ThreadCtx()
{
if(ALCcontext *ctx{ALCcontext::sLocalContext})
{
const bool result{ctx->releaseIfNoDelete()};
ERR("Context %p current for thread being destroyed%s!\n", voidp{ctx},
result ? "" : ", leak detected");
}
}
thread_local ALCcontext::ThreadCtx ALCcontext::sThreadContext;
ALeffect ALCcontext::sDefaultEffect;
#ifdef __MINGW32__
ALCcontext *ALCcontext::getThreadContext() noexcept
{ return sLocalContext; }
void ALCcontext::setThreadContext(ALCcontext *context) noexcept
{ sThreadContext.set(context); }
#endif
ALCcontext::ALCcontext(al::intrusive_ptr<ALCdevice> device)
: ContextBase{device.get()}, mALDevice{std::move(device)}
{
mPropsDirty.test_and_clear(std::memory_order_relaxed);
}
ALCcontext::~ALCcontext()
{
TRACE("Freeing context %p\n", voidp{this});
size_t count{std::accumulate(mSourceList.cbegin(), mSourceList.cend(), size_t{0u},
[](size_t cur, const SourceSubList &sublist) noexcept -> size_t
{ return cur + static_cast<uint>(al::popcount(~sublist.FreeMask)); })};
if(count > 0)
WARN("%zu Source%s not deleted\n", count, (count==1)?"":"s");
mSourceList.clear();
mNumSources = 0;
mDefaultSlot = nullptr;
count = std::accumulate(mEffectSlotList.cbegin(), mEffectSlotList.cend(), size_t{0u},
[](size_t cur, const EffectSlotSubList &sublist) noexcept -> size_t
{ return cur + static_cast<uint>(al::popcount(~sublist.FreeMask)); });
if(count > 0)
WARN("%zu AuxiliaryEffectSlot%s not deleted\n", count, (count==1)?"":"s");
mEffectSlotList.clear();
mNumEffectSlots = 0;
}
void ALCcontext::init()
{
if(sDefaultEffect.type != AL_EFFECT_NULL && mDevice->Type == DeviceType::Playback)
{
mDefaultSlot = std::make_unique<ALeffectslot>();
aluInitEffectPanning(&mDefaultSlot->mSlot, this);
}
EffectSlotArray *auxslots;
if(!mDefaultSlot)
auxslots = EffectSlot::CreatePtrArray(0);
else
{
auxslots = EffectSlot::CreatePtrArray(1);
(*auxslots)[0] = &mDefaultSlot->mSlot;
mDefaultSlot->mState = SlotState::Playing;
}
mActiveAuxSlots.store(auxslots, std::memory_order_relaxed);
allocVoiceChanges();
{
VoiceChange *cur{mVoiceChangeTail};
while(VoiceChange *next{cur->mNext.load(std::memory_order_relaxed)})
cur = next;
mCurrentVoiceChange.store(cur, std::memory_order_relaxed);
}
mExtensionList = alExtList;
mParams.Position = alu::Vector{0.0f, 0.0f, 0.0f, 1.0f};
mParams.Matrix = alu::Matrix::Identity();
mParams.Velocity = alu::Vector{};
mParams.Gain = mListener.Gain;
mParams.MetersPerUnit = mListener.mMetersPerUnit;
mParams.DopplerFactor = mDopplerFactor;
mParams.SpeedOfSound = mSpeedOfSound * mDopplerVelocity;
mParams.SourceDistanceModel = mSourceDistanceModel;
mParams.mDistanceModel = mDistanceModel;
mAsyncEvents = RingBuffer::Create(511, sizeof(AsyncEvent), false);
StartEventThrd(this);
allocVoices(256);
mActiveVoiceCount.store(64, std::memory_order_relaxed);
}
bool ALCcontext::deinit()
{
if(sLocalContext == this)
{
WARN("%p released while current on thread\n", voidp{this});
sThreadContext.set(nullptr);
release();
}
ALCcontext *origctx{this};
if(sGlobalContext.compare_exchange_strong(origctx, nullptr))
release();
bool ret{};
/* First make sure this context exists in the device's list. */
auto *oldarray = mDevice->mContexts.load(std::memory_order_acquire);
if(auto toremove = static_cast<size_t>(std::count(oldarray->begin(), oldarray->end(), this)))
{
using ContextArray = al::FlexArray<ContextBase*>;
auto alloc_ctx_array = [](const size_t count) -> ContextArray*
{
if(count == 0) return &DeviceBase::sEmptyContextArray;
return ContextArray::Create(count).release();
};
auto *newarray = alloc_ctx_array(oldarray->size() - toremove);
/* Copy the current/old context handles to the new array, excluding the
* given context.
*/
std::copy_if(oldarray->begin(), oldarray->end(), newarray->begin(),
std::bind(std::not_equal_to<>{}, _1, this));
/* Store the new context array in the device. Wait for any current mix
* to finish before deleting the old array.
*/
mDevice->mContexts.store(newarray);
if(oldarray != &DeviceBase::sEmptyContextArray)
{
mDevice->waitForMix();
delete oldarray;
}
ret = !newarray->empty();
}
else
ret = !oldarray->empty();
StopEventThrd(this);
return ret;
}
void ALCcontext::processUpdates()
{
std::lock_guard<std::mutex> _{mPropLock};
if(mDeferUpdates.exchange(false, std::memory_order_acq_rel))
{
/* Tell the mixer to stop applying updates, then wait for any active
* updating to finish, before providing updates.
*/
mHoldUpdates.store(true, std::memory_order_release);
while((mUpdateCount.load(std::memory_order_acquire)&1) != 0) {
/* busy-wait */
}
if(mPropsDirty.test_and_clear(std::memory_order_acq_rel))
UpdateContextProps(this);
if(mListener.mPropsDirty.test_and_clear(std::memory_order_acq_rel))
UpdateListenerProps(this);
UpdateAllEffectSlotProps(this);
UpdateAllSourceProps(this);
/* Now with all updates declared, let the mixer continue applying them
* so they all happen at once.
*/
mHoldUpdates.store(false, std::memory_order_release);
}
}
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