aboutsummaryrefslogtreecommitdiffstats
path: root/alc/effects/base.h
blob: d365cede3a8dfacece84776a3bc315c39de107c5 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
#ifndef EFFECTS_BASE_H
#define EFFECTS_BASE_H

#include <cstddef>

#include "alcmain.h"
#include "almalloc.h"
#include "alspan.h"
#include "atomic.h"
#include "intrusive_ptr.h"

struct EffectSlot;
struct BufferStorage;


union EffectProps {
    struct {
        // Shared Reverb Properties
        float Density;
        float Diffusion;
        float Gain;
        float GainHF;
        float DecayTime;
        float DecayHFRatio;
        float ReflectionsGain;
        float ReflectionsDelay;
        float LateReverbGain;
        float LateReverbDelay;
        float AirAbsorptionGainHF;
        float RoomRolloffFactor;
        bool DecayHFLimit;

        // Additional EAX Reverb Properties
        float GainLF;
        float DecayLFRatio;
        float ReflectionsPan[3];
        float LateReverbPan[3];
        float EchoTime;
        float EchoDepth;
        float ModulationTime;
        float ModulationDepth;
        float HFReference;
        float LFReference;
    } Reverb;

    struct {
        float AttackTime;
        float ReleaseTime;
        float Resonance;
        float PeakGain;
    } Autowah;

    struct {
        int Waveform;
        int Phase;
        float Rate;
        float Depth;
        float Feedback;
        float Delay;
    } Chorus; /* Also Flanger */

    struct {
        bool OnOff;
    } Compressor;

    struct {
        float Edge;
        float Gain;
        float LowpassCutoff;
        float EQCenter;
        float EQBandwidth;
    } Distortion;

    struct {
        float Delay;
        float LRDelay;

        float Damping;
        float Feedback;

        float Spread;
    } Echo;

    struct {
        float LowCutoff;
        float LowGain;
        float Mid1Center;
        float Mid1Gain;
        float Mid1Width;
        float Mid2Center;
        float Mid2Gain;
        float Mid2Width;
        float HighCutoff;
        float HighGain;
    } Equalizer;

    struct {
        float Frequency;
        int LeftDirection;
        int RightDirection;
    } Fshifter;

    struct {
        float Frequency;
        float HighPassCutoff;
        int Waveform;
    } Modulator;

    struct {
        int CoarseTune;
        int FineTune;
    } Pshifter;

    struct {
        float Rate;
        int PhonemeA;
        int PhonemeB;
        int PhonemeACoarseTuning;
        int PhonemeBCoarseTuning;
        int Waveform;
    } Vmorpher;

    struct {
        float Gain;
    } Dedicated;
};


struct EffectTarget {
    MixParams *Main;
    RealMixParams *RealOut;
};

struct EffectState : public al::intrusive_ref<EffectState> {
    al::span<FloatBufferLine> mOutTarget;


    virtual ~EffectState() = default;

    virtual void deviceUpdate(const ALCdevice *device) = 0;
    virtual void setBuffer(const ALCdevice* /*device*/, const BufferStorage* /*buffer*/) { }
    virtual void update(const ALCcontext *context, const EffectSlot *slot,
        const EffectProps *props, const EffectTarget target) = 0;
    virtual void process(const size_t samplesToDo, const al::span<const FloatBufferLine> samplesIn,
        const al::span<FloatBufferLine> samplesOut) = 0;
};


struct EffectStateFactory {
    virtual ~EffectStateFactory() = default;

    virtual EffectState *create() = 0;
};


EffectStateFactory *NullStateFactory_getFactory(void);
EffectStateFactory *ReverbStateFactory_getFactory(void);
EffectStateFactory *StdReverbStateFactory_getFactory(void);
EffectStateFactory *AutowahStateFactory_getFactory(void);
EffectStateFactory *ChorusStateFactory_getFactory(void);
EffectStateFactory *CompressorStateFactory_getFactory(void);
EffectStateFactory *DistortionStateFactory_getFactory(void);
EffectStateFactory *EchoStateFactory_getFactory(void);
EffectStateFactory *EqualizerStateFactory_getFactory(void);
EffectStateFactory *FlangerStateFactory_getFactory(void);
EffectStateFactory *FshifterStateFactory_getFactory(void);
EffectStateFactory *ModulatorStateFactory_getFactory(void);
EffectStateFactory *PshifterStateFactory_getFactory(void);
EffectStateFactory* VmorpherStateFactory_getFactory(void);

EffectStateFactory *DedicatedStateFactory_getFactory(void);

EffectStateFactory *ConvolutionStateFactory_getFactory(void);

#endif /* EFFECTS_BASE_H */