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/**
* OpenAL cross platform audio library
* Copyright (C) 2013 by Mike Gorchak
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
* Or go to http://www.gnu.org/copyleft/lgpl.html
*/
#include "config.h"
#include <cmath>
#include <cstdlib>
#include <algorithm>
#include <functional>
#include "al/auxeffectslot.h"
#include "al/error.h"
#include "alcmain.h"
#include "alcontext.h"
#include "alu.h"
#include "filters/biquad.h"
#include "vecmat.h"
namespace {
/* The document "Effects Extension Guide.pdf" says that low and high *
* frequencies are cutoff frequencies. This is not fully correct, they *
* are corner frequencies for low and high shelf filters. If they were *
* just cutoff frequencies, there would be no need in cutoff frequency *
* gains, which are present. Documentation for "Creative Proteus X2" *
* software describes 4-band equalizer functionality in a much better *
* way. This equalizer seems to be a predecessor of OpenAL 4-band *
* equalizer. With low and high shelf filters we are able to cutoff *
* frequencies below and/or above corner frequencies using attenuation *
* gains (below 1.0) and amplify all low and/or high frequencies using *
* gains above 1.0. *
* *
* Low-shelf Low Mid Band High Mid Band High-shelf *
* corner center center corner *
* frequency frequency frequency frequency *
* 50Hz..800Hz 200Hz..3000Hz 1000Hz..8000Hz 4000Hz..16000Hz *
* *
* | | | | *
* | | | | *
* B -----+ /--+--\ /--+--\ +----- *
* O |\ | | | | | | /| *
* O | \ - | - - | - / | *
* S + | \ | | | | | | / | *
* T | | | | | | | | | | *
* ---------+---------------+------------------+---------------+-------- *
* C | | | | | | | | | | *
* U - | / | | | | | | \ | *
* T | / - | - - | - \ | *
* O |/ | | | | | | \| *
* F -----+ \--+--/ \--+--/ +----- *
* F | | | | *
* | | | | *
* *
* Gains vary from 0.126 up to 7.943, which means from -18dB attenuation *
* up to +18dB amplification. Band width varies from 0.01 up to 1.0 in *
* octaves for two mid bands. *
* *
* Implementation is based on the "Cookbook formulae for audio EQ biquad *
* filter coefficients" by Robert Bristow-Johnson *
* http://www.musicdsp.org/files/Audio-EQ-Cookbook.txt */
struct EqualizerState final : public EffectState {
struct {
/* Effect parameters */
BiquadFilter filter[4];
/* Effect gains for each channel */
ALfloat CurrentGains[MAX_OUTPUT_CHANNELS]{};
ALfloat TargetGains[MAX_OUTPUT_CHANNELS]{};
} mChans[MAX_AMBI_CHANNELS];
ALfloat mSampleBuffer[BUFFERSIZE]{};
ALboolean deviceUpdate(const ALCdevice *device) override;
void update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target) override;
void process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei numInput, const al::span<FloatBufferLine> samplesOut) override;
DEF_NEWDEL(EqualizerState)
};
ALboolean EqualizerState::deviceUpdate(const ALCdevice*)
{
for(auto &e : mChans)
{
std::for_each(std::begin(e.filter), std::end(e.filter),
std::mem_fn(&BiquadFilter::clear));
std::fill(std::begin(e.CurrentGains), std::end(e.CurrentGains), 0.0f);
}
return AL_TRUE;
}
void EqualizerState::update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target)
{
const ALCdevice *device = context->mDevice;
auto frequency = static_cast<ALfloat>(device->Frequency);
ALfloat gain, f0norm;
/* Calculate coefficients for the each type of filter. Note that the shelf
* filters' gain is for the reference frequency, which is the centerpoint
* of the transition band.
*/
gain = maxf(sqrtf(props->Equalizer.LowGain), 0.0625f); /* Limit -24dB */
f0norm = props->Equalizer.LowCutoff/frequency;
mChans[0].filter[0].setParams(BiquadType::LowShelf, gain, f0norm,
BiquadFilter::rcpQFromSlope(gain, 0.75f));
gain = maxf(props->Equalizer.Mid1Gain, 0.0625f);
f0norm = props->Equalizer.Mid1Center/frequency;
mChans[0].filter[1].setParams(BiquadType::Peaking, gain, f0norm,
BiquadFilter::rcpQFromBandwidth(f0norm, props->Equalizer.Mid1Width));
gain = maxf(props->Equalizer.Mid2Gain, 0.0625f);
f0norm = props->Equalizer.Mid2Center/frequency;
mChans[0].filter[2].setParams(BiquadType::Peaking, gain, f0norm,
BiquadFilter::rcpQFromBandwidth(f0norm, props->Equalizer.Mid2Width));
gain = maxf(sqrtf(props->Equalizer.HighGain), 0.0625f);
f0norm = props->Equalizer.HighCutoff/frequency;
mChans[0].filter[3].setParams(BiquadType::HighShelf, gain, f0norm,
BiquadFilter::rcpQFromSlope(gain, 0.75f));
/* Copy the filter coefficients for the other input channels. */
for(size_t i{1u};i < slot->Wet.Buffer.size();++i)
{
mChans[i].filter[0].copyParamsFrom(mChans[0].filter[0]);
mChans[i].filter[1].copyParamsFrom(mChans[0].filter[1]);
mChans[i].filter[2].copyParamsFrom(mChans[0].filter[2]);
mChans[i].filter[3].copyParamsFrom(mChans[0].filter[3]);
}
mOutTarget = target.Main->Buffer;
for(size_t i{0u};i < slot->Wet.Buffer.size();++i)
{
auto coeffs = GetAmbiIdentityRow(i);
ComputePanGains(target.Main, coeffs.data(), slot->Params.Gain, mChans[i].TargetGains);
}
}
void EqualizerState::process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei numInput, const al::span<FloatBufferLine> samplesOut)
{
ASSUME(numInput > 0);
for(ALsizei c{0};c < numInput;c++)
{
mChans[c].filter[0].process(mSampleBuffer, samplesIn[c].data(), samplesToDo);
mChans[c].filter[1].process(mSampleBuffer, mSampleBuffer, samplesToDo);
mChans[c].filter[2].process(mSampleBuffer, mSampleBuffer, samplesToDo);
mChans[c].filter[3].process(mSampleBuffer, mSampleBuffer, samplesToDo);
MixSamples(mSampleBuffer, samplesOut, mChans[c].CurrentGains, mChans[c].TargetGains,
samplesToDo, 0, samplesToDo);
}
}
void Equalizer_setParami(EffectProps*, ALCcontext *context, ALenum param, ALint)
{ alSetError(context, AL_INVALID_ENUM, "Invalid equalizer integer property 0x%04x", param); }
void Equalizer_setParamiv(EffectProps*, ALCcontext *context, ALenum param, const ALint*)
{ alSetError(context, AL_INVALID_ENUM, "Invalid equalizer integer-vector property 0x%04x", param); }
void Equalizer_setParamf(EffectProps *props, ALCcontext *context, ALenum param, ALfloat val)
{
switch(param)
{
case AL_EQUALIZER_LOW_GAIN:
if(!(val >= AL_EQUALIZER_MIN_LOW_GAIN && val <= AL_EQUALIZER_MAX_LOW_GAIN))
SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer low-band gain out of range");
props->Equalizer.LowGain = val;
break;
case AL_EQUALIZER_LOW_CUTOFF:
if(!(val >= AL_EQUALIZER_MIN_LOW_CUTOFF && val <= AL_EQUALIZER_MAX_LOW_CUTOFF))
SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer low-band cutoff out of range");
props->Equalizer.LowCutoff = val;
break;
case AL_EQUALIZER_MID1_GAIN:
if(!(val >= AL_EQUALIZER_MIN_MID1_GAIN && val <= AL_EQUALIZER_MAX_MID1_GAIN))
SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer mid1-band gain out of range");
props->Equalizer.Mid1Gain = val;
break;
case AL_EQUALIZER_MID1_CENTER:
if(!(val >= AL_EQUALIZER_MIN_MID1_CENTER && val <= AL_EQUALIZER_MAX_MID1_CENTER))
SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer mid1-band center out of range");
props->Equalizer.Mid1Center = val;
break;
case AL_EQUALIZER_MID1_WIDTH:
if(!(val >= AL_EQUALIZER_MIN_MID1_WIDTH && val <= AL_EQUALIZER_MAX_MID1_WIDTH))
SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer mid1-band width out of range");
props->Equalizer.Mid1Width = val;
break;
case AL_EQUALIZER_MID2_GAIN:
if(!(val >= AL_EQUALIZER_MIN_MID2_GAIN && val <= AL_EQUALIZER_MAX_MID2_GAIN))
SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer mid2-band gain out of range");
props->Equalizer.Mid2Gain = val;
break;
case AL_EQUALIZER_MID2_CENTER:
if(!(val >= AL_EQUALIZER_MIN_MID2_CENTER && val <= AL_EQUALIZER_MAX_MID2_CENTER))
SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer mid2-band center out of range");
props->Equalizer.Mid2Center = val;
break;
case AL_EQUALIZER_MID2_WIDTH:
if(!(val >= AL_EQUALIZER_MIN_MID2_WIDTH && val <= AL_EQUALIZER_MAX_MID2_WIDTH))
SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer mid2-band width out of range");
props->Equalizer.Mid2Width = val;
break;
case AL_EQUALIZER_HIGH_GAIN:
if(!(val >= AL_EQUALIZER_MIN_HIGH_GAIN && val <= AL_EQUALIZER_MAX_HIGH_GAIN))
SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer high-band gain out of range");
props->Equalizer.HighGain = val;
break;
case AL_EQUALIZER_HIGH_CUTOFF:
if(!(val >= AL_EQUALIZER_MIN_HIGH_CUTOFF && val <= AL_EQUALIZER_MAX_HIGH_CUTOFF))
SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer high-band cutoff out of range");
props->Equalizer.HighCutoff = val;
break;
default:
alSetError(context, AL_INVALID_ENUM, "Invalid equalizer float property 0x%04x", param);
}
}
void Equalizer_setParamfv(EffectProps *props, ALCcontext *context, ALenum param, const ALfloat *vals)
{ Equalizer_setParamf(props, context, param, vals[0]); }
void Equalizer_getParami(const EffectProps*, ALCcontext *context, ALenum param, ALint*)
{ alSetError(context, AL_INVALID_ENUM, "Invalid equalizer integer property 0x%04x", param); }
void Equalizer_getParamiv(const EffectProps*, ALCcontext *context, ALenum param, ALint*)
{ alSetError(context, AL_INVALID_ENUM, "Invalid equalizer integer-vector property 0x%04x", param); }
void Equalizer_getParamf(const EffectProps *props, ALCcontext *context, ALenum param, ALfloat *val)
{
switch(param)
{
case AL_EQUALIZER_LOW_GAIN:
*val = props->Equalizer.LowGain;
break;
case AL_EQUALIZER_LOW_CUTOFF:
*val = props->Equalizer.LowCutoff;
break;
case AL_EQUALIZER_MID1_GAIN:
*val = props->Equalizer.Mid1Gain;
break;
case AL_EQUALIZER_MID1_CENTER:
*val = props->Equalizer.Mid1Center;
break;
case AL_EQUALIZER_MID1_WIDTH:
*val = props->Equalizer.Mid1Width;
break;
case AL_EQUALIZER_MID2_GAIN:
*val = props->Equalizer.Mid2Gain;
break;
case AL_EQUALIZER_MID2_CENTER:
*val = props->Equalizer.Mid2Center;
break;
case AL_EQUALIZER_MID2_WIDTH:
*val = props->Equalizer.Mid2Width;
break;
case AL_EQUALIZER_HIGH_GAIN:
*val = props->Equalizer.HighGain;
break;
case AL_EQUALIZER_HIGH_CUTOFF:
*val = props->Equalizer.HighCutoff;
break;
default:
alSetError(context, AL_INVALID_ENUM, "Invalid equalizer float property 0x%04x", param);
}
}
void Equalizer_getParamfv(const EffectProps *props, ALCcontext *context, ALenum param, ALfloat *vals)
{ Equalizer_getParamf(props, context, param, vals); }
DEFINE_ALEFFECT_VTABLE(Equalizer);
struct EqualizerStateFactory final : public EffectStateFactory {
EffectState *create() override { return new EqualizerState{}; }
EffectProps getDefaultProps() const noexcept override;
const EffectVtable *getEffectVtable() const noexcept override { return &Equalizer_vtable; }
};
EffectProps EqualizerStateFactory::getDefaultProps() const noexcept
{
EffectProps props{};
props.Equalizer.LowCutoff = AL_EQUALIZER_DEFAULT_LOW_CUTOFF;
props.Equalizer.LowGain = AL_EQUALIZER_DEFAULT_LOW_GAIN;
props.Equalizer.Mid1Center = AL_EQUALIZER_DEFAULT_MID1_CENTER;
props.Equalizer.Mid1Gain = AL_EQUALIZER_DEFAULT_MID1_GAIN;
props.Equalizer.Mid1Width = AL_EQUALIZER_DEFAULT_MID1_WIDTH;
props.Equalizer.Mid2Center = AL_EQUALIZER_DEFAULT_MID2_CENTER;
props.Equalizer.Mid2Gain = AL_EQUALIZER_DEFAULT_MID2_GAIN;
props.Equalizer.Mid2Width = AL_EQUALIZER_DEFAULT_MID2_WIDTH;
props.Equalizer.HighCutoff = AL_EQUALIZER_DEFAULT_HIGH_CUTOFF;
props.Equalizer.HighGain = AL_EQUALIZER_DEFAULT_HIGH_GAIN;
return props;
}
} // namespace
EffectStateFactory *EqualizerStateFactory_getFactory()
{
static EqualizerStateFactory EqualizerFactory{};
return &EqualizerFactory;
}
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