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#include "config.h"
#include "effectslot.h"
#include <stddef.h>
#include "almalloc.h"
#include "context.h"
EffectSlotArray *EffectSlot::CreatePtrArray(size_t count) noexcept
{
/* Allocate space for twice as many pointers, so the mixer has scratch
* space to store a sorted list during mixing.
*/
void *ptr{al_calloc(alignof(EffectSlotArray), EffectSlotArray::Sizeof(count*2))};
return new(ptr) EffectSlotArray{count};
}
EffectSlot::~EffectSlot()
{
if(mWetBuffer)
mWetBuffer->mInUse = false;
}
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