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#ifndef CORE_EVENT_H
#define CORE_EVENT_H
#include "almalloc.h"
struct EffectState;
using uint = unsigned int;
enum {
/* End event thread processing. */
EventType_KillThread = 0,
/* User event types. */
EventType_SourceStateChange = 1<<0,
EventType_BufferCompleted = 1<<1,
EventType_Disconnected = 1<<2,
/* Internal events. */
EventType_ReleaseEffectState = 65536,
};
struct AsyncEvent {
enum class SrcState {
Reset,
Stop,
Play,
Pause
};
uint EnumType{0u};
union {
char dummy;
struct {
uint id;
SrcState state;
} srcstate;
struct {
uint id;
uint count;
} bufcomp;
struct {
char msg[244];
} disconnect;
EffectState *mEffectState;
} u{};
AsyncEvent() noexcept = default;
constexpr AsyncEvent(uint type) noexcept : EnumType{type} { }
DISABLE_ALLOC()
};
#endif
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