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authorKevin Rushforth <[email protected]>2005-03-28 23:12:45 +0000
committerKevin Rushforth <[email protected]>2005-03-28 23:12:45 +0000
commit1af559750252a5042376d6cdd2bae1abfa9912cc (patch)
treedd2cf3f95eb7a5bd0002c5fa8c201a10a3ff7b1e /www/j3d1_4
parent87129fabe2e066d12043efd7767b41c7f5531cf9 (diff)
More web page updates
git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@179 ba19aa83-45c5-6ac9-afd3-db810772062c
Diffstat (limited to 'www/j3d1_4')
-rw-r--r--www/j3d1_4/improvements.html47
1 files changed, 32 insertions, 15 deletions
diff --git a/www/j3d1_4/improvements.html b/www/j3d1_4/improvements.html
index 71d7cde..5275331 100644
--- a/www/j3d1_4/improvements.html
+++ b/www/j3d1_4/improvements.html
@@ -10,40 +10,57 @@
Improvements</h2>
<p>This page lists the possible improvements to the implementation
of Java&nbsp;3D<sup><font size="-2">TM</font></sup> version 1.4 that do
-not require API changes. This list is not prioritized, nor are any of
-these improvements guaranteed to be implemented. Click on the following
+not require API changes. Click on the following
link to see a description of the <a href="proposed-changes.html">proposed
Java&nbsp;3D
1.4 API changes</a>.
</p>
<h4>List of possible improvements</h4>
+<p>Here is a list of newly-filed issues that represent possible
+improvements to Java&nbsp;3D. This list is not prioritized, nor are any
+of
+these improvements guaranteed to be implemented.
+</p>
<ul>
<li>Texture optimizations:</li>
<ul>
- <li>Sub-texture image optimization</li>
- <li>Native support for ABGR format</li>
- <li>Use Pixel Buffer Objects</li>
+ <li>Sub-texture image optimization (<a
+ href="https://java3d.dev.java.net/issues/show_bug.cgi?id=117">Issue 117</a>)</li>
+ <li>Native support for ABGR format (<a
+ href="https://java3d.dev.java.net/issues/show_bug.cgi?id=85">Issue 85</a>)</li>
+ <li>Use Pixel Buffer Objects (<a
+ href="https://java3d.dev.java.net/issues/show_bug.cgi?id=118">Issue 118</a>)</li>
</ul>
<li>Geometry optimization:</li>
<ul>
- <li>Use Vertex Buffer Objects</li>
+ <li>Use Vertex Buffer Objects (<a
+ href="https://java3d.dev.java.net/issues/show_bug.cgi?id=119">Issue 119</a>)</li>
</ul>
- <li>SetLive/ ClearLive MT cleanup</li>
- <li>Stop using finalize() to cleanup state</li>
- <li>Collection class usage:</li>
+ <li>SetLive/ ClearLive MT cleanup (<a
+ href="https://java3d.dev.java.net/issues/show_bug.cgi?id=120">Issue 120</a>)</li>
+ <li>Stop using finalize() to cleanup state (<a
+ href="https://java3d.dev.java.net/issues/show_bug.cgi?id=121">Issue 121</a>)</li>
+ <li>Collection class usage: (<a
+ href="https://java3d.dev.java.net/issues/show_bug.cgi?id=122">Issue 122</a>)</li>
<ul>
<li>Use Set versus List when appropriate</li>
<li>Use generic Collection rather than j3d-specific classes (e.g.,
-UnorderList)<br>
- </li>
+UnorderList)</li>
</ul>
- <li>Eliminate memory free lists</li>
- <li>Improve picking performance / reduce garbage generation (if
-picking does not move into core)</li>
+ <li>Eliminate memory free lists (<a
+ href="https://java3d.dev.java.net/issues/show_bug.cgi?id=123">Issue 123</a>)</li>
+ <li>Improve picking performance / reduce garbage generation (<a
+ href="https://java3d.dev.java.net/issues/show_bug.cgi?id=124">Issue 124</a>)</li>
<li>Optimize CanvasViewCache to eliminate redundant operations &amp;
-garbage generation<br>
+garbage generation (<a
+ href="https://java3d.dev.java.net/issues/show_bug.cgi?id=125">Issue 125</a>)
</li>
</ul>
+<p>Note that these new issues are in addition to any other issues that
+have been filed. For a complete list, <a
+ href="https://java3d.dev.java.net/issues/buglist.cgi?Submit+query=Submit+query&amp;component=java3d&amp;issue_status=NEW&amp;issue_status=STARTED&amp;issue_status=REOPENED">query
+the list of issues</a>.
+</p>
<p><font color="gray">Page last updated &#8212;
$Date$
</font></p>