From 1bbc76a0d0ac0d968d57531724c254d05391b594 Mon Sep 17 00:00:00 2001 From: Harvey Harrison Date: Sat, 2 Feb 2013 10:28:18 -0800 Subject: j3dcore: remove unused variables, annotate sounds list in GraphicsContext3D Signed-off-by: Harvey Harrison --- .../share/javax/media/j3d/GraphicsContext3D.java | 21 ++++++++------------- 1 file changed, 8 insertions(+), 13 deletions(-) diff --git a/src/classes/share/javax/media/j3d/GraphicsContext3D.java b/src/classes/share/javax/media/j3d/GraphicsContext3D.java index 450fee9..5b01630 100644 --- a/src/classes/share/javax/media/j3d/GraphicsContext3D.java +++ b/src/classes/share/javax/media/j3d/GraphicsContext3D.java @@ -167,7 +167,7 @@ public class GraphicsContext3D extends Object { boolean normalTransformNeedToUpdate = true; // The vector of sounds - Vector sounds = new Vector(); + Vector sounds = new Vector(); // Current AuralAttributes state parameters AuralAttributes auralAttributes = null; @@ -1235,15 +1235,14 @@ public int numLights() { } void doSetSound(Sound sound, int index) { - Sound oldSound; - oldSound = (Sound)(this.sounds.elementAt(index)); + Sound oldSound = this.sounds.get(index); ((SoundRetained)sound.retained).setInImmCtx(true); if (oldSound != null) { ((SoundRetained)oldSound.retained).setInImmCtx(false); } ((SoundRetained)sound.retained).setInImmCtx(true); updateSoundState((SoundRetained)(sound.retained)); - this.sounds.setElementAt(sound, index); + this.sounds.set(index, sound); this.soundsChanged = true; sendSoundMessage(GraphicsContext3D.SET_SOUND, sound, oldSound); @@ -1287,7 +1286,7 @@ public int numLights() { void doInsertSound(Sound sound, int index) { updateSoundState((SoundRetained)sound.retained); - this.sounds.insertElementAt(sound, index); + this.sounds.add(index, sound); this.soundsChanged = true; sendSoundMessage(GraphicsContext3D.INSERT_SOUND, sound, null); } @@ -1314,10 +1313,10 @@ public int numLights() { } void doRemoveSound(int index) { - Sound sound = (Sound)(this.sounds.elementAt(index)); + Sound sound = this.sounds.get(index); SoundScheduler soundScheduler = getSoundScheduler(); ((SoundRetained)(sound.retained)).setInImmCtx(false); - this.sounds.removeElementAt(index); + this.sounds.remove(index); this.soundsChanged = true; // stop sound if playing on audioDevice sendSoundMessage(GraphicsContext3D.REMOVE_SOUND, null, sound); @@ -1377,7 +1376,7 @@ public Enumeration getAllSounds() { void doAddSound(Sound sound) { ((SoundRetained)(sound.retained)).setInImmCtx(true); updateSoundState((SoundRetained)(sound.retained)); - this.sounds.addElement(sound); + this.sounds.add(sound); this.soundsChanged = true; sendSoundMessage(GraphicsContext3D.ADD_SOUND, sound, null); } @@ -1437,7 +1436,7 @@ public int numSounds() { public boolean isSoundPlaying(int index) { Sound sound; // uSounds isPlaying field is NOT updated, sounds elements are used - sound = (Sound)(this.sounds.elementAt(index)); + sound = this.sounds.get(index); return sound.isPlaying(); } @@ -1907,9 +1906,6 @@ public int numSounds() { } RenderBin rb = canvas3d.view.renderBin; - int i, nlights, activeLights; - LightRetained light; - boolean lightingOn = true; if (canvas3d.ctx == null) { // Force an initial clear if one has not yet been done @@ -1941,7 +1937,6 @@ public int numSounds() { } CanvasViewCache cvCache = canvas3d.canvasViewCache; - Transform3D proj; // vpcToEc = cvCache.getLeftVpcToEc(); if (bufferOverride) { -- cgit v1.2.3