This file contains important release information for users of the Java 3DTM API, version 1.5.1-beta2.
NOTE: We recommend that you uninstall all previous versions of Java 3D before installing this version.
The 1.5.1-beta2 version of the Java 3D API has been released for Solaris (both sparc and x86/amd64), Linux (both x86 and amd64), Windows (both x86 and amd64), and Mac OS X (both PPC and x86).
The 1.5.1-beta2 version of Java 3D for Solaris SPARC requires the following:
pkginfo -l SUNWglrt
". OpenGL for Solaris can be
obtained at: http://www.sun.com/software/graphics/opengl/The 1.5.1-beta2 version of Java 3D for Solaris x86/amd64 requires the following:
The 1.5.1-beta2 version of Java 3D for Linux (x86 or amd64)
requires
the
following:
The 1.5.1-beta2 version of Java 3D for Windows 2000,
Windows XP (x86 or amd64), or Windows Vista
requires the following:
j3d.rend
" system
property
to "d3d
",
for example:
java -Dj3d.rend=d3d ClassName
The 1.5.1-beta2 version of Java 3D for Mac OS X (PPC or x86)
requires the following:
Issue | Description | |
---|---|---|
257 | Java3D Applet Launcher support | |
488 | ImageComponent3D bug with by-reference images | |
489 | AutoOffScreenCanvas3D: postSwap() is called twice | |
490 | JOALSample fails to load second sample | |
491 | Refactor platform-specific classes to use non-overlapping class names | |
492 | ImageComponent2D.setSubImage throws IllegalArgumentException |
Issue | Description | |
---|---|---|
126 | Use OpenGL automatic mipmap generation | |
157 | Would like a JOALMixer implementation of AudioEngine3DL2 | |
197 | Consider supporting pack200 for Java Web Start / JNLP | |
226 | D3D : fail on stress test for the creation and destruction of Canvases | |
239 | Stencil buffer should be cleared at the start of each frame | |
274 | NPE With Simultaneous View and Content Side PickingBehaviors | |
293 | Need better logging for j3d error, warning, assertion messages. | |
314 | Issue with Stenciled Transparent Objects | |
347 | OffScreen Canvas3D always reloads textures, display lists | |
348 | Programmable shaders do not work for OffScreen Canvas3D | |
357 | Memory leak when using textures with multiple views | |
362 | dynamic assignment if Canvas3D to View makes content disappear | |
364 | Canvas3D.setOffScreenBuffer(null) sometimes hangs | |
378 | Shaders are not rendered when Canvas3D is created and destroyed | |
381 | ByRef, yDown, 4BYTE_ABGR throws ArrayIndexOOB Exception | |
396 | Off-screen Canvas3D / D3D: Resizing crashes VM | |
402 | Off-screen Canvas3D throws Exception on BufferedImage of TYPE_4BYTE_ABGR and TYPE_INT_ARGB | |
408 | Poor quality of auto-generated mipmaps | |
411 | Add Primitive flag to reverse Y for tex coords | |
412 | Exception when updating Y_UP BY_REFERENCE image | |
414 | D3D: NPOT textures not properly disabled on card that lacks support | |
415 | Need ability to disable NPOT textures for raster/background | |
416 | JOGL: ClassCastException in Renderer with NioImageBuffer | |
417 | JOGL: Mip-mapped NPOT textures rendered incorrectly | |
424 | JOALMixer requires the default Viewer's setUserHeadToVworldEnable setting to true | |
425 | NullPointerException in automatic mipmap generation | |
427 | Method with constructor name: ObjectFileMaterial | |
431 | disabled PointSound starts playing when scheduling bounds are entered | |
433 | JCanvas3D crashed when using jogl pipe | |
434 | OutOfMemory after creating millions of RenderAtomListInfo objects | |
437 | SceneGraphStreamWriter NPE | |
435 | Memory leak when reusing an Appearance with a single Texture | |
438 | ConfiguredUniverse & SimpleUniverse constructor missing | |
441 | ArrayIndexOutOfBoundsException in IndexedTriangleArrayRetained Intersect | |
444 | Transform updates overly expensive | |
446 | JCanvas3D and focus | |
447 | Enhance Element Traversal To Improve Pick Hits | |
449 | SceneGraphIO can not support ImageComponent2DURL | |
452 | Java 3D should fall back to D3D if OpenGL not available | |
453 | SceneGraphIO does not support SceneGraphObjects name field | |
455 | Need to disable NPOT textures for older cards that claim to support it. | |
456 | NPOT background ( maybe raster) fail to work if HW doesn't support NPOT texture | |
457 | ClassCastException in MasterControl when updating Texture3D | |
458 | Canvas3D stops rendering on window close | |
461 | ClassCastException thrown when using filters with NioImageBuffer | |
466 | NPE when updating lights with multiple views | |
467 | Add Java3D source jar file as a separate or part of the distribution | |
468 | SceneGraphStreamReader/Writer do not close the stream | |
470 | Need informative error message for mismatched NioImageBuffer | |
471 | Performance degradation with shader attribute object setValue() | |
474 | Update javadoc for TextureLoader for ImageException | |
478 | Memory leak in TransparencySortController | |
479 | JOGL: Screen door transparency renders incorrectly on JoglPipeline | |
480 | getBounds should cache results | |
481 | JOALSample: cannot load if only URLString is given in MediaContainer | |
485 | ClassCastException when switching shaders in PhongShadingGLSL example | |
486 | Java 3D hangs on some Windows Vista systems |
A JOGL rendering pipeline, as described
in issue
229, is now
available on all supported platforms, including Apple Mac
OS X (x86 or PPC). The easiest way to run Java 3D applications
using the JOGL
pipeline is via Java Webstart from your browser (with no setup
required).
Click here to run
a Java 3D example program from your browser via the
JOGL pipeline. These
examples will use JOGL on Mac OS X and the native OpenGL pipeline on
all
other platforms.
The JOGL renderer is the default on Mac OS X.
You can select the JOGL renderer on other platforms by setting the "j3d.rend
"
system
property
to "jogl
",
for example:
java -Dj3d.rend=jogl ClassName
You will need to download
JOGL
and install it into the JRE along with the Java 3D jar files (or
include it in your PATH/CLASSPATH).
NOTE: You must install both Java 3D and JOGL into the JRE, or else you must install neither Java 3D nor JOGL into the JRE. If you install Java 3D into the JRE and put JOGL on your CLASSPATH, the JoglPipeline will fail to find the JOGL classes.
For the latest information on Java 3D, see the main Java 3D project page
on
java.net.
Click here for a list of open issues.