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-rw-r--r--src/classes/share/com/sun/j3d/exp/swing/JCanvas3D.java74
1 files changed, 18 insertions, 56 deletions
diff --git a/src/classes/share/com/sun/j3d/exp/swing/JCanvas3D.java b/src/classes/share/com/sun/j3d/exp/swing/JCanvas3D.java
index 2be55f7..5d3928c 100644
--- a/src/classes/share/com/sun/j3d/exp/swing/JCanvas3D.java
+++ b/src/classes/share/com/sun/j3d/exp/swing/JCanvas3D.java
@@ -45,8 +45,6 @@
package com.sun.j3d.exp.swing;
import com.sun.j3d.exp.swing.impl.AutoOffScreenCanvas3D;
-
-import java.awt.Container;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.GraphicsConfigTemplate;
@@ -55,12 +53,9 @@ import java.awt.GraphicsDevice;
import java.awt.GraphicsEnvironment;
import java.awt.Rectangle;
import java.awt.image.BufferedImage;
-
import java.lang.reflect.InvocationTargetException;
-
import javax.media.j3d.Canvas3D;
import javax.media.j3d.GraphicsConfigTemplate3D;
-
import javax.swing.JPanel;
import javax.swing.event.AncestorListener;
@@ -585,12 +580,13 @@ public class JCanvas3D extends JPanel implements AncestorListener {
* able to tell the lightweight component when refreshes are needed.
*/
static class InternalCanvas3D extends Canvas3D
- implements AutoOffScreenCanvas3D {
- /**
- * This is the number of wait loops that the canvas will be
- * expected to be tested for response, before declaring it crashed.
- */
- private static int WAITLOOP_INIT = 30;
+ implements AutoOffScreenCanvas3D {
+
+ // These two constants define the maximum amount of time
+ // to wait for the readback of the off-screen buffer to complete.
+ // The total time is MAX_WAIT_LOOPS * MAX_WAIT_TIME msec.
+ private static final int MAX_WAIT_LOOPS = 5;
+ private static final long MAX_WAIT_TIME = 100;
/**
* the bufferedImage that will be displayed as the result
@@ -642,14 +638,6 @@ public class JCanvas3D extends JPanel implements AncestorListener {
boolean waitingForSwap;
/**
- * Counter. Will wait X times for the buffer to be
- * accessible. This is done in order to prevail against renderer
- * crashes blocking swing eternally or long operations to make swing
- * too sluggish.
- */
- int waitLoop;
-
- /**
* Creates a new instance of JCanvas3D. Resize mode is set
* to RESIZE_IMMEDIATELY and validation delay to 100ms.
*
@@ -664,7 +652,6 @@ public class JCanvas3D extends JPanel implements AncestorListener {
imageReadyBis = false;
waitingForSwap = false;
addNotifyFlag = false;
- waitLoop = WAITLOOP_INIT;
}
/**
@@ -717,24 +704,7 @@ public class JCanvas3D extends JPanel implements AncestorListener {
// System.err.println("repaint " + System.currentTimeMillis());
this.lwCanvas.repaint();
} else {
- // System.err.println("BEFORE notification");
- notifyAll();
- // System.err.println("swapped " + System.currentTimeMillis());
- // new Thread (new Runnable()
- // {
- // public void run()
- // {
- // JFrame jframe = new JFrame();
- // jframe.setSize(320, 256 );
- // JLabel label = new JLabel();
- // BufferedImage buff = new BufferedImage( bi.getWidth(), bi.getHeight(), bi.getType() );
- // buff.getGraphics().drawImage( bi, 0, 0, null );
- // label.setIcon( new ImageIcon( buff ));
- // jframe.getContentPane().add( label );
- // jframe.setVisible( true );
- // }
- // }).start();
- waitingForSwap = false;
+ notify();
}
} else {
// System.err.println("SWAP WITHOUT RENDERER RUNNING");
@@ -810,35 +780,27 @@ public class JCanvas3D extends JPanel implements AncestorListener {
* of the buffer, wait a bit before trying again.
*/
synchronized public void waitForSwap() {
- waitingForSwap = true;
-
+ int counter = MAX_WAIT_LOOPS;
while (false == imageReadyBis) {
try {
- // System.err.println("waiting for swap");
- wait((int) Math.max(20.0,
- getView().getMinimumFrameCycleTime())); // waiting one cycle time cap of the canvas, with a low cap at 20ms.(empiric number)
- waitLoop--;
+ waitingForSwap = true;
+ wait(MAX_WAIT_TIME);
waitingForSwap = false;
- if (0 == waitLoop) {
+ if (!imageReadyBis && --counter <= 0) {
//if i've waited too long for the canvas to be there, let us declare it crashed.
+ System.err.println("CANVAS CRASHED!!!");
canvasCrashed = true;
+ return;
}
-
- return;
- } catch (InterruptedException e) {
- waitingForSwap = false;
- waitLoop = WAITLOOP_INIT;
-
- return;
+ } catch (InterruptedException ex) {
+ System.err.println(ex);
}
}
-
- waitingForSwap = false;
- waitLoop = WAITLOOP_INIT;
}
- }
+ }
+
/**
* This Runnable is the class used when the canvas has to be
* resized.