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+/*
+ * Copyright (c) 2006 Sun Microsystems, Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed or intended for use
+ * in the design, construction, operation or maintenance of any nuclear
+ * facility.
+ *
+ * Sun gratefully acknowledges that this software was originally authored
+ * and developed by Kenneth Bradley Russell and Christopher John Kline.
+ */
+
+package demos.j2d;
+
+import java.awt.AlphaComposite;
+import java.awt.Color;
+import java.awt.Font;
+import java.awt.Frame;
+import java.awt.Graphics2D;
+import java.awt.Rectangle;
+import java.awt.event.*;
+import java.awt.font.*;
+import java.text.*;
+
+import javax.media.opengl.*;
+import com.sun.opengl.util.*;
+import com.sun.opengl.util.j2d.*;
+
+import demos.gears.Gears;
+import demos.util.*;
+import gleem.linalg.*;
+
+/** A simple test of the Overlay utility class. Draws gears underneath
+ with moving Java 2D-rendered text on top. */
+
+public class TestOverlay implements GLEventListener {
+ public static void main(String[] args) {
+ Frame frame = new Frame("Java 2D Overlay Test");
+ GLCapabilities caps = new GLCapabilities();
+ caps.setAlphaBits(8);
+ GLCanvas canvas = new GLCanvas(caps);
+ canvas.addGLEventListener(new Gears());
+ canvas.addGLEventListener(new TestOverlay());
+ frame.add(canvas);
+ frame.setSize(512, 512);
+ final Animator animator = new Animator(canvas);
+ frame.addWindowListener(new WindowAdapter() {
+ public void windowClosing(WindowEvent e) {
+ // Run this on another thread than the AWT event queue to
+ // make sure the call to Animator.stop() completes before
+ // exiting
+ new Thread(new Runnable() {
+ public void run() {
+ animator.stop();
+ System.exit(0);
+ }
+ }).start();
+ }
+ });
+ frame.show();
+ animator.start();
+ }
+
+ private Overlay overlay;
+ private Time time;
+ private Font font;
+ private Color TRANSPARENT_BLACK = new Color(0.0f, 0.0f, 0.0f, 0.0f);
+ private FontRenderContext frc;
+ private GlyphVector gv;
+ private Vec2f velocity = new Vec2f(100.0f, 150.0f);
+ private Vec2f position;
+ private Rectangle textBounds;
+ private Rectangle lastTextBounds;
+ private String TEST_STRING = "Java 2D Text";
+ private long startTime;
+ private int frameCount;
+ private DecimalFormat format = new DecimalFormat("####.00");
+
+ public void init(GLAutoDrawable drawable) {
+ GL gl = drawable.getGL();
+ gl.setSwapInterval(0);
+
+ overlay = new Overlay(drawable);
+ time = new SystemTime();
+ ((SystemTime) time).rebase();
+
+ // Start the text half way up the left side
+ position = new Vec2f(0.0f, drawable.getHeight() / 2);
+
+ // Create the font, render context, and glyph vector
+ font = new Font("SansSerif", Font.BOLD, 36);
+ }
+
+ public void display(GLAutoDrawable drawable) {
+ if (startTime == 0) {
+ startTime = System.currentTimeMillis();
+ }
+
+ Graphics2D g2d = overlay.createGraphics();
+
+ if (++frameCount == 30) {
+ long endTime = System.currentTimeMillis();
+ float fps = 30.0f / (float) (endTime - startTime) * 1000;
+ frameCount = 0;
+ startTime = System.currentTimeMillis();
+
+ FontRenderContext frc = g2d.getFontRenderContext();
+ String fpsString = "FPS: " + format.format(fps);
+ GlyphVector gv = font.createGlyphVector(frc, TEST_STRING);
+ int x = drawable.getWidth() - 200;
+ int y = drawable.getHeight() - 20;
+ Rectangle fpsBounds = gv.getPixelBounds(frc, x, y);
+ g2d.setFont(font);
+ g2d.setComposite(AlphaComposite.Src);
+ g2d.setColor(TRANSPARENT_BLACK);
+ g2d.fillRect(fpsBounds.x, fpsBounds.y, fpsBounds.width, fpsBounds.height);
+ g2d.setColor(Color.WHITE);
+ g2d.drawString(fpsString, x, y);
+ overlay.sync(fpsBounds.x, fpsBounds.y, fpsBounds.width, fpsBounds.height);
+ }
+
+ time.update();
+
+ // Move down the text bounds
+ lastTextBounds = textBounds;
+
+ g2d.setFont(font);
+ g2d.setComposite(AlphaComposite.Src);
+ if (overlay.contentsLost()) {
+ frc = g2d.getFontRenderContext();
+ gv = font.createGlyphVector(frc, TEST_STRING);
+ }
+
+ // Compute the next position of the text
+ position = position.plus(velocity.times((float) time.deltaT()));
+ // Figure out whether we have to switch directions
+ textBounds = gv.getPixelBounds(frc, position.x(), position.y());
+ if (textBounds.getMinX() < 0) {
+ velocity.setX(Math.abs(velocity.x()));
+ } else if (textBounds.getMaxX() > drawable.getWidth()) {
+ velocity.setX(-1.0f * Math.abs(velocity.x()));
+ }
+ if (textBounds.getMinY() < 0) {
+ velocity.setY(Math.abs(velocity.y()));
+ } else if (textBounds.getMaxY() > drawable.getHeight()) {
+ velocity.setY(-1.0f * Math.abs(velocity.y()));
+ }
+
+ // Clear the last text (if any) and draw the current
+ if (lastTextBounds != null) {
+ g2d.setColor(TRANSPARENT_BLACK);
+ g2d.fillRect((int) lastTextBounds.getMinX(), (int) lastTextBounds.getMinY(),
+ (int) (lastTextBounds.getWidth() + 1), (int) (lastTextBounds.getHeight() + 1));
+ } else if (overlay.contentsLost()) {
+ g2d.setColor(TRANSPARENT_BLACK);
+ g2d.fillRect(0, 0, drawable.getWidth(), drawable.getHeight());
+ }
+ g2d.setColor(Color.WHITE);
+ g2d.drawString(TEST_STRING, position.x(), position.y());
+
+ // Compute the union of these rectangles to push an update to
+ // the overlay
+ Rectangle union = new Rectangle(textBounds);
+ if (lastTextBounds != null) {
+ union.add(lastTextBounds);
+ }
+ overlay.sync(union.x, union.y, union.width, union.height);
+
+ // Draw the overlay
+ overlay.drawAll();
+ g2d.dispose();
+ }
+
+ // Unused methods
+ public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {}
+ public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {}
+}