diff options
Diffstat (limited to 'src/demos/tennis/Tennis.java')
-rw-r--r-- | src/demos/tennis/Tennis.java | 920 |
1 files changed, 920 insertions, 0 deletions
diff --git a/src/demos/tennis/Tennis.java b/src/demos/tennis/Tennis.java new file mode 100644 index 0000000..2460f90 --- /dev/null +++ b/src/demos/tennis/Tennis.java @@ -0,0 +1,920 @@ +package demos.tennis;
+
+import javax.media.opengl.GL2;
+import javax.media.opengl.GLAutoDrawable;
+import javax.media.opengl.GLEventListener;
+import javax.media.opengl.GLException;
+import javax.media.opengl.GLProfile;
+import javax.media.opengl.awt.GLCanvas;
+import com.jogamp.opengl.util.Animator;
+import com.jogamp.opengl.util.texture.Texture;
+import com.jogamp.opengl.util.texture.TextureCoords;
+import com.jogamp.opengl.util.texture.TextureIO;
+
+import javax.media.opengl.GL;
+//import javax.media.opengl.glu.GLU;
+import javax.swing.JOptionPane;
+
+//import java.io.BufferedReader;
+import java.io.ByteArrayOutputStream;
+//import java.io.File;
+import java.io.IOException;
+import java.io.PrintStream;
+
+import com.jogamp.newt.Window;
+//import com.jogamp.newt.event.InputEvent;
+import com.jogamp.newt.event.KeyAdapter;
+import com.jogamp.newt.event.KeyEvent;
+import com.jogamp.newt.event.KeyListener;
+import com.jogamp.newt.event.MouseAdapter;
+import com.jogamp.newt.event.MouseEvent;
+import com.jogamp.newt.event.MouseListener;
+import com.jogamp.newt.event.awt.AWTKeyAdapter;
+import com.jogamp.newt.event.awt.AWTMouseAdapter;
+
+import java.awt.AWTException;
+import java.awt.Cursor;
+import java.awt.Image;
+import java.awt.MouseInfo;
+import java.awt.Point;
+import java.awt.Robot;
+import java.awt.Toolkit;
+import java.awt.image.BufferedImage;
+//import java.io.ByteArrayOutputStream;
+//import java.io.IOException;
+//import java.io.PrintStream;
+
+/**
+ * Tennis.java <BR>
+ * author: Fofonov Alexey <P>
+ */
+
+public class Tennis implements GLEventListener {
+ static {
+ GLProfile.initSingleton();
+ }
+ private float view_rotx = 0.0f, view_roty = 0.0f, view_rotz = 0.0f; //View angles
+ private float sx = 0.0f, sy = 0.0f; //X, Y coords of Mydesk
+ private float spx,spy,spz; //Speed of the ball
+ private float BallCx = 0.0f, BallCy = 0.0f, BallCz = 0.0f; //Coords of the ball
+ private float EnDeskCx = 0.0f, EnDeskCy = 0.0f; //X, Y coords of Endesk
+ private int cube=0, mydesk=0, endesk=0, ball=0, box=0; //Flags of the existence
+ private int swapInterval;
+ private static Texture[] texture;
+ private float Bax=0, Bay=0; //Acceleration summands
+ private float Vec=3; //Balls direction
+ private boolean CanF=false; //Ready for play
+
+ private int WindowW=0, WindowH=0;
+
+ private float LPositionDX=0, NPositionDX=0; //Mouse positions
+ private float LPositionDY=0, NPositionDY=0; //
+ private float DspeedX=0, DspeedY=0; //Speed of Mydesk
+
+ private boolean mouseButtonDown = false, control = true;
+ private int prevMouseX, prevMouseY;
+
+ public static void main(String[] args) {
+ // set argument 'NotFirstUIActionOnProcess' in the JNLP's application-desc tag for example
+ // <application-desc main-class="demos.j2d.TextCube"/>
+ // <argument>NotFirstUIActionOnProcess</argument>
+ // </application-desc>
+ // boolean firstUIActionOnProcess = 0==args.length || !args[0].equals("NotFirstUIActionOnProcess") ;
+
+ java.awt.Frame frame = new java.awt.Frame("Tennis Demo");
+ frame.setSize(640, 480);
+ frame.setLayout(new java.awt.BorderLayout());
+
+ final Animator animator = new Animator();
+ frame.addWindowListener(new java.awt.event.WindowAdapter() {
+ public void windowClosing(java.awt.event.WindowEvent e) {
+ // Run this on another thread than the AWT event queue to
+ // make sure the call to Animator.stop() completes before
+ // exiting
+ new Thread(new Runnable() {
+ public void run() {
+ animator.stop();
+ System.exit(0);
+ }
+ }).start();
+ }
+ });
+
+ GLCanvas canvas = new GLCanvas();
+ animator.add(canvas);
+ // GLCapabilities caps = new GLCapabilities(GLProfile.getDefault());
+ // GLCanvas canvas = new GLCanvas(caps);
+
+ final Tennis tennis = new Tennis();
+ canvas.addGLEventListener(tennis);
+
+ frame.add(canvas, java.awt.BorderLayout.CENTER);
+ frame.validate();
+
+ //Hide the mouse cursor
+ Toolkit t = Toolkit.getDefaultToolkit();
+ Image i = new BufferedImage(1, 1, BufferedImage.TYPE_INT_ARGB);
+ Cursor noCursor = t.createCustomCursor(i, new Point(0, 0), "none");
+ frame.setCursor(noCursor);
+
+ frame.setVisible(true);
+ animator.start();
+ }
+
+ public Tennis(int swapInterval) {
+ this.swapInterval = swapInterval;
+ }
+
+ public Tennis() {
+ this.swapInterval = 1;
+ }
+
+ public void init(GLAutoDrawable drawable) {
+ System.err.println("Tennis: Init: "+drawable);
+ // Use debug pipeline
+ // drawable.setGL(new DebugGL(drawable.getGL()));
+
+ GL2 gl = drawable.getGL().getGL2();
+
+ System.err.println("Chosen GLCapabilities: " + drawable.getChosenGLCapabilities());
+ System.err.println("INIT GL IS: " + gl.getClass().getName());
+ System.err.println("GL_VENDOR: " + gl.glGetString(GL2.GL_VENDOR));
+ System.err.println("GL_RENDERER: " + gl.glGetString(GL2.GL_RENDERER));
+ System.err.println("GL_VERSION: " + gl.glGetString(GL2.GL_VERSION));
+
+ float mat_specular[] =
+ { 1.0f, 1.0f, 1.0f, 1.0f };
+ float mat_shininess[] =
+ { 25.0f };
+ float light_position[] =
+ { 1.0f, 1.0f, 1.0f, 0.0f };
+
+ float red[] = { 0.8f, 0.1f, 0.0f, 0.7f };
+ float yellow[] = { 0.8f, 0.75f, 0.0f, 0.7f };
+ float blue[] = { 0.2f, 0.2f, 1.0f, 0.7f };
+ float brown[] = { 0.8f, 0.4f, 0.1f, 0.7f };
+
+ texture = new Texture[5];
+
+ //Load textures
+ try {
+ System.err.println("Loading texture...");
+ texture[0] = TextureIO.newTexture(getClass().getClassLoader().getResourceAsStream("demos/data/images/TennisTop.png"),
+ false,
+ TextureIO.PNG);
+ texture[1] = TextureIO.newTexture(getClass().getClassLoader().getResourceAsStream("demos/data/images/TennisBottom.png"),
+ false,
+ TextureIO.PNG);
+ texture[2] = TextureIO.newTexture(getClass().getClassLoader().getResourceAsStream("demos/data/images/TennisMyDesk.png"),
+ false,
+ TextureIO.PNG);
+ texture[3] = TextureIO.newTexture(getClass().getClassLoader().getResourceAsStream("demos/data/images/TennisEnDesk.png"),
+ false,
+ TextureIO.PNG);
+ texture[4] = TextureIO.newTexture(getClass().getClassLoader().getResourceAsStream("demos/data/images/Stars.png"),
+ false,
+ TextureIO.PNG);
+ System.err.println("Texture0 estimated memory size = " + texture[0].getEstimatedMemorySize());
+ System.err.println("Texture1 estimated memory size = " + texture[1].getEstimatedMemorySize());
+ System.err.println("Texture2 estimated memory size = " + texture[2].getEstimatedMemorySize());
+ System.err.println("Texture3 estimated memory size = " + texture[3].getEstimatedMemorySize());
+ System.err.println("Stars estimated memory size = " + texture[4].getEstimatedMemorySize());
+ } catch (IOException e) {
+ e.printStackTrace();
+ ByteArrayOutputStream bos = new ByteArrayOutputStream();
+ e.printStackTrace(new PrintStream(bos));
+ JOptionPane.showMessageDialog(null,
+ bos.toString(),
+ "Error loading texture",
+ JOptionPane.ERROR_MESSAGE);
+ throw new GLException(e);
+ //return;
+ }
+
+ gl.glShadeModel(GL2.GL_SMOOTH); // Enable Smooth Shading
+ gl.glClearDepth(1.0f); // Depth Buffer Setup
+ gl.glEnable(GL2.GL_DEPTH_TEST); // Enables Depth Testing
+ gl.glDepthFunc(GL2.GL_LEQUAL); // The Type Of Depth Testing To Do
+
+ // Really Nice Perspective Calculations
+ gl.glHint(GL2.GL_PERSPECTIVE_CORRECTION_HINT, GL2.GL_NICEST);
+ gl.glEnable(GL2.GL_TEXTURE_2D);
+
+ // Texture filter
+ gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_MAG_FILTER, GL2.GL_NONE);
+ gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_MIN_FILTER, GL2.GL_NONE);
+
+ // Light and material
+ gl.glMaterialfv(GL2.GL_FRONT, GL2.GL_SPECULAR, mat_specular, 0);
+ gl.glMaterialfv(GL2.GL_FRONT, GL2.GL_SHININESS, mat_shininess, 0);
+ gl.glLightfv(GL2.GL_LIGHT0, GL2.GL_POSITION, light_position, 0);
+ gl.glEnable(GL2.GL_LIGHTING);
+ gl.glEnable(GL2.GL_LIGHT0);
+
+
+ /* make the objects */
+ if(0>=cube) {
+ cube = gl.glGenLists(1);
+ gl.glNewList(cube, GL2.GL_COMPILE);
+ gl.glMaterialfv(GL2.GL_FRONT, GL2.GL_AMBIENT_AND_DIFFUSE, brown, 0);
+ cube(gl);
+ gl.glEndList();
+ System.err.println("cube list created: "+cube);
+ } else {
+ System.err.println("cube list reused: "+cube);
+ }
+
+ if(0>=box) {
+ box = gl.glGenLists(1);
+ gl.glNewList(box, GL2.GL_COMPILE);
+ gl.glMaterialfv(GL2.GL_FRONT, GL2.GL_AMBIENT_AND_DIFFUSE, brown, 0);
+ box(gl);
+ gl.glEndList();
+ System.err.println("box list created: "+box);
+ } else {
+ System.err.println("box list reused: "+box);
+ }
+
+ if(0>=mydesk) {
+ mydesk = gl.glGenLists(1);
+ gl.glNewList(mydesk, GL2.GL_COMPILE);
+ gl.glMaterialfv(GL2.GL_FRONT, GL2.GL_AMBIENT_AND_DIFFUSE, red, 0);
+ desk(gl, 2);
+ gl.glEndList();
+ System.err.println("mydesk list created: "+mydesk);
+ } else {
+ System.err.println("mydesk list reused: "+mydesk);
+ }
+
+ if(0>=endesk) {
+ endesk = gl.glGenLists(1);
+ gl.glNewList(endesk, GL2.GL_COMPILE);
+ gl.glMaterialfv(GL2.GL_FRONT, GL2.GL_AMBIENT_AND_DIFFUSE, blue, 0);
+ desk(gl, 3);
+ gl.glEndList();
+ System.err.println("endesk list created: "+endesk);
+ } else {
+ System.err.println("endesk list reused: "+endesk);
+ }
+
+ if(0>=ball) {
+ ball = gl.glGenLists(1);
+ gl.glNewList(ball, GL2.GL_COMPILE);
+ gl.glMaterialfv(GL2.GL_FRONT, GL2.GL_AMBIENT_AND_DIFFUSE, yellow, 0);
+ ball(gl);
+ gl.glEndList();
+ System.err.println("ball list created: "+ball);
+ } else {
+ System.err.println("ball list reused: "+ball);
+ }
+
+ gl.glEnable(GL2.GL_NORMALIZE);
+
+ MouseListener tennisMouse = new TennisMouseAdapter();
+ KeyListener tennisKeys = new TennisKeyAdapter();
+
+ if (drawable instanceof Window) {
+ Window window = (Window) drawable;
+ window.addMouseListener(tennisMouse);
+ window.addKeyListener(tennisKeys);
+ } else if (GLProfile.isAWTAvailable() && drawable instanceof java.awt.Component) {
+ java.awt.Component comp = (java.awt.Component) drawable;
+ new AWTMouseAdapter(tennisMouse).addTo(comp);
+ new AWTKeyAdapter(tennisKeys).addTo(comp);
+ }
+ }
+
+ public void dispose(GLAutoDrawable drawable) {
+ System.err.println("Tennis: Dispose");
+ }
+
+ public void display(GLAutoDrawable drawable) {
+
+ // Get the GL corresponding to the drawable we are animating
+ GL2 gl = drawable.getGL().getGL2();
+
+ if (mouseButtonDown == false && control == true)
+ MovMydesk();
+ MoveSphere();
+ MoveEnDesk();
+
+ gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+
+ // Special handling for the case where the GLJPanel is translucent
+ // and wants to be composited with other Java 2D content
+ if (GLProfile.isAWTAvailable() &&
+ (drawable instanceof javax.media.opengl.awt.GLJPanel) &&
+ !((javax.media.opengl.awt.GLJPanel) drawable).isOpaque() &&
+ ((javax.media.opengl.awt.GLJPanel) drawable).shouldPreserveColorBufferIfTranslucent()) {
+ gl.glClear(GL2.GL_DEPTH_BUFFER_BIT);
+ } else {
+ gl.glClear(GL2.GL_COLOR_BUFFER_BIT | GL2.GL_DEPTH_BUFFER_BIT);
+ }
+
+ // Place the box and call its display list
+ gl.glDisable(GL2.GL_DEPTH_TEST);
+ gl.glCallList(box);
+ gl.glEnable(GL2.GL_DEPTH_TEST);
+
+ // Rotate the entire assembly of tennis based on how the user
+ // dragged the mouse around
+ gl.glPushMatrix();
+ gl.glRotatef(view_rotx, 1.0f, 0.0f, 0.0f);
+ gl.glRotatef(view_roty, 0.0f, 1.0f, 0.0f);
+ gl.glRotatef(view_rotz, 0.0f, 0.0f, 1.0f);
+
+ // Place the cube and call its display list
+ gl.glPushMatrix();
+ gl.glTranslatef(0.0f, 0.0f, 0.0f);
+ gl.glRotatef(0.0f, 0.0f, 0.0f, 1.0f);
+ gl.glCallList(cube);
+ gl.glPopMatrix();
+
+ // Place the mydesk and call its display list
+ gl.glPushMatrix();
+ gl.glTranslatef(sx, sy, 3.0f);
+ gl.glRotatef(0.0f, 0.0f, 0.0f, 1.0f);
+ gl.glCallList(mydesk);
+ gl.glPopMatrix();
+
+ // Place the endesk and call its display list
+ gl.glPushMatrix();
+ gl.glTranslatef(EnDeskCx, EnDeskCy, -3.0f);
+ gl.glRotatef(0.0f, 0.0f, 0.0f, 1.0f);
+ gl.glCallList(endesk);
+ gl.glPopMatrix();
+
+ // Place the ball and call its display list
+ gl.glPushMatrix();
+ gl.glTranslatef(BallCx, BallCy, BallCz);
+ gl.glRotatef(0.0f, 0.0f, 0.0f, 1.0f);
+ gl.glCallList(ball);
+ gl.glPopMatrix();
+
+ // Remember that every push needs a pop; this one is paired with
+ // rotating the entire tennis assembly
+ gl.glPopMatrix();
+ }
+
+ public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height)
+ {
+
+ System.err.println("Gears: Reshape "+x+"/"+y+" "+width+"x"+height);
+ GL2 gl = drawable.getGL().getGL2();
+
+ gl.setSwapInterval(swapInterval);
+
+ float h = (float)height / (float)width;
+
+ WindowW = width;
+ WindowH = height;
+
+ gl.glMatrixMode(GL2.GL_PROJECTION);
+
+ gl.glLoadIdentity();
+
+ if (h<1)
+ gl.glFrustum(-1.0f, 1.0f, -h, h, 1.0f, 60.0f);
+ else
+ {
+ h = 1.0f/h;
+ gl.glFrustum(-h, h, -1.0f, 1.0f, 1.0f, 60.0f);
+ }
+
+ gl.glMatrixMode(GL2.GL_MODELVIEW);
+ gl.glLoadIdentity();
+ gl.glTranslatef(0.0f, 0.0f, -6.0f);
+
+ }
+
+ public static void cube(GL2 gl)
+ {
+
+ gl.glShadeModel(GL2.GL_FLAT);
+
+ /* draw left sides */
+ gl.glBegin(GL2.GL_QUADS);
+
+ gl.glNormal3f(1.0f, 0.0f, 0.0f);
+ gl.glVertex3f(-2.0f, -1.5f, -3.0f);
+ gl.glVertex3f(-2.0f, 1.5f, -3.0f);
+ gl.glVertex3f(-2.0f, 1.5f, 3.0f);
+ gl.glVertex3f(-2.0f, -1.5f, 3.0f);
+
+ gl.glNormal3f(-1.0f, 0.0f, 0.0f);
+ gl.glVertex3f(-2.05f, -1.55f, -3.0f);
+ gl.glVertex3f(-2.05f, 1.55f, -3.0f);
+ gl.glVertex3f(-2.05f, 1.55f, 3.0f);
+ gl.glVertex3f(-2.05f, -1.55f, 3.0f);
+
+ gl.glEnd();
+
+ if (texture[0] != null) {
+ texture[0].enable(gl);
+ texture[0].bind(gl);
+ gl.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_TEXTURE_ENV_MODE, GL.GL_REPLACE);
+ TextureCoords coords = texture[0].getImageTexCoords();
+
+ /* draw up sides */
+ gl.glBegin(GL2.GL_QUADS);
+
+ gl.glNormal3f(0.0f, -1.0f, 0.0f);
+ gl.glTexCoord2f(coords.left(), coords.top());
+ gl.glVertex3f(-2.0f, 1.5f, -3.0f);
+ gl.glTexCoord2f(coords.left(), coords.bottom());
+ gl.glVertex3f(-2.0f, 1.5f, 3.0f);
+ gl.glTexCoord2f(coords.right(), coords.bottom());
+ gl.glVertex3f( 2.0f, 1.5f, 3.0f);
+ gl.glTexCoord2f(coords.right(), coords.top());
+ gl.glVertex3f( 2.0f, 1.5f, -3.0f);
+
+ gl.glEnd();
+
+ texture[0].disable(gl);
+ }
+
+ gl.glBegin(GL2.GL_QUADS);
+
+ gl.glNormal3f(0.0f, 1.0f, 0.0f);
+ gl.glVertex3f(-2.05f, 1.55f, -3.0f);
+ gl.glVertex3f(-2.05f, 1.55f, 3.0f);
+ gl.glVertex3f( 2.05f, 1.55f, 3.0f);
+ gl.glVertex3f( 2.05f, 1.55f, -3.0f);
+
+ gl.glEnd();
+
+ /* draw right sides */
+ gl.glBegin(GL2.GL_QUADS);
+
+ gl.glNormal3f(-1.0f, 0.0f, 0.0f);
+ gl.glVertex3f(2.0f, -1.5f, -3.0f);
+ gl.glVertex3f(2.0f, 1.5f, -3.0f);
+ gl.glVertex3f(2.0f, 1.5f, 3.0f);
+ gl.glVertex3f(2.0f, -1.5f, 3.0f);
+
+ gl.glNormal3f(1.0f, 0.0f, 0.0f);
+ gl.glVertex3f(2.05f, -1.55f, -3.0f);
+ gl.glVertex3f(2.05f, 1.55f, -3.0f);
+ gl.glVertex3f(2.05f, 1.55f, 3.0f);
+ gl.glVertex3f(2.05f, -1.55f, 3.0f);
+
+ gl.glEnd();
+
+ if (texture[1] != null) {
+ texture[1].enable(gl);
+ texture[1].bind(gl);
+ gl.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_TEXTURE_ENV_MODE, GL.GL_REPLACE);
+ TextureCoords coords = texture[1].getImageTexCoords();
+
+ /* draw down sides */
+ gl.glBegin(GL2.GL_QUADS);
+
+ gl.glNormal3f(0.0f, 1.0f, 0.0f);
+ gl.glTexCoord2f(coords.left(), coords.top());
+ gl.glVertex3f(-2.0f, -1.5f, -3.0f);
+ gl.glTexCoord2f(coords.left(), coords.bottom());
+ gl.glVertex3f(-2.0f, -1.5f, 3.0f);
+ gl.glTexCoord2f(coords.right(), coords.bottom());
+ gl.glVertex3f( 2.0f, -1.5f, 3.0f);
+ gl.glTexCoord2f(coords.right(), coords.top());
+ gl.glVertex3f( 2.0f, -1.5f, -3.0f);
+
+ gl.glNormal3f(0.0f, -1.0f, 0.0f);
+ gl.glVertex3f(-2.05f, -1.55f, -3.0f);
+ gl.glVertex3f(-2.05f, -1.55f, 3.0f);
+ gl.glVertex3f( 2.05f, -1.55f, 3.0f);
+ gl.glVertex3f( 2.05f, -1.55f, -3.0f);
+
+ gl.glEnd();
+
+ texture[1].disable(gl);
+ }
+
+ /* draw back sides */
+ gl.glBegin(GL2.GL_QUADS);
+
+ gl.glNormal3f(0.0f, 0.0f, -1.0f);
+
+ gl.glVertex3f(-2.05f, 1.55f, -3.0f);
+ gl.glVertex3f( 2.05f, 1.55f, -3.0f);
+ gl.glVertex3f( 2.0f, 1.5f, -3.0f);
+ gl.glVertex3f(-2.0f, 1.5f, -3.0f);
+
+ gl.glVertex3f(-2.05f, -1.55f, -3.0f);
+ gl.glVertex3f( 2.05f, -1.55f, -3.0f);
+ gl.glVertex3f( 2.0f, -1.5f, -3.0f);
+ gl.glVertex3f(-2.0f, -1.5f, -3.0f);
+
+ gl.glVertex3f(-2.05f, -1.55f, -3.0f);
+ gl.glVertex3f(-2.05f, 1.55f, -3.0f);
+ gl.glVertex3f(-2.0f, 1.5f, -3.0f);
+ gl.glVertex3f(-2.0f, -1.5f, -3.0f);
+
+ gl.glVertex3f(2.05f, -1.55f, -3.0f);
+ gl.glVertex3f(2.05f, 1.55f, -3.0f);
+ gl.glVertex3f(2.0f, 1.5f, -3.0f);
+ gl.glVertex3f(2.0f, -1.5f, -3.0f);
+
+ gl.glEnd();
+
+ /* draw front sides */
+ gl.glBegin(GL2.GL_QUADS);
+
+ gl.glNormal3f(0.0f, 0.0f, 1.0f);
+
+ gl.glVertex3f(-2.05f, 1.55f, 3.0f);
+ gl.glVertex3f( 2.05f, 1.55f, 3.0f);
+ gl.glVertex3f( 2.0f, 1.5f, 3.0f);
+ gl.glVertex3f(-2.0f, 1.5f, 3.0f);
+
+ gl.glVertex3f(-2.05f, -1.55f, 3.0f);
+ gl.glVertex3f( 2.05f, -1.55f, 3.0f);
+ gl.glVertex3f( 2.0f, -1.5f, 3.0f);
+ gl.glVertex3f(-2.0f, -1.5f, 3.0f);
+
+ gl.glVertex3f(-2.05f, -1.55f, 3.0f);
+ gl.glVertex3f(-2.05f, 1.55f, 3.0f);
+ gl.glVertex3f(-2.0f, 1.5f, 3.0f);
+ gl.glVertex3f(-2.0f, -1.5f, 3.0f);
+
+ gl.glVertex3f(2.05f, -1.55f, 3.0f);
+ gl.glVertex3f(2.05f, 1.55f, 3.0f);
+ gl.glVertex3f(2.0f, 1.5f, 3.0f);
+ gl.glVertex3f(2.0f, -1.5f, 3.0f);
+
+ gl.glEnd();
+
+ }
+
+ public static void box(GL2 gl) //Usually "box" mean box, but there only one side is enough
+ {
+
+ gl.glShadeModel(GL2.GL_FLAT);
+
+ if (texture[4] != null) {
+ texture[4].enable(gl);
+ texture[4].bind(gl);
+ gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_WRAP_S, GL2.GL_REPEAT);
+ gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_WRAP_T, GL2.GL_REPEAT);
+ gl.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_TEXTURE_ENV_MODE, GL.GL_REPLACE);
+
+ /* draw the side */
+ gl.glBegin(GL2.GL_QUADS);
+
+ gl.glNormal3f(0.0f, 0.0f, 1.0f);
+ gl.glTexCoord2f(0, 0);
+ gl.glVertex3f(-8.0f, -8.0f, 0.0f);
+ gl.glTexCoord2f(0, 8.0f);
+ gl.glVertex3f(-8.0f, 8.0f, 0.0f);
+ gl.glTexCoord2f(8.0f, 8.0f);
+ gl.glVertex3f( 8.0f, 8.0f, 0.0f);
+ gl.glTexCoord2f(8.0f, 0);
+ gl.glVertex3f( 8.0f, -8.0f, 0.0f);
+
+ gl.glEnd();
+
+ texture[4].disable(gl);
+ }
+
+ }
+
+ public static void desk(GL2 gl, int two_or_three)
+ {
+
+ int i;
+ float temp1;
+
+ gl.glShadeModel(GL2.GL_FLAT);
+
+ if (texture[two_or_three] != null) {
+ texture[two_or_three].enable(gl);
+ texture[two_or_three].bind(gl);
+ gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_WRAP_S, GL2.GL_REPEAT);
+ gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_WRAP_T, GL2.GL_REPEAT);
+ gl.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_TEXTURE_ENV_MODE, GL.GL_REPLACE);
+
+ /* draw the front */
+ gl.glBegin(GL2.GL_QUAD_STRIP);
+
+ gl.glNormal3f(0.0f, 0.0f, 1.0f);
+ for (i=0; i<25; i++)
+ {
+ temp1 = (float) Math.pow(Math.sin(i/24.0f*Math.PI), 0.4d);
+
+ gl.glTexCoord2f((i-12)/40.0f, temp1/4 + 0.75f);
+ gl.glVertex3f((i-12)/40.0f, temp1/10 + 0.1f , 0.01f + temp1/25);
+ gl.glTexCoord2f((i-12)/40.0f, -temp1/4 + 0.25f);
+ gl.glVertex3f((i-12)/40.0f, -temp1/10 - 0.1f, 0.01f + temp1/25);
+ }
+
+ gl.glEnd();
+
+ /* draw the back */
+ gl.glBegin(GL2.GL_QUAD_STRIP);
+
+ gl.glNormal3f(0.0f, 0.0f, -1.0f);
+ for (i=0; i<25; i++)
+ {
+ temp1 = (float) Math.pow(Math.sin(i/24.0f*Math.PI), 0.4d);
+
+ gl.glTexCoord2f((i-12)/40.0f, temp1/4 + 0.75f);
+ gl.glVertex3f((i-12)/40.0f, temp1/10 + 0.1f , -0.01f - temp1/25);
+ gl.glTexCoord2f((i-12)/40.0f, -temp1/4 + 0.25f);
+ gl.glVertex3f((i-12)/40.0f, -temp1/10 - 0.1f, -0.01f - temp1/25);
+
+ }
+
+ gl.glEnd();
+
+ texture[2].disable(gl);
+ }
+
+ /* draw the top side */
+ gl.glBegin(GL2.GL_QUAD_STRIP);
+
+ gl.glNormal3f(0.0f, 1.0f, 0.0f);
+ for (i=0; i<25; i++)
+ {
+ temp1 = (float) Math.pow(Math.sin(i/24.0f*Math.PI), 0.4d);
+
+ gl.glVertex3f((i-12)/40.0f, temp1/10 + 0.1f , -0.01f - temp1/25);
+ gl.glVertex3f((i-12)/40.0f, temp1/10 + 0.1f , 0.01f + temp1/25);
+ }
+
+ gl.glEnd();
+
+ /* draw the bottom side */
+ gl.glBegin(GL2.GL_QUAD_STRIP);
+
+ gl.glNormal3f(0.0f, -1.0f, 0.0f);
+ for (i=0; i<25; i++)
+ {
+ temp1 = (float) Math.pow(Math.sin(i/24.0f*Math.PI), 0.4d);
+
+ gl.glVertex3f((i-12)/40.0f, -temp1/10 - 0.1f, 0.01f + temp1/25);
+ gl.glVertex3f((i-12)/40.0f, -temp1/10 - 0.1f, -0.01f - temp1/25);
+ }
+
+ gl.glEnd();
+
+ /* draw the left and right sides */
+ gl.glBegin(GL2.GL_QUADS);
+
+ gl.glNormal3f(-1.0f, 0.0f, 0.0f);
+ gl.glVertex3f((-12)/40.0f, -0.1f, 0.01f);
+ gl.glVertex3f((-12)/40.0f, +0.1f, 0.01f);
+ gl.glVertex3f((-12)/40.0f, +0.1f, -0.01f);
+ gl.glVertex3f((-12)/40.0f, -0.1f, -0.01f);
+
+ gl.glNormal3f(1.0f, 0.0f, 0.0f);
+ gl.glVertex3f((+12)/40.0f, -0.1f, 0.01f);
+ gl.glVertex3f((+12)/40.0f, +0.1f, 0.01f);
+ gl.glVertex3f((+12)/40.0f, +0.1f, -0.01f);
+ gl.glVertex3f((+12)/40.0f, -0.1f, -0.01f);
+
+
+ gl.glEnd();
+
+ }
+
+ public static void ball(GL2 gl)
+ {
+
+ int i,j;
+ float y1,y2,r1,r2,x,z;
+
+ gl.glShadeModel(GL2.GL_FLAT);
+
+ /* draw the ball */
+ gl.glBegin(GL2.GL_QUAD_STRIP);
+
+ for (i=0; i<20; i++)
+ {
+ y1 = (float) Math.cos((i)/20.0f*Math.PI)/10;
+ y2 = (float) Math.cos((i+1)/20.0f*Math.PI)/10;
+ r1 = (float) Math.sqrt(Math.abs(0.01f-y1*y1));
+ r2 = (float) Math.sqrt(Math.abs(0.01f-y2*y2));
+
+ for (j=0; j<21; j++)
+ {
+ x = (float) (r1*Math.cos((float)j/21*2.0f*Math.PI));
+ z = (float) (r1*Math.sin((float)j/21*2.0f*Math.PI));
+ gl.glNormal3f(10*x, 10*y1, 10*z);
+ gl.glVertex3f(x, y1, z);
+
+ x = (float) (r2*Math.cos((float)j/21*2.0f*Math.PI));
+ z = (float) (r2*Math.sin((float)j/21*2.0f*Math.PI));
+ gl.glNormal3f(10*x, 10*y2, 10*z);
+ gl.glVertex3f(x, y2, z);
+ }
+ }
+
+ gl.glEnd();
+
+ }
+
+ public void MoveSphere()
+ {
+
+ // Ball out
+
+ if ((BallCz>3)||(BallCz<-3))
+ {
+
+ Vec=BallCz;
+
+ BallCx = 0.0f;
+ BallCy = 0.0f;
+ BallCz = 0.0f;
+
+ spz=0;
+ spx=0;
+ spy=0;
+
+ CanF=false;
+
+ Bax=0;
+ Bay=0;
+
+ }
+
+ // Ball rebound
+
+ if ((spz<0)&&(BallCz+spz<-2.8)&&(BallCx+spx<EnDeskCx+0.3)&&(BallCx+spx>EnDeskCx-0.3)&&(BallCy+spy<EnDeskCy+0.2)&&(BallCy+spy>EnDeskCy-0.2))
+ {
+
+ spz=-spz+0.002f;
+ spx=spx+(BallCx-EnDeskCx)/10;
+ spy=spy+(BallCy-EnDeskCy)/10;
+
+ }
+
+ if ((spz>0)&&(BallCz+spz>2.8)&&(BallCx+spx<sx+0.3)&&(BallCx+spx>sx-0.3)&&(BallCy+spy<sy+0.2)&&(BallCy+spy>sy-0.2))
+ {
+
+ spz=-spz-0.002f;
+ spx=spx+(BallCx-sx)/10;
+ spy=spy+(BallCy-sy)/10;
+
+ Bax=DspeedX/100;
+ Bay=DspeedY/100;
+
+ }
+
+ if ((BallCx+spx<-1.9)||(BallCx+spx>1.9))
+ spx=-spx;
+
+ if ((BallCy+spy<-1.4)||(BallCy+spy>1.4))
+ spy=-spy;
+
+ // Ball acceleration
+
+ spx=spx+Bax;
+ spy=spy+Bay;
+
+ // Ball move
+
+ if (CanF==true)
+
+ BallCx += spx;
+ BallCy += spy;
+ BallCz += spz;
+
+ //Less the acceleration
+
+ Bax=Bax-Bax/100;
+ Bay=Bay-Bay/100;
+
+ }
+
+ public void MoveEnDesk()
+ {
+
+ //Just follow for the ball
+
+ float sx,sy;
+ double gip=Math.sqrt((BallCx-EnDeskCx)*(BallCx-EnDeskCx)+(BallCy-EnDeskCy)*(BallCy-EnDeskCy));
+
+ if (gip<0.07)
+ {
+ sx=Math.abs((BallCx-EnDeskCx));
+ sy=Math.abs((BallCy-EnDeskCy));
+ }
+ else
+ {
+ sx=Math.abs((BallCx-EnDeskCx))/((float) gip)*0.07f;
+ sy=Math.abs((BallCy-EnDeskCy))/((float) gip)*0.07f;
+ }
+
+ if ((BallCx-EnDeskCx>0)&&(EnDeskCx+sx<=1.7))
+ EnDeskCx += sx;
+
+ if ((BallCx-EnDeskCx<0)&&(EnDeskCx-sx>=-1.7))
+ EnDeskCx -= sx;
+
+ if ((BallCy-EnDeskCy>0)&&(EnDeskCy+sy<=1.3))
+ EnDeskCy += sy;
+
+ if ((BallCy-EnDeskCy<0)&&(EnDeskCy-sy>=-1.3))
+ EnDeskCy -= sy;
+
+ }
+
+ public void MovMydesk() {
+
+ LPositionDX = sx;
+ LPositionDY = sy;
+
+ int x = MouseInfo.getPointerInfo().getLocation().x;
+ int y = MouseInfo.getPointerInfo().getLocation().y;
+
+ sx = sx + (float)(x-500.0f)/300.0f;
+ sy = sy + (float)(400.0f-y)/300.0f;
+
+ //Check cube borders
+
+ if (sx<-1.7f || sx>1.7f)
+ {
+ if (sx>0) sx = 1.7f;
+ else sx = -1.7f;
+ }
+
+ if (sy<-1.3 || sy>1.3)
+ {
+ if (sy>0) sy = 1.3f;
+ else sy = -1.3f;
+ }
+
+ //Return the mouse back from screen borders
+ try {
+ Robot r = new Robot();
+ r.mouseMove(500,400);
+ } catch(AWTException ex) {}
+
+ NPositionDX=sx;
+ NPositionDY=sy;
+
+ DspeedX=NPositionDX-LPositionDX;
+ DspeedY=NPositionDY-LPositionDY;
+
+ }
+
+ class TennisKeyAdapter extends KeyAdapter {
+ public void keyPressed(KeyEvent e) {
+ int kc = e.getKeyCode();
+ if(KeyEvent.VK_ESCAPE == kc) {
+ System.exit(0);
+ }
+ if(KeyEvent.VK_CONTROL == kc) {
+ control = false;
+ }
+ if(KeyEvent.VK_SPACE == kc) { //Ready for play
+ if (CanF==false)
+ {
+ if (Vec<0)
+ spz=-0.07f;
+ else
+ spz=0.07f;
+ }
+ CanF=true;
+ }
+ }
+
+ public void keyReleased(KeyEvent e) { //Give the mouse control to the user
+ int kc = e.getKeyCode();
+ if(KeyEvent.VK_CONTROL == kc) {
+ control = true;
+ }
+ }
+
+ }
+
+ class TennisMouseAdapter extends MouseAdapter {
+ public void mousePressed(MouseEvent e) {
+ prevMouseX = e.getX();
+ prevMouseY = e.getY();
+
+ mouseButtonDown = true;
+ }
+
+ public void mouseReleased(MouseEvent e) {
+ mouseButtonDown = false;
+ }
+
+ public void mouseDragged(MouseEvent e) {
+
+ int x = e.getX();
+ int y = e.getY();
+
+ float thetaY = 360.0f * ( (float)(x-prevMouseX)/(float)WindowW);
+ float thetaX = 360.0f * ( (float)(prevMouseY-y)/(float)WindowH);
+
+ prevMouseX = x;
+ prevMouseY = y;
+
+ view_rotx += thetaX;
+ view_roty += thetaY;
+ }
+ }
+
+}
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