diff options
Diffstat (limited to 'src/demos')
-rw-r--r-- | src/demos/dualDepthPeeling/DualDepthPeeling.java | 386 | ||||
-rw-r--r-- | src/demos/dualDepthPeeling/GLHelper.java | 53 | ||||
-rw-r--r-- | src/demos/dualDepthPeeling/GLSLProgramObject.java | 283 | ||||
-rw-r--r-- | src/demos/dualDepthPeeling/Model.java | 4 |
4 files changed, 265 insertions, 461 deletions
diff --git a/src/demos/dualDepthPeeling/DualDepthPeeling.java b/src/demos/dualDepthPeeling/DualDepthPeeling.java index 4d4657e..9cc4b05 100644 --- a/src/demos/dualDepthPeeling/DualDepthPeeling.java +++ b/src/demos/dualDepthPeeling/DualDepthPeeling.java @@ -8,12 +8,9 @@ import java.awt.event.MouseListener; import java.awt.event.MouseMotionListener; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; +import java.nio.FloatBuffer; -import javax.media.opengl.GL; -import javax.media.opengl.GL2; import javax.media.opengl.*; -import javax.media.opengl.GLAutoDrawable; -import javax.media.opengl.GLProfile; import javax.media.opengl.awt.GLCanvas; import javax.media.opengl.glu.GLU; @@ -22,6 +19,9 @@ import javax.media.opengl.GLEventListener; import com.jogamp.common.nio.Buffers; import com.jogamp.opengl.util.*; +import com.jogamp.opengl.util.glsl.ShaderCode; +import com.jogamp.opengl.util.glsl.ShaderProgram; +import com.jogamp.opengl.util.glsl.ShaderState; // Translated from C++ Version see below: //-------------------------------------------------------------------------------------- @@ -65,26 +65,45 @@ public class DualDepthPeeling implements GLEventListener, KeyListener, MouseList public boolean g_useOQ = true; public int[] g_queryId = new int[1]; - public String MODEL_FILENAME = new String( "demos/dualDepthPeeling/media/models/dragon.obj" ); - public String SHADER_PATH = new String( "src/dual_depth_peeling/shaders/" ); + public String MODEL_FILENAME = new String( "media/models/dragon.obj" ); - public GLSLProgramObject g_shaderDualInit; - public GLSLProgramObject g_shaderDualPeel; - public GLSLProgramObject g_shaderDualBlend; - public GLSLProgramObject g_shaderDualFinal; - - public GLSLProgramObject g_shaderFrontInit; - public GLSLProgramObject g_shaderFrontPeel; - public GLSLProgramObject g_shaderFrontBlend; - public GLSLProgramObject g_shaderFrontFinal; - - public GLSLProgramObject g_shaderAverageInit; - public GLSLProgramObject g_shaderAverageFinal; - - public GLSLProgramObject g_shaderWeightedSumInit; - public GLSLProgramObject g_shaderWeightedSumFinal; - - public float[] g_opacity = new float[]{0.6f}; + public static final String s_FrontBlenderTex = "FrontBlenderTex"; + public static final String s_BackBlenderTex = "BackBlenderTex"; + public static final String s_DepthBlenderTex = "DepthBlenderTex"; + public static final String s_ColorTex = "ColorTex"; + public static final String s_ColorTex0 = "ColorTex0"; + public static final String s_ColorTex1 = "ColorTex1"; + public static final String s_TempTex = "TempTex"; + public static final String s_BackgroundColor = "BackgroundColor"; + + public GLUniformData g_FrontBlenderTexUnit; + public GLUniformData g_BackBlenderTexUnit; + public GLUniformData g_DepthBlenderTexUnit; + public GLUniformData g_ColorTexUnit; + public GLUniformData g_ColorTex0Unit; + public GLUniformData g_ColorTex1Unit; + public GLUniformData g_TempTexUnit; + public GLUniformData g_AlphaUni; + public GLUniformData g_backgroundColorUni; + + public ShaderState g_shaderState; + public ShaderProgram g_shaderDualInit; + public ShaderProgram g_shaderDualPeel; + public ShaderProgram g_shaderDualBlend; + public ShaderProgram g_shaderDualFinal; + + public ShaderProgram g_shaderFrontInit; + public ShaderProgram g_shaderFrontPeel; + public ShaderProgram g_shaderFrontBlend; + public ShaderProgram g_shaderFrontFinal; + + public ShaderProgram g_shaderAverageInit; + public ShaderProgram g_shaderAverageFinal; + + public ShaderProgram g_shaderWeightedSumInit; + public ShaderProgram g_shaderWeightedSumFinal; + + public float g_opacity = 0.6f; public char g_mode = DUAL_PEELING_MODE; public boolean g_showOsd = true; public boolean g_bShowUI = true; @@ -100,9 +119,9 @@ public class DualDepthPeeling implements GLEventListener, KeyListener, MouseList public float[] g_rot = new float[]{0.0f, 45.0f}; public float[] g_pos = new float[]{0.0f, 0.0f, 2.0f}; - float[] g_white = new float[]{1.0f,1.0f,1.0f}; - float[] g_black = new float[]{0.0f}; - float[] g_backgroundColor = g_white; + static final FloatBuffer g_white = Buffers.newDirectFloatBuffer(new float[]{1.0f,1.0f,1.0f}); + static final FloatBuffer g_black = Buffers.newDirectFloatBuffer(new float[]{0.0f,0.0f,0.0f}); + FloatBuffer g_backgroundColor = g_white; public int[] g_dualBackBlenderFboId = new int[1]; public int[] g_dualPeelingSingleFboId = new int[1]; @@ -128,6 +147,8 @@ public class DualDepthPeeling implements GLEventListener, KeyListener, MouseList GL2.GL_COLOR_ATTACHMENT5, GL2.GL_COLOR_ATTACHMENT6 }; + + boolean reloadShaders = false; public DualDepthPeeling() { @@ -405,85 +426,89 @@ public class DualDepthPeeling implements GLEventListener, KeyListener, MouseList return m_kCanvas; } + ShaderProgram build(GL2ES2 gl, String basename, boolean link) { + ShaderProgram sp = new ShaderProgram(); + ShaderCode vp = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, 1, DualDepthPeeling.class, + "shader", null, basename); + ShaderCode fp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, DualDepthPeeling.class, + "shader", null, basename); + sp.add(vp); + sp.add(fp); + if(link && !sp.link(gl, System.err)) { + throw new GLException("Couldn't link program: "+sp); + } + return sp; + } + ShaderProgram build(GL2ES2 gl, String[] basenames, boolean link) { + ShaderProgram sp = new ShaderProgram(); + ShaderCode vp = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, basenames.length, DualDepthPeeling.class, + "shader", basenames, null, null); + sp.add(vp); + ShaderCode fp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, basenames.length, DualDepthPeeling.class, + "shader", basenames, null, null); + sp.add(fp); + if(link && !sp.link(gl, System.err)) { + throw new GLException("Couldn't link program: "+sp); + } + return sp; + } + //-------------------------------------------------------------------------- void BuildShaders(GL2 gl) { System.err.println("\nloading shaders...\n"); - g_shaderDualInit = new GLSLProgramObject(); - g_shaderDualInit.attachVertexShader(gl, "dual_peeling_init_vertex.glsl"); - g_shaderDualInit.attachFragmentShader(gl, "dual_peeling_init_fragment.glsl"); - g_shaderDualInit.link(gl); - - g_shaderDualPeel = new GLSLProgramObject(); - g_shaderDualPeel.attachVertexShader(gl, "shade_vertex.glsl"); - g_shaderDualPeel.attachVertexShader(gl, "dual_peeling_peel_vertex.glsl"); - g_shaderDualPeel.attachFragmentShader(gl, "shade_fragment.glsl"); - g_shaderDualPeel.attachFragmentShader(gl, "dual_peeling_peel_fragment.glsl"); - g_shaderDualPeel.link(gl); - - g_shaderDualBlend = new GLSLProgramObject(); - g_shaderDualBlend.attachVertexShader(gl, "dual_peeling_blend_vertex.glsl"); - g_shaderDualBlend.attachFragmentShader(gl, "dual_peeling_blend_fragment.glsl"); - g_shaderDualBlend.link(gl); - - g_shaderDualFinal = new GLSLProgramObject(); - g_shaderDualFinal.attachVertexShader(gl, "dual_peeling_final_vertex.glsl"); - g_shaderDualFinal.attachFragmentShader(gl, "dual_peeling_final_fragment.glsl"); - g_shaderDualFinal.link(gl); - - g_shaderFrontInit = new GLSLProgramObject(); - g_shaderFrontInit.attachVertexShader(gl, "shade_vertex.glsl"); - g_shaderFrontInit.attachVertexShader(gl, "front_peeling_init_vertex.glsl"); - g_shaderFrontInit.attachFragmentShader(gl, "shade_fragment.glsl"); - g_shaderFrontInit.attachFragmentShader(gl, "front_peeling_init_fragment.glsl"); - g_shaderFrontInit.link(gl); - - g_shaderFrontPeel = new GLSLProgramObject(); - g_shaderFrontPeel.attachVertexShader(gl, "shade_vertex.glsl"); - g_shaderFrontPeel.attachVertexShader(gl, "front_peeling_peel_vertex.glsl"); - g_shaderFrontPeel.attachFragmentShader(gl, "shade_fragment.glsl"); - g_shaderFrontPeel.attachFragmentShader(gl, "front_peeling_peel_fragment.glsl"); - g_shaderFrontPeel.link(gl); - - g_shaderFrontBlend = new GLSLProgramObject(); - g_shaderFrontBlend.attachVertexShader(gl, "front_peeling_blend_vertex.glsl"); - g_shaderFrontBlend.attachFragmentShader(gl, "front_peeling_blend_fragment.glsl"); - g_shaderFrontBlend.link(gl); - - g_shaderFrontFinal = new GLSLProgramObject(); - g_shaderFrontFinal.attachVertexShader(gl, "front_peeling_final_vertex.glsl"); - g_shaderFrontFinal.attachFragmentShader(gl, "front_peeling_final_fragment.glsl"); - g_shaderFrontFinal.link(gl); - - g_shaderAverageInit = new GLSLProgramObject(); - g_shaderAverageInit.attachVertexShader(gl, "shade_vertex.glsl"); - g_shaderAverageInit.attachVertexShader(gl, "wavg_init_vertex.glsl"); - g_shaderAverageInit.attachFragmentShader(gl, "shade_fragment.glsl"); - g_shaderAverageInit.attachFragmentShader(gl, "wavg_init_fragment.glsl"); - g_shaderAverageInit.link(gl); - - g_shaderAverageFinal = new GLSLProgramObject(); - g_shaderAverageFinal.attachVertexShader(gl, "wavg_final_vertex.glsl"); - g_shaderAverageFinal.attachFragmentShader(gl, "wavg_final_fragment.glsl"); - g_shaderAverageFinal.link(gl); - - g_shaderWeightedSumInit = new GLSLProgramObject(); - g_shaderWeightedSumInit.attachVertexShader(gl, "shade_vertex.glsl"); - g_shaderWeightedSumInit.attachVertexShader(gl, "wsum_init_vertex.glsl"); - g_shaderWeightedSumInit.attachFragmentShader(gl, "shade_fragment.glsl"); - g_shaderWeightedSumInit.attachFragmentShader(gl, "wsum_init_fragment.glsl"); - g_shaderWeightedSumInit.link(gl); - - g_shaderWeightedSumFinal = new GLSLProgramObject(); - g_shaderWeightedSumFinal.attachVertexShader(gl, "wsum_final_vertex.glsl"); - g_shaderWeightedSumFinal.attachFragmentShader(gl, "wsum_final_fragment.glsl"); - g_shaderWeightedSumFinal.link(gl); + g_shaderState = new ShaderState(); + // g_shaderState.setVerbose(true); + + g_shaderDualInit = build(gl, "dual_peeling_init", true); + g_shaderDualPeel = build(gl, new String[] { "shade", "dual_peeling_peel" }, true); + g_shaderDualBlend = build(gl, "dual_peeling_blend", true); + g_shaderDualFinal = build(gl, "dual_peeling_final", true); + + g_shaderFrontInit = build(gl, new String[] { "shade", "front_peeling_init" }, true); + g_shaderFrontPeel = build(gl, new String[] { "shade", "front_peeling_peel" }, true); + g_shaderFrontBlend = build(gl, "front_peeling_blend", true); + g_shaderFrontFinal = build(gl, "front_peeling_final", true); + + g_shaderAverageInit = build(gl, new String[] { "shade", "wavg_init" }, true); + g_shaderAverageFinal = build(gl, "wavg_final", true); + + g_shaderWeightedSumInit = build(gl, new String[] { "shade", "wsum_init" }, true); + g_shaderWeightedSumFinal = build(gl, "wsum_final", true); + + g_DepthBlenderTexUnit = new GLUniformData(s_DepthBlenderTex, 0); + g_shaderState.ownUniform(g_DepthBlenderTexUnit); + + g_FrontBlenderTexUnit = new GLUniformData(s_FrontBlenderTex, 1); + g_shaderState.ownUniform(g_FrontBlenderTexUnit); + + g_BackBlenderTexUnit = new GLUniformData(s_BackBlenderTex, 2); + g_shaderState.ownUniform(g_BackBlenderTexUnit); + + g_TempTexUnit = new GLUniformData(s_TempTex, 0); + g_shaderState.ownUniform(g_TempTexUnit); + + g_AlphaUni = new GLUniformData("Alpha", g_opacity); + g_shaderState.ownUniform(g_AlphaUni); + + g_backgroundColorUni = new GLUniformData(s_BackgroundColor, 3, g_backgroundColor); + g_shaderState.ownUniform(g_backgroundColorUni); + + g_ColorTexUnit = new GLUniformData(s_ColorTex, 0); + g_shaderState.ownUniform(g_ColorTexUnit); + + g_ColorTex0Unit = new GLUniformData(s_ColorTex0, 0); + g_shaderState.ownUniform(g_ColorTex0Unit); + + g_ColorTex1Unit = new GLUniformData(s_ColorTex1, 1); + g_shaderState.ownUniform(g_ColorTex1Unit); } //-------------------------------------------------------------------------- void DestroyShaders(GL2 gl) { + g_shaderState.release(gl, false, false, false); g_shaderDualInit.destroy(gl); g_shaderDualPeel.destroy(gl); g_shaderDualBlend.destroy(gl); @@ -511,9 +536,6 @@ public class DualDepthPeeling implements GLEventListener, KeyListener, MouseList /** GLCanvas for Java/JOGL */ private GLCanvas m_kCanvas; - /** GL object from GLCanvas.getGL() used to access openGL calls. */ - private GL2 m_kGL = null; - void InitGL() { @@ -553,9 +575,9 @@ public class DualDepthPeeling implements GLEventListener, KeyListener, MouseList gl.glClear(GL2.GL_COLOR_BUFFER_BIT); gl.glBlendEquation(GL2.GL_MAX); - g_shaderDualInit.bind(gl); + g_shaderState.attachShaderProgram(gl, g_shaderDualInit, true); DrawModel(gl); - g_shaderDualInit.unbind(gl); + g_shaderState.useProgram(gl, false); // --------------------------------------------------------------------- // 2. Dual Depth Peeling + Blending @@ -565,7 +587,7 @@ public class DualDepthPeeling implements GLEventListener, KeyListener, MouseList // we use another render target to do the alpha blending //glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, g_dualBackBlenderFboId); gl.glDrawBuffer(g_drawBuffers[6]); - gl.glClearColor(g_backgroundColor[0], g_backgroundColor[1], g_backgroundColor[2], 0); + gl.glClearColor(g_backgroundColor.get(0), g_backgroundColor.get(1), g_backgroundColor.get(2), 0); gl.glClear(GL2.GL_COLOR_BUFFER_BIT); int currId = 0; @@ -591,12 +613,14 @@ public class DualDepthPeeling implements GLEventListener, KeyListener, MouseList gl.glDrawBuffers(3, g_drawBuffers, bufId+0); gl.glBlendEquation(GL2.GL_MAX); - g_shaderDualPeel.bind(gl); - g_shaderDualPeel.bindTextureRECT(gl,"DepthBlenderTex", g_dualDepthTexId[prevId], 0); - g_shaderDualPeel.bindTextureRECT(gl,"FrontBlenderTex", g_dualFrontBlenderTexId[prevId], 1); - g_shaderDualPeel.setUniform(gl,"Alpha", g_opacity, 1); + // uses g_DepthBlenderTexUnit + // uses g_FrontBlenderTexUnit + // uses g_AlphaUni + g_shaderState.attachShaderProgram(gl, g_shaderDualPeel, true); + GLHelper.bindTextureRECT(gl, g_dualDepthTexId[prevId], g_DepthBlenderTexUnit.intValue()); + GLHelper.bindTextureRECT(gl, g_dualFrontBlenderTexId[prevId], g_FrontBlenderTexUnit.intValue()); DrawModel(gl); - g_shaderDualPeel.unbind(gl); + g_shaderState.useProgram(gl, false); // Full screen pass to alpha-blend the back color gl.glDrawBuffer(g_drawBuffers[6]); @@ -608,10 +632,11 @@ public class DualDepthPeeling implements GLEventListener, KeyListener, MouseList gl.glBeginQuery(GL2.GL_SAMPLES_PASSED, g_queryId[0]); } - g_shaderDualBlend.bind(gl); - g_shaderDualBlend.bindTextureRECT(gl,"TempTex", g_dualBackTempTexId[currId], 0); + g_TempTexUnit.setData(0); + g_shaderState.attachShaderProgram(gl, g_shaderDualBlend, true); + GLHelper.bindTextureRECT(gl, g_dualBackTempTexId[currId], g_TempTexUnit.intValue()); gl.glCallList(g_quadDisplayList); - g_shaderDualBlend.unbind(gl); + g_shaderState.useProgram(gl, false); if (g_useOQ) { gl.glEndQuery(GL2.GL_SAMPLES_PASSED); @@ -632,11 +657,13 @@ public class DualDepthPeeling implements GLEventListener, KeyListener, MouseList gl.glBindFramebuffer(GL2.GL_FRAMEBUFFER, 0); gl.glDrawBuffer(GL2.GL_BACK); - g_shaderDualFinal.bind(gl); - g_shaderDualFinal.bindTextureRECT(gl,"FrontBlenderTex", g_dualFrontBlenderTexId[currId], 1); - g_shaderDualFinal.bindTextureRECT(gl,"BackBlenderTex", g_dualBackBlenderTexId[0], 2); + // use g_FrontBlenderTexUnit + // use g_BackBlenderTexUnit + g_shaderState.attachShaderProgram(gl, g_shaderDualFinal, true); + GLHelper.bindTextureRECT(gl, g_dualFrontBlenderTexId[currId], g_FrontBlenderTexUnit.intValue()); + GLHelper.bindTextureRECT(gl, g_dualBackBlenderTexId[0], g_BackBlenderTexUnit.intValue()); gl.glCallList(g_quadDisplayList); - g_shaderDualFinal.unbind(gl); + g_shaderState.useProgram(gl, false); } //-------------------------------------------------------------------------- @@ -654,10 +681,10 @@ public class DualDepthPeeling implements GLEventListener, KeyListener, MouseList gl.glEnable(GL2.GL_DEPTH_TEST); - g_shaderFrontInit.bind(gl); - g_shaderFrontInit.setUniform(gl,"Alpha", g_opacity, 1); + // uses g_AlphaUni + g_shaderState.attachShaderProgram(gl, g_shaderFrontInit, true); DrawModel(gl); - g_shaderFrontInit.unbind(gl); + g_shaderState.useProgram(gl, false); // --------------------------------------------------------------------- // 2. Depth Peeling + Blending @@ -681,11 +708,13 @@ public class DualDepthPeeling implements GLEventListener, KeyListener, MouseList gl.glBeginQuery(GL2.GL_SAMPLES_PASSED, g_queryId[0]); } - g_shaderFrontPeel.bind(gl); - g_shaderFrontPeel.bindTextureRECT(gl,"DepthTex", g_frontDepthTexId[prevId], 0); - g_shaderFrontPeel.setUniform(gl,"Alpha", g_opacity, 1); + // uses g_DepthBlenderTexUnit + // uses g_FrontBlenderTexUnit + // uses g_AlphaUni + g_shaderState.attachShaderProgram(gl, g_shaderDualPeel, true); + GLHelper.bindTextureRECT(gl, g_frontDepthTexId[prevId], g_DepthBlenderTexUnit.intValue()); DrawModel(gl); - g_shaderFrontPeel.unbind(gl); + g_shaderState.useProgram(gl, false); if (g_useOQ) { gl.glEndQuery(GL2.GL_SAMPLES_PASSED); @@ -702,10 +731,11 @@ public class DualDepthPeeling implements GLEventListener, KeyListener, MouseList gl.glBlendFuncSeparate(GL2.GL_DST_ALPHA, GL2.GL_ONE, GL2.GL_ZERO, GL2.GL_ONE_MINUS_SRC_ALPHA); - g_shaderFrontBlend.bind(gl); - g_shaderFrontBlend.bindTextureRECT(gl,"TempTex", g_frontColorTexId[currId], 0); + // uses g_TempTexUnit + g_shaderState.attachShaderProgram(gl, g_shaderDualBlend, true); + GLHelper.bindTextureRECT(gl, g_frontColorTexId[currId], g_TempTexUnit.intValue()); gl.glCallList(g_quadDisplayList); - g_shaderFrontBlend.unbind(gl); + g_shaderState.useProgram(gl, false); gl.glDisable(GL2.GL_BLEND); @@ -726,11 +756,11 @@ public class DualDepthPeeling implements GLEventListener, KeyListener, MouseList gl.glDrawBuffer(GL2.GL_BACK); gl.glDisable(GL2.GL_DEPTH_TEST); - g_shaderFrontFinal.bind(gl); - g_shaderFrontFinal.setUniform(gl,"BackgroundColor", g_backgroundColor, 3); - g_shaderFrontFinal.bindTextureRECT(gl,"ColorTex", g_frontColorBlenderTexId[0], 0); + // uses g_backgroundColorUni + g_shaderState.attachShaderProgram(gl, g_shaderFrontFinal, true); + GLHelper.bindTextureRECT(gl, g_frontColorBlenderTexId[0], g_ColorTexUnit.intValue()); gl.glCallList(g_quadDisplayList); - g_shaderFrontFinal.unbind(gl); + g_shaderState.useProgram(gl, false); } //-------------------------------------------------------------------------- @@ -752,10 +782,10 @@ public class DualDepthPeeling implements GLEventListener, KeyListener, MouseList gl.glBlendFunc(GL2.GL_ONE, GL2.GL_ONE); gl.glEnable(GL2.GL_BLEND); - g_shaderAverageInit.bind(gl); - g_shaderAverageInit.setUniform(gl,"Alpha", g_opacity, 1); + // uses g_AlphaUni + g_shaderState.attachShaderProgram(gl, g_shaderAverageInit, true); DrawModel(gl); - g_shaderAverageInit.unbind(gl); + g_shaderState.useProgram(gl, false); gl.glDisable(GL2.GL_BLEND); @@ -767,12 +797,12 @@ public class DualDepthPeeling implements GLEventListener, KeyListener, MouseList gl.glBindFramebuffer(GL2.GL_FRAMEBUFFER, 0); gl.glDrawBuffer(GL2.GL_BACK); - g_shaderAverageFinal.bind(gl); - g_shaderAverageFinal.setUniform(gl,"BackgroundColor", g_backgroundColor, 3); - g_shaderAverageFinal.bindTextureRECT(gl,"ColorTex0", g_accumulationTexId[0], 0); - g_shaderAverageFinal.bindTextureRECT(gl,"ColorTex1", g_accumulationTexId[1], 1); + // uses g_backgroundColorUni + g_shaderState.attachShaderProgram(gl, g_shaderAverageFinal, true); + GLHelper.bindTextureRECT(gl, g_accumulationTexId[0], g_ColorTex0Unit.intValue()); + GLHelper.bindTextureRECT(gl, g_accumulationTexId[1], g_ColorTex1Unit.intValue()); gl.glCallList(g_quadDisplayList); - g_shaderAverageFinal.unbind(gl); + g_shaderState.useProgram(gl, false); } //-------------------------------------------------------------------------- @@ -794,10 +824,9 @@ public class DualDepthPeeling implements GLEventListener, KeyListener, MouseList gl.glBlendFunc(GL2.GL_ONE, GL2.GL_ONE); gl.glEnable(GL2.GL_BLEND); - g_shaderWeightedSumInit.bind(gl); - g_shaderWeightedSumInit.setUniform(gl,"Alpha", g_opacity, 1); + g_shaderState.attachShaderProgram(gl, g_shaderWeightedSumInit, true); DrawModel(gl); - g_shaderWeightedSumInit.unbind(gl); + g_shaderState.useProgram(gl, false); gl.glDisable(GL2.GL_BLEND); @@ -808,11 +837,10 @@ public class DualDepthPeeling implements GLEventListener, KeyListener, MouseList gl.glBindFramebuffer(GL2.GL_FRAMEBUFFER, 0); gl.glDrawBuffer(GL2.GL_BACK); - g_shaderWeightedSumFinal.bind(gl); - g_shaderWeightedSumFinal.setUniform(gl,"BackgroundColor", g_backgroundColor, 3); - g_shaderWeightedSumFinal.bindTextureRECT(gl,"ColorTex", g_accumulationTexId[0], 0); + g_shaderState.attachShaderProgram(gl, g_shaderWeightedSumFinal, true); + GLHelper.bindTextureRECT(gl, g_accumulationTexId[0], this.g_ColorTexUnit.intValue()); gl.glCallList(g_quadDisplayList); - g_shaderWeightedSumFinal.unbind(gl); + g_shaderState.useProgram(gl, false); } @@ -885,12 +913,13 @@ public class DualDepthPeeling implements GLEventListener, KeyListener, MouseList break; case 'b': g_backgroundColor = (g_backgroundColor == g_white) ? g_black : g_white; + g_backgroundColorUni.setData(g_backgroundColor); break; case 'o': g_showOsd = !g_showOsd; break; case 'r': - ReloadShaders(m_kGL); + reloadShaders = true; break; case '1': g_mode = DUAL_PEELING_MODE; @@ -905,43 +934,51 @@ public class DualDepthPeeling implements GLEventListener, KeyListener, MouseList g_mode = WEIGHTED_SUM_MODE; break; case 'a': - g_opacity[0] -= 0.05; - g_opacity[0] = (float)Math.max(g_opacity[0], 0.0); + g_opacity -= 0.05; + g_opacity = (float)Math.max(g_opacity, 0.0); + g_AlphaUni.setData(g_opacity); break; case 'd': - g_opacity[0] += 0.05; - g_opacity[0] = (float)Math.min(g_opacity[0], 1.0); + g_opacity += 0.05; + g_opacity = (float)Math.min(g_opacity, 1.0); + g_AlphaUni.setData(g_opacity); break; } } @Override - public void display(GLAutoDrawable arg0) { - GLU glu = GLU.createGLU(m_kGL); + public void display(GLAutoDrawable arg0) { + GL2 gl = arg0.getGL().getGL2(); + + if(reloadShaders) { + reloadShaders = false; + ReloadShaders(gl); + } + GLU glu = GLU.createGLU(gl); g_numGeoPasses = 0; - m_kGL.glMatrixMode(GL2.GL_MODELVIEW); - m_kGL.glLoadIdentity(); + gl.glMatrixMode(GL2.GL_MODELVIEW); + gl.glLoadIdentity(); glu.gluLookAt(g_pos[0], g_pos[1], g_pos[2], g_pos[0], g_pos[1], 0, 0, 1, 0); - m_kGL.glRotatef(g_rot[0], 1, 0, 0); - m_kGL.glRotatef(g_rot[1], 0, 1, 0); - m_kGL.glTranslatef(g_bbTrans[0], g_bbTrans[1], g_bbTrans[2]); - m_kGL.glScalef(g_bbScale, g_bbScale, g_bbScale); + gl.glRotatef(g_rot[0], 1, 0, 0); + gl.glRotatef(g_rot[1], 0, 1, 0); + gl.glTranslatef(g_bbTrans[0], g_bbTrans[1], g_bbTrans[2]); + gl.glScalef(g_bbScale, g_bbScale, g_bbScale); switch (g_mode) { case DUAL_PEELING_MODE: - RenderDualPeeling(m_kGL); + RenderDualPeeling(gl); break; case F2B_PEELING_MODE: - RenderFrontToBackPeeling(m_kGL); + RenderFrontToBackPeeling(gl); break; case WEIGHTED_AVERAGE_MODE: - RenderAverageColors(m_kGL); + RenderAverageColors(gl); break; case WEIGHTED_SUM_MODE: - RenderWeightedSum(m_kGL); + RenderWeightedSum(gl); break; } @@ -960,39 +997,35 @@ public class DualDepthPeeling implements GLEventListener, KeyListener, MouseList @Override public void init(GLAutoDrawable drawable) { System.err.println( "init" ); - GL gl = drawable.setGL(new DebugGL2(drawable.getGL().getGL2())); - m_kGL = gl.getGL2(); - //m_kGL = m_kCanvas.getGL().getGL2(); + GL2 gl = drawable.getGL().getGL2(); m_kCanvas.setAutoSwapBufferMode( false ); - - // Allocate render targets first try { - InitDualPeelingRenderTargets(m_kGL); + InitDualPeelingRenderTargets(gl); } catch ( GLException e ) { try { - InitDualPeelingRenderTargets(m_kGL); + InitDualPeelingRenderTargets(gl); } catch ( GLException e1 ) { System.err.println( e1.getStackTrace() ); } } - InitFrontPeelingRenderTargets(m_kGL); - InitAccumulationRenderTargets(m_kGL); - m_kGL.glBindFramebuffer(GL2.GL_FRAMEBUFFER, 0); + InitFrontPeelingRenderTargets(gl); + InitAccumulationRenderTargets(gl); + gl.glBindFramebuffer(GL2.GL_FRAMEBUFFER, 0); - BuildShaders(m_kGL); - LoadModel(m_kGL, MODEL_FILENAME); - MakeFullScreenQuad(m_kGL); + BuildShaders(gl); + LoadModel(gl, MODEL_FILENAME); + MakeFullScreenQuad(gl); - m_kGL.glDisable(GL2.GL_CULL_FACE); - m_kGL.glDisable(GL2.GL_LIGHTING); - m_kGL.glDisable(GL2.GL_NORMALIZE); + gl.glDisable(GL2.GL_CULL_FACE); + gl.glDisable(GL2.GL_LIGHTING); + gl.glDisable(GL2.GL_NORMALIZE); - m_kGL.glGenQueries(1, g_queryId, 0); + gl.glGenQueries(1, g_queryId, 0); } @@ -1023,7 +1056,6 @@ public class DualDepthPeeling implements GLEventListener, KeyListener, MouseList gl.glMatrixMode(GL2.GL_MODELVIEW); gl.glViewport(0, 0, g_imageWidth, g_imageHeight); - } diff --git a/src/demos/dualDepthPeeling/GLHelper.java b/src/demos/dualDepthPeeling/GLHelper.java new file mode 100644 index 0000000..cf1cccc --- /dev/null +++ b/src/demos/dualDepthPeeling/GLHelper.java @@ -0,0 +1,53 @@ +package demos.dualDepthPeeling; + + +// Translated from C++ Version see below: +// +// GLSLProgramObject.h - Wrapper for GLSL program objects +// +// Author: Louis Bavoil +// Email: [email protected] +// +// Copyright (c) NVIDIA Corporation. All rights reserved. +//////////////////////////////////////////////////////////////////////////////// +import javax.media.opengl.GL2; + +public class GLHelper +{ + public static void setTextureUnit(GL2 gl, int progId, String texname, int texunit) + { + int[] params = new int[]{0}; + gl.glGetProgramiv( progId, GL2.GL_LINK_STATUS, params, 0); + if ( params[0] != 1 ) { + System.err.println( "Error: setTextureUnit needs program to be linked."); + } + int id = gl.glGetUniformLocation(progId, texname ); + if (id == -1) { + System.err.println( "Warning: Invalid texture " + texname ); + return; + } + gl.glUniform1i(id, texunit); + } + + + public static void bindTexture(GL2 gl, int target, int texid, int texUnit) + { + gl.glActiveTexture(GL2.GL_TEXTURE0 + texUnit); + gl.glBindTexture(target, texid); + gl.glActiveTexture(GL2.GL_TEXTURE0); + } + + + public static void bindTexture2D(GL2 gl, int texid, int texUnit) { + bindTexture(gl, GL2.GL_TEXTURE_2D, texid, texUnit); + } + + public static void bindTexture3D(GL2 gl, int texid, int texUnit) { + bindTexture(gl, GL2.GL_TEXTURE_3D, texid, texUnit); + } + + // g_shaderDualPeel.bindTextureRECT(gl, g_shaderState, s_DepthBlenderTex, g_dualDepthTexId[prevId]); + public static void bindTextureRECT(GL2 gl, int texid, int texUnit) { + bindTexture(gl, GL2.GL_TEXTURE_RECTANGLE_ARB, texid, texUnit); + } +}; diff --git a/src/demos/dualDepthPeeling/GLSLProgramObject.java b/src/demos/dualDepthPeeling/GLSLProgramObject.java deleted file mode 100644 index 68d0e9a..0000000 --- a/src/demos/dualDepthPeeling/GLSLProgramObject.java +++ /dev/null @@ -1,283 +0,0 @@ -package demos.dualDepthPeeling; - - -// Translated from C++ Version see below: -// -// GLSLProgramObject.h - Wrapper for GLSL program objects -// -// Author: Louis Bavoil -// Email: [email protected] -// -// Copyright (c) NVIDIA Corporation. All rights reserved. -//////////////////////////////////////////////////////////////////////////////// - -import java.io.BufferedReader; -import java.io.File; -import java.io.FileNotFoundException; -import java.io.IOException; -import java.io.InputStreamReader; -import java.util.Vector; - -import javax.media.opengl.GL2; - -import java.net.URL; - -public class GLSLProgramObject -{ - public GLSLProgramObject() - { - _progId = 0; - } - - public void destroy(GL2 gl) - { - for (int i = 0; i < _vertexShaders.size(); i++) { - gl.glDeleteShader(_vertexShaders.elementAt(i)); - } - for (int i = 0; i < _fragmentShaders.size(); i++) { - gl.glDeleteShader(_fragmentShaders.elementAt(i)); - } - if (_progId != 0) { - gl.glDeleteProgram(_progId); - } - } - - - public void bind(GL2 gl) - { - gl.glUseProgram(_progId); - } - - - public void unbind(GL2 gl) - { - gl.glUseProgram(0); - } - - - public void setUniform(GL2 gl, String name, float[] val, int count) - { - int id = gl.glGetUniformLocation(_progId, name ); - if (id == -1) { - System.err.println( "Warning: Invalid uniform parameter " + name ) ; - return; - } - switch (count) { - case 1: - gl.glUniform1fv(id, 1, val, 0); - break; - case 2: - gl.glUniform2fv(id, 1, val, 0); - break; - case 3: - gl.glUniform3fv(id, 1, val, 0); - break; - case 4: - gl.glUniform4fv(id, 1, val, 0); - break; - } - } - - - public void setTextureUnit(GL2 gl, String texname, int texunit) - { - int[] params = new int[]{0}; - gl.glGetProgramiv( _progId, GL2.GL_LINK_STATUS, params, 0); - if ( params[0] != 1 ) { - System.err.println( "Error: setTextureUnit needs program to be linked."); - } - int id = gl.glGetUniformLocation(_progId, texname ); - if (id == -1) { - System.err.println( "Warning: Invalid texture " + texname ); - return; - } - gl.glUniform1i(id, texunit); - } - - - public void bindTexture(GL2 gl, int target,String texname, int texid, int texunit) - { - gl.glActiveTexture(GL2.GL_TEXTURE0 + texunit); - gl.glBindTexture(target, texid); - setTextureUnit(gl, texname, texunit); - gl.glActiveTexture(GL2.GL_TEXTURE0); - } - - - public void bindTexture2D(GL2 gl, String texname, int texid, int texunit) { - bindTexture(gl, GL2.GL_TEXTURE_2D, texname, texid, texunit); - } - - public void bindTexture3D(GL2 gl, String texname, int texid, int texunit) { - bindTexture(gl, GL2.GL_TEXTURE_3D, texname, texid, texunit); - } - - public void bindTextureRECT(GL2 gl, String texname, int texid, int texunit) { - bindTexture(gl, GL2.GL_TEXTURE_RECTANGLE_ARB, texname, texid, texunit); - } - - public void attachVertexShader(GL2 gl, String filename) - { - URL fileURL = getClass().getClassLoader().getResource( - File.separator + "demos" + - File.separator + "dualDepthPeeling" + - File.separator + "shaders" + File.separator + filename); - if ( fileURL != null ) - { - String content = ""; - BufferedReader input = null; - try { - - input = new BufferedReader(new InputStreamReader(fileURL.openStream())); - String line = null; - - while ( (line = input.readLine()) != null) { - content += line + "\n"; - } - } catch (FileNotFoundException kFNF) { - System.err.println("Unable to find the shader file " + filename); - } catch (IOException kIO) { - System.err.println("Problem reading the shader file " + filename); - } finally { - try { - if (input != null) { - input.close(); - } - } catch (IOException closee) {} - } - - - int iID = gl.glCreateShader( GL2.GL_VERTEX_SHADER ); - - String[] akProgramText = new String[1]; - // find and replace program name with "main" - akProgramText[0] = content; - - int[] params = new int[]{0}; - - int[] aiLength = new int[1]; - aiLength[0] = akProgramText[0].length(); - int iCount = 1; - gl.glShaderSource( iID, iCount, akProgramText, aiLength, 0); - gl.glCompileShader(iID); - gl.glGetShaderiv( iID, GL2.GL_COMPILE_STATUS, params, 0); - if ( params[0] != 1 ) - { - System.err.println(filename); - System.err.println("compile status: " + params[0]); - gl.glGetShaderiv( iID, GL2.GL_INFO_LOG_LENGTH, params, 0); - System.err.println("log length: " + params[0]); - byte[] abInfoLog = new byte[params[0]]; - gl.glGetShaderInfoLog(iID, params[0], params, 0, abInfoLog, 0); - System.err.println( new String(abInfoLog) ); - System.exit(-1); - } - _vertexShaders.add(iID); - } - else - { - System.err.println("Unable to find the shader file " + filename); - } - } - - public void attachFragmentShader(GL2 gl, String filename) - { - URL fileURL = getClass().getClassLoader().getResource( - File.separator + "demos" + - File.separator + "dualDepthPeeling" + - File.separator + "shaders" + File.separator + filename); - if ( fileURL != null ) - { - String content = ""; - BufferedReader input = null; - try { - - input = new BufferedReader(new InputStreamReader(fileURL.openStream())); - String line = null; - - while ( (line = input.readLine()) != null) { - content += line + "\n"; - } - } catch (FileNotFoundException kFNF) { - System.err.println("Unable to find the shader file " + filename); - } catch (IOException kIO) { - System.err.println("Problem reading the shader file " + filename); - } finally { - try { - if (input != null) { - input.close(); - } - } catch (IOException closee) {} - } - - - int iID = gl.glCreateShader( GL2.GL_FRAGMENT_SHADER ); - - String[] akProgramText = new String[1]; - // find and replace program name with "main" - akProgramText[0] = content; - - int[] params = new int[]{0}; - - int[] aiLength = new int[1]; - aiLength[0] = akProgramText[0].length(); - int iCount = 1; - gl.glShaderSource( iID, iCount, akProgramText, aiLength, 0); - gl.glCompileShader(iID); - gl.glGetShaderiv( iID, GL2.GL_COMPILE_STATUS, params, 0); - if ( params[0] != 1 ) - { - System.err.println(filename); - System.err.println("compile status: " + params[0]); - gl.glGetShaderiv( iID, GL2.GL_INFO_LOG_LENGTH, params, 0); - System.err.println("log length: " + params[0]); - byte[] abInfoLog = new byte[params[0]]; - gl.glGetShaderInfoLog(iID, params[0], params, 0, abInfoLog, 0); - System.err.println( new String(abInfoLog) ); - System.exit(-1); - } - _fragmentShaders.add(iID); - } - else - { - System.err.println("Unable to find the shader file " + filename); - } - } - - - public void link(GL2 gl) - { - _progId = gl.glCreateProgram(); - - for (int i = 0; i < _vertexShaders.size(); i++) { - gl.glAttachShader(_progId, _vertexShaders.elementAt(i)); - } - - for (int i = 0; i < _fragmentShaders.size(); i++) { - gl.glAttachShader(_progId, _fragmentShaders.elementAt(i)); - } - - gl.glLinkProgram(_progId); - - int[] params = new int[]{0}; - gl.glGetProgramiv( _progId, GL2.GL_LINK_STATUS, params, 0); - - if (params[0] != 1) { - - System.err.println("link status: " + params[0]); - gl.glGetProgramiv( _progId, GL2.GL_INFO_LOG_LENGTH, params, 0); - System.err.println("log length: " + params[0]); - - byte[] abInfoLog = new byte[params[0]]; - gl.glGetProgramInfoLog(_progId, params[0], params, 0, abInfoLog, 0); - System.err.println( new String(abInfoLog) ); - } - } - - - public Integer getProgId() { return _progId; } - - protected Vector<Integer> _vertexShaders = new Vector<Integer>(); - protected Vector<Integer> _fragmentShaders = new Vector<Integer>(); - protected Integer _progId; -}; diff --git a/src/demos/dualDepthPeeling/Model.java b/src/demos/dualDepthPeeling/Model.java index 02f241c..3502879 100644 --- a/src/demos/dualDepthPeeling/Model.java +++ b/src/demos/dualDepthPeeling/Model.java @@ -27,6 +27,8 @@ import java.nio.IntBuffer; import java.util.HashMap; import java.util.Vector; +import com.jogamp.common.util.IOUtil; + public class Model { // @@ -94,7 +96,7 @@ public class Model { // ////////////////////////////////////////////////////////////// public boolean loadModelFromFile( String file ) { - URL fileURL = getClass().getClassLoader().getResource(File.separator + file); + URL fileURL = IOUtil.getResource(Model.class, file); if ( fileURL != null ) { BufferedReader input = null; |