From e31aa439e170f9be1629792fc8fbf61c7a7b5807 Mon Sep 17 00:00:00 2001 From: Kenneth Russel Date: Fri, 18 Jul 2003 07:29:56 +0000 Subject: Added JNLP files for demos to jogl-demos home page. Added more links and information to JOGL home page. Revised demo documentation. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@16 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4 --- www/index.html | 690 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 688 insertions(+), 2 deletions(-) (limited to 'www/index.html') diff --git a/www/index.html b/www/index.html index a116ed4..90d37d4 100644 --- a/www/index.html +++ b/www/index.html @@ -1,5 +1,691 @@ + + + + + + + + - This is the default project content. - + +
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+ +Wiki +Weblogs +Forums +JavaGames Home +www.java.net + + +
Java Bindings for OpenGL + - Demos
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Overview
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The JOGL-Demos project contains Java programming language + demonstrations utilizing OpenGL through the JOGL API. Demonstrations exhibit + advanced functionality such as vertex programs, shadow maps and hardware-accelerated + offscreen rendering via pbuffers. Most of the demos were ported from +C or C++; in which case a link to the original sources is provided.
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The demos below require Java Web Start, which + is included in J2SE 1.4.2; + click the images to launch the demos. Where there are no hardware or operating + system requirements listed, the demos run on any vendor's graphics card +and on any of Solaris/SPARC, Linux/x86, Windows/x86, and Macintosh OS X 10.3 +Developer Preview 1.
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The source code for these demonstrations is available + via CVS.
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NOTE: there is a known problem with the java.net +web server which causes the jars to be re-downloaded each time any of these +demos is launched. This issue is being worked on. Putting Java Web Start in +offline mode may work around the problem.
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Useful + Links
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Downloads
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Hardware Shadow + Mapping
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Description +
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Requirements +
+ Launch Hardware Shadow Mapping demo + Shadowing demo using projective + texture technique of hardware shadow maps. Original source code supplied + in NVidia's Cg Toolkit. +
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NVidia GeForce 3 or better; Windows + or Linux operating systems (pbuffer support not yet +exposed in JOGL on Mac OS X)
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Infinite Shadow + Volumes
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Description +
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Requirements +
+ Launch Infinite Shadow Volumes demo + Shadowing demo using geometric +technique of infinite shadow volumes. Original + source code by NVidia.
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None
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Vertex Program + Warp
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Description +
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Requirements +
+ Launch Vertex Prog Warp demo + Geometrical deformations performed on the +graphics card using ARB_vertex_program. Original + source code by NVidia.
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Any card with ARB_vertex_program support
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Vertex Program + Refract
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Description +
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Requirements +
+ Launch Vertex Prog Refract demo + Real-time reflection and refraction with +chromatic aberration using ARB_vertex_program and register combiners. Original + source code by NVidia.
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NVidia GeForce 2 or better
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Procedural Texture + Physics
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Description +
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Requirements +
+ Launch Procedural Texture Physics demo + Runs a physics-based water simulation entirely + on the graphics card using register combiners, texture shaders and pbuffers. + Original + source code by NVidia.
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NVidia GeForce 3 or better; Windows or Linux + operating systems (pbuffer support not yet exposed in JOGL on +Mac OS X)
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Gears
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Description +
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Requirements +
Launch Gears demo + Classic OpenGL demo. Original source code +by Brian Paul; converted to Java by Ron Cemer and Sven Goethel. +
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Vertex Array Range
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Description +
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Requirements +
+ Launch Vertex Array Range demo + Demonstrates high-throughput dynamic geometry +using NVidia vertex_array_range extension. Original source code +by NVidia.
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NVidia GeForce series card; Windows or Linux +(JOGL's vertex_array_range support not yet ported to Mac OS X)
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+ -- cgit v1.2.3