package demos.es1; import com.jogamp.common.nio.Buffers; import java.nio.*; import java.util.*; import javax.media.opengl.*; import javax.media.opengl.glu.*; import javax.media.nativewindow.*; import com.jogamp.opengl.util.*; import com.jogamp.opengl.util.glsl.fixedfunc.*; import com.jogamp.newt.*; import com.jogamp.newt.event.*; import com.jogamp.newt.opengl.*; public class RedSquare extends Thread implements WindowListener, KeyListener, MouseListener, GLEventListener { public static boolean glDebugEmu = false; public static boolean glDebug = false ; public static boolean glTrace = false ; public Window nWindow = null; public GLWindow window; private GLProfile glp; private GLU glu; private boolean quit = false; private String glprofile; private int type; Animator glAnimator=null; public RedSquare() { this(null, USE_NEWT); } public RedSquare(String glprofile, int type) { super(); this.glprofile=glprofile; this.type=type; } public void windowRepaint(WindowUpdateEvent e) { } public void windowResized(WindowEvent e) { } public void windowMoved(WindowEvent e) { } public void windowDestroyNotify(WindowEvent e) { System.out.println("WINDOW-DESTROY NOTIFY "+Thread.currentThread()+" QUIT "+e); quit=true; if(null!=glAnimator) { glAnimator.stop(); } } public void windowDestroyed(WindowEvent e) { System.out.println("WINDOW-DESTROYED "+Thread.currentThread()); } public void windowGainedFocus(WindowEvent e) { } public void windowLostFocus(WindowEvent e) { } public void keyPressed(KeyEvent e) { System.out.println("KEY-PRESSED "+Thread.currentThread()+" UNHANDLED "+e); } public void keyReleased(KeyEvent e) { System.out.println("KEY-RELEASED "+Thread.currentThread()+" UNHANDLED "+e); } public void keyTyped(KeyEvent e) { if(e.getKeyChar()=='f') { System.out.println("KEY-TYPED "+Thread.currentThread()+" FULLSCREEN "+e); window.setFullscreen(!window.isFullscreen()); } else if(e.getKeyChar()=='q') { System.out.println("KEY-TYPED "+Thread.currentThread()+" QUIT "+e); quit = true; if(null!=glAnimator) { glAnimator.stop(); } } else { System.out.println("KEY-TYPED "+Thread.currentThread()+" UNHANDLED "+e); } } public void mouseClicked(MouseEvent e) { System.out.println("MOUSE-CLICKED "+Thread.currentThread()+" UNHANDLED "+e); switch(e.getClickCount()) { case 1: if(e.getButton()>MouseEvent.BUTTON1) { window.setFullscreen(!window.isFullscreen()); } break; default: quit=true; break; } } public void mouseEntered(MouseEvent e) { } public void mouseExited(MouseEvent e) { } public void mousePressed(MouseEvent e) { } public void mouseReleased(MouseEvent e) { } public void mouseMoved(MouseEvent e) { } public void mouseDragged(MouseEvent e) { } public void mouseWheelMoved(MouseEvent e) { } public boolean shouldQuit() { return quit; } public void run() { int width = 800; int height = 480; glp = GLProfile.get(glprofile); System.out.println("RUN "+Thread.currentThread()+" "+glp); try { GLCapabilities caps = new GLCapabilities(glp); if(0!=(type&USE_AWT)) { Display nDisplay = NewtFactory.createDisplay(NativeWindowFactory.TYPE_AWT, null); // local display Screen nScreen = NewtFactory.createScreen(nDisplay, 0); // screen 0 nWindow = NewtFactory.createWindow(nScreen, caps); nWindow.setUndecorated(false); window = GLWindow.create(nWindow); } else { window = GLWindow.create(caps); } window.addWindowListener(this); window.addMouseListener(this); window.addKeyListener(this); window.addGLEventListener(this); window.setUpdateFPSFrames(FPSCounter.DEFAULT_FRAMES_PER_INTERVAL, System.err); // Size OpenGL to Video Surface window.setSize(width, height); // window.setFullscreen(true); window.setVisible(true); window.setUpdateFPSFrames(FPSCounter.DEFAULT_FRAMES_PER_INTERVAL, System.err); if(!oneThread) { if(useAnimator) { System.out.println("Using Animator .. "+Thread.currentThread()); glAnimator = new Animator(Thread.currentThread().getThreadGroup(), window); glAnimator.start(); while (glAnimator.isAnimating()) { try { Thread.sleep(100); } catch (Exception e) {} } shutdown(); } else { do { display(); } while (!quit && window.getTotalFPSDuration() < 11000) ; shutdown(); } } } catch (Throwable t) { t.printStackTrace(); } } public void display() { try { window.display(); } catch (Throwable t) { t.printStackTrace(); } } public void shutdown() { try { System.out.println("SHUTDOWN "+Thread.currentThread()+" START"); // Shut things down cooperatively window.destroy(); window = null; if(null!=nWindow) { nWindow.destroy(); nWindow=null; } System.out.println("SHUTDOWN "+Thread.currentThread()+" FIN"); } catch (Throwable t) { t.printStackTrace(); } } // FIXME: we must add storage of the pointers in the GL state to // the GLImpl classes. The need for this can be seen by making // these variables method local instead of instance members. The // square will disappear after a second or so due to garbage // collection. On desktop OpenGL this implies a stack of // references due to the existence of glPush/PopClientAttrib. On // OpenGL ES 1/2 it can simply be one set of references. private FloatBuffer colors; private FloatBuffer vertices; public void init(GLAutoDrawable drawable) { GL _gl = drawable.getGL(); if(glDebugEmu) { try { // Debug .. _gl = _gl.getContext().setGL( GLPipelineFactory.create("javax.media.opengl.Debug", GL2ES2.class, _gl, null) ); if(glTrace) { // Trace .. _gl = _gl.getContext().setGL( GLPipelineFactory.create("javax.media.opengl.Trace", GL2ES2.class, _gl, new Object[] { System.err } ) ); } } catch (Exception e) {e.printStackTrace();} glDebug = false; glTrace = false; } GL2ES1 gl = FixedFuncUtil.wrapFixedFuncEmul(_gl, ShaderSelectionMode.AUTO, null); if(swapInterval>=0) { gl.setSwapInterval(swapInterval); } if(glDebug) { try { // Debug .. gl = (GL2ES1) gl.getContext().setGL( GLPipelineFactory.create("javax.media.opengl.Debug", GL2ES1.class, gl, null) ); } catch (Exception e) {e.printStackTrace();} } if(glTrace) { try { // Trace .. gl = (GL2ES1) gl.getContext().setGL( GLPipelineFactory.create("javax.media.opengl.Trace", GL2ES1.class, gl, new Object[] { System.err } ) ); } catch (Exception e) {e.printStackTrace();} } glu = GLU.createGLU(gl); System.err.println(Thread.currentThread()+" Entering initialization"); System.err.println(Thread.currentThread()+" GL Profile: "+gl.getGLProfile()); System.err.println(Thread.currentThread()+" GL:" + gl); System.err.println(Thread.currentThread()+" GL_VERSION=" + gl.glGetString(gl.GL_VERSION)); System.err.println(Thread.currentThread()+" GL_EXTENSIONS:"); System.err.println(Thread.currentThread()+" " + gl.glGetString(gl.GL_EXTENSIONS)); System.err.println(Thread.currentThread()+" swapInterval: " + swapInterval + " (GL: "+gl.getSwapInterval()+")"); System.err.println(Thread.currentThread()+" GLU: " + glu); // Allocate vertex arrays colors = Buffers.newDirectFloatBuffer(16); vertices = Buffers.newDirectFloatBuffer(12); // Fill them up colors.put( 0, 1); colors.put( 1, 0); colors.put( 2, 0); colors.put( 3, 1); colors.put( 4, 0); colors.put( 5, 0); colors.put( 6, 1); colors.put( 7, 1); colors.put( 8, 1); colors.put( 9, 0); colors.put(10, 0); colors.put(11, 1); colors.put(12, 1); colors.put(13, 0); colors.put(14, 0); colors.put(15, 1); vertices.put(0, -2); vertices.put( 1, 2); vertices.put( 2, 0); vertices.put(3, 2); vertices.put( 4, 2); vertices.put( 5, 0); vertices.put(6, -2); vertices.put( 7, -2); vertices.put( 8, 0); vertices.put(9, 2); vertices.put(10, -2); vertices.put(11, 0); gl.glEnableClientState(gl.GL_VERTEX_ARRAY); gl.glEnableClientState(gl.GL_COLOR_ARRAY); gl.glVertexPointer(3, GL.GL_FLOAT, 0, vertices); gl.glColorPointer(4, GL.GL_FLOAT, 0, colors); // OpenGL Render Settings gl.glClearColor(0, 0, 0, 1); gl.glEnable(GL.GL_DEPTH_TEST); } public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { GL2ES1 gl = drawable.getGL().getGL2ES1(); // Set location in front of camera gl.glMatrixMode(gl.GL_PROJECTION); gl.glLoadIdentity(); glu.gluPerspective(45.0f, (float)width / (float)height, 1.0f, 100.0f); //gl.glOrthof(-4.0f, 4.0f, -4.0f, 4.0f, 1.0f, 100.0f); //glu.gluLookAt(0, 0, -20, 0, 0, 0, 0, 1, 0); } public void display(GLAutoDrawable drawable) { GL2ES1 gl = drawable.getGL().getGL2ES1(); gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); // One rotation every four seconds gl.glMatrixMode(gl.GL_MODELVIEW); gl.glLoadIdentity(); gl.glTranslatef(0, 0, -10); float ang = ((float) window.getTotalFPSDuration() * 360.0f) / 4000.0f; gl.glRotatef(ang, 0, 0, 1); gl.glRotatef(ang, 0, 1, 0); // Draw a square gl.glDrawArrays(GL.GL_TRIANGLE_STRIP, 0, 4); } public void dispose(GLAutoDrawable drawable) { GL2ES1 gl = drawable.getGL().getGL2ES1(); System.out.println(Thread.currentThread()+" RedSquare.dispose: "+gl.getContext()); gl.glDisableClientState(gl.GL_VERTEX_ARRAY); gl.glDisableClientState(gl.GL_COLOR_ARRAY); glu.destroy(); glu = null; colors.clear(); colors = null; vertices.clear(); vertices = null; System.out.println(Thread.currentThread()+" RedSquare.dispose: FIN"); } public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) { } public static int USE_NEWT = 0; public static int USE_AWT = 1 << 0; public static boolean oneThread = false; public static boolean useAnimator = false; public static int swapInterval = -1; public static void main(String[] args) { int type = USE_NEWT ; boolean useEDT = true; List threads = new ArrayList(); for(int i=0; i "+aliveCount); } lastAliveCount = aliveCount; done = 0==aliveCount ; } } else { // init all .. for(Iterator i = threads.iterator(); i.hasNext(); ) { ((Thread)i.next()).run(); } while (threads.size()>0) { for(Iterator i = threads.iterator(); i.hasNext(); ) { RedSquare app = (RedSquare) i.next(); if(app.shouldQuit()) { app.shutdown(); i.remove(); } else { app.display(); } } } } System.out.println(Thread.currentThread()+" RedSquare.main: FIN"); } }