package demos.es1; import java.nio.*; import java.util.*; import javax.media.opengl.*; import javax.media.opengl.glu.*; import javax.media.nativewindow.*; import com.sun.opengl.util.*; import com.sun.opengl.util.glsl.fixedfunc.*; import com.sun.javafx.newt.*; import com.sun.javafx.newt.opengl.*; public class RedSquare extends Thread implements WindowListener, KeyListener, MouseListener, GLEventListener { private GLWindow window; private GLProfile glp; private GLU glu; private boolean quit = false; private String glprofile; private int type; public RedSquare(String glprofile, int type) { super(); this.glprofile=glprofile; this.type=type; } public void windowResized(WindowEvent e) { } public void windowMoved(WindowEvent e) { } public void windowDestroyNotify(WindowEvent e) { quit=true; } public void windowGainedFocus(WindowEvent e) { } public void windowLostFocus(WindowEvent e) { } public void keyPressed(KeyEvent e) { System.out.println(glp+" "+e); if(e.getKeyChar()=='f') { window.setFullscreen(!window.isFullscreen()); } else if(e.getKeyChar()=='q') { quit = true; } } public void keyReleased(KeyEvent e) { System.out.println(glp+" "+e); } public void keyTyped(KeyEvent e) { System.out.println(glp+" "+e); } public void mouseClicked(MouseEvent e) { System.out.println(glp+" mouseevent: "+e); switch(e.getClickCount()) { case 1: if(e.getButton()>MouseEvent.BUTTON1) { window.setFullscreen(!window.isFullscreen()); } break; default: quit=true; break; } } public void mouseEntered(MouseEvent e) { } public void mouseExited(MouseEvent e) { } public void mousePressed(MouseEvent e) { } public void mouseReleased(MouseEvent e) { } public void mouseMoved(MouseEvent e) { } public void mouseDragged(MouseEvent e) { } public void mouseWheelMoved(MouseEvent e) { } public boolean shouldQuit() { return quit; } public void run() { System.err.println(glp+" RedSquare.run() 0"); int width = 800; int height = 480; glp = GLProfile.get(glprofile); try { GLCapabilities caps = new GLCapabilities(glp); Window nWindow = null; if(0!=(type&USE_AWT)) { Display nDisplay = NewtFactory.createDisplay(NativeWindowFactory.TYPE_AWT, null); // local display Screen nScreen = NewtFactory.createScreen(NativeWindowFactory.TYPE_AWT, nDisplay, 0); // screen 0 nWindow = NewtFactory.createWindow(NativeWindowFactory.TYPE_AWT, nScreen, caps); } window = GLWindow.create(nWindow, caps); window.addWindowListener(this); window.addMouseListener(this); window.addKeyListener(this); window.addGLEventListener(this); // window.setEventHandlerMode(GLWindow.EVENT_HANDLER_GL_CURRENT); // default window.setEventHandlerMode(GLWindow.EVENT_HANDLER_GL_NONE); // no current .. window.setRunPumpMessages(pumpOnce?false:true); window.enablePerfLog(true); // Size OpenGL to Video Surface window.setSize(width, height); // window.setFullscreen(true); window.setVisible(true); window.enablePerfLog(true); if(!oneThread) { do { display(); } while (!quit && window.getDuration() < 20000) ; shutdown(); } } catch (Throwable t) { t.printStackTrace(); } } public void display() { try { if(pumpOnce && !oneThread) { GLWindow.runCurrentThreadPumpMessage(); } window.display(); } catch (Throwable t) { t.printStackTrace(); } } public void shutdown() { try { // Shut things down cooperatively window.destroy(); if(oneThread) { window.getFactory().shutdown(); } System.out.println(glp+" RedSquare shut down cleanly."); } catch (Throwable t) { t.printStackTrace(); } } // FIXME: we must add storage of the pointers in the GL state to // the GLImpl classes. The need for this can be seen by making // these variables method local instead of instance members. The // square will disappear after a second or so due to garbage // collection. On desktop OpenGL this implies a stack of // references due to the existence of glPush/PopClientAttrib. On // OpenGL ES 1/2 it can simply be one set of references. private FloatBuffer colors; private FloatBuffer vertices; public void init(GLAutoDrawable drawable) { GL2ES1 gl = FixedFuncUtil.getFixedFuncImpl(drawable.getGL()); if(swapInterval>=0) { gl.setSwapInterval(swapInterval); } glu = GLU.createGLU(); System.err.println(glp+" Entering initialization"); System.err.println(glp+" GL Profile: "+gl.getGLProfile()); System.err.println(glp+" GL:" + gl); System.err.println(glp+" GL_VERSION=" + gl.glGetString(gl.GL_VERSION)); System.err.println(glp+" GL_EXTENSIONS:"); System.err.println(glp+" " + gl.glGetString(gl.GL_EXTENSIONS)); System.err.println(glp+" swapInterval: " + swapInterval + " (GL: "+gl.getSwapInterval()+")"); System.err.println(glp+" GLU: " + glu); // Allocate vertex arrays colors = BufferUtil.newFloatBuffer(16); vertices = BufferUtil.newFloatBuffer(12); // Fill them up colors.put( 0, 1); colors.put( 1, 0); colors.put( 2, 0); colors.put( 3, 1); colors.put( 4, 0); colors.put( 5, 0); colors.put( 6, 1); colors.put( 7, 1); colors.put( 8, 1); colors.put( 9, 0); colors.put(10, 0); colors.put(11, 1); colors.put(12, 1); colors.put(13, 0); colors.put(14, 0); colors.put(15, 1); vertices.put(0, -2); vertices.put( 1, 2); vertices.put( 2, 0); vertices.put(3, 2); vertices.put( 4, 2); vertices.put( 5, 0); vertices.put(6, -2); vertices.put( 7, -2); vertices.put( 8, 0); vertices.put(9, 2); vertices.put(10, -2); vertices.put(11, 0); gl.glEnableClientState(gl.GL_VERTEX_ARRAY); gl.glEnableClientState(gl.GL_COLOR_ARRAY); gl.glVertexPointer(3, GL.GL_FLOAT, 0, vertices); gl.glColorPointer(4, GL.GL_FLOAT, 0, colors); // OpenGL Render Settings gl.glClearColor(0, 0, 0, 1); gl.glEnable(GL.GL_DEPTH_TEST); } public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { GL2ES1 gl = drawable.getGL().getGL2ES1(); // Set location in front of camera gl.glMatrixMode(gl.GL_PROJECTION); gl.glLoadIdentity(); glu.gluPerspective(45.0f, (float)width / (float)height, 1.0f, 100.0f); //gl.glOrthof(-4.0f, 4.0f, -4.0f, 4.0f, 1.0f, 100.0f); //glu.gluLookAt(0, 0, -20, 0, 0, 0, 0, 1, 0); } public void display(GLAutoDrawable drawable) { GL2ES1 gl = drawable.getGL().getGL2ES1(); gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); // One rotation every four seconds gl.glMatrixMode(gl.GL_MODELVIEW); gl.glLoadIdentity(); gl.glTranslatef(0, 0, -10); float ang = ((float) window.getDuration() * 360.0f) / 4000.0f; gl.glRotatef(ang, 0, 0, 1); gl.glRotatef(ang, 0, 1, 0); // Draw a square gl.glDrawArrays(GL.GL_TRIANGLE_STRIP, 0, 4); } public void dispose(GLAutoDrawable drawable) { GL2ES1 gl = drawable.getGL().getGL2ES1(); System.out.println(glp+" RedSquare.dispose: "+gl.getContext()); gl.glDisableClientState(gl.GL_VERTEX_ARRAY); gl.glDisableClientState(gl.GL_COLOR_ARRAY); glu.destroy(); glu = null; colors.clear(); colors = null; vertices.clear(); vertices = null; System.out.println(glp+" RedSquare.dispose: fin"); } public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) { } public static int USE_NEWT = 0; public static int USE_AWT = 1 << 0; public static boolean oneThread = false; public static boolean pumpOnce = true; public static int swapInterval = -1; public static void main(String[] args) { int type = USE_NEWT ; List threads = new ArrayList(); for(int i=0; i0) { if(pumpOnce) { GLWindow.runCurrentThreadPumpMessage(); } for(Iterator i = threads.iterator(); i.hasNext(); ) { RedSquare app = (RedSquare) i.next(); if(app.shouldQuit()) { app.shutdown(); i.remove(); } else { app.display(); } } } } } }