package demos.tennis; import javax.media.opengl.GL2; import javax.media.opengl.GLAutoDrawable; import javax.media.opengl.GLEventListener; import javax.media.opengl.GLException; import javax.media.opengl.GLProfile; import javax.media.opengl.awt.GLCanvas; import com.jogamp.opengl.util.Animator; import com.jogamp.opengl.util.texture.Texture; import com.jogamp.opengl.util.texture.TextureCoords; import com.jogamp.opengl.util.texture.TextureIO; import javax.media.opengl.GL; //import javax.media.opengl.glu.GLU; import javax.swing.JOptionPane; //import java.io.BufferedReader; import java.io.ByteArrayOutputStream; //import java.io.File; import java.io.IOException; import java.io.PrintStream; import com.jogamp.newt.Window; //import com.jogamp.newt.event.InputEvent; import com.jogamp.newt.event.KeyAdapter; import com.jogamp.newt.event.KeyEvent; import com.jogamp.newt.event.KeyListener; import com.jogamp.newt.event.MouseAdapter; import com.jogamp.newt.event.MouseEvent; import com.jogamp.newt.event.MouseListener; import com.jogamp.newt.event.awt.AWTKeyAdapter; import com.jogamp.newt.event.awt.AWTMouseAdapter; import java.awt.AWTException; import java.awt.Cursor; import java.awt.Image; import java.awt.MouseInfo; import java.awt.Point; import java.awt.Robot; import java.awt.Toolkit; import java.awt.image.BufferedImage; //import java.io.ByteArrayOutputStream; //import java.io.IOException; //import java.io.PrintStream; /** * Tennis.java
* author: Fofonov Alexey

*/ public class Tennis implements GLEventListener { static { GLProfile.initSingleton(); } private float view_rotx = 0.0f, view_roty = 0.0f, view_rotz = 0.0f; //View angles private float sx = 0.0f, sy = 0.0f; //X, Y coords of Mydesk private float spx,spy,spz; //Speed of the ball private float BallCx = 0.0f, BallCy = 0.0f, BallCz = 0.0f; //Coords of the ball private float EnDeskCx = 0.0f, EnDeskCy = 0.0f; //X, Y coords of Endesk private int cube=0, mydesk=0, endesk=0, ball=0, box=0; //Flags of the existence private int swapInterval; private static Texture[] texture; private float Bax=0, Bay=0; //Acceleration summands private float Vec=3; //Balls direction private boolean CanF=false; //Ready for play private int WindowW=0, WindowH=0; private float LPositionDX=0, NPositionDX=0; //Mouse positions private float LPositionDY=0, NPositionDY=0; // private float DspeedX=0, DspeedY=0; //Speed of Mydesk private boolean mouseButtonDown = false, control = true; private int prevMouseX, prevMouseY; public static void main(String[] args) { // set argument 'NotFirstUIActionOnProcess' in the JNLP's application-desc tag for example // // NotFirstUIActionOnProcess // // boolean firstUIActionOnProcess = 0==args.length || !args[0].equals("NotFirstUIActionOnProcess") ; java.awt.Frame frame = new java.awt.Frame("Tennis Demo"); frame.setSize(640, 480); frame.setLayout(new java.awt.BorderLayout()); final Animator animator = new Animator(); frame.addWindowListener(new java.awt.event.WindowAdapter() { public void windowClosing(java.awt.event.WindowEvent e) { // Run this on another thread than the AWT event queue to // make sure the call to Animator.stop() completes before // exiting new Thread(new Runnable() { public void run() { animator.stop(); System.exit(0); } }).start(); } }); GLCanvas canvas = new GLCanvas(); animator.add(canvas); // GLCapabilities caps = new GLCapabilities(GLProfile.getDefault()); // GLCanvas canvas = new GLCanvas(caps); final Tennis tennis = new Tennis(); canvas.addGLEventListener(tennis); frame.add(canvas, java.awt.BorderLayout.CENTER); frame.validate(); //Hide the mouse cursor Toolkit t = Toolkit.getDefaultToolkit(); Image i = new BufferedImage(1, 1, BufferedImage.TYPE_INT_ARGB); Cursor noCursor = t.createCustomCursor(i, new Point(0, 0), "none"); frame.setCursor(noCursor); frame.setVisible(true); animator.start(); } public Tennis(int swapInterval) { this.swapInterval = swapInterval; } public Tennis() { this.swapInterval = 1; } public void init(GLAutoDrawable drawable) { System.err.println("Tennis: Init: "+drawable); // Use debug pipeline // drawable.setGL(new DebugGL(drawable.getGL())); GL2 gl = drawable.getGL().getGL2(); System.err.println("Chosen GLCapabilities: " + drawable.getChosenGLCapabilities()); System.err.println("INIT GL IS: " + gl.getClass().getName()); System.err.println("GL_VENDOR: " + gl.glGetString(GL2.GL_VENDOR)); System.err.println("GL_RENDERER: " + gl.glGetString(GL2.GL_RENDERER)); System.err.println("GL_VERSION: " + gl.glGetString(GL2.GL_VERSION)); float mat_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f }; float mat_shininess[] = { 25.0f }; float light_position[] = { 1.0f, 1.0f, 1.0f, 0.0f }; float red[] = { 0.8f, 0.1f, 0.0f, 0.7f }; float yellow[] = { 0.8f, 0.75f, 0.0f, 0.7f }; float blue[] = { 0.2f, 0.2f, 1.0f, 0.7f }; float brown[] = { 0.8f, 0.4f, 0.1f, 0.7f }; texture = new Texture[5]; //Load textures try { System.err.println("Loading texture..."); texture[0] = TextureIO.newTexture(getClass().getClassLoader().getResourceAsStream("demos/data/images/TennisTop.png"), false, TextureIO.PNG); texture[1] = TextureIO.newTexture(getClass().getClassLoader().getResourceAsStream("demos/data/images/TennisBottom.png"), false, TextureIO.PNG); texture[2] = TextureIO.newTexture(getClass().getClassLoader().getResourceAsStream("demos/data/images/TennisMyDesk.png"), false, TextureIO.PNG); texture[3] = TextureIO.newTexture(getClass().getClassLoader().getResourceAsStream("demos/data/images/TennisEnDesk.png"), false, TextureIO.PNG); texture[4] = TextureIO.newTexture(getClass().getClassLoader().getResourceAsStream("demos/data/images/Stars.png"), false, TextureIO.PNG); System.err.println("Texture0 estimated memory size = " + texture[0].getEstimatedMemorySize()); System.err.println("Texture1 estimated memory size = " + texture[1].getEstimatedMemorySize()); System.err.println("Texture2 estimated memory size = " + texture[2].getEstimatedMemorySize()); System.err.println("Texture3 estimated memory size = " + texture[3].getEstimatedMemorySize()); System.err.println("Stars estimated memory size = " + texture[4].getEstimatedMemorySize()); } catch (IOException e) { e.printStackTrace(); ByteArrayOutputStream bos = new ByteArrayOutputStream(); e.printStackTrace(new PrintStream(bos)); JOptionPane.showMessageDialog(null, bos.toString(), "Error loading texture", JOptionPane.ERROR_MESSAGE); throw new GLException(e); //return; } gl.glShadeModel(GL2.GL_SMOOTH); // Enable Smooth Shading gl.glClearDepth(1.0f); // Depth Buffer Setup gl.glEnable(GL2.GL_DEPTH_TEST); // Enables Depth Testing gl.glDepthFunc(GL2.GL_LEQUAL); // The Type Of Depth Testing To Do // Really Nice Perspective Calculations gl.glHint(GL2.GL_PERSPECTIVE_CORRECTION_HINT, GL2.GL_NICEST); gl.glEnable(GL2.GL_TEXTURE_2D); // Texture filter gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_MAG_FILTER, GL2.GL_NONE); gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_MIN_FILTER, GL2.GL_NONE); // Light and material gl.glMaterialfv(GL2.GL_FRONT, GL2.GL_SPECULAR, mat_specular, 0); gl.glMaterialfv(GL2.GL_FRONT, GL2.GL_SHININESS, mat_shininess, 0); gl.glLightfv(GL2.GL_LIGHT0, GL2.GL_POSITION, light_position, 0); gl.glEnable(GL2.GL_LIGHTING); gl.glEnable(GL2.GL_LIGHT0); /* make the objects */ if(0>=cube) { cube = gl.glGenLists(1); gl.glNewList(cube, GL2.GL_COMPILE); gl.glMaterialfv(GL2.GL_FRONT, GL2.GL_AMBIENT_AND_DIFFUSE, brown, 0); cube(gl); gl.glEndList(); System.err.println("cube list created: "+cube); } else { System.err.println("cube list reused: "+cube); } if(0>=box) { box = gl.glGenLists(1); gl.glNewList(box, GL2.GL_COMPILE); gl.glMaterialfv(GL2.GL_FRONT, GL2.GL_AMBIENT_AND_DIFFUSE, brown, 0); box(gl); gl.glEndList(); System.err.println("box list created: "+box); } else { System.err.println("box list reused: "+box); } if(0>=mydesk) { mydesk = gl.glGenLists(1); gl.glNewList(mydesk, GL2.GL_COMPILE); gl.glMaterialfv(GL2.GL_FRONT, GL2.GL_AMBIENT_AND_DIFFUSE, red, 0); desk(gl, 2); gl.glEndList(); System.err.println("mydesk list created: "+mydesk); } else { System.err.println("mydesk list reused: "+mydesk); } if(0>=endesk) { endesk = gl.glGenLists(1); gl.glNewList(endesk, GL2.GL_COMPILE); gl.glMaterialfv(GL2.GL_FRONT, GL2.GL_AMBIENT_AND_DIFFUSE, blue, 0); desk(gl, 3); gl.glEndList(); System.err.println("endesk list created: "+endesk); } else { System.err.println("endesk list reused: "+endesk); } if(0>=ball) { ball = gl.glGenLists(1); gl.glNewList(ball, GL2.GL_COMPILE); gl.glMaterialfv(GL2.GL_FRONT, GL2.GL_AMBIENT_AND_DIFFUSE, yellow, 0); ball(gl); gl.glEndList(); System.err.println("ball list created: "+ball); } else { System.err.println("ball list reused: "+ball); } gl.glEnable(GL2.GL_NORMALIZE); MouseListener tennisMouse = new TennisMouseAdapter(); KeyListener tennisKeys = new TennisKeyAdapter(); if (drawable instanceof Window) { Window window = (Window) drawable; window.addMouseListener(tennisMouse); window.addKeyListener(tennisKeys); } else if (GLProfile.isAWTAvailable() && drawable instanceof java.awt.Component) { java.awt.Component comp = (java.awt.Component) drawable; new AWTMouseAdapter(tennisMouse).addTo(comp); new AWTKeyAdapter(tennisKeys).addTo(comp); } } public void dispose(GLAutoDrawable drawable) { System.err.println("Tennis: Dispose"); } public void display(GLAutoDrawable drawable) { // Get the GL corresponding to the drawable we are animating GL2 gl = drawable.getGL().getGL2(); if (mouseButtonDown == false && control == true) MovMydesk(); MoveSphere(); MoveEnDesk(); gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // Special handling for the case where the GLJPanel is translucent // and wants to be composited with other Java 2D content if (GLProfile.isAWTAvailable() && (drawable instanceof javax.media.opengl.awt.GLJPanel) && !((javax.media.opengl.awt.GLJPanel) drawable).isOpaque() && ((javax.media.opengl.awt.GLJPanel) drawable).shouldPreserveColorBufferIfTranslucent()) { gl.glClear(GL2.GL_DEPTH_BUFFER_BIT); } else { gl.glClear(GL2.GL_COLOR_BUFFER_BIT | GL2.GL_DEPTH_BUFFER_BIT); } // Place the box and call its display list gl.glDisable(GL2.GL_DEPTH_TEST); gl.glCallList(box); gl.glEnable(GL2.GL_DEPTH_TEST); // Rotate the entire assembly of tennis based on how the user // dragged the mouse around gl.glPushMatrix(); gl.glRotatef(view_rotx, 1.0f, 0.0f, 0.0f); gl.glRotatef(view_roty, 0.0f, 1.0f, 0.0f); gl.glRotatef(view_rotz, 0.0f, 0.0f, 1.0f); // Place the cube and call its display list gl.glPushMatrix(); gl.glTranslatef(0.0f, 0.0f, 0.0f); gl.glRotatef(0.0f, 0.0f, 0.0f, 1.0f); gl.glCallList(cube); gl.glPopMatrix(); // Place the mydesk and call its display list gl.glPushMatrix(); gl.glTranslatef(sx, sy, 3.0f); gl.glRotatef(0.0f, 0.0f, 0.0f, 1.0f); gl.glCallList(mydesk); gl.glPopMatrix(); // Place the endesk and call its display list gl.glPushMatrix(); gl.glTranslatef(EnDeskCx, EnDeskCy, -3.0f); gl.glRotatef(0.0f, 0.0f, 0.0f, 1.0f); gl.glCallList(endesk); gl.glPopMatrix(); // Place the ball and call its display list gl.glPushMatrix(); gl.glTranslatef(BallCx, BallCy, BallCz); gl.glRotatef(0.0f, 0.0f, 0.0f, 1.0f); gl.glCallList(ball); gl.glPopMatrix(); // Remember that every push needs a pop; this one is paired with // rotating the entire tennis assembly gl.glPopMatrix(); } public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { System.err.println("Gears: Reshape "+x+"/"+y+" "+width+"x"+height); GL2 gl = drawable.getGL().getGL2(); gl.setSwapInterval(swapInterval); float h = (float)height / (float)width; WindowW = width; WindowH = height; gl.glMatrixMode(GL2.GL_PROJECTION); gl.glLoadIdentity(); if (h<1) gl.glFrustum(-1.0f, 1.0f, -h, h, 1.0f, 60.0f); else { h = 1.0f/h; gl.glFrustum(-h, h, -1.0f, 1.0f, 1.0f, 60.0f); } gl.glMatrixMode(GL2.GL_MODELVIEW); gl.glLoadIdentity(); gl.glTranslatef(0.0f, 0.0f, -6.0f); } public static void cube(GL2 gl) { gl.glShadeModel(GL2.GL_FLAT); /* draw left sides */ gl.glBegin(GL2.GL_QUADS); gl.glNormal3f(1.0f, 0.0f, 0.0f); gl.glVertex3f(-2.0f, -1.5f, -3.0f); gl.glVertex3f(-2.0f, 1.5f, -3.0f); gl.glVertex3f(-2.0f, 1.5f, 3.0f); gl.glVertex3f(-2.0f, -1.5f, 3.0f); gl.glNormal3f(-1.0f, 0.0f, 0.0f); gl.glVertex3f(-2.05f, -1.55f, -3.0f); gl.glVertex3f(-2.05f, 1.55f, -3.0f); gl.glVertex3f(-2.05f, 1.55f, 3.0f); gl.glVertex3f(-2.05f, -1.55f, 3.0f); gl.glEnd(); if (texture[0] != null) { texture[0].enable(gl); texture[0].bind(gl); gl.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_TEXTURE_ENV_MODE, GL.GL_REPLACE); TextureCoords coords = texture[0].getImageTexCoords(); /* draw up sides */ gl.glBegin(GL2.GL_QUADS); gl.glNormal3f(0.0f, -1.0f, 0.0f); gl.glTexCoord2f(coords.left(), coords.top()); gl.glVertex3f(-2.0f, 1.5f, -3.0f); gl.glTexCoord2f(coords.left(), coords.bottom()); gl.glVertex3f(-2.0f, 1.5f, 3.0f); gl.glTexCoord2f(coords.right(), coords.bottom()); gl.glVertex3f( 2.0f, 1.5f, 3.0f); gl.glTexCoord2f(coords.right(), coords.top()); gl.glVertex3f( 2.0f, 1.5f, -3.0f); gl.glEnd(); texture[0].disable(gl); } gl.glBegin(GL2.GL_QUADS); gl.glNormal3f(0.0f, 1.0f, 0.0f); gl.glVertex3f(-2.05f, 1.55f, -3.0f); gl.glVertex3f(-2.05f, 1.55f, 3.0f); gl.glVertex3f( 2.05f, 1.55f, 3.0f); gl.glVertex3f( 2.05f, 1.55f, -3.0f); gl.glEnd(); /* draw right sides */ gl.glBegin(GL2.GL_QUADS); gl.glNormal3f(-1.0f, 0.0f, 0.0f); gl.glVertex3f(2.0f, -1.5f, -3.0f); gl.glVertex3f(2.0f, 1.5f, -3.0f); gl.glVertex3f(2.0f, 1.5f, 3.0f); gl.glVertex3f(2.0f, -1.5f, 3.0f); gl.glNormal3f(1.0f, 0.0f, 0.0f); gl.glVertex3f(2.05f, -1.55f, -3.0f); gl.glVertex3f(2.05f, 1.55f, -3.0f); gl.glVertex3f(2.05f, 1.55f, 3.0f); gl.glVertex3f(2.05f, -1.55f, 3.0f); gl.glEnd(); if (texture[1] != null) { texture[1].enable(gl); texture[1].bind(gl); gl.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_TEXTURE_ENV_MODE, GL.GL_REPLACE); TextureCoords coords = texture[1].getImageTexCoords(); /* draw down sides */ gl.glBegin(GL2.GL_QUADS); gl.glNormal3f(0.0f, 1.0f, 0.0f); gl.glTexCoord2f(coords.left(), coords.top()); gl.glVertex3f(-2.0f, -1.5f, -3.0f); gl.glTexCoord2f(coords.left(), coords.bottom()); gl.glVertex3f(-2.0f, -1.5f, 3.0f); gl.glTexCoord2f(coords.right(), coords.bottom()); gl.glVertex3f( 2.0f, -1.5f, 3.0f); gl.glTexCoord2f(coords.right(), coords.top()); gl.glVertex3f( 2.0f, -1.5f, -3.0f); gl.glNormal3f(0.0f, -1.0f, 0.0f); gl.glVertex3f(-2.05f, -1.55f, -3.0f); gl.glVertex3f(-2.05f, -1.55f, 3.0f); gl.glVertex3f( 2.05f, -1.55f, 3.0f); gl.glVertex3f( 2.05f, -1.55f, -3.0f); gl.glEnd(); texture[1].disable(gl); } /* draw back sides */ gl.glBegin(GL2.GL_QUADS); gl.glNormal3f(0.0f, 0.0f, -1.0f); gl.glVertex3f(-2.05f, 1.55f, -3.0f); gl.glVertex3f( 2.05f, 1.55f, -3.0f); gl.glVertex3f( 2.0f, 1.5f, -3.0f); gl.glVertex3f(-2.0f, 1.5f, -3.0f); gl.glVertex3f(-2.05f, -1.55f, -3.0f); gl.glVertex3f( 2.05f, -1.55f, -3.0f); gl.glVertex3f( 2.0f, -1.5f, -3.0f); gl.glVertex3f(-2.0f, -1.5f, -3.0f); gl.glVertex3f(-2.05f, -1.55f, -3.0f); gl.glVertex3f(-2.05f, 1.55f, -3.0f); gl.glVertex3f(-2.0f, 1.5f, -3.0f); gl.glVertex3f(-2.0f, -1.5f, -3.0f); gl.glVertex3f(2.05f, -1.55f, -3.0f); gl.glVertex3f(2.05f, 1.55f, -3.0f); gl.glVertex3f(2.0f, 1.5f, -3.0f); gl.glVertex3f(2.0f, -1.5f, -3.0f); gl.glEnd(); /* draw front sides */ gl.glBegin(GL2.GL_QUADS); gl.glNormal3f(0.0f, 0.0f, 1.0f); gl.glVertex3f(-2.05f, 1.55f, 3.0f); gl.glVertex3f( 2.05f, 1.55f, 3.0f); gl.glVertex3f( 2.0f, 1.5f, 3.0f); gl.glVertex3f(-2.0f, 1.5f, 3.0f); gl.glVertex3f(-2.05f, -1.55f, 3.0f); gl.glVertex3f( 2.05f, -1.55f, 3.0f); gl.glVertex3f( 2.0f, -1.5f, 3.0f); gl.glVertex3f(-2.0f, -1.5f, 3.0f); gl.glVertex3f(-2.05f, -1.55f, 3.0f); gl.glVertex3f(-2.05f, 1.55f, 3.0f); gl.glVertex3f(-2.0f, 1.5f, 3.0f); gl.glVertex3f(-2.0f, -1.5f, 3.0f); gl.glVertex3f(2.05f, -1.55f, 3.0f); gl.glVertex3f(2.05f, 1.55f, 3.0f); gl.glVertex3f(2.0f, 1.5f, 3.0f); gl.glVertex3f(2.0f, -1.5f, 3.0f); gl.glEnd(); } public static void box(GL2 gl) //Usually "box" mean box, but there only one side is enough { gl.glShadeModel(GL2.GL_FLAT); if (texture[4] != null) { texture[4].enable(gl); texture[4].bind(gl); gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_WRAP_S, GL2.GL_REPEAT); gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_WRAP_T, GL2.GL_REPEAT); gl.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_TEXTURE_ENV_MODE, GL.GL_REPLACE); /* draw the side */ gl.glBegin(GL2.GL_QUADS); gl.glNormal3f(0.0f, 0.0f, 1.0f); gl.glTexCoord2f(0, 0); gl.glVertex3f(-8.0f, -8.0f, 0.0f); gl.glTexCoord2f(0, 8.0f); gl.glVertex3f(-8.0f, 8.0f, 0.0f); gl.glTexCoord2f(8.0f, 8.0f); gl.glVertex3f( 8.0f, 8.0f, 0.0f); gl.glTexCoord2f(8.0f, 0); gl.glVertex3f( 8.0f, -8.0f, 0.0f); gl.glEnd(); texture[4].disable(gl); } } public static void desk(GL2 gl, int two_or_three) { int i; float temp1; gl.glShadeModel(GL2.GL_FLAT); if (texture[two_or_three] != null) { texture[two_or_three].enable(gl); texture[two_or_three].bind(gl); gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_WRAP_S, GL2.GL_REPEAT); gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_WRAP_T, GL2.GL_REPEAT); gl.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_TEXTURE_ENV_MODE, GL.GL_REPLACE); /* draw the front */ gl.glBegin(GL2.GL_QUAD_STRIP); gl.glNormal3f(0.0f, 0.0f, 1.0f); for (i=0; i<25; i++) { temp1 = (float) Math.pow(Math.sin(i/24.0f*Math.PI), 0.4d); gl.glTexCoord2f((i-12)/40.0f, temp1/4 + 0.75f); gl.glVertex3f((i-12)/40.0f, temp1/10 + 0.1f , 0.01f + temp1/25); gl.glTexCoord2f((i-12)/40.0f, -temp1/4 + 0.25f); gl.glVertex3f((i-12)/40.0f, -temp1/10 - 0.1f, 0.01f + temp1/25); } gl.glEnd(); /* draw the back */ gl.glBegin(GL2.GL_QUAD_STRIP); gl.glNormal3f(0.0f, 0.0f, -1.0f); for (i=0; i<25; i++) { temp1 = (float) Math.pow(Math.sin(i/24.0f*Math.PI), 0.4d); gl.glTexCoord2f((i-12)/40.0f, temp1/4 + 0.75f); gl.glVertex3f((i-12)/40.0f, temp1/10 + 0.1f , -0.01f - temp1/25); gl.glTexCoord2f((i-12)/40.0f, -temp1/4 + 0.25f); gl.glVertex3f((i-12)/40.0f, -temp1/10 - 0.1f, -0.01f - temp1/25); } gl.glEnd(); texture[2].disable(gl); } /* draw the top side */ gl.glBegin(GL2.GL_QUAD_STRIP); gl.glNormal3f(0.0f, 1.0f, 0.0f); for (i=0; i<25; i++) { temp1 = (float) Math.pow(Math.sin(i/24.0f*Math.PI), 0.4d); gl.glVertex3f((i-12)/40.0f, temp1/10 + 0.1f , -0.01f - temp1/25); gl.glVertex3f((i-12)/40.0f, temp1/10 + 0.1f , 0.01f + temp1/25); } gl.glEnd(); /* draw the bottom side */ gl.glBegin(GL2.GL_QUAD_STRIP); gl.glNormal3f(0.0f, -1.0f, 0.0f); for (i=0; i<25; i++) { temp1 = (float) Math.pow(Math.sin(i/24.0f*Math.PI), 0.4d); gl.glVertex3f((i-12)/40.0f, -temp1/10 - 0.1f, 0.01f + temp1/25); gl.glVertex3f((i-12)/40.0f, -temp1/10 - 0.1f, -0.01f - temp1/25); } gl.glEnd(); /* draw the left and right sides */ gl.glBegin(GL2.GL_QUADS); gl.glNormal3f(-1.0f, 0.0f, 0.0f); gl.glVertex3f((-12)/40.0f, -0.1f, 0.01f); gl.glVertex3f((-12)/40.0f, +0.1f, 0.01f); gl.glVertex3f((-12)/40.0f, +0.1f, -0.01f); gl.glVertex3f((-12)/40.0f, -0.1f, -0.01f); gl.glNormal3f(1.0f, 0.0f, 0.0f); gl.glVertex3f((+12)/40.0f, -0.1f, 0.01f); gl.glVertex3f((+12)/40.0f, +0.1f, 0.01f); gl.glVertex3f((+12)/40.0f, +0.1f, -0.01f); gl.glVertex3f((+12)/40.0f, -0.1f, -0.01f); gl.glEnd(); } public static void ball(GL2 gl) { int i,j; float y1,y2,r1,r2,x,z; gl.glShadeModel(GL2.GL_FLAT); /* draw the ball */ gl.glBegin(GL2.GL_QUAD_STRIP); for (i=0; i<20; i++) { y1 = (float) Math.cos((i)/20.0f*Math.PI)/10; y2 = (float) Math.cos((i+1)/20.0f*Math.PI)/10; r1 = (float) Math.sqrt(Math.abs(0.01f-y1*y1)); r2 = (float) Math.sqrt(Math.abs(0.01f-y2*y2)); for (j=0; j<21; j++) { x = (float) (r1*Math.cos((float)j/21*2.0f*Math.PI)); z = (float) (r1*Math.sin((float)j/21*2.0f*Math.PI)); gl.glNormal3f(10*x, 10*y1, 10*z); gl.glVertex3f(x, y1, z); x = (float) (r2*Math.cos((float)j/21*2.0f*Math.PI)); z = (float) (r2*Math.sin((float)j/21*2.0f*Math.PI)); gl.glNormal3f(10*x, 10*y2, 10*z); gl.glVertex3f(x, y2, z); } } gl.glEnd(); } public void MoveSphere() { // Ball out if ((BallCz>3)||(BallCz<-3)) { Vec=BallCz; BallCx = 0.0f; BallCy = 0.0f; BallCz = 0.0f; spz=0; spx=0; spy=0; CanF=false; Bax=0; Bay=0; } // Ball rebound if ((spz<0)&&(BallCz+spz<-2.8)&&(BallCx+spxEnDeskCx-0.3)&&(BallCy+spyEnDeskCy-0.2)) { spz=-spz+0.002f; spx=spx+(BallCx-EnDeskCx)/10; spy=spy+(BallCy-EnDeskCy)/10; } if ((spz>0)&&(BallCz+spz>2.8)&&(BallCx+spxsx-0.3)&&(BallCy+spysy-0.2)) { spz=-spz-0.002f; spx=spx+(BallCx-sx)/10; spy=spy+(BallCy-sy)/10; Bax=DspeedX/100; Bay=DspeedY/100; } if ((BallCx+spx<-1.9)||(BallCx+spx>1.9)) spx=-spx; if ((BallCy+spy<-1.4)||(BallCy+spy>1.4)) spy=-spy; // Ball acceleration spx=spx+Bax; spy=spy+Bay; // Ball move if (CanF==true) BallCx += spx; BallCy += spy; BallCz += spz; //Less the acceleration Bax=Bax-Bax/100; Bay=Bay-Bay/100; } public void MoveEnDesk() { //Just follow for the ball float sx,sy; double gip=Math.sqrt((BallCx-EnDeskCx)*(BallCx-EnDeskCx)+(BallCy-EnDeskCy)*(BallCy-EnDeskCy)); if (gip<0.07) { sx=Math.abs((BallCx-EnDeskCx)); sy=Math.abs((BallCy-EnDeskCy)); } else { sx=Math.abs((BallCx-EnDeskCx))/((float) gip)*0.07f; sy=Math.abs((BallCy-EnDeskCy))/((float) gip)*0.07f; } if ((BallCx-EnDeskCx>0)&&(EnDeskCx+sx<=1.7)) EnDeskCx += sx; if ((BallCx-EnDeskCx<0)&&(EnDeskCx-sx>=-1.7)) EnDeskCx -= sx; if ((BallCy-EnDeskCy>0)&&(EnDeskCy+sy<=1.3)) EnDeskCy += sy; if ((BallCy-EnDeskCy<0)&&(EnDeskCy-sy>=-1.3)) EnDeskCy -= sy; } public void MovMydesk() { LPositionDX = sx; LPositionDY = sy; int x = MouseInfo.getPointerInfo().getLocation().x; int y = MouseInfo.getPointerInfo().getLocation().y; sx = sx + (float)(x-500.0f)/300.0f; sy = sy + (float)(400.0f-y)/300.0f; //Check cube borders if (sx<-1.7f || sx>1.7f) { if (sx>0) sx = 1.7f; else sx = -1.7f; } if (sy<-1.3 || sy>1.3) { if (sy>0) sy = 1.3f; else sy = -1.3f; } //Return the mouse back from screen borders try { Robot r = new Robot(); r.mouseMove(500,400); } catch(AWTException ex) {} NPositionDX=sx; NPositionDY=sy; DspeedX=NPositionDX-LPositionDX; DspeedY=NPositionDY-LPositionDY; } class TennisKeyAdapter extends KeyAdapter { public void keyPressed(KeyEvent e) { int kc = e.getKeyCode(); if(KeyEvent.VK_ESCAPE == kc) { System.exit(0); } if(KeyEvent.VK_CONTROL == kc) { control = false; } if(KeyEvent.VK_SPACE == kc) { //Ready for play if (CanF==false) { if (Vec<0) spz=-0.07f; else spz=0.07f; } CanF=true; } } public void keyReleased(KeyEvent e) { //Give the mouse control to the user int kc = e.getKeyCode(); if(KeyEvent.VK_CONTROL == kc) { control = true; } } } class TennisMouseAdapter extends MouseAdapter { public void mousePressed(MouseEvent e) { prevMouseX = e.getX(); prevMouseY = e.getY(); mouseButtonDown = true; } public void mouseReleased(MouseEvent e) { mouseButtonDown = false; } public void mouseDragged(MouseEvent e) { int x = e.getX(); int y = e.getY(); float thetaY = 360.0f * ( (float)(x-prevMouseX)/(float)WindowW); float thetaX = 360.0f * ( (float)(prevMouseY-y)/(float)WindowH); prevMouseX = x; prevMouseY = y; view_rotx += thetaX; view_roty += thetaY; } } }